Aldarant
Aldarant
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Empire at War ~ Thrawn's Revenge ~ S1E51 ~ Breaking Bulwarks
Hello there, and welcome to Empire at War: Expanded; Thrawn's Revenge 3.3! This is a Imperial Civil War era mod for Empire at War: Forces of Corruption! This series is essentially a continuation of our first two campaigns - Fall of the Republic and Phoenix Rising, respectively - where we are attempting to play through the Legends timeline from the Clone Wars, to the Galactic Civil War, and now the Imperial Civil War as the New Republic.
Thrawn's Revenge mod Steam page: steamcommunity.com/sharedfiles/filedetails/?id=1125571106
Mod lead developer Corey Loses: th-cam.com/channels/24e_8ncnLg-vptxVDNP-DA.html
Music used: "Corellia, Echoes" and "Voss, Echoes," from The Complete Soundtrack of Star Wars: The Old Republic
Thrawn's Revenge playlist:https: //th-cam.com/video/IaZWmGK9v6Y/w-d-xo.html
มุมมอง: 13

วีดีโอ

Pharaoh and Cleopatra ~ E104 ~ The Enemy's Armies are Increasing in Strength...
มุมมอง 179 ชั่วโมงที่ผ่านมา
Em Hotep! (Which means "with or in peace," this is frequently used as a greeting) Welcome to Pharaoh and Cleopatra, a top down, isometric city building and management game set in Ancient Egypt. Pharaoh is the original game and Cleopatra is the expansion, but they are generally spoken of as though they were one game these days. In this Let's Play, I intend to play through the main campaigns of b...
Empire at War ~ Thrawn's Revenge ~ S1E50 ~ Trapped By Thrawn Again
มุมมอง 1419 ชั่วโมงที่ผ่านมา
Hello there, and welcome to Empire at War: Expanded; Thrawn's Revenge 3.3! This is a Imperial Civil War era mod for Empire at War: Forces of Corruption! This series is essentially a continuation of our first two campaigns - Fall of the Republic and Phoenix Rising, respectively - where we are attempting to play through the Legends timeline from the Clone Wars, to the Galactic Civil War, and now ...
Pharaoh and Cleopatra ~ E103 ~ Bedouin and Libyan Pressure Increasing
มุมมอง 15วันที่ผ่านมา
Em Hotep! (Which means "with or in peace," this is frequently used as a greeting) Welcome to Pharaoh and Cleopatra, a top down, isometric city building and management game set in Ancient Egypt. Pharaoh is the original game and Cleopatra is the expansion, but they are generally spoken of as though they were one game these days. In this Let's Play, I intend to play through the main campaigns of b...
Pharaoh and Cleopatra ~ E102 ~ A Bit of Pottery and a Bit of Battle
มุมมอง 2414 วันที่ผ่านมา
Em Hotep! (Which means "with or in peace," this is frequently used as a greeting) Welcome to Pharaoh and Cleopatra, a top down, isometric city building and management game set in Ancient Egypt. Pharaoh is the original game and Cleopatra is the expansion, but they are generally spoken of as though they were one game these days. In this Let's Play, I intend to play through the main campaigns of b...
Empire at War ~ Thrawn's Revenge ~ S1E49 ~ New Class Carrier Fleet First Battle
มุมมอง 4321 วันที่ผ่านมา
Hello there, and welcome to Empire at War: Expanded; Thrawn's Revenge 3.3! This is a Imperial Civil War era mod for Empire at War: Forces of Corruption! This series is essentially a continuation of our first two campaigns - Fall of the Republic and Phoenix Rising, respectively - where we are attempting to play through the Legends timeline from the Clone Wars, to the Galactic Civil War, and now ...
Pharaoh and Cleopatra ~ E101 ~ Building City Blocks
มุมมอง 15021 วันที่ผ่านมา
Em Hotep! (Which means "with or in peace," this is frequently used as a greeting) Welcome to Pharaoh and Cleopatra, a top down, isometric city building and management game set in Ancient Egypt. Pharaoh is the original game and Cleopatra is the expansion, but they are generally spoken of as though they were one game these days. In this Let's Play, I intend to play through the main campaigns of b...
Barotrauma ~ Solo ~ S0E32 ~ Taking it Slow in the New Biome
มุมมอง 2421 วันที่ผ่านมา
Hail, and welcome to Barotrauma! This is a 2D survival horror submarine simulator set on Jupiter's moon Europa. This is really meant more as a co-op game, but in this series I'll be playing it solo. It is perhaps worth noting that I do not, in any way - not even slightly - have any Thalassophobia, and as such will at no point be freaking out while playing this game. oOo oOo oOo O O O O \ / (0) ...
Empire at War ~ Thrawn's Revenge ~ S1E48 ~ Hitting the Ground on Denon
มุมมอง 1128 วันที่ผ่านมา
Hello there, and welcome to Empire at War: Expanded; Thrawn's Revenge 3.3! This is a Imperial Civil War era mod for Empire at War: Forces of Corruption! This series is essentially a continuation of our first two campaigns - Fall of the Republic and Phoenix Rising, respectively - where we are attempting to play through the Legends timeline from the Clone Wars, to the Galactic Civil War, and now ...
Pharaoh and Cleopatra ~ E100 ~ Beginning Bahariya Oasis
มุมมอง 81หลายเดือนก่อน
Em Hotep! (Which means "with or in peace," this is frequently used as a greeting) Welcome to Pharaoh and Cleopatra, a top down, isometric city building and management game set in Ancient Egypt. Pharaoh is the original game and Cleopatra is the expansion, but they are generally spoken of as though they were one game these days. In this Let's Play, I intend to play through the main campaigns of b...
Barotrauma ~ Solo ~ S0E31 ~ Crossing the Europan Ridge
มุมมอง 31หลายเดือนก่อน
Hail, and welcome to Barotrauma! This is a 2D survival horror submarine simulator set on Jupiter's moon Europa. This is really meant more as a co-op game, but in this series I'll be playing it solo. It is perhaps worth noting that I do not, in any way - not even slightly - have any Thalassophobia, and as such will at no point be freaking out while playing this game. oOo oOo oOo O O O O \ / (0) ...
Empire at War ~ Thrawn's Revenge ~ S1E47 ~ Lusankya Enters the Fray
มุมมอง 44หลายเดือนก่อน
Hello there, and welcome to Empire at War: Expanded; Thrawn's Revenge 3.3! This is a Imperial Civil War era mod for Empire at War: Forces of Corruption! This series is essentially a continuation of our first two campaigns - Fall of the Republic and Phoenix Rising, respectively - where we are attempting to play through the Legends timeline from the Clone Wars, to the Galactic Civil War, and now ...
Pharaoh and Cleopatra ~ E99 ~ 3312 Stone Bricks Later...
มุมมอง 45หลายเดือนก่อน
Em Hotep! (Which means "with or in peace," this is frequently used as a greeting) Welcome to Pharaoh and Cleopatra, a top down, isometric city building and management game set in Ancient Egypt. Pharaoh is the original game and Cleopatra is the expansion, but they are generally spoken of as though they were one game these days. In this Let's Play, I intend to play through the main campaigns of b...
Barotrauma ~ Solo ~ S0E30 ~ Making Preparations for Crossing the Europan Ridge
มุมมอง 8หลายเดือนก่อน
Hail, and welcome to Barotrauma! This is a 2D survival horror submarine simulator set on Jupiter's moon Europa. This is really meant more as a co-op game, but in this series I'll be playing it solo. It is perhaps worth noting that I do not, in any way - not even slightly - have any Thalassophobia, and as such will at no point be freaking out while playing this game. oOo oOo oOo O O O O (0) (0)
Empire at War ~ Thrawn's Revenge ~ S1E46 ~ The Empire Underestimates Akbar's Command Bonus
มุมมอง 35หลายเดือนก่อน
Hello there, and welcome to Empire at War: Expanded; Thrawn's Revenge 3.3! This is a Imperial Civil War era mod for Empire at War: Forces of Corruption! This series is essentially a continuation of our first two campaigns - Fall of the Republic and Phoenix Rising, respectively - where we are attempting to play through the Legends timeline from the Clone Wars, to the Galactic Civil War, and now ...
Pharaoh and Cleopatra ~ E98 ~ Speeding Toward the Finish, With One Pyramid Complete
มุมมอง 111หลายเดือนก่อน
Pharaoh and Cleopatra ~ E98 ~ Speeding Toward the Finish, With One Pyramid Complete
Barotrauma ~ Solo ~ S0E29 ~ Backtracking for a Bit of Uranium
มุมมอง 15หลายเดือนก่อน
Barotrauma ~ Solo ~ S0E29 ~ Backtracking for a Bit of Uranium
Empire at War ~ Thrawn's Revenge ~ S1E45 ~ Trying to Escape from Thrawn
มุมมอง 24หลายเดือนก่อน
Empire at War ~ Thrawn's Revenge ~ S1E45 ~ Trying to Escape from Thrawn
Pharaoh and Cleopatra ~ E97 ~ Continuing the Pyramids and Improving Some Housing
มุมมอง 61หลายเดือนก่อน
Pharaoh and Cleopatra ~ E97 ~ Continuing the Pyramids and Improving Some Housing
Barotrauma ~ Solo ~ S0E28 ~ City at the Edge of the Europan Ridge
มุมมอง 12หลายเดือนก่อน
Barotrauma ~ Solo ~ S0E28 ~ City at the Edge of the Europan Ridge
Empire at War ~ Thrawn's Revenge ~ S1E44 ~ Underestimating Thrawn's Command Bonus
มุมมอง 19หลายเดือนก่อน
Empire at War ~ Thrawn's Revenge ~ S1E44 ~ Underestimating Thrawn's Command Bonus
Pharaoh and Cleopatra ~ E96 ~ Victory at Dashur Against the Libyans?
มุมมอง 51หลายเดือนก่อน
Pharaoh and Cleopatra ~ E96 ~ Victory at Dashur Against the Libyans?
Barotrauma ~ Solo ~ S0E27 ~ Hunting a Moloch
มุมมอง 132 หลายเดือนก่อน
Barotrauma ~ Solo ~ S0E27 ~ Hunting a Moloch
Empire at War ~ Thrawn's Revenge ~ S1E43 ~ Grand Admiral Thrawn's Assault on Fondor
มุมมอง 362 หลายเดือนก่อน
Empire at War ~ Thrawn's Revenge ~ S1E43 ~ Grand Admiral Thrawn's Assault on Fondor
Pharaoh and Cleopatra ~ E95 ~ Once More Trying to Defend Dashur from the Libyans
มุมมอง 662 หลายเดือนก่อน
Pharaoh and Cleopatra ~ E95 ~ Once More Trying to Defend Dashur from the Libyans
Barotrauma ~ Solo ~ S0E26 ~ Hopefully Something a Bit Simpler This Time
มุมมอง 182 หลายเดือนก่อน
Barotrauma ~ Solo ~ S0E26 ~ Hopefully Something a Bit Simpler This Time
Empire at War ~ Thrawn's Revenge ~ S1E42 ~ New Class Modernization Stage II
มุมมอง 202 หลายเดือนก่อน
Empire at War ~ Thrawn's Revenge ~ S1E42 ~ New Class Modernization Stage II
Pharaoh and Cleopatra ~ E94 ~ Moving the Docks and Trading with Dashur
มุมมอง 442 หลายเดือนก่อน
Pharaoh and Cleopatra ~ E94 ~ Moving the Docks and Trading with Dashur
Barotrauma ~ Solo ~ S0E25 ~ Husk are Actually Pretty Scary
มุมมอง 242 หลายเดือนก่อน
Barotrauma ~ Solo ~ S0E25 ~ Husk are Actually Pretty Scary
Empire at War ~ Thrawn's Revenge ~ S1E41 ~ Still Defending Bothawui
มุมมอง 282 หลายเดือนก่อน
Empire at War ~ Thrawn's Revenge ~ S1E41 ~ Still Defending Bothawui

ความคิดเห็น

  • @Roblox.News-WithRaman
    @Roblox.News-WithRaman 12 ชั่วโมงที่ผ่านมา

    Too close with Thrawn there. 😂

  • @Roblox.News-WithRaman
    @Roblox.News-WithRaman หลายเดือนก่อน

    The Lusankya is most certainly a formidable SSD.

    • @aldarant
      @aldarant 28 วันที่ผ่านมา

      Yeah, it's nice to have something this powerful on our side for once.

  • @jerrykirchoff8412
    @jerrykirchoff8412 หลายเดือนก่อน

    Hi!. I have had that happen a lot to me when playing the game. I always check the gods, especially if Ra is one of them. He affects the sentiment of the other cities. He can raise your reputation. or lower it. I always make sure if Ra is in the game, I have a lot of temples and/or shrines in the city. Sometimes it helps, other times not. eEjoyed the stream.

    • @aldarant
      @aldarant หลายเดือนก่อน

      Hey! Thanks for the tips! Glad you enjoyed!

  • @kR-qj7rw
    @kR-qj7rw 2 หลายเดือนก่อน

    clusters dauntless into a ball >the stupid dauntless are turning around gee I wonder why :P the empress died to body bloking if you aim at something and the projectiles clip pass something it will do damage to its hp without shooting at the hardpoints so theres no overkill and you can see how much damagestuff actually does

    • @aldarant
      @aldarant 2 หลายเดือนก่อน

      I've had Dauntless' in clusters like that before, and they're usually more cooperative. Sure, they'll turn a bit here and there, but they don't usually turn all the way around. Also, I figured the Empress' destruction had something to do with body blocking, but what confused me was how fast it happened, because I was underestimating how much of a damage boost Thrawn was giving them, so it didn't seem to me like they had enough fire power. It's also worth mentioning that it was really weird that the enemy was attacking the units rather than the station in the first place: I don't think they usually do that, or at least I've never noticed them do that.

  • @kR-qj7rw
    @kR-qj7rw 2 หลายเดือนก่อน

    If you just select all sacheens when they are shooting and getting close and tell them to stop they will only shoot from their longer range guns Same foe everyoneelse Probably a few will still die since theres so.manh and pathing is hard but it helps a lot

    • @aldarant
      @aldarant 2 หลายเดือนก่อน

      Yeah, I'll try to remember to do that.

  • @aussiejinjo
    @aussiejinjo 3 หลายเดือนก่อน

    the og version looks so much better

    • @aldarant
      @aldarant 3 หลายเดือนก่อน

      Really? I thought one of the big selling points of the new one was that it was a graphical improvement. I haven't really looked into it that much though, to be honest, I just saw the reviews that said it wasn't much better overall, gameplay wise, and decided I didn't want to spend the money.

  • @BLACKOPS1499
    @BLACKOPS1499 3 หลายเดือนก่อน

    Keep up the awesome work brotha!

    • @aldarant
      @aldarant 3 หลายเดือนก่อน

      Thanks! Will do!

  • @kR-qj7rw
    @kR-qj7rw 3 หลายเดือนก่อน

    Persuader is the actual name the slang is snail tank You saw that aac bombing run? That passed right over your av turrets by the se sor tower It is hard to align but that's what I meant in another video for having anti air I'm places the ai will have to pass thru And nah the at ap is like that in fotr it has limited turn the big big gun is on the chasis the at te has more range of motion but still can't shoot behind

    • @aldarant
      @aldarant 3 หลายเดือนก่อน

      I knew about the Persuader and Snail Tank names, but, for some reason, I just thought they had a third name as well, though I must be thinking of something else. I didn't really think to build AA there, but I really should have, you're right, though I also didn't expect to last long enough for them to be relevant. About the AT-AP: I didn't explain very well in the episode, but I meant that when I gave the unit a direct order to attack something that wasn't directly in front of it, it would only use the turret and wouldn't turn the whole chassis, while in FOTR, I thought it would. But I might be misremembering.

  • @theTruth-t3x
    @theTruth-t3x 3 หลายเดือนก่อน

    OMG! This player could not be more WRONG! Fact! At most, you can only sell 25 copper per year, while none of the copper mines are where they should go which is the untouched copper ore rocks NW of those already placed. Incidentally, those 8 mines should be used for gold, thereby producing 800 Debens each month = 9,600 Debs per year. You can only fit 4 copper mines, a more than ample enough, NW of where those in this video are. By the way, 4 copper mines produce 16 bars of copper in 5 months. Thereby giving you an annual yield of 36 copper. To that, you only need warships to deal with all of the sea invasions and 6 towers to deal with the added 1 infantry soldier invasion. That is 1 as in 1 soldier and just 1 infantry invasion. Since straw can only be imported by sea, while you need to fulfil an early request for 2 x meat, the mastaba should be positioned inside and 3 tiles (press 'G' on your keyboard to bring up a helpful grid) to the left of the '/' Kingdom road and 3 tiles above the lower section of the Kingdom road. Someway below that you need to produce a 12 X 4 circuit for the production of bricks and below that clay pits and the initial ferry crossing to the SW area that has the copper deposits on it. With that in mind, the mastaba has to be built before you produce pottery, otherwise clay from where the brickworks are situated can and will be delivered to the potters and vice versa. NB. If you sleep the ferry crossing on the mastaba side, you won't be able to sell copper or granite, for the plain and simple fact that there is no way back to the Kingdom road for the 'Buhen' trader. Another thing I discovered is, there were only 3 points where you could place a 100% active shipwright.

    • @aldarant
      @aldarant 3 หลายเดือนก่อน

      Okay, first of all, I think you'll find that I absolutely CAN be more wrong. So, chill out. Second, all that information you've shared is very helpful, but I've been playing this blind and figuring things out as I go, so I'm not going to be able to do anything optimally, and I'm going to be making mistakes. Third, even if I did know all of that, I'm not *trying* to play optimally, I'm trying to play in a way that I find fun and build things in a way that I think makes sense for an actual city in this time period. I'm not exactly RPing, but I'm trying to lean in that sort of direction. You're more than welcome to let me know how to do better, but just know that what I'm trying to do here doesn't involve trying to do anything perfectly. And lastly, I am *not* trying to tell anyone anything about how to play the game: this is a let's play, not a guide, and if someone is looking for that kind of thing, then they're in the wrong place. All that being said, I do appreciate all of that information, and I'm glad you stopped by, I just wanted you to know where I'm coming from here!

  • @theTruth-t3x
    @theTruth-t3x 3 หลายเดือนก่อน

    Question. How do you record your game?

    • @aldarant
      @aldarant 3 หลายเดือนก่อน

      I use OBS

    • @theTruth-t3x
      @theTruth-t3x 3 หลายเดือนก่อน

      @@aldarant What is OBS?

    • @aldarant
      @aldarant 3 หลายเดือนก่อน

      @@theTruth-t3x Oh sorry! I just assumed that everyone would know what that is. OBS is Open Broadcaster Software, it is a free and open source software for video recording and live streaming. You can find it here: obsproject.com Also, there are lots of tutorials here on TH-cam to learn how to use it, if you need help.

  • @kR-qj7rw
    @kR-qj7rw 4 หลายเดือนก่อน

    There's a graph for this somewhere in Corey's server with roster units and economy/gun types at least for space

  • @kR-qj7rw
    @kR-qj7rw 4 หลายเดือนก่อน

    So on the topic of guns Turbolasers do 20 30, 40 base for a single barrel And then everytime it gets a second barrel it does double so a light dual does the same a sa heavy and more than a medium This happens everytime a gun battery has more barrels There's also how much shield types deter but that's a fast and easy way to get a handle on Ions are 15, 22.5 and 30 for light medium and heavy and scale the same and always do the same damage to shields I don't have the exact numbers on the bakura vs Vic 2 but this should be all that's needed for the comparison

    • @aldarant
      @aldarant 3 หลายเดือนก่อน

      You've actually reminded me: I think most of this can be found in-game as well, and I keep forgetting about it. Next time I record, I'm going to go through it thoroughly, so hopefully I can actually compare ships without guessing so much. Thanks for this!

  • @aldarant
    @aldarant 4 หลายเดือนก่อน

    Quick Note: Computer updated; OBS settings changed; didn't notice 'til editing; game audio is from the previous episode; sorry; that is all, carry on.

  • @kR-qj7rw
    @kR-qj7rw 4 หลายเดือนก่อน

    The rakehell is a modified soranan battlecruiser Zsinj has the generic version The exF has more shields than a Bellator SSD almost as fast as an ISD (who are the fastest capital ships barong one or two hand ships) and has a lot of ion damage made to brawl Its a monster, whoever captures nzoth first in the campaign geta ir for free

    • @aldarant
      @aldarant 4 หลายเดือนก่อน

      Ahhh interesting... So if we didn't have the bomber fleet, we might not have been able to kill it then... Do the generic Soranans blow up everything around them as well, or is that only the Rakehell? Thanks for the intel!

    • @kR-qj7rw
      @kR-qj7rw 4 หลายเดือนก่อน

      @@aldarant nah just rakehell Its not a criticism so much as a comment but the default view cam already skews player perception or ranges in space and you even exagerate that angle more Its very cinematic but it makes ranges harder to tell, on ground it's still the basegame angle by default and that is a better way to gauge distance I always set it like that in space. Soranan are like probably the strongest battlecruisers after praetor twos and are well balanced the exF is that but souped up bonebrs is always the way to go against large ships

    • @aldarant
      @aldarant 4 หลายเดือนก่อน

      ​@@kR-qj7rw Yeah, I really need to change the camera angle around more often during battle to better better see the ranges, I just tend to forget when I'm in the moment, but I can definitely see that past me is getting things wrong when I'm editing. Also, good to know about the Soranan, thanks!

  • @aldarant
    @aldarant 4 หลายเดือนก่อน

    Wanted to get this one out sooner than Monday, because of the update, but there will also still be another episode on Monday, so this is just an extra episode this week. What do you think about the changes in this update? So far, I think they're mostly positive, but I'm curious what others think.

  • @lezzy74
    @lezzy74 4 หลายเดือนก่อน

    Its nearly 2 or 3 years ago I watched you fall of the Republic campaign and then lost it. I finalöy found you channel again

    • @aldarant
      @aldarant 4 หลายเดือนก่อน

      Oh wow, has it really been that long since Fall of the Republic? Well, welcome back!

  • @aldarant
    @aldarant 5 หลายเดือนก่อน

    Huh... So, after this video came out, it pretty quickly got 2 views and 2 likes. Now it has no views, but the likes are still there... I thought I had noticed some of my other video's view counts going down, but this one really seems to confirm it. Anyone have any idea what's going on?

  • @Roblox.News-WithRaman
    @Roblox.News-WithRaman 6 หลายเดือนก่อน

    Very much enjoyed this video, but why are you spamming corvettes?

    • @aldarant
      @aldarant 6 หลายเดือนก่อน

      I'm glad you enjoyed it, but I don't really understand what you mean? I don't *think* I've spammed anything at this point. If anything, I think several of our fleets could really do with more corvettes.

    • @Roblox.News-WithRaman
      @Roblox.News-WithRaman 6 หลายเดือนก่อน

      @@aldarant From my experience in the Thrawn’s Revenge mod, you need to build high-tech capital ships, as the AI throws more of them at you rather than corvettes.

    • @aldarant
      @aldarant 6 หลายเดือนก่อน

      @@Roblox.News-WithRaman Interesting... What version are you most familiar with? Because I thought they had changed it so that the AI uses much more diverse fleets in 3.3, and what I've seen so far has been at least reasonably diverse fleets.

    • @Roblox.News-WithRaman
      @Roblox.News-WithRaman 5 หลายเดือนก่อน

      @@aldarant I am using the most current version. Not sure if it’s a thing where AI differs in each campaign, but I’m playing my current map on Cruel Admiral and face a fleet with at least 2-3 Star Destroyers every time. Corvettes just get blown up if I ever add them to my ranks! 😭

  • @aldarant
    @aldarant 6 หลายเดือนก่อน

    Note regarding the music: When I started to put music into these episodes, I found a site that had all of the music from The Old Republic and - not wanting to download literally everything all at once - I just grabbed a couple ambient tracks to start with. Unfortunately, all The Old Republic music has been removed from that site and - as it turns out - the ambient tracks in particular are REALLY hard to find anywhere else. Ambient music is the kind that I would much prefer to use in these episodes - I feel like it fits best with my style of videos - but I was only able to get two of them before they were removed from the site. So, if anyone happens to know where I can find the rest of the ambient tracks for The Old Republic, would you kindly let me know? I'd appreciate it.

  • @kR-qj7rw
    @kR-qj7rw 6 หลายเดือนก่อน

    May I offer ground combat opinion on the endor battle? you had 17k moneys and there were a lot of turret spots you didnt build spread the starting infantry more to catch pads and landing zones, you even missed some on the base! t1b are anti air they got flak its a ood idea to have one on shield or power gen duty, at like the 41:00 mark you see how a mesed up one took almost no shield damage from a flamer, it died because the hand has rocket bikes if you have that building set up again make some infantry its cheap and can make the ai take a bit longer to attack, if you cant fit heavy and light factories ship units form other worlds to that planet to hold bombing runs come from the exact oposite side of the map to their target, use this knowledge to plan ahead, if im gonna hold forward here the enemy bombers are probably going to come out around X here over my abse so anti air here will likely hit them on the way to me

    • @aldarant
      @aldarant 6 หลายเดือนก่อน

      Okay, first off, a quick note: when watching the video, *you* can see how money we have, but, because of the size of my monitor and the game resolution, *I* cannot see the very bottom of the game, so I can't tell how much we have. That, combined with the fact that I *cannot* easily remember numbers, means that I've been quite cautious about spending money in tactical. However, I've recently realized that I can just check my recording software to see that, so I should be better about this in future. Now, regarding that specific battle on Endor: I went into it intending not to spend very much; I only wanted to do enough damage to slow them down and give our other forces more time to respond. Although, in hindsight, I do think it would have been better to put money into turrets rather than attempting field bases. As for the T1-b's: I've definitely been underestimating how good they are at AA; I'm still thinking of them like when I used them in Phoenix Rising where their AA was not really great. Also, I generally don't want to spent any credits on anything other than more ships and infrastructure if I can help it. I would rather give up a planet temporarily and then retake it with a full fleet, then get bogged down in a long, protracted ground battle where we might spent thousands of credits and end up with nothing to show for it. On Endor, I didn't think there was any way of actually holding it. Finally, bombing runs: I know it's commonly said that they come from the exact opposite of the map, or that they take the longest route, but I don't think that's actually the case. As far as I can tell, what the game does is it draws a straight line, starting at the point you want to bomb, then to the *center* of the map, then to the edge. The bombers then follow this line from the edge, through the center, to the target. The reason I think this is because I've never seen a bombing run that didn't pass through the center, even on maps that are very long and thin or wide and short. Thanks for the comment! This sort of back-and-forth is how we get better in future, so I appreciate you taking the time!

    • @kR-qj7rw
      @kR-qj7rw 6 หลายเดือนก่อน

      @@aldarant yeah you got most things right in space and such I play on windowed mode so I can always see the credits idk what your resulolution is but okay around see what it works On bombing runs yeah the exact opposite side of the map is right but It still has to / target Thr idea is plan accordingly when anti air is concerned you'd be surprised how many people try to rewct to bombers when they ARE IN SHOOTING DISTANCE of the target and try to clumsily move a clusterfuck of units then blame the units or ground combat As a whole I recommend several planets dedicated to one production building each then ship units as needed if you hold off endor on ground the ai will not push put of there inwards ground defense is undereated ans the last defense to your territory specially with how defense driven is that map Avoid selecting too.many units and moving as one this is how pathing issues happen Anti air is always ticklish because it depends on the health (some gunships are rather Tanky) and speed of units (a LOT of speeders zoom by) but yeah just play around and ehenever you lose ask yourself why that's how you get good at anything

  • @kR-qj7rw
    @kR-qj7rw 7 หลายเดือนก่อน

    its the rendili building that discounts RSDs think of them as lighter isd1 with the 2's big side guns, they will lose a 1v1 vs a one and get destroyed by the isd 2, this is because it lacks ions it only has two but pure turbo laser? it shoots a lot to just delete smaller things just like the isd 2 deletes anything it can reliably hit and its decently durable the nebula is also super shooty but way more frail these 2 and the mc 90 can sorta all compliment each other

    • @aldarant
      @aldarant 7 หลายเดือนก่อน

      Oh, duh, the ship that was designed and built in a collaboration with Rendili Star Drives... Don't know how I missed that, thanks! Also, thanks for the intel!

    • @kR-qj7rw
      @kR-qj7rw 7 หลายเดือนก่อน

      @@aldarant yeah the RSD is one favorite of mine it is great just don't expect it to last against the isds that have similar or more firepower and more shields, paired with say dauntless and liberators for cheap on sullust thats nearby is an option you could do :P

  • @kR-qj7rw
    @kR-qj7rw 7 หลายเดือนก่อน

    flames are less effective vs shields but it was like 50 shields vs 10 flaming tanks shooting like 12 flames per burst each like a company of freerunners would have probably held that until the medium tanks pushed the balance of thte battle (freerunners could also come on top on equal numbers vs those ) great hold the hand is fun to fight because they are really damaging and fast

    • @aldarant
      @aldarant 7 หลายเดือนก่อน

      Interesting... I guess I was just underestimating how many flame tanks there were. And speaking of Freerunners, I *really* need to remember to actually order some of those.

    • @kR-qj7rw
      @kR-qj7rw 7 หลายเดือนก่อน

      @@aldarant Ive seen them et nerf after nerf lol they used to be even stronger and have aoe on the guns, hell in .3 they made them heavy factory vehicles finally, short of a pait of shield piercing long range units or really far direct fire turbolaser like zsinj arty they can fight anything well enough, run back from anything too scary and regain shields so even without a repair station they can last a LONG time and yeah flames aren't super effective vs shields but its best to not underestimate them

  • @wjkim3864
    @wjkim3864 7 หลายเดือนก่อน

    Great city.

    • @aldarant
      @aldarant 7 หลายเดือนก่อน

      Thanks! Though I didn't know how much longer it's going to last.

  • @aldarant
    @aldarant 7 หลายเดือนก่อน

    Welp, I *did* manage to add music from The Old Republic to this one, unfortunately I also ran in to several issues with getting this out to TH-cam: First, the render failed - don't know why - my internet was mostly non-functional for about three days, and when I was finally able to start the upload the first time it just stopped at about 87% and I had to restart. So, if anyone is wondering why this was late, well, that's why. And I feel like there's a good chance a few other videos will be late moving forward, because this really threw off my groove. Anyway, hope everyone is doing better than I am, and hope you enjoy the video!

  • @aldarant
    @aldarant 7 หลายเดือนก่อน

    No music for this one, but I'm going to try using The Old Republic soundtrack next episode and possibly moving forward.

  • @Benradburn
    @Benradburn 7 หลายเดือนก่อน

    nice vid man keep it up!

    • @aldarant
      @aldarant 7 หลายเดือนก่อน

      Thanks! Glad you're enjoying it!

  • @originalbastav7346
    @originalbastav7346 7 หลายเดือนก่อน

    Hey m8! If you want some music in your thrawn's revenge playthrough.....I could recommend music from Star wars the old republic game.Plenty of people play those on their playthroughs.

    • @aldarant
      @aldarant 7 หลายเดือนก่อน

      So, I've actually considered using that music - and I suppose I still could - but the reason I haven't is because CoreyLoses used to use the Knights of the Old Republic music in his videos, which was fine for a long time, then all of a sudden it started getting copyright claimed. He has switched to using The Old Republic music, and it does seem fine, but I'm concerned that it will start getting copyright claimed in future, and, because my channel is so small, I want to avoid any potential copyright issues.

    • @generalkenobi9602
      @generalkenobi9602 7 หลายเดือนก่อน

      @@aldarant Well...technically music from the old republic games shouldn't get copyright claimed since it's not official disney property.

    • @aldarant
      @aldarant 7 หลายเดือนก่อน

      @@generalkenobi9602 Is it not? Hmmmmm.... I'll look into it a little more and maybe try it then. It would be good to have some music.

    • @generalkenobi9602
      @generalkenobi9602 7 หลายเดือนก่อน

      @@aldarant Well...since Mickey Mouse doesn't really consider TOR as canon anymore (I obviously don't care even if they don't) and the games weren't even made by them,I think it would be pretty suffice to say that they can't seriously claim TOR as their rightful property either.

  • @generalkenobi9602
    @generalkenobi9602 7 หลายเดือนก่อน

    Now THIS was one heck of a big battle! Too bad for the Imps though....they got rekt.

    • @aldarant
      @aldarant 7 หลายเดือนก่อน

      Last I checked, they have something like 25% of the overall Galactic military strength. I think they'll get over it!

    • @generalkenobi9602
      @generalkenobi9602 7 หลายเดือนก่อน

      @@aldarant That was a really big push by the Imperial Remnant.They really gotta be hurting for a while.

  • @generalkenobi9602
    @generalkenobi9602 7 หลายเดือนก่อน

    Loving this playthrough m8! Keep up the awesomeness!

    • @aldarant
      @aldarant 7 หลายเดือนก่อน

      Thanks! Glad you're enjoying it!

  • @aldarant
    @aldarant 8 หลายเดือนก่อน

    Don't know why, but this one failed to render twice and really threw off my groove, so that's why it's later than normal.

  • @aldarant
    @aldarant 9 หลายเดือนก่อน

    Wishing everyone a Merry Christmas this weekend!

  • @mikfri74
    @mikfri74 9 หลายเดือนก่อน

    Yes, the skipped some letters there, some units do have x-tra upgrades, it used to be more, but to lower the strain on the computer the amount of upgrades have been tuned down somewhat. So the unit gets the first 4 upgrades, and if they had more before they re did the upgrade thing, they also get that what used to be the final upgrade. Think the highest now is upgrade 7? Not so sure, could be 5.

    • @aldarant
      @aldarant 9 หลายเดือนก่อน

      Oh wow, there used to be even more upgrades? That's crazy; the amount of galactic level lag must've been insane. Thanks for the info!

  • @mikfri74
    @mikfri74 9 หลายเดือนก่อน

    Sure you alrdy know this by know, but the Empire have 2 sorts of interd. ships. The Dominator is the bigger one, the other one with the 4 grav thingys on is in the mod too.

  • @aldarant
    @aldarant 10 หลายเดือนก่อน

    Welp, guess I was overdue for an audio mess up: OBS changed my audio settings again and I didn't catch it. I don't have time to rerecord either, so I used last episodes' game audio. That's why the clicking sound effects are all off, and it'll be that way next episode too, so, sorry about that.

  • @aldarant
    @aldarant 10 หลายเดือนก่อน

    One of these days I'll manage to start a city without something catching fire or going into debt.... Oh well, hope everyone has a happy Thanksgiving tomorrow!

  • @rosalbafuda447
    @rosalbafuda447 10 หลายเดือนก่อน

    You will made even Battlefront Commander mod? 😍 The last time I see there's Hera and Sabine like commanders with the Rebels, i hope to see them even in you channel 😊

    • @aldarant
      @aldarant 10 หลายเดือนก่อน

      I don't know what you mean by that first paragraph, but I'm not involved in making any mods. As for Hera and Sabine, I'm afraid they wont be in this series, because I'm trying to stick as close as I can to the Legends timeline.

  • @aldarant
    @aldarant 11 หลายเดือนก่อน

    Sorry this is late! Thought I was doing good 'til I realized I hadn't actually uploaded this video....

  • @aldarant
    @aldarant 11 หลายเดือนก่อน

    Sorry about the late upload on this one! The render failed for some reason.

  • @Firehead9531
    @Firehead9531 11 หลายเดือนก่อน

    I like your series so far, but I would recommend recruiting and replacing a couple heroes, building boarding shuttles, and electing new political leaders as they offer different bonuses, and one of them actually replaces the home one type with the Bulwark type battle cruisers that you have been looking for. I really admire your tactics and the fact that you are thinking strategically rather than just spamming, and I hope that you will consider using the new Imperial and Republic cannon units in the future because they add a little bit more flavor to the series. I can not wait for more, and 45 to an hour seems like a good episode length.

    • @aldarant
      @aldarant 11 หลายเดือนก่อน

      I'm going to start doing more with the heroes and political leaders in the next couple of episodes - to be honest, I keep forgetting they're even a thing. Definitely want to try out the boarding shuttles, but they're quite expensive, so I want to wait 'til we have at least two full strength fleets before using them. As for the Cannon units: my intention with this campaign is to try to stick as close as I can to the Legends timeline, so I'm not using anything from Cannon. I appreciate the comment, thank you!

  • @aldarant
    @aldarant 11 หลายเดือนก่อน

    Question: would it be better if these episodes were shorter? Last episode was longer than an hour and seemed to do worse then and first two that were about an hour, so what would be the preferable length?

    • @frankielooch
      @frankielooch 11 หลายเดือนก่อน

      I think the episodes are perfect , you’re doing a great job 🙏

    • @aldarant
      @aldarant 11 หลายเดือนก่อน

      @@frankielooch I appreciate that, thank you!

  • @baochau3259
    @baochau3259 ปีที่แล้ว

    Click the grey cog symbol in the left screen if your and click “ canon unit “ and then recruit Hera for the StarHawk , conquer Bakura, Mandolore and Balmore for special influence unit and build SRV-1 cuz they are a mobile healing turret

    • @aldarant
      @aldarant ปีที่แล้ว

      My intention for this series is to stick - as much as possible - to the Legends continuity, so I will not be using any canon units. As for influence units, I'm going to try to get at least a few of all of them.

  • @aldarant
    @aldarant ปีที่แล้ว

    Notice: for the time being, this series is going to be only once a week, on Wednesday, and Empire at War will be once a week on Saturday. I plan to have both be twice a week at some point, but I cannot at the moment.

  • @aldarant
    @aldarant ปีที่แล้ว

    First off, I just have to say that not being able to use Star Wars music in these is really hurting my soul. I've considered using something else, but nothing I've found feels right, so I guess we'll just continue without any music. Secondly, for the past few weeks I've had a combination of internet issues and finding recording time issues, so - for now, at least - this series is going to be once a week on Saturday, and Pharaoh is going to be once a week on Wednesday. I will try to up production as much as I can, but I can make no promises.

  • @aldarant
    @aldarant ปีที่แล้ว

    Sorry about this not coming out on Sunday, we've been having internet issues lately and I've been having trouble uploading things.

  • @aldarant
    @aldarant ปีที่แล้ว

    Sorry about the lack of video Wednesday! Some things came up and I wasn't able to record, and I wasn't as ahead of recording as I thought I was.

  • @aldarant
    @aldarant ปีที่แล้ว

    Sorry about the game audio in this one. OBS decided to change my audio settings, so the game audio didn't record, and I didn't have time to rerecord the episode, so I just reused the audio from last episode.

  • @mikfri74
    @mikfri74 ปีที่แล้ว

    Well, at least retreat is an option. Since it'r random what the AI do, I got a bit of bad luck in my last rebellion... Empire went for Dominator markIV right away. ;)

    • @aldarant
      @aldarant ปีที่แล้ว

      Well.... retreat in an option for now, anyway... Also, I didn't know what the AI researches was random, I kinda figured they did things in a particular order, but I guess it makes more sense if it's random.

  • @mikfri74
    @mikfri74 ปีที่แล้ว

    Think that the enormous ship thing in the end is the same model that The Empire is using for their best version of credit maker in space.

    • @aldarant
      @aldarant ปีที่แล้ว

      At the time that I recorded this I hadn't seen those yet, but looking back, I think you're right. Good catch!

  • @mikfri74
    @mikfri74 ปีที่แล้ว

    Cat's always getting into something they shouldn't :) Still love them.

  • @mikfri74
    @mikfri74 ปีที่แล้ว

    cliffhanger!! weeeee

    • @aldarant
      @aldarant ปีที่แล้ว

      Just a little one. And at least didn't leave a cliffhanger right at the beginning of something like a major fleet action or something...