- 76
- 8 910
The Bunker
เข้าร่วมเมื่อ 6 ม.ค. 2024
Dedicated to war gaming. Board games and miniatures with f2f and solo play through of monster games. Game reviews if i find the time.
WiFCE/DoDIII #2. March-April 1942
Weather continues to be very bad for all except the Soviets. Some air to sea action and sub action in the Atlantic.
มุมมอง: 201
วีดีโอ
WiFCE/DoDIII #2. Jan-Feb 1942
มุมมอง 119วันที่ผ่านมา
Happy New Year 1942! Gear-ups for a lot of Major Powers. US Entry action. Worst weather ever maybe like the actual 1941-42 Russian Winter. The Russians get in some counter attacks under blizzard conditions.
WiFCE/DoDIII #2. Nov-Dec 1941
มุมมอง 11614 วันที่ผ่านมา
Bad weather. Russia counterattacks. Ukraine formed. Italy fails in Egypt. Note. Russia got 1 GBA promotion for 1 of the attacks.
WiFCE/DoDIII #2 Sept-Oct 1941
มุมมอง 15121 วันที่ผ่านมา
Russia survives. General Mud arrives. London burning.
WiFCE/DoDIII #2. May-June 1941
มุมมอง 10421 วันที่ผ่านมา
Short political phase and short turn overall. Iraq joins in. 1st naval engagement in Atlantic was misinterpreted my me. After that impulse I use the correct rules for searching. Convoy losses and London burns! Big turn coming up!!
WiFCE/DoDIII #2. March-April 1941.
มุมมอง 17321 วันที่ผ่านมา
Short turn. Soviets get burned on their gear-up again. Naval action in the Med. Nothing in the Atlantic.
WiFCE/DoDIII #2. Jan-Feb 1941
มุมมอง 19228 วันที่ผ่านมา
Major powers gear up. Soviets mess up again with their gear-up. Action in the Atlantic and Egypt. 1 attack in China. Note: I didn't 1/2 the tac rating for the ground strike in forest. No Chinese unit should have flipped. It didn't impact the combat as the Japanese rolled very high.
WiFCE/DoDIII #2. Nov-Dec 1940.
มุมมอง 12528 วันที่ผ่านมา
Alot of owed political options "paid" for. USA has her election. Major powers prepare for the new year. Some action in Egypt.
WiFCE/DoDIII #2. Sept-Oct 1940
มุมมอง 9528 วันที่ผ่านมา
Greece falls and the Italians make an effort in the Med. Much better vid without any slow motion in it.
WiFCE/DoDIII #2. July-August 1940.
มุมมอง 148หลายเดือนก่อน
This was the longest turn I have played yet. 30 impulses at 1 impulse per round. Yugo goes down and Italy joins in. Action in Asia as well. After min 45 things got stuck in slo-mo mode. Sorry about that. It was recorded like that so can't fix it. I recommend muting the sound and watching at 2x speed. Again, apologies. Goes back to normal at around 1:09.00 or so.
WiFCE/DoDIII #2. May-June 1940.
มุมมอง 128หลายเดือนก่อน
The end of Poland. Minor action in the Atlantic. My device died at the end of the video plus I read from the wrong set of notes lol. I will go over the actual production numbers in the next video.
WiFCE/DoDIII #2. March-April 1940.
มุมมอง 164หลายเดือนก่อน
Really bad turn for the Fascist. Weather started bad then went good for 1 set of impulses, then really bad again. Some interesting political options this turn. Will see if it works out or not.
WiFCE/DoDIII #2. Jan-Feb 1940.
มุมมอง 129หลายเดือนก่อน
1940 is starting with lots of gear-ups! Very short turn all in all.
WiFCE/DoDIII #2 Nov-Dec 1939
มุมมอง 111หลายเดือนก่อน
Short turn with really bad weather. Japan does get in a amph attack in southern China.
WiFCE/DoDIII #2. Jan-Feb 1939 combined game.
มุมมอง 84หลายเดือนก่อน
WiFCE/DoDIII #2. Jan-Feb 1939 combined game.
WiFCE/DoDIII #2. Sept-Oct and Nov-Dec 1938 combined game.
มุมมอง 113หลายเดือนก่อน
WiFCE/DoDIII #2. Sept-Oct and Nov-Dec 1938 combined game.
WiFCE/DoDIII #2. July-August 1938 combined play through.
มุมมอง 1862 หลายเดือนก่อน
WiFCE/DoDIII #2. July-August 1938 combined play through.
WiFCE/DoDIII #2. May-June 1938 Combined game play through.
มุมมอง 1282 หลายเดือนก่อน
WiFCE/DoDIII #2. May-June 1938 Combined game play through.
WiFCE/DoDIII #2. Jan-Feb and March-April 1938
มุมมอง 1132 หลายเดือนก่อน
WiFCE/DoDIII #2. Jan-Feb and March-April 1938
WiFCE/DoDIII #2. May-June and July August 1937
มุมมอง 1352 หลายเดือนก่อน
WiFCE/DoDIII #2. May-June and July August 1937
WiFCE/DoDIII #2. Jan-Feb and March-April 1937
มุมมอง 1002 หลายเดือนก่อน
WiFCE/DoDIII #2. Jan-Feb and March-April 1937
WiFCE/DoDIII #2. Sept-Oct and Nov-Dec 1936.
มุมมอง 1402 หลายเดือนก่อน
WiFCE/DoDIII #2. Sept-Oct and Nov-Dec 1936.
WiFCE/DoDIII #2. May-June and July-August 1938
มุมมอง 1212 หลายเดือนก่อน
WiFCE/DoDIII #2. May-June and July-August 1938
If comonwealth and Rusia draws in initaitive. Who moves first?
Normally it is the choice of the ideology that went latter in the turn.
Could you show how You are doing with us chits please
US entry is handled differently than in a standard WiF game. It is a running total which the US uses to play certain options. Those options trigger the US entry items in the WiF rulebook.
The pilot only survive if the hex is owned. Isnt it?
Depends on the roll. Sometimes yes sometimes no. Pilots lost over sea zones is treated slightly differently as well.
Once u conquer china city us entry rolls
Yes, I have been rolling for US entry for each Chinese city that Japan takes. Usually this occurs off camera after production. I will check the front and see if Japan took a city (or two) and then roll for it. Thanks for watching!
Its great to follow your play! Thank you for putting in that much time and effort! I might have missed it, but it seems you haven´t used rule 11.3 Offensives into China in your game? If its a misstake, you are lucky in that you recorded every move and can correct it with some work. Again, I want to thank you for the pleasure of watching your game evolve!
I do roll for each city in China that Japan takes. Usually this is off camera after production, I will go back and check for any citys that changed hands. This roll is unmodified. Thanks for watching!
In the north atlantic battle
and damage result in sub attacks dont have to be all results on transports?
Yes that is true but I don't abort damaged suds as they will abort anyway. I little balance there. I generally try to switch back and forth on subs damage effects on convoys during solo play. Again, the CW are trying to mitigate convoy damage.
Think u can use abort subs on the damaged subs
Good to see the Soviets getting another reprieve, but those offensive points sound scary... Also I think you wrongly sank the HMS Ark Royal - a 9 > 5 and should give a 'damaged', not a 'sunk'
Yes I did catch that after the fact. It has been repaired and is on the track to arrive in 2 turns.
During the Production summary the audio went to slo-mo so I will list what each MP spent and produced in a bit. Just mute the sound. Sorry about that, my hand must have brushed the button for slo-mo.
Production is as follows in this format: Produced/ started with/ spent Ger: 51/40/40 Japan: 24/11/11 Italy: 15/8/9 USSR: 38/29/29 C.W.: 21/14/17 U.S.A.: 26/12/13 China: 6/4/4 Free France: 2/-8/5 Some MP's got LL from the USA so totals may look off from the previous turn. Scrapping is also going on. Thank you for watching!
At 37:49 ff, during your discussion of production, the audio went funny.
Good to see the Soviets hold the line for now. Would it be smart for them to scrap those crappy 3-3 INFs from the pre-purge years?
No the Soviets need them. If I scrapped them there would not be enough INF to cover the line it totality. As it is now there is still gaps and the Soviet line is thin.
Gotta wonder about communist strategy here... Should they have DoWed Turkey as soon as it was quite likely Germany would align them? That seems a real death sentence for the CW and USSR both. And is it wise to defend entirely on the border line, rather than staggered?
You would be surprised. Turkey is not as bad a having Spain in the Fascists camp. The Turk army is not as good and Germany has no direct route to Turkey. Bulgaria is still neutral. Plus attack into Russia from Turkey is all mountains with some impassible hex sides. The Turks found this out in WWI. The Itallians don't have alot to offer in support. Plus a USSR DoW on Turkey would just further damage US entry and maybe keep the US out until 43. And the Soviets would not gain anything as they would have the same problems as the Turks in the mountains.
@@TheBunker-hj5rp that makes sense, thanks! That Barbarossa looked really rough... Hope the Soviets manage to hold on with their militia army over the autumn!
Wasn't the Abruzi sunk on a roll of a 2?
Actually I think Trieste was sunk as well with a 5. Just checked and the defense is a 6
@@simonweinberger7720 Yes both indeed were sunk. Good catch. Since the Italians already paid to repair both of them I will change that to laying them down as new construction. As it has been 5 turns since they were repaired I put both in the construction pool.
@@TheBunker-hj5rp apologies for being late to the party :) just catching up after a weeks vacation. The CW is always tough to play at this stage so I was interested in the Med action
I will freely admit that I am just now starting to correctly understand the search rules. Pain. I've played this game 4 times so far and the naval search rules are the worst I've seen in many games. So I believe the roles at 41 mins or so were a 1 CW and 5 Ger. Weather was snow or rain(?). 1 CW nav added 1 to its search box, no cv with range 4. The search rolls are modded by a +1 for weather each side. That changes them to a 2 and a 6. Then the Ger roles is modded by a -2 for enemy CP's bringing it to a zero. PG 25 in the rules book states: "If either sides modified search roles is less than or equal to the modified search number of a section occupied by one of its committed units, then a naval combat will occur." So the CW was looking for a modified roll of 5 which would have included all their units. Same applies to the Germans except they were looking for a 4. I will be the first to admit that these particular rules are convoluted. Hopefully my understanding here is correct. The next video is done. Don't think there are any search errors in that one as it was pretty short.
Yeah FWIW I find it a pretty tough system too, I think mainly due to somewhat ambiguous wording and the complications of all the different elements plus different combat types in different positions relative to each other. I imagine when correctly done it's quite elegant, though. Also I may be misremembering (am away for the holidays so don't have the rulebook here), but isn't there a rule that rain doesn't apply in desert hexes?
LOL I have played this game 4 times. Solo play is the hardest because there is no one there to check you when rules are misinterpreted. I will be correctly using the naval rules going forward. So yeah there should have been a naval battle in the above instance. Just misinterpreted what I was reading. I believe the weather was Storm in the Med so that gives rain in desert hexes.
I’m very inexperienced with wif but have been watching for some time. I think the search results at min 22 and 32 are also incorrectly applied. Don’t mean to pile on so sorry and I am in joying your content
The perfect unmodified roll is a 4 on a search. That means all the major powers naval units can be involved in combat. I will check it out.
Edit: The perfect roll would be a 1
Cheers it’s all a learning process and solo is hard, no one to question, help interpret and bring ideas
Sorry to be picky. You need to have another look at the search rolls. I am not sure how you are working it out but you are doing something wrong. I believe the searchers at about 41 or 42 minutes should have produced some sort of combat. The roll of one would have found each time. The fleet in the 2 box will find on a roll of one even in bad weather. Enemy convoys make it easier to find not harder.
You are correct here. I had to reread the rules a couple of times and read the example to finally remember how it works. Good catch!
You may be using a house rule. If not I am sure you have made an error in Canton. Only land and air units can be ground struck. Naval units can be port stuck using naval air factors.
Good catch. You are correct. It ended up not mattering as all the Chinese units got scuttled.
Thanks again for a great episode! I'm using your series all the time now as a sanity check for my own playthrough :) One question: shouldn't the Greek mountain unit have been tripled in the mountains, rather than doubled?
Yes I missed that. Will need to remember that in the future as I had not been doing the triple defense for mountain units in mountain.
Thank you so much for doing this. Excellent.
Unfortunately after 46:45 when you accidentally hit the camera, everything went into slo-mo and is no longer audible :( Hopefully you can fix it, it would be a waste!
I think it's better again from about 1:09:00 or so
Yeah sorry about that. The device I use doesn't display when its record as slo-mo. And the slo-mo button is right about record. I'm going to have to pay alot more attention to what its in for now on. I have recorded the next turn and will do a total playback before upload that one to be sure everything is good.
Just to understand, what are those flipped resource (?) markers in the Soviet Union? Eg there's two visible at th-cam.com/video/CrnjJpHLuws/w-d-xo.htmlsi=3lGmjBIEq4bFLzUx&t=2849. I must have missed what they represent - are they railed factories?
No they are undeveloped resources. I think they are part of the Politics in Flames expansion but I could be wrong. Those are the back sides of the counters which list cost and development time. The front is the type either oil or resource. The Italians developed one in Libya I think first turn of the game. They add a little extra to the game.
@@TheBunker-hj5rp ah you put them on the map in advance to show where they could be developed? I just left them in the plastic bag until they're actually built :o
Loving this series. Keep 'em coming. You might just have inspired me to start a Fatal Alliances solo playthrough 😊
Thanks! I have wanted to get Fatal Alliances for awhile now. Still trying to get my group to commit to the game before I purchase it.
@@TheBunker-hj5rp If you convince them, do a playthrough! 😂
I'm not sure you interpret the marker rules quite rightly? It says there's a +1 cost for "moving away from a hex *occupied by* a major power that can control the minor". Given it says "occupied by" I interpret that as meaning moving out from under that major power's hex itself, not just any hex within their ideology?
That is true if they are in the same hex. However, there is a +1 for moving away from any allied major power so that may be the case here.
Why the germans subs are not together?
They didn't have the movement to all get in the same box. Without looking, I believe there are 3 different models on board right now all with different ranges and speed.
I am loving these videos. Great work.
Thank you!
Thanks Love WIF
Touch and go is good! WiF is at its best when it's tense whether the Axis can make it or not :)
Is there a couple of minutes missing at the start of the video?
And at around 16:00 you got one of those moments when the camera suddenly went into slow motion (also distorting your voice) - what option did Japan pick?
Could be. Sometimes I forget to press record.
For the Nov-Dec turn Japan built a factory.
Those damn Axis rolls really did a number on the French :( Do you think it's meaningful that both your games so far have the axis stronger than typical? Is it just bad luck or are you having strategic trouble playing the democrats? Also thanks for explaining US entry, I understand your approach now!
No I don't think its that. Right now I think the Democrats (C.W.) are in better shape than the last game. I believe that if Germany plays a "France First" strategy like she did in WWI the French just don't have time to respond well enough to prevent a German victory. Anyway look what happened historically. This was about the same time length. 2 turns in total. So, no I don't consider it to be a problem with Democrat strategy. Remember Poland is still intact so at best Germany will gain a few turns. As far as luck is concerned, yeah its just a roll of the die. Germany has had some good rolls but so has France and China. Japan has had some real bad ones. Thanks for the reply!
I am greatly enjoying your video. Great wort.
Thank you very much!
What a clutch 1 roll for France! Especially after the Germans just got a series of crazy good die rolls... Also, since I'm now playing the game myself - can you confirm for the US Entry rules that you're using the DoD3 section 15.11 rules (not 15.10)?
Neither set. I am using the section 11 rules in DoD III. The rules you mention are optional and require use of chits. Each MP has to have its own chit pool and the interaction of the pools seemed to be a pain to me. The section 11 rules use a simple formula for calcing what US entry is. When it reaches a certain level it allows the US to play a political option that actives certain US entry options in the WiF rules. Works pretty good really. I go into some detail on this in the next video which I hope to upload in the next couple of days.
About 20 hours of counter popping and setup later, I've finally gotten my own WiFCE + DoD3 ready to be played (and that's not even having set up the convoys yet...). Gives me an additional appreciation of how much work these videos must be!
I think it took me about 2 weeks in total to punch and separate everything by year plus starting forces. Picking up almost takes as long as setting up simply because everything has to be sorted out again. Good luck with your game!
Really enjoying your posts. Great work.
Glad you enjoy it!
Just a thought - Germany paid (by getting their bid halved) for two actions but only got to do one, should they too get bonus bid points?
I believe the wording is "failed to play an option". Germany got one so no bonus bid points. Trying for two options is really just a "roll of the dice" to see if the major power gets both. Germany knew it was chancy but opted to anyway. She is feeling like the clock is starting to go against her at this point.
@@TheBunker-hj5rp Fair enough, although even if Germany succeeded in playing an option they did also fail to play an option (that they had paid for), so I'd say the actual ruling for this edge case would have to be called by the local judge. But your call is that one and it's respectable enough.
So under the influence of your videos and those of the Tabletop's Edge, I also bought WifCE and DoD3 and I'm interested in trying to solo it myself (if I can somehow figure out how to find the space for the map...). If you don't mind, I have a couple questions about your playthrough to help me understand how to do it properly. 1) I notice you're playing with everyone but the US and USSR in the London Naval Treaty. Is this a houserule thing? The Dod3 manual gives info for the treaty but says that at game start nobody is in the treaty ("as the Washington Naval Treaty had lapsed"). 2) I thought one was supposed to replace all the original ship counters with the Ships in Flames ones, but I notice you still have some original ones there too (and seem to imply they're -1 to build cost?). Maybe I misunderstood - does it only apply to named ships, not TRS/SUB/etc? If so I need to resort my counters a bit... 3) How do you handle the US entry, which in DoD3 isn't really compatible with WiFCE? I'd love to know your solution for that so I can use the two together as well :) I saw you're rolling for entry and are tracking points, which I guess is the DoD system rather than the WiFCE one with chits, but then what US political options are playable and how? 4) Where did you get those handy sheets with the overview of political options per power (and the IPOs)? The overview in the DoD book is kinda obnoxious to use. Thanks a lot! It's such an interesting game!
Hi, thanks for the interest and comment! I will try to answer your questions: 1. Yes the USSR and USA are in the London Naval Treaty rules. They happen to be the bottom two Major powers and are suffering a -1 Political Effectiveness modifier. No one is actually in the treaty but it affects all major powers except China. The limit on naval builds doesn't apply unless one is actually in the treaty but the modifiers do. 2. I am using the Ships in Flames add-on. It does replace most ships except subs. The costs for the original subs is higher than supposed to be so a -1 is applied to the first cycle for building. This is all detailed in the Ships in Flames notes that come with the game. 3, Wif US entry is chits, yes. DoDIII combined games use a points entry system. My next video I will spend a few minutes going over it as well as US entry options and how it works. 4. The print out sheets I got off of the BBG site. Very useful and very helpful especially with set-up. DoDIII is not completely compatible with the CE version of WiF but is probably 95%. The 5% I just house rule when something crops up. Its still very much playable though. Thanks for the questions!
@@TheBunker-hj5rp Thanks for answering, I really appreciate it! Looking forward to the US entry video :)
Ive been enjoying both series so far, just started watching your second playthrough, but you really need to show your die rolls :P its a key part of streaming. show the good and bad!
Yes I am making more effort to show more die rolls. I really need a die roll tray but don't have one. I want to start showing weather and initiative rolls as well. Next video I think I will. Thanks for the suggestion!
When jap marines Landed u used bombard from ships but no land bombers from kido butai.Why
IIRC there's the option to also invade with divisions from cruisers - Japan could probably have benefited from having had a third unit (a divison at that) involved in their naval invasion?
Yes. There is a Marine Div in the cups but Japan never got around to building it. Probably should have but Japan decided to try and rush things to break out in China. Instead they got hurt bad.
Hi good work . Suggest move the camera to see dice and not lea e camera focused on no mans land
I will try to show more dice rolls. I have given thought to some kind of dice box to make the rolls in. Thanks!
Awesome to see another series! I have a setup question: are there any convoys set up at the 1936 start, and if so, how do you decide on them? I always feel in standard WiF it's a huge pain to figure out the optimal convoy routing and such
Yes the convoys can be a pain and is one reason I house rule their deployment. The MP with the most convoys at start is the Commonwealth. What I do is pull in the closest resources first and work outward from there. So it between Canada and GB first, then Africa and so on. I use a note pad to detail which are being transported and which are not to try and keep it straight. There will be some more house rules upcoming to deal with convoys once general war breaks out. Thanks for the comment!
I watched the whole thing and learned a lot about how this is played strategically! Thanks a lot. Between you and the Tabletop's Edge, I'm really getting excited about soloing this game myself (I bought some second hand copies) :)
I will say this game is one of my favorites now. I have done a 4 player game as well and may try to do another next year sometime. Maybe even put it on YT lol. We will see as that is a long term project.
Isn't the Chengdu warlord way too far from its home city? 4 hexes from Chengdu here
Like, I think you confused Chengdu (Chengtu here) with Chengchow (Zhengzhou), a different city :)
I will check it and if so move it back into its limit from its home city. Thanks for the heads up!
This is super impressive that you've ran the game for this many episodes on here! It's been a really good way to get an idea for how this is actually played! Would you be open to running a Vassal game of this? I'm interested in learning from someone who actually knows how to play.
Thanks! I just don't have the time for a Vassal run game atm. Plus I don't believe there is a Vassal option for DoDIII. I could be wrong tho. As far as learning the game I recommend a good read of the rules and then just jump in. Look up questions as you go and as you play through the game will get easier. Summer is always a tough time for gaming for me. I have a group I am part of that tries to game a couple of times a month and thats about all I can get in this time of year. I will be posting more content shortly. Things other than WiF.
WiF is one of the games that I don't have in my collection that I feel like I should have.
Its a really great game especially with Days of Decision added on. If you can manage the time to play. I have played 3R and AWAW as well as the old SPI WAR in Europe games and I feel like WiF is the better of them all. Just seems to flow much better and the rules system is been through so many editions that alot of the bugs have been driven out. It still has a few issues but house rules take care of those. At least thats my opinion.
Thank you for the amazing experience
Glad someone likes it LOL I enjoy these types of games as well. It makes the "players" think about future turns before they even play the current if that makes any sense.
you keep these videos coming. People are watching and thank you for these. Only thing... increase your volume, you're quite low. You can tell when you get closer to the mic and not. Other than that, good stuff.
Good point. I have a habit of walking away (ex: looking for the dice lol) and so the mic has a hard time picking up my voice. I will make an effort to keep the camera with me.
@@TheBunker-hj5rpalternately, you can just get a wireless clip on mic but keep up with the videos. people are watching and learning...
Thanks. I will look into that. Not sure if my device will support a wireless mic as its old. So far this has been fun. Its very interesting trying to think what each side will do and plan for that.
It would be nice if we knew what we are watching. No title.
It has a title: WiFCE/DoDIII: Sept-Oct, Nov-Dec 1937
I am sure some wargamers know what that is, but I do not. It's the initials. The video seems interesting.
World in Flames Collectors Edition/ Days of Decision III. Both are separate games which can be linked. WiFCE starts in 1939 and DoDIII starts in 1936 as seperate games. By linking them you get to start a WWII game in 1936 which makes for interesting possibilities. I use initials simply because spelling it out would make for a rather long title. Hope this explains. Thanks for the comment.
You're a brave man! I doubt my brain could with just the European theatre of WiF, never mind the full game.
Thanks for the comment. I'm giving it a go but am sure I will make a "few" mistakes along the way.