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Emīls Geršinskis - Ješinskis
Latvia
เข้าร่วมเมื่อ 27 เม.ย. 2014
Cyber Lion Under Attack
Laser Impact Simulation made in Houdini, rendered in Blender. All procedural: when the particle hits the statue, the circle starts to grow. Looks easy but still need to find a better way to optimize because the hardest part is the circle growth following the mesh curvature, and it's the slowest.
#VFX #3DArtist #DigitalArt #3DExperiment #motion #3d #3dart #3dartist #blender3d #b3d #animation #gamedev #gamedesign #gamedevelopment #indiegamedev #indiegames #blender #shader #houdini #particles #laser #glow #impact
#VFX #3DArtist #DigitalArt #3DExperiment #motion #3d #3dart #3dartist #blender3d #b3d #animation #gamedev #gamedesign #gamedevelopment #indiegamedev #indiegames #blender #shader #houdini #particles #laser #glow #impact
มุมมอง: 75
วีดีโอ
Kinetic Slice
มุมมอง 5521 ชั่วโมงที่ผ่านมา
Found in a TikTok video from @marcosmasd, he explained how he made sliced letters. As a bonus, he showed how he created the effect in After Effects. It was super cool. I just recreated this effect inside Houdini and made the system procedural. However, the letter slicing is a little buggy. The "Labs Boolean Curve" doesn't always work as expected. Next need to make it inside blender :) #VFX #3DA...
Houdini Tutorial: Copying String Attributes Using Font SOP
มุมมอง 153หลายเดือนก่อน
Welcome to an updated tutorial previously introduced by Short & Sweet 3D, available here: th-cam.com/video/uhx2ffvMuMQ/w-d-xo.htmlsi=tpFULi2zvSOwZSCF In recent Houdini versions, the traditional "Stamp" expression has been phased out in favor of a "ForEach" setup. This new method is not only more efficient but also accelerates the workflow. Join us as we explore how to adapt to this change effec...
Houdini - Theme Switcher script
มุมมอง 150หลายเดือนก่อน
ThemeSwitcher Houdini shelf tool for the fast theme switch. Code can be downloaded here - github.com/emilsvfx/Houdini_assets/tree/master/shelftools Social Instagram - / emilsvfx Twitter - / emilsvfx Website - emilsvfx.lv GUMRODE - emilsvfx.gumroad.com/ Email - emilsvfx@gmail.com KO-FI - ko-fi.com/emilsvfx #houdini #theme #sidefxhoudini #ui
4 object loop morph
มุมมอง 572หลายเดือนก่อน
Made a four-object morph cycle loop that blends seamlessly as each object passes the zero location. The setup is entirely procedural. It took some time to figure out a working setup. Created in Houdini and rendered in Blender. pC5d-bMWhgyF/
Houdini - Vellum with dynamic pin constraint.
มุมมอง 2K3 หลายเดือนก่อน
Houdini Vellum with dynamic pin constraint. Social Instagram - / emilsvfx Twitter - / emilsvfx Website - emilsvfx.lv GUMRODE - emilsvfx.gumroad.com/l/pbvled Email - emilsvfx@gmail.com
vellum sinewave
มุมมอง 9503 หลายเดือนก่อน
vellum sinewave Social Instagram - / emilsvfx Twitter - / emilsvfx Website - emilsvfx.lv GUMRODE - emilsvfx.gumroad.com/l/rqovw Email - emilsvfx@gmail.com
update2
มุมมอง 1254 หลายเดือนก่อน
Had little time and made some updates. Need to study Blueprint logic more. So many possibilities, only lacking understanding :D pC2HIDJaRbI6/ #VFX #3DArtist #DigitalArt #FireSimulation #3DExperiment #motion #3d #3dart #3dartist#blender3d #b3d #animation3d #animation #gamedev #gamedesign #gamedevelopment #indiegamedev #indiegames#aftereffects
Houdini Workflow Apply VDM Textures to mesh
มุมมอง 1.6Kปีที่แล้ว
Houdini Workflow Apply VDM Textures to mesh
Houdini tutorial Extracting transformation no VEX
มุมมอง 9K2 ปีที่แล้ว
Houdini tutorial Extracting transformation no VEX
Houdini quick tip fix mesh intersection
มุมมอง 16K2 ปีที่แล้ว
Houdini quick tip fix mesh intersection
Blender uv coordinate distortion Tutorial
มุมมอง 8K2 ปีที่แล้ว
Blender uv coordinate distortion Tutorial
Blender geometry nodes LIDAR Scan Effect
มุมมอง 1.6K2 ปีที่แล้ว
Blender geometry nodes LIDAR Scan Effect
Blender Shape Morph with geometry nodes
มุมมอง 15K2 ปีที่แล้ว
Blender Shape Morph with geometry nodes
Houdini/ Blender Electric Donut tutorial
มุมมอง 5K2 ปีที่แล้ว
Houdini/ Blender Electric Donut tutorial
This is soo good!!! <3 Could you share how it was made?
check tutorial
buddy, that's awesome, thank you.
Impressive
OMG. You just saved my day.
Cool
whohooo I made it :) But now I dont know how to change de colours :(
You could have just written: @N = normalize(@P);
yes i know in 5ys i have learn something :D
I love small fast tutorials thx
Great technique! Thanks for this! Also love the short vid format 👍
Were can i use this in advance?
This all depends from you. Every project is unique. Maybe for dbug or effect where is text involved. It's your call.
nice approach!
Would there be a way to do this inside of Houdini?
yes, only you need to make in shader. probably all depends what render engine you will use.
Fantastic, Emīls!
Can please someone explain me why is this working? what is exactly happening inside the point VOP? (I'm new to houdini)
VDB have positive and negative voxels in they negative a hey attribute -1 and this way I say to points move them until they are 1. 1(Outside)/ -1(inside)
awesome
cool
i remember how i tried to make morph between two procedural objects and there were no possible in c4d or blender way to make it, and houdini... i am sooo new to it like, i just start to learn like windows and menu but like half year and there is, the updates and its possible to morph two objects with different amount of tris/polys/verts but yet in blender its hard love it, this is so smooth
instagram.com/reel/CpearK1gqAW/ instagram.com/reel/CpearK1gqAW/ check tutorials about VDB shapemorph
@@emilsvfx THANK YOU
YOOOOOOOOO SO COOOL
I have a feeling I'll be using the tricks I learned from this video many times. Thank you so much
Happy for you. And make more fantastic stuff with houdini.
you can do this without the ray node... just scatter and copy to points
Tnx never know that.
Would love a tuturoial on this!
no tut only project file available emilsvfx.gumroad.com/l/rqovw
god`~ edu full video?
?
@@emilsvfx Any full version videos that made this?
@@emilsvfx I want to learn, too
You also have a tio for agx to Photoshop?
Sorry no. But probably somthing same. try to check it out
@@emilsvfx okay I'll test it. Really baffled how everyone else puts out there images from blender and then on the web. Since the web is mostly srgb
@@emilsvfx it didn't work, blender uses colorio V2 and the ps plugin is still V1. Photoshop even crashes when it tried it. The filmic transform action I made comes close, but it's not the same. I cAn use override in the save menu and force sRGB. But than we loose data I believe
@@RomboutVersluijs the workflow is the same only you can use only the base color preset, if you want to use Punchy you need make custom curve for that
Oh come on , how is this even possible...
Say tnx to SDF
Could be what I’ve been looking for for hours, I’ll report back if I’m successful
Great really cool video! I have a question any ideas on how to roll the copied spheres? I tried rotating using vex and vector multiplication but get whole point rotated 😢
tnx, what to you mean by roll ?
@@emilsvfx Hi, I used a simple transform node with rotation in axis Z animated, (before to copy to points) thanks for answer
That helped me out.... thank you!
so good!!
brilliant!
I see you can change the Epsilon to change the FoV, but how do I change the FoV to be exactly 90 deg, or 45 deg?
you can make your own logic how to delete mesh, for example try to use gradient node and then compare it
Thank you. I'm new to blender but I'll give it a try@@emilsvfx
got it on gumroad, a bit upset that I can't see the actual geometry node tree.
Hi.Open geometry node view to see node tree.
thanks, the geometry nodes tab is empty, even when I select the right object in the panel. Anyway I got it to work for my application. Thanks@@emilsvfx
But you select object who contains geometry node modifire?
yep, selected the object with the geo nodes. @@emilsvfx
how
Why 😂 ???
Eastern Europe
great tutorial, thank you!
How are you picking the head? I tried the blast node and the edit but I only get single quads....?
...never mind, I see at the bottom of the screen says to hold H to select hierarchy
Amazing! May God reward you with kindness. Thanks
thank you
Thx for the tip ! I've created a python snippet that automatized the whole process, and gives you all the necessary lines in the console, that you just have to copy/paste in the wrangle : import hou # Obtenez le nœud courant (peut être un nœud Wrangle ou tout autre nœud où vous souhaitez exécuter ce script) node = hou.pwd() # Obtenez l'objet attribut de détail geo = node.geometry() # Parcourez les attributs de détail for attrib in geo.globalAttribs(): if attrib.name().startswith("Exp_"): # every shape key must begin with the string between "", change it to your needs attrib_name = attrib.name() code_line = 'f@{} = chf("{}");'.format(attrib_name, attrib_name) print(code_line) # Imprimez la ligne de code (facultatif)
This is so smart. Thanks!
in cycles, i don't get the colors, you know why this is?
wow...looking for something to resolve interpenetrations..will try this and see!
Thanks. This method also works with the new AgX without the need to delete those lines in the OCIO config file.
how does it work? when I convert it the second time it just goes back to what it was :(
nevermind I was doing it wrong lol
Doesn't really work for me, colors are wrong compared to what I have in Blender. Only works with Filmic
thank you this was very helpful!
I love you, thanks for this!!!
You're so welcome!
Many thanks for this addon! Good luck in your work!:)
Thanks, you too!
wow thank you bro
You are the man!!! 🤜🙏👍
looks interesting 😊😊👌👌
It is!
Thanks !!!!
I was looking for copper and found gold. Amazing setup, big thanks for sharing.
Thanks for this! How would you approach this if the set origin point is the centre of an object that moves? As in the set(0,0,0) vector animates as you move an object? Thanks!
Freez mesh then transfer. There is multiple solutions
it was useful thx