- 12
- 24 901
PARAGON mk2
เข้าร่วมเมื่อ 19 มี.ค. 2021
bodycam legit game play
the site where I downloaded the game(idk if it's rat)
repack-games.com/bodycam-free-download/
the cheat I've used (its free cheat from unknowncheat)
www.unknowncheats.me/forum/other-fps-games/649747-bodycam-internal-cheat-v0-1-2-5-a.html
repack-games.com/bodycam-free-download/
the cheat I've used (its free cheat from unknowncheat)
www.unknowncheats.me/forum/other-fps-games/649747-bodycam-internal-cheat-v0-1-2-5-a.html
มุมมอง: 78
วีดีโอ
3 Reasons for Ragebot Misshot in cs2
มุมมอง 5K5 หลายเดือนก่อน
There are 3 reasons why Ragebot misses shots in cs2 1.Due to fps drop, the shape of aa looks different from the real thing, resulting in a miss shot -The part where miss occurs: arm, head(especially when you duck) -if u move miss still occuar -Operation only when shooter's fps is unstable or server host has fps prob ems 2.Jitter effect(Usually pitch jitter) -The part where miss occurs: head,arm...
low pitch + jitter yaw makes desync?
มุมมอง 5K7 หลายเดือนก่อน
After setting the pitch low and using the jitter, and watch from the side, it looks like desync (The actual hit box and the visible character do not match) Cheats like aimware shoot this head and miss it Howerver NL doesn't shoot this heads by shooting based on actual hit boxes. However, NL has a miss when it is hiding this head (conversely, aimware does not have a miss at this time) Does this ...
fake flick and jitter aa in cs2
มุมมอง 8K9 หลายเดือนก่อน
In CS2, the yaw behaves differently from CSGO, as the rotation speed is limited. This limitation makes it challenging to achieve the desired angle within one tick when attempting jitter or fake flick, resulting in less effective outcomes. This immediate application of yaw is not supported, possibly explaining why Aimware focuses on spin anti-aim only. However, unlike yaw, pitch is applied immed...
silent aim and Psilent aim in cs2
มุมมอง 4.2K10 หลายเดือนก่อน
p Silent aim (Perfect Silent Aim) and Silent aim both appear to the cheater's point of view as if the bullets hit the enemy without the crosshair and the enemy aligning. However, with silent aim, when viewed by spectators (in reality), it uses a drag shot to align the crosshair with the enemy at the moment of firing. In contrast, with pSilent aim, even when viewed by spectators (in reality), th...
핵도 미스내는 카스2 히트박스 버그
มุมมอง 36811 หลายเดือนก่อน
다운피치를하면 옆에서 볼때 히트박스가 roll aa처럼 달라집니다. aimware의 rage봇도 인식못하는 모습
Parachute Crash 2
มุมมอง 1352 ปีที่แล้ว
플레이어의 낙하산은 prop_big_shit02 로변경 낙하산을 피면 세션사람들이 튕김(건물안에있으면 안먹힘)
fyi skeet "resolves" this :)
Sorry for the late comment but this is easily fixed with pointscale reduction… even with a high pointscale you are manually shooting and this is most likely purely visual… the synchronisation between you and the movement could also be at play. I do believe the offset values stored are much more accurate than the visual components… providing there is an animation fix, then you would be seeing no difference between the hit box and the head… the fact that you can see the hit box in the command means it is likely a null point of view. The cheat is designed to only go for hit box and offset helps a lot…
Then how make it legit from spectate pov? Smoothing or lowering something?
@@behnooddelpiero If you do fov1 psilent in Nl or midnight, it might be less suspicious to some extent, but if you use it often over long distances, it's still suspicious. Therefore, i recommend that psilent be toggled only when needed
can i get cfg?
can you make this in neverlose?
can you share settings?
What about backtrack? if he flicks away ya always can hit that spot or not?
hello friend is it still working?
This actually working?
pls update bro ,it doesn't work
neverlose aa set?
Bros the creator of the cs killer
Compkiller?
Would adding center/offset/random to it make it better?
center
Can we get the anti aim settings for skeet used in the video that your missing to?
First aa is jitter->center [-141] + pitch ->custom[10] If u want forward yaw->180[180] + jitter ->center[-141] + pitch 4~6 The second aa is yaw->180[180] + pitch->jitter Depending on the situation, the mouse override changes yaw to show the jittering arm The third aa is yaw -> spin [180] + pitch jitter
bros shootin manually out the hitbox, insane
hitboxes feet xddd the rage cfg i was looking for !! good stuff +ur on to smth
?
it can be helpful somewhere, whats wrong?
@@xeanen bro I’m commenting on the fact that the only hit box he has on is for feet. Obviously having feet on for hit place and multipoint is a good idea. But only feet when ur testing anti aim is hilariousz
666
hi, is it possible to do this on aimware? I know there are lua scripts, how to configure them taking into account the updated aimware?
Aimware still supports only spin aa and backward aa To try the first jitter aa, it is difficult to understand the JITTER logic of NL/SK and make it LUA. If the second reason is the pitch jitter, you can make it by repeating -89/89 pitch through the lua script. However, it seems that the speed of the pitch jitter in skc is faster than 1 tick, and more experiments are needed to make a perfect pitch jitter
In general, PITCH JITTER repeats 89 and -89 pitches at one tick interval However in SKC, the speed seems to be faster than 1 tick In the last experiment I did, when the ptich jitter speed was 1 tick, 89 pitch and -89 pitch looked perfect Skc's pitch jitter seemed to repeat between pitch without completely moving up to 89 and -89 (this is how it looks even in lua if you set it up faster than 1 tick)
how did you get bullet impact showing?
It was a local server and activated bullet impact using the sv_show impact <0/1/2/3> Of course, in the case of sk/skc, you can turn it off in the cheat settings.
only legit people cant hit this head. the skeet or nl can hit the head because of hitbox detection.
Yes, that's correct It only applies to Legit or aw I did more experiments later on The reason for the miss shot was that the aa seemed to flick due to the shooter's fps drop, which caused the miss
left ur discord pls
rgta5modding
Not desync just animation issue
Yes, the desync I mentioned It's not Csgo's desync aa I meant the discrepancy caused by the animation
how did you get bhjop
Target: head, center fixes this. Idk bout nl but there is sonething like this skeet
Hmm wdym head, center? I found its bcs flick effect Disable muti point not works btw
Now is there aa to make nl miss? With no spread
great❤
굿
What bot command is this?
Add bot_add_t or ct and add bot Sv_cheat 1 to turn on Svcheat By using Bot_mimic 1, you can make a bot copy your behavior aa inclusion. And while you're aiming at the target,(u need to disable aa) you can type ent_hitbox on the console to see where the actual hitbox is
How you play in the same pc 2 cheats name off virtual box?
That is not a virtual machine. I simply injected different cheat with 2 pcs, entered the same server, and recorded and edited the video. But with avast sandbox, it's possible to turn on more than 2 cs2 without a vac error. (You need to set up the steam to run with administrator privileges) And if you want to inject the cheat into both games, the paid cheat doesn't support vm for crack prevention reasons etc. and it's mostly auto injection and it's hard to inject 2game bcs when u load cheat all steam forced to turn off Instead, I'll turn on the paid cheat first Secondly, if you manually find the process and inject crack cheat dlls like awc or plague c into the game twice, in theory, you can use 2 cheats for one pc.
This doesn’t work in premier right?
At that time, I couldn't make nl's aa on the 2nd pc (because I didn't buy 2 nl), so I couldn't experiment with it The results are a bit weird First of all, the reason why nl misses is that the aa user doesn't flick locally, but when others see it, it does, and it seems that nl shoots a miss shot. Also, when doing it on the local server, there were a lot of flick in (ping0) aa and nl still make a lot of miss shots The hvh server with ping 100 did not have aa flick and no missshot occurred. As mentioned earlier, this flick is not visible to the user who uses aa, but only to the other party or our friends. So this is supposed to be related to the status on ping or server but it seems like more experiments are needed
What’s your discord
@@lehitimonghampaslupa rgta5modding
Is this still working?
In theory, when you doesn't move, the backtrack doesn't work, so the pitch jitter still works. However, if the enemy goes with rapidfire, the chances of being hs increase (bcs it's too fast) I've uploaded lua that can repeat Ptich -89 /89, so using it and making yaw forward static is more advantageous for inducing multiple missed shots (against rapidfire) but it still requires a certain place (lower place or offangle) and luck, and since the current aw/awc's ragebot is terrible, So if u want test this trick in mm I recommend using stat forward yaw + pitch jitter with skc/sk + need more test
@@paragonmk2can u make a video about this for skeet?
Not cs2 its csgo
Only intro is csgo
What is the best setting for this?
nice music :D
how u check that hitboxes awesome
Aim target (u need to disable aa)and type Ent_hitbox in console csgo-nade.com/commands/development/ent-hitbox
why no sound at all watafq
i like your video showing stuff even tho i dont hvh anymore lmao
Foda
this pov must be vac i think. not legit
???
this is NOT desync 💀
lol, seems more like fucked up hitboxes than anything
@romancewastaken yes and I've heard disable muti point (in NL) will resolve this aa
pls
give me ur dc
rgta5modding
@@paragonmk2 can u accept my friend req on discord
Very interesting
good stuff!
7:22 💀
Source?
What setting did u use for spin pitch jitter aa like in vid?
Spin 720 rpm + 1tick pitch jitter
@@paragonmk2 what di u use in the server u joined
Hey, i'm Allen in git asked u not long ago.Realllllllllly nice video,and thanks for your effords.Pretty good!Do u have a discord?I wanna make a friend here.
I'm sorry for answering late It wasn't high quality, but thank you for liking it. Of course, my discord nickname is rgta5modding
Lua, I've used: github.com/swim4159/aimware-cs2-aa-test.git Fully paste using chat gpt btw It might hav some bug
Psilent is back