jimmyXR
jimmyXR
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Complete Rigging & Animation Retargeting in Blender (AutoRig Pro) #blender #animation #retargeting
Master Rigging in Blender with AutoRig Pro!In this tutorial, you'll learn how to: * Rig a character with AutoRig Pro in Blender. * Retarget animations seamlessly for use in Blender or Unreal Engine. * Fix mesh deformations to achieve smooth, realistic results.Whether you're an animator, game developer, or 3D artist, this step-by-step guide will help you elevate your skills and create professional-quality rigs for your projects.
And in the next video I'll cover rigging with a free addon.
Timestamps:0:00 Intro1:05 Import Character 1:30 Clear Existing Rig2:26 Rigging3:15 Facial Rig Controls4:00 Refining Reference Bones4:50 Bind to the Rig
5:11 Vertex Weights Issue
7:00 Parenting the Teeth
8:30 Retargeting Animation
9:50 Fixing Skin Clipping Issue
10:42 Fixing the Shoes
Links:
AutoRig Pro: blendermarket.com/products/auto-rig-pro
My Kinect for Mocap Video: th-cam.com/video/LjxagBqC74M/w-d-xo.html
มุมมอง: 42

วีดีโอ

My Method of Motion Capture in Blender 2024!
มุมมอง 9K2 หลายเดือนก่อน
Discover how to set up and use Xbox 360 Kinect for motion capture in Blender! 🎮✨ In this video, I’ll guide you step-by-step through the process of using Kinect as a motion capture device to bring your 3D characters to life. Whether you're working in Blender or Unreal Engine, this tutorial will help you easily capture body movements and apply them to your animations. 📌 What you'll learn: Setting...
UE5.4 AutoMaterial for better looking Landscapes
มุมมอง 3054 หลายเดือนก่อน
In this tutorial you'll learn how to create an AutoMaterial that automatically paints the landscape depending on the slope. So stay tuned 0:00 - Intro 0:57 - Grass & Dirt Material Attributes 1:26 - Small Rocks & Cliff Material Attributes and World Aligning 4:30 - Auto Material Method 10:20 - Blending Everything into a Single Material
Unreal Engine 5.4 is HUGE!! How to Learn Unreal Engine 5 in 2024, Is it too late after GDC 2024?
มุมมอง 908 หลายเดือนก่อน
If you are a beginner to Unreal and you watched the GDC2024, The State of Unreal Event, you most likely got amazed by the software but also started questioning yourself, wondering if you are capable of achieving this level of success. Everybody has started at some point and everyone was a beginner once so do not worry and I hope you guys never give up learning Unreal
Level Up Your Landscapes in UE5 with Blender A.N.T. Landscapes
มุมมอง 4999 หลายเดือนก่อน
If you are tired of randomly sculpting your landscape in UE5 and want to get more professional look out of your landscapes, this video is for you. We use the A.N.T. Landcape addon inside Blender and create our height mask inorder to create mountains. Feel free to ask me anything in the comments and if you like the video, give your brother a thumbs up and consider subscribing :) 0:00 - Intro 0:2...
How to Enable NANITE in UE5 for LINUX
มุมมอง 5219 หลายเดือนก่อน
Nanite is one of the greatest tools inside UE5. However for Linux Users it is difficult to enable and visualize this feature since the Shader Mode 6 is grayed out, we discussed how to enable that and vissualize nanite in our projects. UE5 Beginner Tutorial: th-cam.com/video/k-zMkzmduqI/w-d-xo.html UE5 Landscape Tutorial: th-cam.com/video/5ju7wyvZGBI/w-d-xo.html
How to make a VR game in Unity for Meta Quest 3
มุมมอง 1109 หลายเดือนก่อน
This video is about being able to enter a VR environment arranged in unity via Meta Quest 3. Keep in mind for the other Meta/Oculus Quest devices the same methods are applied. Feel free to ask your questions in the comments below and thank you for watching.
How To Export a Scene from Blender to Unity without Losing TEXTURES and MATERIALS
มุมมอง 72110 หลายเดือนก่อน
Often times we create beautifull scenes in Blender however when we are building games we need to somehow get the scene into the game engine as best as we can get. So In this video I explained how one can export a scene created in Blender and import into Unity including the same textures and materials.

ความคิดเห็น

  • @alssaarraahj
    @alssaarraahj วันที่ผ่านมา

    Hi there! I was just wondering, if we want to create an Unreal landscape which has varied terrain, mountains and hills and flat marshlands, should we use one Blender ANT mesh that we sculpt for the entire environment and bring it into unreal, or should we use multiple ANT landscapes? Thanks so much!

    • @jimmyXRdev
      @jimmyXRdev 20 ชั่วโมงที่ผ่านมา

      You can create a single ANT landscape in blender and export it to unreal, then inside unreal you can still sculpt, flat etc. to create rivers or other shapes.

  • @GoodDaySoma
    @GoodDaySoma 11 วันที่ผ่านมา

    Thank you, I’ve been looking for video like this for months

    • @jimmyXRdev
      @jimmyXRdev 10 วันที่ผ่านมา

      Glad I could help

  • @vgk-l8w
    @vgk-l8w 13 วันที่ผ่านมา

    Hey man thanks a lot for the tutorial...will this work with the newer version of kinect?

    • @jimmyXRdev
      @jimmyXRdev 10 วันที่ผ่านมา

      Not this method but In the video I mentioned another open source project for that, you can find the link to it in the description

  • @shadowgames50
    @shadowgames50 18 วันที่ผ่านมา

    For those wondering: yes if you use the kinect 2, or even better two kinect 2's you get a lot better results. I have done over 6 hours of animation on it. But of course the main problem with mocap isn't recording, it's working with it in the software. If you are using ipisoft(which allows you a free trial with two kinects that you can abuse with virtual machines) please use mixamo export, the unreal one is just bad on it

  • @zabujard
    @zabujard 21 วันที่ผ่านมา

    do u need an xbox or just can conect the kinect to ur PC? thankssssss

    • @jimmyXRdev
      @jimmyXRdev 20 วันที่ผ่านมา

      Nope you just need an adapter to plug it into your pc and to the wall for power supply

  • @PHATTrocadopelus
    @PHATTrocadopelus 21 วันที่ผ่านมา

    Try QuickMagic AI - very cheap and very accurate :)

  • @kk_anh
    @kk_anh 23 วันที่ผ่านมา

    Hi! Please tell me, can I use this method with PS5?

    • @jimmyXRdev
      @jimmyXRdev 20 วันที่ผ่านมา

      Sorry but it is only for Xbox360 kinect

    • @kk_anh
      @kk_anh 20 วันที่ผ่านมา

      @ thank you

  • @kaloyanterziev3792
    @kaloyanterziev3792 24 วันที่ผ่านมา

    Bless you, me hero. Also bless the Asian dude.

  • @diyordz16
    @diyordz16 26 วันที่ผ่านมา

    What if you got 2 kinects? Can it do 2 or 3? for more accuracy.

    • @jimmyXRdev
      @jimmyXRdev 20 วันที่ผ่านมา

      Well in theory it provides better result but I haven’t tested it yet due to limited space :( I might make a video on that in the future

    • @billalorra890
      @billalorra890 18 วันที่ผ่านมา

      @@jimmyXRdev pls

  • @GrowthMindsetDigital
    @GrowthMindsetDigital 28 วันที่ผ่านมา

    Great! Can support UE5.5 and install with WINDOWS11 ?

    • @jimmyXRdev
      @jimmyXRdev 20 วันที่ผ่านมา

      This method outputs data for blender but inside blender you can then export it as an fbx file and use it in Unreal

  • @ronnybkz
    @ronnybkz หลายเดือนก่อน

    can i change kinect with kinect xbox one?

    • @ronnybkz
      @ronnybkz หลายเดือนก่อน

      btw i love your video! ❤

    • @jimmyXRdev
      @jimmyXRdev หลายเดือนก่อน

      Yes but with another open source software, please check it from the 2nd link i added in the description( royal skyes video)

  • @TheToillMainn
    @TheToillMainn หลายเดือนก่อน

    I was just thinking about using Kinect for this, and then your video shows up. Short and simple to follow. Thanks for sharing!

  • @hollowpi50
    @hollowpi50 หลายเดือนก่อน

    Very nice vid bro

  • @craftedterrains3036
    @craftedterrains3036 หลายเดือนก่อน

    i have a question :) how would physical materials work with this? say for footsteps on the grass, dirt and rock?

  • @Arbaleticus
    @Arbaleticus หลายเดือนก่อน

    hi, can you share the rig you was using in the vid?

  • @viliusesmontas1515
    @viliusesmontas1515 หลายเดือนก่อน

    hello, can I ask you where did you get that deadpool rig from ? thanks

    • @jimmyXRdev
      @jimmyXRdev หลายเดือนก่อน

      I found a 3d model on the Internet and rigged it myself, i might make a video on that

    • @viliusesmontas1515
      @viliusesmontas1515 หลายเดือนก่อน

      @@jimmyXRdev nice , i'm waiting on the tutorial !

  • @hotmail7130
    @hotmail7130 หลายเดือนก่อน

    işime yaradı güzel, ama Gaea denemelisin kesinlikle

  • @fahrulhidayat8138
    @fahrulhidayat8138 หลายเดือนก่อน

    where is the bvh file located? thank you

    • @jimmyXRdev
      @jimmyXRdev หลายเดือนก่อน

      It gets saved in the data folder

  • @manzorid
    @manzorid 2 หลายเดือนก่อน

    Can it be adapted for UE5?

    • @jimmyXRdev
      @jimmyXRdev 2 หลายเดือนก่อน

      Once you retarget it in blender you can export the animation into Unreal Engine

  • @pioneerart5702
    @pioneerart5702 2 หลายเดือนก่อน

    nice

  • @Squishyobsidian
    @Squishyobsidian 2 หลายเดือนก่อน

    Really nice tutorial! No silly frills.

  • @gericantoniocarandang3198
    @gericantoniocarandang3198 2 หลายเดือนก่อน

    does this work on unreal engine too?

    • @jimmyXRdev
      @jimmyXRdev 2 หลายเดือนก่อน

      I haven't tested it yet, but I believe it will work, since you're essentially combining all the textures into a single one that connects to the base color or normal channel, etc.

  • @MauriceSchiffelers-w8g
    @MauriceSchiffelers-w8g 3 หลายเดือนก่อน

    Tnx for the easy tutorial to connect the Meta Quest 3 to Unity.

  • @Baldjdmd
    @Baldjdmd 3 หลายเดือนก่อน

    Sir I want to ask a queastion

    • @jimmyXRdev
      @jimmyXRdev 3 หลายเดือนก่อน

      Sure, go ahead

  • @Nadirisim
    @Nadirisim 4 หลายเดือนก่อน

    Their feet are noclipping

    • @jimmyXRdev
      @jimmyXRdev 4 หลายเดือนก่อน

      Yes, that’s the problem with short range mocap

    • @Nadirisim
      @Nadirisim 4 หลายเดือนก่อน

      @@jimmyXRdev ?

    • @Nadirisim
      @Nadirisim 4 หลายเดือนก่อน

      @@jimmyXRdev ohhh ur a game developer i dont know develper terms sorry

  • @edboyer7171
    @edboyer7171 8 หลายเดือนก่อน

    🙌 *promo sm*