Darkaiser
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Crash Team Racing (Demos) - Debug Menus
Hidden debugging features have recently been found in the demo versions of Crash Team Racing, thanks to Niko. Four menus were found in total, featuring a level selector, a game mode changer, character selector, and ghost data selector. These menus are not present in any retail or prototype build of the game.
Note that despite listing all tracks and arenas, attempting to access anything other than Papu's Pyramid, Dingo Canyon or Blizzard Bluff will freeze the game, as there are no files on the disc. As for the characters, you are also limited to Crash in most cases due to the game loading the drivers in a pack, rather than individually.
Also note that the game will take some time to load the maps when using these menus (~20 seconds), which has been edited in the video for obvious reasons.
Lastly, there is also leftover data from a partially removed menu that would give a row of 8 preset configurations, each with a fixed character and track. The race presets match those seen in footage of the E3 demo.
More info here:
tcrf.net/Proto:Crash_Team_Racing/Test_Drive_Demo
tcrf.net/Proto:Crash_Team_Racing/Later_Demos
------------------------------------------------------------------------------------------------------------------
Press Select to open/close the menus.
------------------------------------------------------------------------------------------------------------------
Test Drive/Pizza Hut Demo:
LEVEL/PLAYERS Menu:
8003AE54 A75C
8003AE56 0800
80029D74 800A
80029D76 3C04
80029D78 4598
80029D7A 2484
80029D80 0010
80029D82 AFBF
8003E390 0000
8003E392 0000
8003E3CC 0000
8003E3CE 0000
Note: Do not enable turn on this code until the "Sony Computer Entertainment" splash screen appears.
------------------------------------------------------------------------------------------------------------------
Spyro 2 Demo (NTSC-U):
LEVEL/PLAYERS Menu:
80033FD0 00000000
80033FD2 00000000
8003400C 00000000
8003400E 00000000
D00912B0 00002000
30091560 00000010
800309B0 000080CE
800309B2 00000800
8002033C 00008009
8002033E 00003C04
80020340 00001560
80020342 00002484
80020354 00000010
80020356 0000AFBF
Game Mode Menu (add the lines at the bottom of the large code above):
80020374 0000A868
800848B0 0000A868
Character Selector Menu (add the lines at the bottom of the large code above):
80020374 0000A22C
800848B0 0000A22C
Ghost Menu (add the lines at the bottom of the large code above):
80020374 0000A654
800848B0 0000A654
------------------------------------------------------------------------------------------------------------------
0:00 - LEVEL/PLAYERS Menu
3:33 - Game Modes Menu
7:00 - Characters Menu
7:36 - Ghost Menu
มุมมอง: 3 869

วีดีโอ

The Lost The Wrath Of Cortex Minigame Has Been FOUND!
มุมมอง 11K5 หลายเดือนก่อน
A new prototype build of Crash Bandicoot The Wrath of Cortex has been secured and released, courtesy of Xhaos. This build is very special because it features a fairly well-known cut content that has been mentioned for years in the community, but had no screenshots or videos of. I'm talking about the scrapped minigame on the loading screens, a feature that almost saw the light of day if not for ...
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OnlineCTR is finally playable after 5 years of research and development. Made possible by the entire modding decompile team, plus some bonus network engineers, plus 100 beta testers, plus volunteer server hosts! This mod will be playable via DuckStation emulator for the next few years, until eventually replacing DuckStation with a completed PC Port (73% rewritten so far). Most recent contributi...
Crash Team Racing - 60 FPS Widescreen (Release Trailer)
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Crash Tag Team Racing (June 29th, 2005 prototype) - Gameplay
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Courtesy of @shadowluigithirtyseven5950 , this is an Xbox preview build of Crash Tag Team Racing that me and drx helped secure. Dated over a month and a half before the initial NTSC-U releases, this is the first full prototype of this game, meaning that now all the main Crash games for consoles up to CTTR have at least one prototype preserved. Hooray! General Notes: - Some early music, includin...
Crash Team Racing - PC Port Progress Update #3
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The PC port is now 70% finished, with 835/1190 functions rewritten! The last two months of progress was contributed by Niko, Faradise, and DCxDemo. Now supporting 16:9 60 FPS. The Adventure Garage now has working UI, and as a bonus, you can type on a real computer keyboard to enter your name, opposed to using the controller D-Pad buttons. In Time Trial, ghosts are now fully implemented. Both N....
Crash Landed (Tech Demo) (Nintendo DS)
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Downloads: - archive.org/details/crash-landed-pitch-wayforward - archive.org/details/crash-landed-pitch-nintendo-ds-way-forward-technologies.-7z - www.mediafire.com/file/xufa6nhxnnm0ej4/ Recently, the pitch for WayForward's DS version of the cancelled Crash Landed game was put up for sale along with a plenty of other WayForward assets. Me and Motwera from Crashy News had decided to take the ini...
Crash Team Racing - Multiplayer Maxed Mod
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Download: MultiplayerMaxed by Niko: www.mediafire.com/file/xjgqd4dd5cqr1wj/ctr-u_MultiplayerMaxed_Feb21_2142pm.xdelta/file This mod allows all VS and Battle tracks to be played with the maximum graphics detail (usually only in 1-player mode), now in all multiplayer modes (2/3/4 player). This also adds playable multiplayer Oxide Station for the first time ever, as well as "experimental" multipla...
Crash Bandicoot 2: Cortex Strikes Back - CD Consoles Prototype Footage
มุมมอง 3K9 หลายเดือนก่อน
For documentation & archival purposes. This footage can be found in a French promotional VHS of E3 1997 by CD Consoles "Tous les hits de fin d'année (1997)". Credits to Biohazard France for the original upload. Source: th-cam.com/video/blQJwHNqFJ4/w-d-xo.html #crashbandicoot2 #prototype #prerelease
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Crash Team Racing - PC Port Progress Update #2
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ความคิดเห็น

  • @azurewarrior2000
    @azurewarrior2000 ชั่วโมงที่ผ่านมา

    Well, everything from 13:24 onwards explains why the cutscenes from Fenomena onwards look the way they do in the GBA version, they were from this prototype! And the Velo defeated/vanquished cutscenes not even being animated might explain why Real Velo isn't in the GBA version (and that he's technically spoiled before the reveal since his model is used as a placeholder for his minions).

  • @azurewarrior2000
    @azurewarrior2000 ชั่วโมงที่ผ่านมา

    18:54 *Holy shit.* I always heard that in some other prototypes/demos of the game the characters that used the Velo Mask had that blue podium that Velo's minions used instead, but the thing got an actual item roulette icon of it's own? I *have* to know if it still laughs like the Velo Mask or not.

  • @azurewarrior2000
    @azurewarrior2000 ชั่วโมงที่ผ่านมา

    The white Velo Choppers look crazy good, I've always wanted a closer look at them when I first saw that prerelease video of Krunk's boss race and thankfully this prototype still has them.

  • @pici_teki
    @pici_teki วันที่ผ่านมา

    So gone tommorow purple gem have nope green cool

  • @AMR_RL
    @AMR_RL 4 วันที่ผ่านมา

    Work in epsxe?

  • @rudyramadhana4127
    @rudyramadhana4127 5 วันที่ผ่านมา

    crash finish first second third has the same energy as Penguin yay One

  • @FadhilKaafi-kt7rf
    @FadhilKaafi-kt7rf 7 วันที่ผ่านมา

    Shot The Last Trial Run🎉

  • @pamelapajares7077
    @pamelapajares7077 7 วันที่ผ่านมา

    Yo Any PC Port update?

  • @Serandi1987
    @Serandi1987 8 วันที่ผ่านมา

    but we need the CTR Nitro Fueld version on PC!!!

  • @agent_4fromsplatoon
    @agent_4fromsplatoon 12 วันที่ผ่านมา

    How can i set it up

  • @ericcockerham671
    @ericcockerham671 24 วันที่ผ่านมา

    Loading mini-games should've become a standard during the DVD era, now we're 10 years past the expiration. I'm gonna die mad about Namco's patent troll bs. It did nothing for anyone, and now the tech is irrelevant.

  • @khalifax10
    @khalifax10 25 วันที่ผ่านมา

    Thanks for the tutorial ! I'm glad that it worked, sadly I wish that the pack would include (CustomCups , the changing icons mod, victory voices and paint mod) with the Retro-Fueled and Everything Ever - Nitros Oxide Edition - Only USA . if there is a way to include them with the modpack ? then that would be great, you can't merge 2 or more Xdelta files without causing the game to break ~

  • @radenwirahadian9069
    @radenwirahadian9069 27 วันที่ผ่านมา

    This is my dream since 1999

  • @Ioquendero
    @Ioquendero หลายเดือนก่อน

    Nice video

  • @alenvg5304
    @alenvg5304 หลายเดือนก่อน

    Do you know if it is possible to change the point system? I've always found stupid and unfair that positions 5-8 all get 0 points. It would be better if it followed the point system adopted in motorsport, like points to top 6 like in F1 until 2002 or to top 8 like in F1 until 2009.

    • @faradise3819
      @faradise3819 20 วันที่ผ่านมา

      As long as the source code for that function is already decompiled (I think we did), we can change anything in the game.

  • @AMSQ4998
    @AMSQ4998 หลายเดือนก่อน

    penta penguin has max stats here?

  • @garciaramz
    @garciaramz หลายเดือนก่อน

    Mario Slenderman? Great idea to be Bowser's friend.

  • @joonasjaatinen538
    @joonasjaatinen538 หลายเดือนก่อน

    I am late but this prototype version was interesting.👍

  • @firesideentertainment
    @firesideentertainment หลายเดือนก่อน

    Has there been any further progress with the port?. It seemed like things were really rapid for a while, but it looks to have stopped since this video.

  • @DamnZtar
    @DamnZtar หลายเดือนก่อน

    Can this work on Ps2 loader? I got a homebrewed ps2.

    • @faradise3819
      @faradise3819 20 วันที่ผ่านมา

      Unfortunately PS2 is not fast enough to run the game at 60FPS either.

  • @chungusamongus519
    @chungusamongus519 หลายเดือนก่อน

    .....wait so its broken cus of a niche specific to this game's opening cutscene? No wonder I am stumped and nobody has answers.

  • @vampireintheopera8931
    @vampireintheopera8931 หลายเดือนก่อน

    It seems to me that they needed the music for this level in prototype asap but the composer didn’t wrote it yet, so he quickly wrote something that reflects his (or the whole team’s) general understanding of the vibe this soundtrack is meant to give, not even thinking about adding this to the final version of the game

  • @Alex-gv9os
    @Alex-gv9os หลายเดือนก่อน

    How I install this on Duck station?

  • @FebruaryWashington
    @FebruaryWashington หลายเดือนก่อน

    nice job on the TCRF article! truly a labour of love, that one.

  • @marquezpradoluisjavier7754
    @marquezpradoluisjavier7754 หลายเดือนก่อน

    😺✌🏻

  • @wumpinoxd
    @wumpinoxd หลายเดือนก่อน

    Tengo una duda, hay cosas de esas betas que puedan usarse para el ctr online?, como por ejemplo el icono del spring y pasarlo al juego

    • @nprocopi1231
      @nprocopi1231 หลายเดือนก่อน

      It's possible, haven't gotten to it yet

  • @HazzyDevil
    @HazzyDevil หลายเดือนก่อน

    First Jak, now crash 😮

    • @nprocopi1231
      @nprocopi1231 หลายเดือนก่อน

      The menus are also in every Naughty Dog game up to PS5

  • @aliengenie8896
    @aliengenie8896 หลายเดือนก่อน

    Man, it's wild seeing a full quality version of Blizzard Bluff before they had ice reflections in.

  • @JamezP
    @JamezP หลายเดือนก่อน

    it will be a challenge to port these menus to the retail, or a pre-retail build I guess but it would be a great addition. And the music before start is actually cool too.

    • @nprocopi1231
      @nprocopi1231 หลายเดือนก่อน

      Porting menus to retail would be very easy actually. We'll see what we can do

  • @metalbandicoot12
    @metalbandicoot12 หลายเดือนก่อน

    🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩

  • @juanpablochaconvargas6919
    @juanpablochaconvargas6919 หลายเดือนก่อน

    It would be great to add a game mode, the last one explodes

  • @Eaglesoars8891
    @Eaglesoars8891 หลายเดือนก่อน

    So xool😮

  • @deoxysandmew2162
    @deoxysandmew2162 หลายเดือนก่อน

    So, out of all of this, the most interesting pieces of information is how they recorded the N.tropy and Oxide Ghosts, and the fact that Fake Crash, Penta Penguin and Nitrous Oxide werent even present at that time of the debug was constructed. Fascinating.

  • @rockittt
    @rockittt หลายเดือนก่อน

    Woah! Blizzard bluff going by a codename of "Desert2"? Could this mean that the track was originally going to be a desert themes track? So interesting!

    • @filsekfil
      @filsekfil หลายเดือนก่อน

      that's absolutely wild and considering how the map looks, it's a legit working theory

    • @rockittt
      @rockittt หลายเดือนก่อน

      @@filsekfil Yeah, maybe it was originally going to be based on the Crash 3 Motorcycle levels, I cant really think of much other "desert" levels in the games prior...

    • @Darkaiser
      @Darkaiser หลายเดือนก่อน

      Technically it still is, as the final track is in fact a half-desert, half-taiga hybrid

  • @Martin_Crashfan
    @Martin_Crashfan หลายเดือนก่อน

    It is great. I love crash bandicoot and I played a lot of crash team racing when I was a kid. There is no better game than this.❤

  • @Manuelx98.
    @Manuelx98. หลายเดือนก่อน

    Lmao they used the same debug menu in Jak

    • @nprocopi1231
      @nprocopi1231 หลายเดือนก่อน

      The performance profiler is also the same with the rainbow rectangles. We can't draw it cause the timer configuration was removed, but the system is functionally the same

  • @Vas0sky
    @Vas0sky หลายเดือนก่อน

    It doesn't surprise me that this debug menu is extremely similar to that found in the Jak series, amazing discovery by the way 🎉

    • @nprocopi1231
      @nprocopi1231 หลายเดือนก่อน

      The Jak performance profiler is also there, we don't know how they used it cause the timers were removed, but it allowed up to 64 rainbow timers

  • @Oslac1000
    @Oslac1000 หลายเดือนก่อน

    como siempre amigo, logras sorprender a la comunidad de Crash con todos tus descubrimientos

  • @nick45be
    @nick45be หลายเดือนก่อน

    Can you also enter in oxide station or dragon mines from the beta demo?

    • @nprocopi1231
      @nprocopi1231 หลายเดือนก่อน

      Only the 3 levels on the disc

  • @yarh79
    @yarh79 หลายเดือนก่อน

    How can you guys always find new stuff like this, from earlier builds even! 👏

    • @nprocopi1231
      @nprocopi1231 หลายเดือนก่อน

      We find stuff by decompiling. There's also a performance profiler that looks exactly like the one from Jak debug builds, with all the rainbow rectangles

  • @CrashRatchet008
    @CrashRatchet008 หลายเดือนก่อน

    Hi, so the mod works flawless for Single Race and Cups...however, when I try to load an Adventure Mode save, or create a new one, the game crashes with a red screen. This is on PAL version. How do I solve this? Is the mod supposed to be playable on Adventure Mode?

  • @zurimoore2545
    @zurimoore2545 หลายเดือนก่อน

    i never knew that thats crazy

  • @panquesitoelgato
    @panquesitoelgato 2 หลายเดือนก่อน

    MAS ACTUALIZACIONES PORFAVOR!

  • @Synthematix
    @Synthematix 2 หลายเดือนก่อน

    Came to say thank you, this game sort of works on my POWKIDDY RGB30, it frequently jumps from 30 to 60fps though

  • @ClaphamCarr-b8z
    @ClaphamCarr-b8z 2 หลายเดือนก่อน

    Savanna Summit

  • @SamuelAlger-r2v
    @SamuelAlger-r2v 2 หลายเดือนก่อน

    Jamarcus Plains