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Slime 64: Slimes of the World (Release Trailer)
Play & Wishlist FOR FREE: store.steampowered.com/app/1562410/Slime_64/
Slime 64 is a 3D collectathon platformer inspired by retro classics! Play as water, earth, fire, and air slimes, in any order you'd like, while collecting various Bells & Whistles (and Golden Keys) to continue each slime's journey. Help them meet up, combine their powers, and save the world!
Follow us on Twitter: Slime_64
Join our Discord: waveparadigm.com/slime64-discord
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วีดีโอ

What does 4 YEARS working on a game get you? | 3D Platformer Devlog #0
มุมมอง 24K9 หลายเดือนก่อน
Slime 64 is a 3D collect-a-thon inspired by retro classics! PLAY THE DEMO & WISHLIST: store.steampowered.com/app/1562410/Slime_64/ Discord: waveparadigm.com/slime64-discord Twitter: Slime_64 Wave & Jake's Slime PNGTubers courtesy of our awesome artist: RunningSumErins What does it look like to work on your indie game passion project for four years? Join us on a journey o...

ความคิดเห็น

  • @thomasinjenkins2448
    @thomasinjenkins2448 หลายเดือนก่อน

    subscribey got my ass lol im subbed. ALSO this vid is very inspiring and helpful to me as an expiring dev so thanks for sharing your process!!!!!

  • @OhBoy3DTime
    @OhBoy3DTime หลายเดือนก่อน

    oh thats nice are u using unity?

  • @SmellyFerret146
    @SmellyFerret146 2 หลายเดือนก่อน

    Looking good, some day when its out and i've got the time i've gotta try this game!

  • @SmellyFerret146
    @SmellyFerret146 2 หลายเดือนก่อน

    Wow that looks great! Something i think that would be cool for the game would be unlockable cosmetic items that you could unlock over time depending on stuff like how many Bells or Whistles you've collected, or which levels/areas you've completed, possibly even having costume's unlocked that are themed around the certain areas there unlocked. It would be a lot of work but would add a lot of fun and more incentive to collecting stuff and completing areas, and customising the little slime guys would definitely be fun, you could add different eye types and other things and it would be quite fun to mess around with!

  • @TGVBT640
    @TGVBT640 2 หลายเดือนก่อน

    DAMN this looks good

  • @Goalatio
    @Goalatio 4 หลายเดือนก่อน

    A trick I use for the camera problem is to have an empty object on the player, then have the camera pivot lerp to the empty. You can do the same for rotation to make it smooth.. rotate empty object, slerp camera pivot rotation to match. You can drive your entire character movement off the empty object to make everything sync, which I think is similar to what you described early on in the video.

  • @mrdud1789
    @mrdud1789 4 หลายเดือนก่อน

    Awesome very inspirational

  • @ProjectShinkai
    @ProjectShinkai 4 หลายเดือนก่อน

    ive been in development hell for 10 years

  • @mikhailhumphries
    @mikhailhumphries 5 หลายเดือนก่อน

    This really frustrates me because i don't want to work 4 years with no income

  • @nawhz6292
    @nawhz6292 6 หลายเดือนก่อน

    idk bro. seems extremely underwhelming in my opinion. especially for 4 people.

  • @Magnetonics
    @Magnetonics 6 หลายเดือนก่อน

    Instant wishlist. I've just recently gotten into gamedev and am making a wildly different type of game, but this one really got my attention. 3D platformer collectathons will always be my favorite genre and seeing a new one like this gets me so excited. Most other indie games for the genre feel like they try to copy too much with only minor differences. This game here really looks fresh, but also keeps the same feeling of the genre. I'm excited to see where you guys take this.

  • @LearnandCreatewithAndy
    @LearnandCreatewithAndy 8 หลายเดือนก่อน

    This looks awesome! Wishlisting and download the demo now. Its cool to see all the progress you've made over time. Gamedev is no easy task, well done!

  • @milantiquestudios7460
    @milantiquestudios7460 8 หลายเดือนก่อน

    This looks cool. I like the idea of starting out as 4 different pieces then fusing into each other as your progress. Very clever

    • @milantiquestudios7460
      @milantiquestudios7460 8 หลายเดือนก่อน

      Yeah the demo was a lot of fun. I'm defiantly gona get the game once it comes out

  • @crossoverworlds2678
    @crossoverworlds2678 8 หลายเดือนก่อน

    Billie Bust Up might become my favorite; I've never seen a musical-based platformer (If you dont count Balonworld, which was a disaster) and its super good looking! I might try out Slime 64 though, it sounds cute :)

  • @Te3time
    @Te3time 8 หลายเดือนก่อน

    I like your slimesonas

    • @WaveParadigm
      @WaveParadigm 8 หลายเดือนก่อน

      Thank you!! They were made by our lead artist for the game :D

  • @Nin10doLetsPlay
    @Nin10doLetsPlay 8 หลายเดือนก่อน

    Downloaded the Game yesterday and got to play it a little today. Some quick things I'd like to point out: - The levels are a little empty in my opinion. I think you guys should add enemies and fill the Worlds a little more. - The jump feels a little floaty. It doesn't feel bad, but I think at the apex of the players jump you should increase the Players gravity to land quicker and make it more responsive. Many other platformers use this trick too :) (a squash and stretch when jumping/landing would also improve the Game feel) -lastly, I really don't like how when a player is located behind a wall the camera kinda just makes a bubble around the player. I think you Guys should make it like other Platformers, where instead of making a bubble around the player to make him completely visible, you should rather add a sort of shadow to indicate that the player is located behind that wall. I know I may have sounded a little harsh, but I'm really enjoying the Game so far and wanna congratulate you all on this amazing hidden Gem! As a Game dev myself, I know how hard it is to actually finish and publish a Game 😅

  • @CARROTS-RULE
    @CARROTS-RULE 8 หลายเดือนก่อน

    it looks like something I would totally play over and over and again, honestly your doing a really good job on this game so keep up the good work

  • @CARROTS-RULE
    @CARROTS-RULE 8 หลายเดือนก่อน

    this game actually looks super good and I would love for it to come out some time :)

  • @Mahvl
    @Mahvl 8 หลายเดือนก่อน

    almost criminal that this only has 16k views

  • @doltramir
    @doltramir 8 หลายเดือนก่อน

    A high degree of Polish! And the drawn slimes also resemble country-balls. God that was a hilarious moment of realization!

  • @OriginalNethaniel
    @OriginalNethaniel 8 หลายเดือนก่อน

    I love the AI voices lol

    • @WaveParadigm
      @WaveParadigm 8 หลายเดือนก่อน

      I did not stand in my coat closet recording an hour of my script to be accused of being an AI >.<

  • @schweeeeeeeeeeeeeeee
    @schweeeeeeeeeeeeeeee 8 หลายเดือนก่อน

    You have to be ai generated both of you

    • @WaveParadigm
      @WaveParadigm 8 หลายเดือนก่อน

      I didn't stand in a coat closet for an hour recording my lines to be accused of being an AI >.<

  • @alignedgames
    @alignedgames 8 หลายเดือนก่อน

    I mean, if you understand/learn how physics works in game engines this shouldn't really be an issue. But I guess most people dont. Not exactly Unity's fault, apart from the default setting. Like the look of the game a lot! Good job!

  • @MrGreyJK
    @MrGreyJK 8 หลายเดือนก่อน

    This video is great and the game's vertical slice was very fun. I saw you guys at MAG, though I didn't get a chance to try the demo there, so I'm glad you had something up on Steam already.

  • @robinHobin
    @robinHobin 8 หลายเดือนก่อน

    Looking quite fun FUN

  • @PESHajnal30
    @PESHajnal30 8 หลายเดือนก่อน

    Any plans to release on console? Looking great so far!

    • @WaveParadigm
      @WaveParadigm 8 หลายเดือนก่อน

      We'd love to come to consoles! Since we are on our own the first step is for us to be approved for console development by the assorted companies, so here's hoping!

  • @elfrangofrito
    @elfrangofrito 8 หลายเดือนก่อน

    Subscribed to your channel. You are now legally required to make a video on all the subjects you said you could make a full video on. Also since you asked what kind of video I'd like to see, I think it would be interesting to talk about how the team met and what made you guys want to work together in a game. I've been trying gamedev solo and I'd like to make a game with other people, but the opportunity just never presented itself.

  • @poke7661
    @poke7661 8 หลายเดือนก่อน

    my favorite 3d platformer is robot 64 i'd say it's main strength is how high the skill ceiling is relative to the complexity of the movement. the movement is simple and intuitive, really easy to control, yet nonetheless can be combined in silly ways for speedrun tricks and lots of depth on this front you guys are doing very well. the movement is almost too intuitive,, in that after the 3 hours it took me to 100% the demo i felt like i was a god who could get a speedrun wr easily and knew all the tricks. probably not true, but that's the experience you get in 3 hours of gameplay cool ass game keep it up

    • @WaveParadigm
      @WaveParadigm 8 หลายเดือนก่อน

      Robot 64 is a GREAT pick - only played it more recently but was really impressed with it!

  • @ImBowsa
    @ImBowsa 8 หลายเดือนก่อน

    Definitely buying it day 1

    • @rothein436
      @rothein436 8 หลายเดือนก่อน

      Hi Turnip boy

  • @Noober666
    @Noober666 8 หลายเดือนก่อน

    Recommend changing the collectible sound as it gets repetitive, maybe add some randomization to the pitch or change the sound entirely

  • @The_G_Man99
    @The_G_Man99 8 หลายเดือนก่อน

    Hey, great video. I’m definitely going to play the demo, but I have a question about the code. If making fixed update the same as time.deltatime, doesn’t it make it dependent on the frame rate. So a 120 fps would go faster than 60. Is your fix multiplying everything movement based by time.deltatime?

    • @WaveParadigm
      @WaveParadigm 8 หลายเดือนก่อน

      The trick is to make sure all actions that happen inside Fixed update are multiplied by Time.fixedDeltaTime - if it happens twice as often, the fixedDeltaTime is half the value, so the net result should be the same!

    • @The_G_Man99
      @The_G_Man99 8 หลายเดือนก่อน

      @@WaveParadigm Thanks!

  • @simaopereira9416
    @simaopereira9416 8 หลายเดือนก่อน

    Great video! I'm surprised that you managed to make a 30min Devlog so entertaining and engaging. Very good work, guys. Keep up the development!

  • @MarioMoss69
    @MarioMoss69 8 หลายเดือนก่อน

    Kool Beans

  • @Kickin0u0in0the0nut
    @Kickin0u0in0the0nut 8 หลายเดือนก่อน

    13:16 Ty for talking about this, the amount of unity games I have just not given a chance to the point of simply not playing things made in unity is so high cuss of this, Its a source of input lag as well. Something to note about setting the physics step higher is that is that if your fps drops below the target fps things will feel bad and it might hive significant performance impacts, I dont know how this is done on unity but another thing you can do is lower the physics tick to 60 and then use the frame rate to dynamic interpolate what is happing

    • @WaveParadigm
      @WaveParadigm 8 หลายเดือนก่อน

      For now our approach to this problem is targeting a pretty low min-spec!

  •  8 หลายเดือนก่อน

    pseudoregalia

  • @anonimowelwiatko9811
    @anonimowelwiatko9811 8 หลายเดือนก่อน

    From trailer itself, I sense that music could be more "upbeat" and louder.

  • @anonimowelwiatko9811
    @anonimowelwiatko9811 8 หลายเดือนก่อน

    Game looks amazing. All these powers, mechanics sound really great. It reminds me of old school platformers I played long time ago. Definitely would purchase it as a kid or for kid. Great job and good luck on finishing this gem <3

  • @theratingguy5659
    @theratingguy5659 9 หลายเดือนก่อน

    Great video and great game so far, as a mac and steam deck user, I find it's visual quite charming but slightly empty but I'm sure that'll be adressed soon. I wanna be a game dev as well, should I try to make projects or start from the ground up on unity or godot from an online course?

  • @Kram1032
    @Kram1032 9 หลายเดือนก่อน

    Your modifiable physics update step size is going to lead to very subtly different behaviors for the various powers (stuff is like ever so slightly faster or slower by doing it on a higher refresh setup) so that's gonna be tricky for speedrunners to figure out, I think. Perhaps not your top priority, but if you somehow find the time, refactoring to make physics and visuals independent would be best. (Outside of competitive speedrunning, you'll probably not get much weirdness with your current approach though)

    • @WaveParadigm
      @WaveParadigm 8 หลายเดือนก่อน

      we've been lucky enough to have some speedrunners tackle the game and explore this. The main thing it seems to impact is a niche case when the player is wedged into geometry (you launch out at different speeds at different framerates) What we let you do is choose a particular frame rate in the settings, even if it doesn't match your display. The rule runners set is that if your display's rate is in that list, it's allowed since it's accessible to everyone. I updated a "Speedrun mode" display in the game to make it easy to confirm this for the purposes of verifying runs something to keep an eye on for sure!

  • @Microplay-Interactive
    @Microplay-Interactive 9 หลายเดือนก่อน

    Commenting so that TH-cam recognises this video.

  • @edward3190
    @edward3190 9 หลายเดือนก่อน

    you can manually advance physics. To use this, change all the FixedUpdate function name to lowercase, so Unity doesn't call it. make a script to call all the fixedUpdate logic. Every frame, call your fixedUpdate, and Physics.Simulate(tick) This gives better control: can be adjust to match frame rate, and makes more accurate physics sync across network

  • @borbzaby
    @borbzaby 9 หลายเดือนก่อน

    I really liked the video. The game looks very fun. I really REALLY love the water. It looks great. The lava looks kind of static, though. Great vid.

  • @flipmostyles2583
    @flipmostyles2583 9 หลายเดือนก่อน

    Please make sure you add steam achievements. It will increase player count.

    • @WaveParadigm
      @WaveParadigm 9 หลายเดือนก่อน

      Absolutely!!

  • @Doktario_Mystario
    @Doktario_Mystario 9 หลายเดือนก่อน

    my favorite 3D platformer would be Super Mario Galaxy. It has a lot of content, even today it's one of a kind and there is a good balance of liniar and open stages something i also like about it is that the only "required" collectables in a stage are the power stars

  • @SHAKIROVICH-DEV
    @SHAKIROVICH-DEV 9 หลายเดือนก่อน

    Gameplay looks very good, but environment a bit empty, even for N64 era game, though I didnt caught those times, maybe it was like that. But overall very cool

  • @Halston.
    @Halston. 9 หลายเดือนก่อน

    Very cool!

  • @Indi6902
    @Indi6902 9 หลายเดือนก่อน

    I recently watched the other video on this channel and loved how in depth it went. I'm a big fan of gamedev videos, especially since I wanna become a major game designer someday. But holy crap I did not expect it to come out so soon after I had watched that vid. I'm looking forward to playing this soon and hope that it gets the attention that it deserves

  • @stormm69
    @stormm69 9 หลายเดือนก่อน

    so cool!

  • @rishiniranjan1746
    @rishiniranjan1746 9 หลายเดือนก่อน

    why free 0:21 ?

    • @WaveParadigm
      @WaveParadigm 9 หลายเดือนก่อน

      We built the vertical slice as a way to lock-in a lot of our gameplay and systems. By making the demo free we can maximize the amount of Playtesting and feedback we get and can use that to make the full, paid game the best it can be. Since we're a brand new team with basically nothing to our name, players have no reason to trust we can deliver something good. If they try out the vertical slice they can hopefully see "oh wow this is pretty good" and look at the trailer for the full game and go "oh wow and there's even more in the full game"! Think of it as playing the long game :D

  • @Poggechips
    @Poggechips 9 หลายเดือนก่อน

    Slimes…