Bodyburger
Bodyburger
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Level Design - Fortnite Creative - Fast-paced Point Capture Arena
- A fast-paced 3v3 arena shooter with capture points.
- Clear color-coded areas, 1 item slot
- Emoting doubles capture time
I scrapped a lot of ideas because of Creative mode's clunkiness, but came up with this level with box-like shapes that helped reduce the development time.
This level was created for a level design course.
มุมมอง: 221

วีดีโอ

Nov. 2nd 2024 - Game Dev Journey 1
มุมมอง 402 หลายเดือนก่อน
Sooo I moved to Sweden to study game design..! This is a quick update I did while waiting for the tram. I will upload a longer video Soon™ about how things have gone here in Sweden! Stay tuned :D I'm avoiding additional stress every way possible, which is why I haven't uploaded videos in a while. :3
Game Programming Collage
มุมมอง 4010 หลายเดือนก่อน
github.com/Bodyburger bodyburger.artstation.com/ This video highlights programmed and scripted mechanics in Unreal Engine 5 and a couple of 2D games in Unity. These captures were from course projects and game jams. More videos about my personal projects coming soon™!
Procedural environment spawning - Prototype mechanic v0.1
มุมมอง 1211 หลายเดือนก่อน
Everything is done in UE5 Blueprints. - Environment objects (light grey cylinders) spawn in the direction where the player is facing. - Objects are pooled until given max amount is reached. - Each time an environment object gets too far from the player, it's relocated again in the direction the player is facing towards. This prototype also has Light Radius that is reduced gradually and increase...
LootSense Prototype Mechanic v0.5
มุมมอง 411 หลายเดือนก่อน
This mechanic is supposed to be tied to other core mechanics in the future. Example; It shows a direction for x time. During that time, if the player travels towards it, they will find gold pieces. Picking up that gold fills a progression bar and as the bar gets full, they could find a loot goblin etc. Idea would be to spawn more indicators for different objectives from time to time for differe...
LootSense Prototype Mechanic v0.2
มุมมอง 12ปีที่แล้ว
Game mechanic design sample. I created simplified GoldObject spawning and collecting, and the GuideObject's (the blue box) orbit radius is now determined based on the spot light's attenuation radius and cone angle. Which means I can change the light area's size and have the orbiting objects follow accordingly during runtime. Example; when player has taken a lot of damage, the light gets dimmer ...
LootSense Prototype Mechanic v0.15
มุมมอง 10ปีที่แล้ว
Game mechanic design sample. This mechanic is supposed to be tied to other core mechanics in the future. Example; It shows a direction for x time. During that time, if the player travels towards it, they will find gold pieces. Picking up that gold fills a progression bar and as the bar gets full, they could find a loot goblin etc. Idea would be to spawn more indicators for different objectives ...
LootSense Prototype Mechanic v0.1
มุมมอง 19ปีที่แล้ว
Game mechanic design sample. This mechanic is supposed to be tied to other core mechanics in the future. Example; It shows a direction for x time. During that time, if the player travels towards it, they will find gold pieces. Picking up that gold fills a progression bar and as the bar gets full, they could find a loot goblin etc. Idea would be to spawn more indicators for different objectives ...
3rdPersonARPG - Course project
มุมมอง 15ปีที่แล้ว
Showcasing: 1. Weapon pick up 2. One-handed and two-handed weapons with their own animations and damage 3. Inverse kinematics for leg placement when standing on uneven ground and objects. 4. Animation sounds (Footsteps, weapon swoosh, cloth movement etc.) 5. Enemy behaviour; - Using states; Patrolling randomly between points using navmesh. - Chases the player when hit, or sees the player using ...
2D-platformer using tilemaps - Unity 2021
มุมมอง 73ปีที่แล้ว
I programmed mechanics and learned about tilemaps and auto tiling to create this platformer game with ease! The project based on a Unity 2D course from GameDevTV.
Toon Tanks - course project - UE5/C++
มุมมอง 1072 ปีที่แล้ว
This section focused on C , and more specifically, classes. Used assets were premade. Course by GameDev.tv
3rd Person Shooter - UE5/C++ course final project
มุมมอง 1.8K2 ปีที่แล้ว
Course was made by GameDev.tv: Unreal Engine 5 C Developer: Learn C & Make Video Games.This course took a bit more than 3 months as I chipped away at it. I enjoyed a lot learning C and this amazing engine. Blueprint features and other graph systems seem Very powerful. At the time of this upload I'm taking part in a 30 day project, called DK30.More about that in here, as well as my own project p...
For Goblor! - Gamedev.tv Game Jam 2022
มุมมอง 172 ปีที่แล้ว
This game was made during GameDevTV GameJam 2022. The game is available to play at: bodyburger.itch.io/for-goblor Credits: Everything by Martti Kandelin, except.. ! Art: Background & characters - kenney.nl ( creature mixer ) Font: Press Start 2P - CodeMan38 Audio from freesound.org: male pain sound effects.wav Goblins Party.wav carrotnom.wav Evil Laugh 9.wav
Job Quiz Master - Unity 2021
มุมมอง 4092 ปีที่แล้ว
The project is based on a Unity 2D course at GameDev.tv. I tweaked a bit of everything to my own liking as I followed the course. Game is available to play at: sharemygame.com/@Bodyburger/quiz-master-by-bodyburger
Air Space Defence - Unity 2021
มุมมอง 162 ปีที่แล้ว
The project is based on a Unity 2D course at GameDev.tv. I tweaked a bit of everything to my own liking as I followed the course. Game is available to play at: sharemygame.com/@Bodyburger/air-space-defence
My Version of SnowBoarder - Unity 2021
มุมมอง 382 ปีที่แล้ว
My Version of SnowBoarder - Unity 2021
Created a small 3D-platformer level in UE5
มุมมอง 3442 ปีที่แล้ว
Created a small 3D-platformer level in UE5
My version of Project Boost, "Third Flight" - level, Unity 2021
มุมมอง 882 ปีที่แล้ว
My version of Project Boost, "Third Flight" - level, Unity 2021
Wobble Warfare - ICT Showroom 2021
มุมมอง 1133 ปีที่แล้ว
Wobble Warfare - ICT Showroom 2021
Cartoonish footstep particle effect in Unity (Shuriken)
มุมมอง 1.5K4 ปีที่แล้ว
Cartoonish footstep particle effect in Unity (Shuriken)
Cartoonish footstep particle effect in Unity (Shuriken).
มุมมอง 1.1K4 ปีที่แล้ว
Cartoonish footstep particle effect in Unity (Shuriken).
Dam It, Beaver! FGJ2020
มุมมอง 424 ปีที่แล้ว
Dam It, Beaver! FGJ2020

ความคิดเห็น

  • @Lime-AID
    @Lime-AID 2 หลายเดือนก่อน

    The only famous Swedish game developer I know besides Notch is the Guy who Made Cruelty Squad

    • @Bodyburger
      @Bodyburger 2 หลายเดือนก่อน

      @@Lime-AIDO yea famous is my middle name ;D

  • @mikhailhumphries
    @mikhailhumphries 6 หลายเดือนก่อน

    Nice, but try to change icons

  • @huzaifasaeed6524
    @huzaifasaeed6524 8 หลายเดือนก่อน

    can i get the course toturial or want to get complete game source code

  • @CurryKing85
    @CurryKing85 2 ปีที่แล้ว

    Hey, your head also dives through the surface. Did you find a way to fix it? If the circlecollider is a trigger, the head is not solid. But in the course the the head bumps off the surface.

  • @ajinnorabahur8635
    @ajinnorabahur8635 2 ปีที่แล้ว

    This is so cool. I love the spinning obstacles and the colors! Great job.