- 6
- 524 042
TheGreenFlash
United States
เข้าร่วมเมื่อ 23 มี.ค. 2021
After programming in Scratch for several years, I decided to make a TH-cam channel to share the skills I've learned. I specialize in clone-based 3D, but I sometimes cover other advanced topics as well. Welcome to my channel!
FAQ
Why don't you post more videos?
I would love to make more videos, but I'm too busy with college to upload regularly.
Are you Griffpatch?
Nope, but we do have similar styles in tutorials.
What's next?
Part 5 of the 3D engine series is out, and we finally have enemies and weapons! I'm thinking of really digging into the topic of enemies in part 6, but let me know what you want to see!
Are you on Game Jolt?
Yep! gamejolt.com/@TheGreenFlash I post updates there along with some of my games, with added features such as widescreen and 60 FPS!
FAQ
Why don't you post more videos?
I would love to make more videos, but I'm too busy with college to upload regularly.
Are you Griffpatch?
Nope, but we do have similar styles in tutorials.
What's next?
Part 5 of the 3D engine series is out, and we finally have enemies and weapons! I'm thinking of really digging into the topic of enemies in part 6, but let me know what you want to see!
Are you on Game Jolt?
Yep! gamejolt.com/@TheGreenFlash I post updates there along with some of my games, with added features such as widescreen and 60 FPS!
Code a 3D Engine in Scratch | Part 5 | Enemies and Weapons
Welcome back to another Scratch tutorial! In this video, we'll add enemies and weapons to our clone-based 3D engine.
If you haven't been following this series, here's the completed code up to this episode:
turbowarp.org/716090143/editor
Find the graphics and sounds for this tutorial here:
scratch.mit.edu/projects/540546093/
Post your Scratch projects on Game Jolt in D7 Studios:
gamejolt.com/c/d7studios-arrabp
Halo ODST: Left Behind Mission 1:
scratch.mit.edu/projects/64862136/
Episode 1, Engine Basics: th-cam.com/video/tX_x4iYvspU/w-d-xo.html
Episode 2, Up/Down Looking: th-cam.com/video/s2mBL3_tUZI/w-d-xo.html&t
Episode 3, Physics and Collisions: th-cam.com/video/H0qF0gG3vWg/w-d-xo.html
Episode 4, 3D Sound and Object Physics: th-cam.com/video/rQB5n7OcT5k/w-d-xo.html
Episode 4.5, 3D Sound Update: th-cam.com/video/SU9q8xO3q-E/w-d-xo.html
Episode 5, Enemies and Weapons: th-cam.com/video/5RjXsAvOEVA/w-d-xo.html
Full Series Playlist: th-cam.com/play/PLlmCqBdsUGHyjvpz5bbwFIsAwPYySdPNY.html
0:00 Introduction
1:23 Enemy Movement
8:48 Player Hitscan
14:27 Weapon Graphics
17:33 Reticle (Costume)
19:30 Reticle (Code)
21:03 Weapon Sound Effect
21:37 Weapon Recoil
29:36 Weapon Sway
36:01 Thanks for Watching!
"TGF Uno.png" by artsketching (www.gamejolt.com/@vathorex) of gamejolt.com
"Cat, Screaming, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org
If you haven't been following this series, here's the completed code up to this episode:
turbowarp.org/716090143/editor
Find the graphics and sounds for this tutorial here:
scratch.mit.edu/projects/540546093/
Post your Scratch projects on Game Jolt in D7 Studios:
gamejolt.com/c/d7studios-arrabp
Halo ODST: Left Behind Mission 1:
scratch.mit.edu/projects/64862136/
Episode 1, Engine Basics: th-cam.com/video/tX_x4iYvspU/w-d-xo.html
Episode 2, Up/Down Looking: th-cam.com/video/s2mBL3_tUZI/w-d-xo.html&t
Episode 3, Physics and Collisions: th-cam.com/video/H0qF0gG3vWg/w-d-xo.html
Episode 4, 3D Sound and Object Physics: th-cam.com/video/rQB5n7OcT5k/w-d-xo.html
Episode 4.5, 3D Sound Update: th-cam.com/video/SU9q8xO3q-E/w-d-xo.html
Episode 5, Enemies and Weapons: th-cam.com/video/5RjXsAvOEVA/w-d-xo.html
Full Series Playlist: th-cam.com/play/PLlmCqBdsUGHyjvpz5bbwFIsAwPYySdPNY.html
0:00 Introduction
1:23 Enemy Movement
8:48 Player Hitscan
14:27 Weapon Graphics
17:33 Reticle (Costume)
19:30 Reticle (Code)
21:03 Weapon Sound Effect
21:37 Weapon Recoil
29:36 Weapon Sway
36:01 Thanks for Watching!
"TGF Uno.png" by artsketching (www.gamejolt.com/@vathorex) of gamejolt.com
"Cat, Screaming, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org
มุมมอง: 32 784
วีดีโอ
Code a 3D Engine in Scratch | Part 4.5 | 3D Sound Update
มุมมอง 9K2 ปีที่แล้ว
Welcome back to another Scratch tutorial! In this video, we'll add to the 3D sound scripts to optimize the engine for better performance. Find the graphics and sounds for this tutorial here: scratch.mit.edu/projects/540546093/ Episode 1, Engine Basics: th-cam.com/video/tX_x4iYvspU/w-d-xo.html Episode 2, Up/Down Looking: th-cam.com/video/s2mBL3_tUZI/w-d-xo.html&t Episode 3, Physics and Collision...
Code a 3D Engine in Scratch | Part 4 | 3D Sound and Object Physics
มุมมอง 24K2 ปีที่แล้ว
Welcome back to another Scratch tutorial! In this video, we'll add 3D sound and object physics to our clone based 3D engine. If you haven't been following this series, here's the completed code for the first three episodes: turbowarp.org/562945332/editor Find the graphics and sounds for this tutorial here: scratch.mit.edu/projects/540546093/ Episode 1, Engine Basics: th-cam.com/video/tX_x4iYvsp...
Code a 3D Engine in Scratch | Part 3 | Physics, Collisions, and General Improvements
มุมมอง 47K3 ปีที่แล้ว
Welcome back to another Scratch tutorial! In this video, we'll add physics and collisions to our clone based 3D engine, as well as some general improvements. If you haven't been following this series, here's the completed code for the first two episodes: turbowarp.org/497593298/editor Find the graphics for this tutorial here: scratch.mit.edu/projects/540546093/ Episode 1, Engine Basics: th-cam....
Code a 3D Engine in Scratch | Part 2 | Up/Down Looking
มุมมอง 75K3 ปีที่แล้ว
Welcome back to another episode in this series on making a clone-based 3D engine in Scratch. This video builds on the code from the previous episode to add rotation about the x-axis to the 3D engine. Find the graphics for this tutorial here: scratch.mit.edu/projects/540546093/ Episode 1, Engine Basics: th-cam.com/video/tX_x4iYvspU/w-d-xo.html Episode 2, Up/Down Looking: th-cam.com/video/s2mBL3_...
How to make a 3D Engine in Scratch 3.0
มุมมอง 337K3 ปีที่แล้ว
Sprite 3D games make up a small but ever-growing genre on Scratch. With this tutorial, you can make your own clone-based 3D project. Want to see a full Sprite 3D game on Scratch? Check out The Ninja 3D: scratch.mit.edu/projects/393464757/ Episode 1, Engine Basics: th-cam.com/video/tX_x4iYvspU/w-d-xo.html Episode 2, Up/Down Looking: th-cam.com/video/s2mBL3_tUZI/w-d-xo.html&t Episode 3, Physics a...
is it an I? on the block
why do the pillars flip upside down when i turn too much
great! now make half life 2 in scratch, or else.
1000 comment.............
MATRIX REF
Looking up and down brakes the project
this toturial series is so good i subscribed
fsr when I look at a row of objects at a certain angle the sort wont working that angle
gay
Underrated, nice tutorial
👇Part 6?
Problem Found 6:48 The control block where it is ({y-yd} < 0), having the negative operator, causes the Physical Object to be stuck there from its point of origin. But if we change the "<" to the "=" or ">" the physical object has gravity again and can bounce when it touches the wall, but it ends up falling into void and does not bounce. The only solution is to change the negative value {y-yd} to {y+yd} with the positive operator. The physical object has gravity again and this time it manages to touch the ground and bounces there.
Problem Found 1.- 6:09 Having the "Add Object" block with the variable i in Y. Causes a bug, because if we try the game, we will see how the walls are crossed in one and do not form a tower. The only solution is to eliminate the i variables in Y from the "Add Object" block. Then change the value from top to bottom like this, my case is "0, 190, 0, 190" When testing, we will see how the walls form a tower, but crooked. This is due to an error in the X, but according to my research. We must correct the numbers that are negative to positive, my case would be code X is "40, 40, 40, 40". Then to test we will see that the stops form the tower correctly in position. There is no problem with the Z, because if you modify it, it can cause a bug.
Edit: In case you don't want the wall to bend. You must eliminate the 2 blocks of "Add Object" no 4.
Problem Found 1.- 6:12 When the value is 30 no objects hides when the player gets too close. If we change the value to 100, the objects hide fast when the player gets closer. The Recommended value is 50 2.- 10:22 Block "Go forward (Variable i - 1) layers" Do not apply effect to objects when we look at the back, left and right. If we change to (1- Variable i) it Apply the effects, therefore changing that property to "Go forward (1- Variable i) layers" is recommended.
hey...i think you should add a 'kill' code, like if the ninja touches the enemy, it puts the ninja at the spawn point, to make it harder:D
why don't you try this video by griffpatch and use the strechy sprites mensioned in that video thus your engine get superpowerful
Why is this so unstable for me
I like your vids your actually super duper extremely genius
1000th comment
Is it possible to make a 3d minecraft with this?
Having tilted or uneven floors would be great!
1000th Commentt!!!!!!!!!!!! 🏀
999
998
997
996
Please make the objects look sense because they look at the camera at all times.
Somebody help me, my “rotated y” isn’t changing Edit: nvm I figured it out
Thanks for watching the tutorial! I'm not sure what's wrong, but you could try comparing your code to the completed code here: turbowarp.org/497593298/editor
2:42 TRIGONOMETRY LES GOOOOOOOOOOOOOOOOOOO
Then how can we make 3d entities,such as a 3d skeleton,a 3d wall,a 3d Minecraft grassblock,a 3d ball and a 3d tree?
Not working 😭
Thanks for watching the tutorial! I'm not sure what's wrong, but you could try comparing your code to the completed code here: turbowarp.org/575099758/editor
It doesn't work 😢
Thanks for watching the tutorial! I'm not sure what's wrong, but you could try comparing your code to the completed code here: turbowarp.org/575099758/editor
I have a problem I can only add one object not many Anyone know the fix?
Thanks for watching the tutorial! I'm not sure what's wrong, but you could try comparing your code to the completed code here: turbowarp.org/575099758/editor
@@TheGreenFlash thx bro I fixed it but I had another problem,it's in the rotation matrix when I press left it moves up and when i turn around it moves normally I tried many times but didn't work
Amazing
7:51
4:27
为什么我在转变y视角的时候,移动会变得错误
bro its the american griffpatch !!
too insane
How to add multiple hit boxes?
one of my sprites keeps rendering on top of the rest and as soon as it's fixed another one starts doing it. please help.
Try setting the "I" variable to 1 instead of 0 it worked for me
@@AydenCaldwell-r9r I already fixed it, turns out I followed the tutorial wrong, but thanks anyway
my movement breaks when I add looking up and down, help? edit: nevermind I'm just an idiot, I forgot to swap out some variables at one part.
tu jurgo es hermoso
So helpful! also I changed it so you can look with your mouse pointer and strafe left and right
pleas NEXT video!!!
this does not work much in 2024 :(
Thanks for watching the tutorial! I'm not sure what's wrong, but you could try comparing your code to the completed code here: turbowarp.org/575099758/editor
@@TheGreenFlash i made it wasd was that the problem?
Were you able to find the twitter video?
I saw it! Sorry I didn’t respond sooner, my summer classes are going into finals week. Your Super Mario project looks awesome. What are your plans for it?
Also if you’re on Discord, I’m TheGreenFlash there
@@TheGreenFlash No problem, good luck with your finals, I'm sure you're learning great stuff! Thanks, I do want to try adding a lot more content including platforms and then share it on my main account, but I'm not sure how far it can get