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Sockey does stuff gaming
United States
เข้าร่วมเมื่อ 25 ส.ค. 2023
Sockey does Doom Wads!!! UV mode. Hell Forged HF1M4 Testing Ground.
Well, hello everyone! Here we continue our series playing Hell Forged. In this video we complete HF1M4 Testing Ground. Please like and subscribe to support the channel.
มุมมอง: 4
วีดีโอ
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 051 The Old Relics.
มุมมอง 814 ชั่วโมงที่ผ่านมา
Well, hello everyone! Here we continue our series playing Doom Wads from RAMP 2023 that was organised by DavidXNewton. In this video we complete Map 051 The Old Relics By Twelvnighn. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. Legacy of Rust E1M5 Creeping Hate.
มุมมอง 2216 ชั่วโมงที่ผ่านมา
Well, hello everyone! Here we continue our series for Legacy of Rust. We are on E1M5 Creeping Hate. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. Ancient Aliens Map 18 Illuminati Revealed.
มุมมอง 721 ชั่วโมงที่ผ่านมา
Well, hello everyone! Here we continue our series playing Doom Wads. This is Ancient Aliens. In this video we complete Map 18 Illuminati Revealed by Skillsaw. Please like and subscribe to support the channel.
War Thunder gameplay. Daily Bonus 1-5-25.
มุมมอง 6วันที่ผ่านมา
Well, hello everyone! Here we continue our quest to spade all the vehicles and collect the daily reward. This is War Thunder Daily Bonus. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 050 Toxic Flow.
มุมมอง 37วันที่ผ่านมา
Well, hello everyone! Here we continue our series playing Doom Wads from RAMP 2023 that was organised by DavidXNewton. In this video we complete Map 050 Toxic Flow By Yuriks. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV. Do Demons Dream of Beheaded Bunnies? Map 12 From Hell to Homecoming.
มุมมอง 31วันที่ผ่านมา
Well, hello everyone! Here we continue our series playing Doom Wads. This is a Doom Wad by Makros the Black called Do Demons Dream of Beheaded Bunnies? In this video we complete Map 12 From Hell to Homecoming. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. Plutonia Map 08 Realm.
มุมมอง 914 วันที่ผ่านมา
Well, hello everyone! Here we continue our series playing Final Doom. We are playing The Plutonia Experiment. In this video we complete Map 08 Realm. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. Sunlust Map 08 Oneira.
มุมมอง 1614 วันที่ผ่านมา
Well, hello everyone! Here we continue our series playing Sunlust. In this video we complete Map 08 Oneira. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 049 Exaltation.
มุมมอง 6814 วันที่ผ่านมา
Well, hello everyone! Here we continue our series playing Doom Wads from RAMP 2023 that was organised by DavidXNewton. In this video we complete Map 049 Exaltation By TheViperKiller. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. TNT Map 07 Prison.
มุมมอง 1214 วันที่ผ่านมา
Well, hello everyone! Here we continue our series playing Final Doom. We are playing TNT Evilution. In this video we complete Map 07 Prison. Please like and subscribe to support the channel.
War Thunder gameplay. Daily Bonus 12-26-24.
มุมมอง 1014 วันที่ผ่านมา
Well, hello everyone! Here we continue our quest to spade all the vehicles and collect the daily reward. This is War Thunder Daily Bonus. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 048 Well of Blood.
มุมมอง 1414 วันที่ผ่านมา
Well, hello everyone! Here we continue our series playing Doom Wads from RAMP 2023 that was organised by DavidXNewton. In this video we complete Map 048 Well of Blood By Morgoth. Please like and subscribe to support the channel.
Sockey does Wolfenstein 3D!!! IaDi mode. Episode 3 Floor 2 (It's a rough start.)
มุมมอง 7614 วันที่ผ่านมา
Well, hello everyone! Here we continue our series for Wolfenstein 3D. We are on Episode 3 Die, Furher, Die. In this video we complete Floor 2. Please like and subscribe to support the channel.
War Thunder gameplay. Daily Bonus 12-23-24.
มุมมอง 821 วันที่ผ่านมา
Well, hello everyone! Here we continue our quest to spade all the vehicles and collect the daily reward. This is War Thunder Daily Bonus. Please like and subscribe to support the channel.
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 047 In Space.
มุมมอง 2221 วันที่ผ่านมา
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 047 In Space.
Sockey does Doom Wads!!! UV mode. Legacy of Rust E1M4 Decending Inferno.
มุมมอง 3821 วันที่ผ่านมา
Sockey does Doom Wads!!! UV mode. Legacy of Rust E1M4 Decending Inferno.
War Thunder gameplay. Daily Bonus 12-21-24.
มุมมอง 1021 วันที่ผ่านมา
War Thunder gameplay. Daily Bonus 12-21-24.
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 046 Necrosis.
มุมมอง 2021 วันที่ผ่านมา
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 046 Necrosis.
War Thunder gameplay. Daily Bonus 12-19-24.
มุมมอง 3421 วันที่ผ่านมา
War Thunder gameplay. Daily Bonus 12-19-24.
Sockey does Doom Wads!!! UV mode. Plutonia Map 07 Caughtyard.
มุมมอง 1728 วันที่ผ่านมา
Sockey does Doom Wads!!! UV mode. Plutonia Map 07 Caughtyard.
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 045 Techno Baza.
มุมมอง 3128 วันที่ผ่านมา
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 045 Techno Baza.
Sockey does Doom Wads!!! UV mode. Ancient Aliens Map 17 Daylight Under A Dark Sol.
มุมมอง 13หลายเดือนก่อน
Sockey does Doom Wads!!! UV mode. Ancient Aliens Map 17 Daylight Under A Dark Sol.
War Thunder gameplay. Daily Bonus 12-14-24.
มุมมอง 36หลายเดือนก่อน
War Thunder gameplay. Daily Bonus 12-14-24.
Sockey does Doom Wads!!! UV mode. TNT Map 06 Open Season.
มุมมอง 32หลายเดือนก่อน
Sockey does Doom Wads!!! UV mode. TNT Map 06 Open Season.
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 044 Demon Dungeon.
มุมมอง 54หลายเดือนก่อน
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 044 Demon Dungeon.
Sockey does Doom Wads!!! UV mode. Do Demons Dream of Beheaded Bunnies? Map 11 Purlieu of Dis!
มุมมอง 40หลายเดือนก่อน
Sockey does Doom Wads!!! UV mode. Do Demons Dream of Beheaded Bunnies? Map 11 Purlieu of Dis!
War Thunder gameplay. Daily Bonus 12-8-24.
มุมมอง 30หลายเดือนก่อน
War Thunder gameplay. Daily Bonus 12-8-24.
Sockey does Wolfenstein 3D!!! IaDi mode. Episode 3 Floor 1.
มุมมอง 109หลายเดือนก่อน
Sockey does Wolfenstein 3D!!! IaDi mode. Episode 3 Floor 1.
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 043 Iron Dust.
มุมมอง 33หลายเดือนก่อน
Sockey does Doom Wads!!! UV mode. RAMP 2023 Map 043 Iron Dust.
I had almost forgotten you were playing this one! :D I freaking love that sword! @33:36 That's a nice looking area... I love little walkways and parapets that connect an internal area and lets the player over look an outdoor or cavey area.
Hey, just thought I would give you a heads up... hold off on getting V0.06. I'm going to release V0.07, with levels 19, 20 and 21 a bit later today. I'll make sure there is a save at the end of level 12 included for you! ;) I was thinking it was going to be a bit longer, but yeah... it's about ready... one secret to detail and items to place within the secret areas and it's done!
Thanks for letting me know! I'll get V0.07
That was really cool how all three games aesthetics were so seamlessly mixed together! That was fantastic! I just posted a video preview of the community speed mapping project I mentioned a few comments ago... check it out. It'd be really cool if we could add a Sockey level to it! XD
They did a good job with this. Brings back memories. Joined the discord today. You'll be getting your Sockey map, hopefully Wednesday. Was able to work on it for 3 hours yesterday. Have the main layout & textures finished. Going to try & get monsters, weapons, ammo, etc. finished tonight. Thanks for letting me know about this! I've enjoyed creating it.
Hey mate I am looking for these wads they are AMFDOOM2 WAD BAK2HEL2 WAD DARKWAD2 DINNER2 WAD END2B ETERNTY2 WAD JCM3-19 WAD MORDOOM2 WAD TEUTIC2 WAD I found them in old-school-mega-wads Do you have any of them?
Gotta love the plasma guys death animation! :D This was such a brutal level, but so many gorgeous little areas tucked away in it! Well done with the Cyberdemon, that punk caused me all sorts of trouble as I only had about 30% HP when I faced off against him, hahaha.
Yeah, it is neat. Thank you! I'm really enjoying Legacy of Rust so far.
Man, the temple pyramid in the middle of this level looks amazing!!! @18:25 Woah... :O Ammo is few and far between in this one by the looks! :O @1:03:54 Wow, this level is really, really brutal! @1:11:46 So... many... cacodemons.... WOAH!
This map beat me up. Took me way too long to notice that switch.
Woah! This is a long one! Might have to watch it in parts, as I'm sorting something out for my car atm... the engine blew up about an hour away from home the other day! :(
Sorry to hear about your car. Hope you got things sorted out.
@14:30 What a sudden change! Nice trap! @17:05 Love the see through floor mesh! Ahh UDMF! @25:36 Nasty spot for one too! :D Far out this level looks great! This whole crate area is cool. That was another excellent one! Those archies were well utilized!
Sorry, ran a bit behind on my responses. Yes, this is an excellent map! The see through floor is a nice touch.
Hey mate you make Doom look soo easy. I am looking for these wads they are AMFDOOM2 WAD BAK2HEL2 WAD COMBAT_2 WAD DARKWAD2 DINNER2 WAD END2B ETERNTY2 WAD JCM3-19 WAD MORDOOM2 WAD PLAGUE2 WAD TEUTIC2 WAD I found them in old-school-mega-wads Do you have any of them?
Thanks for watching & commenting! I have plenty of videos that make it look harder than it should be, also. Sorry, I've never seen these titles before this. I'll have to look into them.
@@Sockeydoesstuffgaming-bj2gm No worries and thanks for getting back to me
@1:10:36 Yes!
Nice challenge at this part.
I've been looking forwards to seeing your reaction to this one since I was actually working on it! :D This shall be good! :D Especially the finale of the level! Heads up... next level, 13, has another waterfall secret... @2:30 That was my intent when placing them... that there would be just a few more than one might expect... I did *not* anticipate that it would get me, literally every single time I play through and get to this level, hahahahaha. Usually to my healths detriment... :O @2:57 This one's hard mode is a spicey meataball! };D @8:26 Yep! XD @15:04 Mancubus are deadly when they wander in here after! One did that to me the other day! lol. @18:25 I'll have to change the Support3 texture to Support2, to make it a bit clearer that is a lift up to where the chaingunners where. :O @22:08 Sleeping quarters... mwhahaha. @23:01 YES!!! XD Was hoping you'd find that one! The locker is a lift. WHen you pressed on it, it lowered... I had stupidly had it set to One use only... >.< I just fixed that! :O @24:34 Yeah, The SS are progressing in their attempts to build a hellgate as well. A number of secrets have various clues to this, as I've tried to have the secrets tell a side story about the SS and what they are up to... not all secrets have them, but they start way back in level 3. They have the parts laid out on the ground in a cave! :D @35:07 Foreshadowing... }XD @43:08 Yes indeed. :P Yellow key holds all the answers you seek ... for the Fireblue too... ;D @45:55 That's just allowing you half the access towards the exit.. @1:01:43 That was the super secret secret... I might have to put the teleport next to the last eye outside, to make it a bit clearer, haha. I think I want to give the room the orb is in a bit more character too, looking at it... @1:03:23 So close! Just a bit more to the left... middle panel is slightly different... the clue is at the floor line, where the wall meets the floor... ;) @1:06:15 It's a photo I took of a shipwreck that used to be on the shore of a beach not far from me, in a town called Redcliffe, Queensland. It was gorgeous, got a lot of stunning close ups too... but they have taken it away, as it was a rusty danger in a very touristy location. @1:10:10 Nicely done!!!! ... Although... I did give you a BFG to go wild with too! :P @1:17:55 And you'll kick yourself once you realise just how close you were, my friend... so, so close.... @1:22:24 The evil eye lowered some crates inside the room, to reveal the teleport, which takes you to the invuln sphere... handy for the archies! XD Again... I am thinking I need to give that some more character and more the evil eye actually... I like where the teleport is. OOOh, now you can start on 0.06, as the save file thats with that version starts with the end of level 12! Nicely done dealing with that one! :D Hope you enjoyed it!
Awesome! I like waterfall secrets. @2:30 Definately wasn't expecting that many Imps in those rooms. I enjoy spicey. @15:04 Yes. Mancubus in a hallway can be dangerous. @18.25 It might have been obvious to other players. Sometimes it takes me a bit to figure things out. @23.01 At least I hit the switch before it returned. @24:34 That's cool to have the side story. Nice job on the crane lift! @ 1:06:15 I bet that was awesome. I used to watch a lot of abandoned places & ship/plane wreck videos a few years back. Would be neat to see that close to home. Cool you got the pictures before it was removed. @1:10:10 Thanks! I do tend to make things harder than they need to be, sometimes. My next Ancient Aliens (Map 18) is an embarassing example of that. @1:17:55 Oh, I did. With both feet. Is that a model of the gate on the table? That is cool! That was a fun level. Very well done! Looking forward to 0.06.
@@Sockeydoesstuffgaming-bj2gm @23:01 Good thing you did get the switch before it came back up again. I went back and fixed that, changed those textures on the lifts... moved the last evil eye in, near the crates the reveal the teleport and finally, I've given the super secret secret some individual character and revamped the details in the prison cell secret along with a couple of other areas. There's also an exit sign on either side of the final barrier before the exit teleport now. So version 0.07 will have an updated version of the level! (But I'm still working on levels 20 and 21 before it's ready) @1:06:15 It was kinda majestic sitting on the fore of the skyline, until they removed it. I'm with you on that... so glad I was able to get those pics before it was gone forever. The custom monitor feeds are all photos I took. Delorean at a convention, Lead singer of Combichrist at a concert I went to, Brisbane Central train station around midnight heading home from said concert, Ship wreck. :D @1:10:10 Hehe, that's ok, I think you managed all those archviles rather admirably! I liked the approach you took to handle them... I usually just run about with the BFG drawn until I spot them and just let loose. Never ever thought about running out that door and using rockets. lol, so you went back and found that missing secret then... XD Yeah, that's a constrution model of the gate on the table. The secret you missed in level 10 is when it first appears. It reappears in level 15. There is also a city planning model that first appears in level 11... and it progressively changes each of the two times it reappears. I'm glad you enjoyed that one! :D V0.06 is out atm. I released it on 18th of Oct. I'll leave a reply to this reply with a link. I'm working on V0.07 atm with 19, 20 and 21... which is awesome because I'm looking forward to seeing your reaction to the end of lvl 17 and the whole of lvl 18! }8D
@9:23 Well, you found the secret! :D @19:17 That was such an unlucky Archvile blast! :O Nicely done! :D
Running away sometimes has it's benefits. Yeah, it got me good there. Thank you!
@1:12:22 Well done getting yourself out of that tight corner! On 1% no less!!!! XD
Thanks! Took a while to get past that part.
Damn, that arcahnorb queen packs a punch! :O This level looks amazing! :D
Yes. Really enjoyed this map.
Nice run! Lol @23:58 This room was crazy in VR when I played it on my friends occulus! XD
Thanks! It would be awesome in VR.
That was cool! I wonder how many of those secrets were legit and how many were accidentally tagged as such... maybe there was actually 83 of them! :O
That's a good point about the secret tagging. If they are all secrets, that's got to be a record number.
Yeah, damn nice ending given the start! Hopefully the next levels start is not going to be so rough! :D
Definately ended better than it began. I hope so, as well.
@10:15 Oh yeah... imagine if there had been two more down there waiting behind him! :O That was a very cool little level! :O Nicely handled with that ammo situation near the end! Merry xmas Sockey!
Yes. I enjoyed the space theme. Thank you! Hope you had a great one as well!
Such a great wad!
Yeah, really enjoying it so far.
Hej, a little hint: When selecting a map number in the hub, an orange line on the floor guides you to the correct section. (My map in this project is #185 btw, it will probably take you a long time until you get there ...)
Thanks for watching & commenting! Oh, cool! That's a very helpful tip. Thank you! I look forward to playing your map.
Woah! What a stunning opening room! @4:26 Yeah that transition from blue to red is very striking! :O @6:06 Woah! @7:29 Wow! That was cool! @23:31 It really is! @38:48 And just think... this is just the red key wing version. The full thing would have all three... :O Wow, that was freaking awesome! Great run!
This map is amazing! I would like to experience the full version for sure. Thank you!
Damn, your team's been on a roll with the wins lately! Congrats!
There are some good players out there. Maybe someday I'll be able to keep up with them. It is nice to be on the winning team, though.
lol, I think that accidental crouch helped you avoid the archnotron blasts in that second attempt at the end. That was a great run! XD
It may very well have. Thanks!
What an intricate little level! That was super cool! :O
Yeah, it was a cool level!
Shit Thunder grind claims another victim 😭😭😭
Thanks for watching & commenting!
@9:41 real bad timing on that beserk! :O @23:22 Damn, he didn't want to go down! @27:40 I think that's the karma you've earned from all the chaingunners who've been chopping you down lately! Taking one out on 1% is badass!!! XD @32:06 Sockey - "I'm waitin' on the archvile!" Archvile - "Glad to oblige!" lmao... now that was timing! O.O THREE!??!?! :O @43:17 Using the BFG down there felt like the best tactic when you were using it before. This is a great level, nice and tough! :O Damn, that was a truly brutal one! Well done making it through that gauntlet at the end! :O
@9:41 Sure was. @23:22 I must not have been landing direct hits or something. @27:40 Thanks! Sometimes I get a lucky break. @32.06 That'll teach me for running my mouth. @43:17 I'm still fumbling with hitting the correct side buttons on my new mouse. That probably should have worked out better than it did. This is a great level! Looking forward to the next one. Thank you!
Another victory! XD
It was a fun battle!
@15:32 lol, I've lost count how many times I've played TNT and it's the same thing for me on this level once I have the blue and yellow key... always completely confused on how to get the red key and to that upper walkway, hahahaha. Great run so far though!
Yeah, took me a bit to figure out how to proceed in some spots. Thanks!
That was a pretty decent little beginner level!
Yes. It is a nice one.
@10:07 Yeah... didn't want the player to have to deal with them *and* the archvile the switch opens up at the same time. :D @18:31 YES! @21:49 Ooops... I'll fix that, it's meant to! lol @23:38 Lol... not intended, but doesn't break anything, haha. lol... the building that had the 3 imps, 3 shotgunners and the switch when you hit that switch, the building next to it opens... I may have to angle the door so it's clearer on exiting that building. You've got yourself in a bit of an unintended tight spot here... I might have to go back and add some extra ruined fencing to stop the player from jumping down to that spot there. Sorry about that! :O @29:30 Ohh... an unintended potential softlock there... I'll have to think about that as the switch inside the room opens the wall again. @35:34 Phew... I was getting worried there... not the intended way to do that at all... I'm intentionally not adding areas that require strafe running to progress because I, too, am terrible at it, lol... it's cool that you can get around it that way, as it doesn't break anything, but I was worried it was going to prove unwinnable.... well done! @36:00 Nah... the building next to it with the imps and the shotgunners opened that building up... I may have to angle the door so it can be see when you exit the other building easier... this is the way you're meant to come... then go to the small archie / rev room to head to the yellow door and then come back with the red key, lol. @36:52 You'll find it when you find the Super Secret Secret, which you will certainly find... @41:35 Charging in is definitely the intended method of approach here! XD @47:12 No ambush... the trial leading up to the blue key was brutal enough... XD @49:36 Hazzah!!!! XD @57:06 Funny you should say that... @1:00:12 In the normal (blue) mode, those chaingunners are just imps. @1:10:26 YES!!! You found the lavafall secret!!!!!!!!!! XD The final secret is in the room the chaingunners are in, at @1:06:57 That was a great run! I'm definitely going to have to address the strafe run thang and the visibility of that door that leads to the teleport to the blue key, but all in all that was fun. Incidentally, had you dropped into the pit in the lava, you would have fallen down to the 9th level of hell and an icy trap! Glad the health felt well balanced... was a tough one to get right. I'm pretty excited to see the next level, I had a lot of fun creating it... it's tough too... the difficulty has started ramping towards to final act, as they say... but I'm hoping there will be more than enough ammo... at the end of the next level, you'll be able to switch to the newer version and continue on. Great run! You handled those traps so well!
@21:49 It gave me much needed relief. @23:38 Took me long enough to make that jump and yes it took me a while to figure out how to get past this part. @29:30 Not sure if a timed reopening is possible, but a player like me put themself in that position, so probably should have to deal with it. Ha ha! @35:34 I do tend to make things harder than they should be. Thanks for the hint for the final secret! Thank You! You've seen enough of my videos to know I get confused on where to go fairly easily. I probably made things harder than they should have been. I'm going to have to go back & drop in that pit. You were more than generous on the health. I like to give it away, obviously. All joking aside, this was my favorite level of the Wad so far. It ticked all the boxes for me. As you know, I like playing Ancient Aliens, Sunlust, & Sunder. I love a challenge and your maps just keep getting better and better. Keep up the good work!
@@Sockeydoesstuffgaming-bj2gm Hehe, turns out I did catch that non-hurting lava at some point and fixed it for V0.06... then promptly forgot, as I went to fix it whilst I was watching the video and it was already done. That strafe jump down to the lower platform is now blocked by some bent fencing, as is the strafe jump down from the other side. As for the potential softlock if a player runs out of that archie/rev room, drops into the pit and takes the teleport out... I gave the wall that closes a door repeatable tag on the outside and changed the texture of the door from the marble brick to support 2, so it's clear the player can get back inside. It was a situation I never foresaw whilst I was playtesting through, hahaha. You're going to love the decoration in that final secret I think... the same table appears a few more times even later, with modifications to show their progress... that will make sense once you see it! ;D I'm glad the health felt generous... I definitely want the player in some moments of panic due to health, but I'm trying to ensure that that health is always somewhere nearby to regain. I'm glad this has been your favorite level so far! XD I think my favorites so far are the next one, level 16, 17 and 31 so far! Funny you should mention Ancient Aliens and Sunlust... I've been trying to draw a bit of inspiration from them for traps as I've been watching your playthroughs... Trying to figure out how they managed to get enemies coming at all angles and acting like sniper turrets etc no matter where you go... the Arachnotrons shooting across the river in the final gauntlet of level 10 was the result of that inspiration. So was the blue room key in this level! Still haven't managed to get anything on that level created but I think the traps are definitely improving! XD You'll get the first non-secret BFG in the next level... right as SHTF at the end of the level... Find the fireblue to find the super secret secret again (it's near the yellow key)... it's not needed... but makes that ending fight much easier!!!
Great little level!
Yes. It was a fun one!
You can play the Legacy of Rust file in GZDoom, if you want to still use mouselook. That's what I did, just drag and drop the id1 wad onto GZDoom. lol, I wasn't sure if it would run it when trying intitally. It's hard going back to the neck brace after free look! This levels music gives me strong Castlevania vibes. @19:03 That zombieman walked in front of that revenant at just the right moment! @1:08:19 Nicely done! Was close there! haha! XD Damn good run! Such a rough level! This whole wad is brutal. That last fight is next level mean! Well done taking the win! XD
I got spoiled with being able to look around with the mouse. That crosshair should help me, but for some reason is more of a distraction. We'll see how the next couple levels go. I may end up running it in GZDoom. Thanks for the heads up! Was very greatful that Zombieman was willing to do that for me. Thought the Mancubus had me for sure. Thank you! Hopefully they give a bunch of ammo in the next map. Ran really low on this one.
Always a cool sight seeing so many cacodemons in the air!!!!
Yeah, Glad I had plenty of room to run around in this one.
@5:27 Oooh I thought so... this level! This courtyard is rough! XD Awesome run! Great job tracking down that last secret again! :D
Thanks! Found that secret fairly easy the 1st time. Not sure why it took me so long the next time.
Lol, good victory! Would have been cool if you’d managed to get that plane.
The team managed to turn it around. Would have been nice to get the plane.
@18:06 That's some super cool doomcute! :O
Awesome details! Got a kick out of that.
@8:20 They aimed that shot well! :O
The other team definately dominated in this battle.
Wow, these levels just keep getting more intricate and complex! That flying in the UFO sequence was really freaking cool! :O
Yeah, this was a great map!
Woah, that was a tough one!
It sure was. Didn't know if I'd make it through.
@8:35 Nice shooting!!! XD
Thank you! This was a fun battle.
@0:38 Audio volumes sound good so far @4:13 Gorgeous looking room... and I just realised, this is a short one! :O
I like this mic a lot better. Yeah, they did a good job on the level design.
@25:10 So many revenants in that section! Nasty! Yeah wow, that room was brutal! Nicely done surviving until you could escape it!
Wait till I upload the next Sunder video. That Wad shows no mercy.
@2:57 I keep meaning to look inside the Plutonia wad to see how this box works, but then forget to... I did see an explaination by... I think it was Decino, who mentioned a dummy control sector and a voodoo doll, iirc. But it all went over my head at the time... that was way back when I first started working on a level. But it would be an awesome little mechanic to introduce in something in the future! OOh... I just quickly checked it... it's literally a dummy sector with a lift in it and a voodoo doll hanging over the edge, with a plasma gun on the lower section, so when the lift lowers, the voodoo doll picks it up! :O That's freaking groovy! @17:01 lol, I was totally on the same page, expecting an ambush when you picked up that blue skullkey. Hahaha. @18:35 DAY-UM! Nice score! @27:02 Nicely done! Nice run! I have to ask... are you still working on your levels? I'm still hoping I get to play them some day! :D
That is a neat mechanic. Thank you! This one seemed easier than the ones before, but I think playing Ancient Aliens, Sunlust, & Sunder before this made it appear that way. Was working on putting in the slopes where I wanted them on my 1st level last week. Been so long since I did anything in UDB I had to watch some videos to relearn it. Need to figure out how to do a title screen and once level 1 is done I'll upload it. Then I'll just add levels as they are complete like you did as new versions. If I could go back, I would have done a simpler map & added a little more to each map after (since it is my 1st map). I'm one of those that tries to make something huge & looks at it later & doesn't like how it turns out, then feels the need to change it. Have the concepts for several maps. The one I was going to submit to RAMP 2024 I really enjoyed making. I want to give it better textures. Was also working on a custom boss for the end of it because it is meant to be the midway point of the WAD. I'll do a teaser video of that level soon.
@@Sockeydoesstuffgaming-bj2gm Hahaha, yeah I think most things would feel easy after Ancient Aliens, Sunlust and Sunder! :D OMG, that mechanic really is neat! I ended up putting it into level 20 of "DDDOBB?" as the way to pick up the yellow key and the red key, respectively... although I want to see if there is a way I can get it to drop one item on the first pass and a second, different item on the second pass, in vanilla doom 2 format... although I did find out you can stack items, so that you can say, pick up *all* weapons when walking over the linedef trigger! Ooooh, I'm so glad to hear you haven't stopped working on your project! I completely understand the sentiment of making a simpler level 1 if you could go back... I think I may have done the same. It's easy to get swept away with grand ideas and realize you need to tone it back a little! :D Can't wait to see what you had been planning to submit to RAMP24! Chubzdoomer has a video titled "(Doom Builder) TITLEMAP Tutorial (Make Awesome Title Screens!)" which shows you how to do a Doom 64 style animated title screen, but I haven't experimented with that, so not sure how difficult it is to do. Search for that title and it should pop up. Also, do a search for "Replace title screen replacement video - Let's learn GZDoom builder with Lazygamer"... this video shows you how to replace the static image, like I've done for "DDDOBB?".
@12:05 I've noticed you've been using this tank a fair bit lately... it's a pretty cool little thang! Love that turret!
It's at 3.0 Battle Rating so been trying to max it out to bring in the next one. It's a good little Anti-Aircraft vehicle if you use it right. I destroyed an M-10 with a side shot at it's turret ring using it before, so I was quite impressed. I would guess they had a full load of ammo making it easier to go boom, but still.
@6:06 I had no idea you could go inside some of the buildings! Haha, that's just about the most amusing thing I've seen today! That was a great battle!
Yeah, that's a fun part of this map. It was a fun one.
That soulsphere appeared at just the right time!
Always happy to see those.
Grats on the victory! Great battle! :D Hope you get to have some rest and unwind a little dude.
Thanks! Keep intending to be more consistant posting videos, but life has other plans.
@@Sockeydoesstuffgaming-bj2gm Always the way, isn't it! :D
Great run! Well done with all those secrets too!! XD Always a fun little level that one!
Remembered some of this from the Playstation version, I think. Really enjoyed this level. Thank you!
Hi Sockey! Thanks for playing my good ol' Lizard map! Seems like you enjoyed it and survived it with ease, sorry about those awkward eye gravity teleporters lol. Good watch, cheers 🍻
Always enjoy when the makers of these maps reply. This was a very creative map and I really enjoyed playing it. Like I said in the video, I am bad at timed jumps & platforming, but it is good practice for me. Maybe someday I will finish Map 022. Thanks for watching & commenting!
@30:11 Yeah, I played through the stand alone RC1 final version of the level. The only difference I noticed was the ending not bbeing complete in this version, from what I could tell. That was great! Nice run! :D IIRC, had you headed back to the tail before heading up to the exit area, there should have been another secret that opened up at the same time that second archvile is revealed.
Thanks! Wish it wasn't so long since I watched your run. I probably would have done better.
@@Sockeydoesstuffgaming-bj2gm You did great! lol, I was actually thinking you did better than I did, certainly handled those pustule things a lot better! :D
Naw. You did way better. Tried to download the latest DDDOBB from ModDB and keep getting an error when I try to open it. Been wanting to play the updated version to give it the best representation of your work.