Zero To Animator
Zero To Animator
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I Animated All This In Unreal Engine Sequencer
Hi everyone! I wanted to put together a demo reel for you showing the various animations I made for my game using Unreal Engine's Sequencer. I created these over the span of about 3 months. They aren't as polished as I would like, they're at most a spline pass, because I had to... well make the rest of the game haha but I'm still pleased with how they turned out. Happy animating y'all!
CHAPTERS
00:00 Intro
00:03 Opening cinematic
00:20 Player animations
01:17 Enemy animations
มุมมอง: 90

วีดีโอ

I Animated My Game Completely In Unreal Engine (No Blender, No Maya)
มุมมอง 43114 ชั่วโมงที่ผ่านมา
After 6 months of hard work, I have released my short but sweet Halloween souls-like game, completely animated in Unreal Engine using Sequencer. It's available for Mac here: framebyframegames.itch.io/the-pumpkin-knight Everything I've learned from creating the animations for this game I have been making into tutorials for you guys, and I really hope you have found them helpful. I will be creati...
How To Use Animation Layers in Sequencer
มุมมอง 9014 วันที่ผ่านมา
Unreal Engine's Sequencer does have animation layer functionality! It can be very useful for creating fixes or additive animations, as demonstrated here. I will often use animation layers in Maya for similar situations like this, to edit a pose in mocap, or to create additive idle animations. Hope this workflow tip helps and happy animating! If you found this helpful, please like and subscribe....
Essential Resources for Animators
มุมมอง 74114 วันที่ผ่านมา
Here's a list of resources I used frequently in school, and they helped me go from zero to animator in a year and a half. Now there were other factors that helped me break into the industry quickly, but that will be a topic for another day :) Links: creatureartteacher.com www.drawingforce.com quickposes.com/en youtube.com/@3danimationinternships?si=XRx-fSuHQv2_qulJ CHAPTERS 00:00 Intro 00:26 Bo...
How To Arc Track Weapons in Unreal Engine Sequencer
มุมมอง 154หลายเดือนก่อน
This is a super helpful animation workflow tip when splining/polishing your shots with props like weapons in Unreal Engine Sequencer. The Motion Trails tool only allows you to track control rig controls, so here's how you can edit your static meshes to be able to be tracked. Happy animating! CHAPTERS 00:00 Motion Trails limitations 00:26 The plan 00:38 Create a skeletal mesh 01:19 Add the skele...
How To Import Image Sequences in Unreal Engine Sequencer
มุมมอง 162หลายเดือนก่อน
Here's a video showing the steps to import an image sequence as a movie in Unreal Engine Sequencer. This can be helpful for video reference or cinematics. In this video, I used a Media Plate but you can also simply create a plane and apply the texture to the plane, if you prefer that. If you found this helpful, please like and subscribe. Thanks! CHAPTERS 00:00 Intro 00:32 Creating an image sequ...
My Animation In What If...? An Immersive Story
มุมมอง 216หลายเดือนก่อน
This was a cool project to be a part of! I worked on many tasks: creating layout/previs, mocap ingest and outsource file prep, creating additive idles for Hela, Watcher, and Captain Marvel featured throughout the experience, and helping the marketing team create the poster you see in the thumbnail. This was my first time working with mocap. We did a LOT of handkeying on top of it to match the W...
DEMO: Using Sequencer's Motion Trails Tool To Clean Up Mocap Animation
มุมมอง 145หลายเดือนก่อน
Unreal Engine's Sequencer has a handy tool called motion trail, which you can use to arc track any of the mannequin's control rig controls. Always start with the body before moving onto the other sections. Remember, start broad! CHAPTERS 00:00 Intro 01:00 Hot mess animation 02:28 Offset translation axes to avoid sharp points 03:48 Fixing the upward arc 04:42 Result from side camera tracking 05:...
DEMO: Animating An Enemy Idle with Appealing Poses in Unreal Engine Sequencer
มุมมอง 138หลายเดือนก่อน
Using the mannequin control rig in Unreal Engine Sequencer to create an appealing base pose for the enemy's idle. There's a lot more to understanding appeal, but thinking about tilt, rhythm, twist, drawing principles, and who your character will help get you on the right track. Happy animating! CHAPTERS 00:00 Need to improve this 00:38 Mini lecture on appeal 02:34 Planning the idle 03:01 Thumbn...
How To Edit Imported Animations in Unreal Engine Sequencer
มุมมอง 300หลายเดือนก่อน
Here's a quick tutorial showing you how to import any animation sequence into Unreal Engine's Sequencer so that you can edit the animation directly on the Unreal Engine mannequin control rig. This is helpful if you want to edit Mixamo animations or animations purchased from the marketplace. IMPORTANT: you'll need to know how to edit mocap data for this solution to work. If you've never edited m...
DEMO: Mocap Workflow #1 in Unreal Engine Sequencer
มุมมอง 143หลายเดือนก่อน
The tools I normally use in Maya to edit mocap aren't available in Unreal, but I was still able to make do! In this video, I go over how to edit timing efficiently and talk about my thought process of pushing the poses. Unreal does have animation layers, which I often use in Maya as a non-destructive way to edit the poses, so I will be doing another demo showing how to use Unreal's anim layers....
How To Transfer Animation Between Level Sequences in Unreal Engine
มุมมอง 123หลายเดือนก่อน
If your original animation sequence is not playing as you'd like, you can follow this process to get the animation into a level sequence on the Unreal Engine mannequin control rig to make the changes. This can be handy if you downloaded an animation from Mixamo and want to edit the timing or posing. Sorry if I seem a bit spacey in this video, it was a headache dealing with this lol If you found...
How To Animate in Unreal Engine for Maya Animators
มุมมอง 483หลายเดือนก่อน
Yes, you can animate in Unreal Engine 5.4 using Sequencer! Here is a quick overview of the necessary file set up (using Maya terminology), how to load the tools, and how to export your animation to use in your game. Once you get used to Unreal being a game engine first and animation software second, it is easier to understand how the Maya side of things fits within it. Hope this helps! Update 9...
How To Load Unreal Engine's Default Anim Body Picker for Animating in Sequencer
มุมมอง 235หลายเดือนก่อน
We can use the metahuman body picker on the UE5 mannequin (minus the facial controls, of course). If your workflow uses a picker, Unreal's got one for ya. Happy animating! If you want to create custom buttons on the picker, I have a tutorial for creating them here: th-cam.com/video/HSzmATi72eU/w-d-xo.html If you found this helpful. please like and subscribe. Thanks!
DEMO: Animating a Cartoony Reaction in Unreal Engine Sequencer
มุมมอง 99หลายเดือนก่อน
I had fun with this one! It's important when you're testing out ideas to animate them quickly. I hope my approach of animating the key pose and minimal breakdowns helps. If you found this helpful, please like and subscribe. Thanks! CHAPTERS 00:00 The goal 00:50 Blocking the anticipation 01:51 Blocking the main pose 03:05 Intentional twinning 03:28 Blocking the main pose, continued 05:13 Glen Ke...
Apply The Same Animation Onto Characters With Different Skeletons in UE 5.4
มุมมอง 3082 หลายเดือนก่อน
Apply The Same Animation Onto Characters With Different Skeletons in UE 5.4
How To Reference A Rig In Blender
มุมมอง 2492 หลายเดือนก่อน
How To Reference A Rig In Blender
Unreal Engine Sequencer's Tween Tools Explained
มุมมอง 1852 หลายเดือนก่อน
Unreal Engine Sequencer's Tween Tools Explained
DEMO: My Animation Workflow in Unreal Engine Sequencer
มุมมอง 1722 หลายเดือนก่อน
DEMO: My Animation Workflow in Unreal Engine Sequencer
How To Export Your Animation From A Level Sequence in Unreal Engine
มุมมอง 3002 หลายเดือนก่อน
How To Export Your Animation From A Level Sequence in Unreal Engine
How To Lock Your Camera In Unreal Engine Sequencer
มุมมอง 692 หลายเดือนก่อน
How To Lock Your Camera In Unreal Engine Sequencer
4 Years of Progress in 30 Seconds
มุมมอง 782 หลายเดือนก่อน
4 Years of Progress in 30 Seconds
A Basic Overview of The Unreal Engine Animation Assets
มุมมอง 1042 หลายเดือนก่อน
A Basic Overview of The Unreal Engine Animation Assets
How To Import Video Reference Into Unreal Engine Sequencer
มุมมอง 1932 หลายเดือนก่อน
How To Import Video Reference Into Unreal Engine Sequencer
Two Biggest Lessons I Learned at Pixar
มุมมอง 672 หลายเดือนก่อน
Two Biggest Lessons I Learned at Pixar
DEMO: How To Animate Using the Layered Method in Unreal Engine Sequencer
มุมมอง 1232 หลายเดือนก่อน
DEMO: How To Animate Using the Layered Method in Unreal Engine Sequencer
How To Create A Body Picker in Unreal Engine
มุมมอง 1122 หลายเดือนก่อน
How To Create A Body Picker in Unreal Engine
How To Change Unreal Engine Navigation To Be Like Maya
มุมมอง 2243 หลายเดือนก่อน
How To Change Unreal Engine Navigation To Be Like Maya
How To Constrain a Prop To Your Character in Unreal Engine Sequencer
มุมมอง 2043 หลายเดือนก่อน
How To Constrain a Prop To Your Character in Unreal Engine Sequencer
How To Switch Between IK and FK on Control Rig in Unreal Engine
มุมมอง 6824 หลายเดือนก่อน
How To Switch Between IK and FK on Control Rig in Unreal Engine

ความคิดเห็น

  • @krishnansrinivasan830
    @krishnansrinivasan830 4 ชั่วโมงที่ผ่านมา

    Awesome & Thanks, Mam :)

    • @ZeroToAnimator
      @ZeroToAnimator 2 ชั่วโมงที่ผ่านมา

      No problem! :D

  • @StudioGalt
    @StudioGalt 4 ชั่วโมงที่ผ่านมา

    I'm mainly a blender person (have a request to do some unreal engine). This is the best UE animation channel.

    • @ZeroToAnimator
      @ZeroToAnimator 2 ชั่วโมงที่ผ่านมา

      Thank you so much! Glad my workflow tips are helpful :)

  • @Mae4Ever
    @Mae4Ever 16 ชั่วโมงที่ผ่านมา

    Do you have a discord account? I really could use some unreal engine help on making a short horror game in 3rd person shooter

    • @ZeroToAnimator
      @ZeroToAnimator 2 ชั่วโมงที่ผ่านมา

      I can answer a few questions for you! Email works best, you can find it in my TH-cam about section :)

  • @Mae4Ever
    @Mae4Ever 17 ชั่วโมงที่ผ่านมา

    You showed of that you made a dark souls game. HOW?! That quickly?! Can you teach us how to make our own Dark Souls style gameplay?

    • @ZeroToAnimator
      @ZeroToAnimator 16 ชั่วโมงที่ผ่านมา

      So good news, I actually just started recording a course going over how to create Souslike gameplay animations in Unreal using Sequencer and how to code them to the player. I'm planning to start posting episodes in December. However, it will be animation focused and will not go into damage/health systems, enemy ai, music, environment design, etc. There are other great educators on TH-cam who will do a much better job teaching those than I can. Here are video series I used: Basic logic for a soulslike game (I used chat GPT to customize it): th-cam.com/video/9J0NrZJV2H8/w-d-xo.html Damage system: th-cam.com/video/o3uFXnNxwKE/w-d-xo.html Enemy ai: th-cam.com/video/-t3PbGRazKg/w-d-xo.html For smaller features, I often would watch tutorials from Gorka Games and Matt Aspland. Hope this helps!

  • @funkykoval2099
    @funkykoval2099 2 วันที่ผ่านมา

    Thank You, although that pope-meme was rather not classy for me.. All best

    • @ZeroToAnimator
      @ZeroToAnimator 2 วันที่ผ่านมา

      Thank you for your feedback. It was not my intent to mock the Bible or Catholicism, as both are very important to me. I'll make sure to draw analogies more clearly and respectfully in the future.

  • @amritpalhh9836
    @amritpalhh9836 2 วันที่ผ่านมา

    That’s amazing

  • @henriquemodena6826
    @henriquemodena6826 4 วันที่ผ่านมา

    Can this key change be done with an additive layer?

    • @ZeroToAnimator
      @ZeroToAnimator 3 วันที่ผ่านมา

      Good question! I briefly tested it out and yes, that it seems you can switch on an additive layer. I know for me personally, I would drive the IK/FK switch on the base anim layer for clarity and cleanliness, but if you have a particular reason for handling it on a layer, I think you should be okay.

    • @henriquemodena6826
      @henriquemodena6826 3 วันที่ผ่านมา

      @@ZeroToAnimator perfect , thank you!

  • @LaCuevaDelJoystick-N64
    @LaCuevaDelJoystick-N64 5 วันที่ผ่านมา

    VERY VERY NICE, THANK YOU

    • @ZeroToAnimator
      @ZeroToAnimator 5 วันที่ผ่านมา

      Of course! Glad to have helped!

  • @fsalad
    @fsalad 5 วันที่ผ่านมา

    A course! I'd definitely be interested with the way you explain things which is very clear imo. Especially the technical side of UE

    • @ZeroToAnimator
      @ZeroToAnimator 5 วันที่ผ่านมา

      Thank you! I try my best to be clear, but if you ever have any questions when the course is live, please let me know :)

  • @TommyR-i6k
    @TommyR-i6k 6 วันที่ผ่านมา

    Libby, LeroyJenkins here, from FTGD discord. Fantastic job on your game dev and animations in UE5. Outstanding for just 6 months. Did you use animation montages as part of your animation actions? I have seen some other tutorials where montages are used to blend the animation between different actions within a sequence (crouch, launch, fall, land) to make them smoother. You can also add different montage blends to different parts of the body's rig. Such as a run montage for the lower half and a sword swing for the top half of the body rig, the UE5 blends them together. so you get a more fluid sword swing at the same time your running. Great job! and I look forward to seeing more from you.

    • @ZeroToAnimator
      @ZeroToAnimator 6 วันที่ผ่านมา

      Thanks so much, Leroy! I appreciate it! So I used a mixture of animation montages and blendspaces. I tried to get additive animations working but with little success, due to how I animated them. So I opted to use root motion and control the character's movement that way for when I used anim montages (for attacks, healing, pulling a lever, etc.) The locomotion was handled through blendspaces in the ABP. Using additive animations is something I definitely want to learn how to use for my next project, and I think I'll have an easier time getting them working now that I have learned the basics of Unreal's animation system. Excited to keep learning!

  • @chaosmachines934
    @chaosmachines934 6 วันที่ผ่านมา

    oof sounds fun

    • @ZeroToAnimator
      @ZeroToAnimator 6 วันที่ผ่านมา

      I did have fun! I wanted to challenge myself and learn something new :D

    • @chaosmachines934
      @chaosmachines934 6 วันที่ผ่านมา

      @@ZeroToAnimator oof nice to know

    • @alexanderrosulek159
      @alexanderrosulek159 5 วันที่ผ่านมา

      Oof

  • @opsxp23
    @opsxp23 10 วันที่ผ่านมา

    great advice, straight to the point!

    • @ZeroToAnimator
      @ZeroToAnimator 10 วันที่ผ่านมา

      Thank you! Glad it was helpful for you!

  • @abisInc9277
    @abisInc9277 11 วันที่ผ่านมา

    This is just great! Thank you! Keep making more videos, and in no time you'll be a hit!

    • @ZeroToAnimator
      @ZeroToAnimator 11 วันที่ผ่านมา

      Thank you so much! I'm glad you found this helpful and thank you for your kind words!

  • @ZeroToAnimator
    @ZeroToAnimator 12 วันที่ผ่านมา

    Great recommendations everyone! Keep them coming. 1. Eric Goldberg's book Character Animation Crash Course. This book touches on all aspects of animation, how to animate weight, character performance, cartoony animation style tricks, etc. 2. Yourself! Video reference is an incredibly helpful tool. 3. Walt Stanchield's Drawn To Life book. This helps with posing. 4. The Animation Happy Hour Podcast by Garret, Ben, and Katie. They are pro Disney animators who give free practical advice. 5. The Animation Podcast from Clay Kaytis. This is an archived podcast that has animation veterans on (Glen Keane, Eric Goldberg, James Baxter, Andreas Deja, and even Milt Kahl!)

  • @fsalad
    @fsalad 12 วันที่ผ่านมา

    I was holding off on Illusion of Life but your description of the book makes me very interested. I'd add Walt Stanchfields Drawn to Life to the list. Very helpful and practical to improve poses

    • @ZeroToAnimator
      @ZeroToAnimator 12 วันที่ผ่านมา

      Another great suggestion! I have that one as well, super helpful. I'll add it to an ongoing list here :)

  • @pruny684
    @pruny684 15 วันที่ผ่านมา

    Is there a plug-in for Blender that makes a reference system just like in Maya? I don't know where to look or even how to search for it since everytime I try to look for it, it shows me how to place an image, which is not what I need. 😢

    • @ZeroToAnimator
      @ZeroToAnimator 15 วันที่ผ่านมา

      Unfortunately I am not aware of any plugin :( I would search with terms like "Blender reference editor" to see if anything comes up. Best of luck finding one!

  • @Axiasart
    @Axiasart 17 วันที่ผ่านมา

    Another resource is YOURSELF Making your own references is something every animator should at least try to do if possible

    • @ZeroToAnimator
      @ZeroToAnimator 17 วันที่ผ่านมา

      100% I should have included that!!!

  • @RictorScale
    @RictorScale 17 วันที่ผ่านมา

    Thank you! Animating is hard but its helpful to see a pro at work🙏

    • @ZeroToAnimator
      @ZeroToAnimator 17 วันที่ผ่านมา

      Of course! I'm hoping to continue this series once my schedule frees up more. Stay tuned :)

  • @isaiahfilmsanimations
    @isaiahfilmsanimations 19 วันที่ผ่านมา

    Thank you for this!

    • @ZeroToAnimator
      @ZeroToAnimator 19 วันที่ผ่านมา

      Of course! Hope these resources help.

  • @TommyR-i6k
    @TommyR-i6k 20 วันที่ผ่านมา

    Thank you for this great synopsis of animation tools. You explain not just what they are but WHY they are good resources and how they help with learning animation skills. Very complete information. I came across those two books in my own research, definitely considered must haves for any animator! Keep up the great work!

    • @ZeroToAnimator
      @ZeroToAnimator 20 วันที่ผ่านมา

      Thanks so much! I appreciate the feedback. If you use other resources for animation, please let us here so others can take a look :)

    • @TommyR-i6k
      @TommyR-i6k 20 วันที่ผ่านมา

      @@ZeroToAnimator The only other book I've been looking into getting is Character Animation Crash Course! by Eric Goldberg (30yr+ animation veteran).

    • @ZeroToAnimator
      @ZeroToAnimator 20 วันที่ผ่านมา

      Nice! I have that one too. The section on smear frames and cartoony animation was so helpful!

  • @calmpassenger
    @calmpassenger 21 วันที่ผ่านมา

    Thank you.

    • @ZeroToAnimator
      @ZeroToAnimator 21 วันที่ผ่านมา

      Glad it was helpful!

  • @Storypaintings
    @Storypaintings 22 วันที่ผ่านมา

    Thank you! :)

    • @ZeroToAnimator
      @ZeroToAnimator 22 วันที่ผ่านมา

      Of course! Glad it was helpful :)

  • @steinmov
    @steinmov 29 วันที่ผ่านมา

    I have a question. I have a weapon that is already a skeletal mesh. It has one joint or bone at the handle that I use to attach it to the socket that I created for the hand. I have followed your steps. However, when I create a FK control rig for the weapon the pivot point of the that FK control rig is on the joint/bone that was already part of the skeletal mesh of the weapon. It is at the handle of the weapon. What I have noticed in your video is that when you created your FK control rig the pivot is at the tip of the weapon. How did you do that? Does your weapon have no joints/bones to start with? I am unable to move that FK control rig pivot point and lock it at a different location.

    • @ZeroToAnimator
      @ZeroToAnimator 29 วันที่ผ่านมา

      Interesting. So my weapon static mesh did have a few sockets I created, one of which was at the tip. But since your weapon is already a skeletal mesh, perhaps there is bone data which creates the rig differently. I would experiment with your weapon skeletal mesh. Maybe try adding socket at the tip and re-creating the rig to see if the tip becomes the root in the control rig. The default settings at 01:03 used to create my skeletal mesh probably have something to do with how my rig worked. I am not too familiar with editing rigs or skeletal meshes, so I would have to play around with it more to see what could work. Sorry I don't have a solid solution for you.

    • @steinmov
      @steinmov 29 วันที่ผ่านมา

      @@ZeroToAnimator Thanks for responding. I will keep testing.

  • @sayanizaman8268
    @sayanizaman8268 หลายเดือนก่อน

    Thank you so much 😭 I can't tell you how grateful I am 😭

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Yay so glad this helped! Happy animating!

  • @steinmov
    @steinmov หลายเดือนก่อน

    Nice. Thanks for stepping through this.

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      No problem! Hope it helps!

  • @steinmov
    @steinmov หลายเดือนก่อน

    Hi, Thanks for doing this. Have you found a way to track the tip of a weapon such as a sword. This is easily done in Maya or MB. You may want to mention that you can keep the trail on when you do not have the specific ctrl selected by clicking on the motion trail and then check the box that appears which says Alway On.

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      To my understanding, Unreal doesn't allow Motion Trails to track any object except a control rig control. There are a few ways you could handle this which unfortunately aren't a simple fix: 1) edit your control rig to include an additional control that you then constrain to the tip of the sword via a socket in the sword (probably best to rig the extra control in one of the hands) or 2) you create a simple control rig of your sword and arc track controls on that. Your sword would need to be a skeletal mesh, so if it's a static mesh, you would need to convert it via a plugin called Skeletal Mesh Editing Tools. I have not personally tried either of these methods, but feel free to give it a go. Or you can use the old school method of drawing on your monitor with dry erase marker. I did that in school 😂

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thanks for the suggestion. I thought it would be helpful to figure out how to arc track weapons, so I made a video about it: th-cam.com/video/3IQ0k9EFe5c/w-d-xo.html Hopefully it helps!

  • @steinmov
    @steinmov หลายเดือนก่อน

    Hi, thanks for answering my question regarding image sequences in UE. I have a couple of questions. There does not seem to be any reason why I could not use an image sequence that I created in a different program, correct? Also, I believe you are using UE 5.4. The Media Framework Utilities plugin that you refer to, is this only available if I am using 5.4? I am asking because I am using 5.2.

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      So you can use an image sequence made from any program. All you need to do to create the textures is drag the photos into the Movies folder. Whether the image sequence is made in Unreal, Blender, or another program is irrelevant, as long as you have that image sequence. Yes, I am using 5.4. I am not sure if the Media Framework Utilities is available for older versions. But you can definitely use a regular image plane and apply the texture to that instead.

  • @Beanbag59
    @Beanbag59 หลายเดือนก่อน

    Hi i am new to unreal and game dev in general can you do a video on state machines please like i dont how to make my player do animations and blending them also can u do full tutorial games if u can of course like a tennis game or something like that like any game u want

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Yes! I am actually going to do an in-depth tutorial series on using the Animation Blueprint System for character movement. I need to finish my game this month first, and I will create the series in November. Gorka Games will have some great beginner tutorials on using Animation Blueprints, but stay tuned for my more detailed one soon!

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      But to answer your question about assigning an animation blueprint to your player character, I do have a lecture going over how it works conceptually. th-cam.com/video/Nguo0E9123s/w-d-xo.html

    • @Beanbag59
      @Beanbag59 หลายเดือนก่อน

      @@ZeroToAnimator ok ya cuz im a bit confused with using blendspaces and state machines so ya would be amazing if u can cover those areas

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      @@Beanbag59 Yeah no worries, it's confusing at first! It'll make more sense when you practice. The video I linked should help as well.

    • @Beanbag59
      @Beanbag59 หลายเดือนก่อน

      @@ZeroToAnimator ya it helped but actually doing it in a video would also be amazing but ya with time with time

  • @RictorScale
    @RictorScale หลายเดือนก่อน

    Channel is a gold mine!

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thanks so much! Glad to hear you find my tips helpful :)

  • @tybrowninvr
    @tybrowninvr หลายเดือนก่อน

    This is great!

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thank you! It's great to see your play throughs :)

  • @hotsauce7124
    @hotsauce7124 หลายเดือนก่อน

    THIS IS AWESOME!!!

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thank you so much!!!

  • @JuanSumChninezeFue
    @JuanSumChninezeFue หลายเดือนก่อน

    Did you ever play a game called Asheron's Call?

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      I have not! Is this character reminiscent of it?

  • @RFX2610
    @RFX2610 หลายเดือนก่อน

    Nice to see this

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thank you! Glad you enjoyed it :D

  • @hotsauce7124
    @hotsauce7124 หลายเดือนก่อน

    May I ask, what if we have multiple biped characters, how can we get each biped its own picker?

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Hmmm so I think the way the picker is set up is to swap the character in the picker from the drop down box. You could duplicate the actual editor utility widget file, run that one, and then use the drop down box for the other character.

    • @hotsauce7124
      @hotsauce7124 หลายเดือนก่อน

      @@ZeroToAnimator Thank you

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      @@hotsauce7124 No problem!

  • @hotsauce7124
    @hotsauce7124 หลายเดือนก่อน

    Can assign any human control rig to the picker?

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      As long as the control rig has similarly named controls the same as the Metahuman/mannequin, it should work. If the controls are named differently or if the character has a slightly different skeleton, the buttons won't work, since the buttons' functionality are coded directly to the name of the controls. Hope that helps!

    • @hotsauce7124
      @hotsauce7124 หลายเดือนก่อน

      @@ZeroToAnimator Thank you

    • @SuperMontana2008
      @SuperMontana2008 17 วันที่ผ่านมา

      Possible to change the code?​@@ZeroToAnimator

    • @ZeroToAnimator
      @ZeroToAnimator 17 วันที่ผ่านมา

      @@SuperMontana2008 Yes! So instead of right clicking the editor utility widget to run it, double click it and you'll open the code. You'll use the Designer tab for adding extra buttons and use the Graph tab to write the logic for the button.

    • @SuperMontana2008
      @SuperMontana2008 17 วันที่ผ่านมา

      @@ZeroToAnimator what about applying it to procedural control rigs?

  • @denberz711
    @denberz711 หลายเดือนก่อน

    "this is a quick little guide to co-" sees a trillion keyframes. "Okay guys ill show you in the next video on how to edit the keyframes"

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Well yes, this is an animation channel, and keyframes are our bread and butter! This was more to show animators the workflow set up, since Unreal is a bit different than Maya, which is our standard animation software.

    • @denberz711
      @denberz711 หลายเดือนก่อน

      @@ZeroToAnimator ik lol im just messing with you :)

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      @@denberz711 lol well you got me XD

  • @TommyR-i6k
    @TommyR-i6k หลายเดือนก่อน

    I get a better sense of it breathing in the updated idle state. Nicely done!

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thank you! Yeah there was nothing in the chest and shoulders in the original animation, had to change that.

  • @conradvd7262
    @conradvd7262 หลายเดือนก่อน

    I'll definitely keep this in mind when creating poses for my own characters. Thanks!

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Of course! Glad it was helpful. Happy animating :D

  • @NutellaGamers
    @NutellaGamers หลายเดือนก่อน

    thankjs

  • @isaiahfilmsanimations
    @isaiahfilmsanimations หลายเดือนก่อน

    Amazing!

  • @wolfyrig1583
    @wolfyrig1583 หลายเดือนก่อน

    Ah so cool! Nice to see your workflow :)

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thanks! I kinda ended up overriding the entire mocap haha oh well, the original animation wasn't all that good to begin with

  • @ভোমরা
    @ভোমরা หลายเดือนก่อน

    hi my sister

  • @wolfyrig1583
    @wolfyrig1583 หลายเดือนก่อน

    Great introduction :)

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thank you! Trying to improve my audio quality of my videos... it's a wip

  • @koalabrownie
    @koalabrownie หลายเดือนก่อน

    Thanks!

  • @wolfyrig1583
    @wolfyrig1583 2 หลายเดือนก่อน

    Nice!

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      Thank you :D

    • @wolfyrig1583
      @wolfyrig1583 หลายเดือนก่อน

      @@ZeroToAnimator my co workers loves it.

    • @ZeroToAnimator
      @ZeroToAnimator หลายเดือนก่อน

      @@wolfyrig1583 Yay glad to hear it! I would love to make a high fidelity Loony Tunes style game, but I need to get more practice in Unreal before trying something that ambitious haha

  • @auriga3d
    @auriga3d 2 หลายเดือนก่อน

    Thank you very much, you were very helpful.

    • @ZeroToAnimator
      @ZeroToAnimator 2 หลายเดือนก่อน

      Wonderful! Glad this video helped!

  • @burak3d
    @burak3d 2 หลายเดือนก่อน

  • @wolfyrig1583
    @wolfyrig1583 2 หลายเดือนก่อน

    Nice tip, i usually do it on the level sequence with the little lock.

    • @ZeroToAnimator
      @ZeroToAnimator 2 หลายเดือนก่อน

      Nice! That works too!

  • @wolfyrig1583
    @wolfyrig1583 2 หลายเดือนก่อน

    Nicel to see your workflow! :)

    • @wolfyrig1583
      @wolfyrig1583 2 หลายเดือนก่อน

      I'm relying a lot on the tweener tool, with the overshoot and ease in out. Feel closer to my experience in TV

    • @ZeroToAnimator
      @ZeroToAnimator 2 หลายเดือนก่อน

      Me too! I cannot work without tweener. My go to are 80s and 20s after I've made my breakdown pose. I'll often use copied pairs but hit the pose with a 90/10 to get a pixel drift instead of copying the exact pose. I didn't showcase much of the tweener tools in this video but maybe I will in a future one!

    • @burak3d
      @burak3d 2 หลายเดือนก่อน

      @@ZeroToAnimator can you make tutorial for tweener tool for beginners pls

    • @ZeroToAnimator
      @ZeroToAnimator 2 หลายเดือนก่อน

      @@burak3d Yeah sure thing! I'll try to get one made in the next two weeks.

    • @ZeroToAnimator
      @ZeroToAnimator 2 หลายเดือนก่อน

      Just posted it! Hope it helps. th-cam.com/video/QsoDDB61u3g/w-d-xo.html

  • @burak3d
    @burak3d 2 หลายเดือนก่อน

    thank you very much

    • @ZeroToAnimator
      @ZeroToAnimator 2 หลายเดือนก่อน

      Of course! Glad you found it helpful :) I'll be adding more to this series in the fall since my schedule opens up more then. Stay tuned!