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Zethraxxur
Sweden
เข้าร่วมเมื่อ 9 ก.ย. 2016
วีดีโอ
Elite: Dangerous Odyssey - Drake-Class Fleet Carrier Hyperspace Jump (Interior)
มุมมอง 14K2 ปีที่แล้ว
- Odyssey Update 11 - Well, that was pretty dope, but the stuttering and transitioning at the start and end was kind of sad IMHO - Odyssey Update 11.1 - I can finally use the original Drake-class layout again - Hardware - GeForce RTX 3080ti Ryzen 9 5900x 32GB 3600MHz CL11 RAID0 dual WD M.2 SSD - Timestamps - 00:00 - 10 Minute Countdown to Launch 07:00 - Securing Carrier for Departure 09:00 - Po...
Elite: Dangerous Odyssey - Victory-Class Fleet Carrier Hyperspace Jump (Interior)
มุมมอง 181K2 ปีที่แล้ว
- Odyssey Update 11 - Well, that was pretty dope, but the stuttering and transitioning at the start and end was kind of sad IMHO - Hardware - GeForce RTX 3080ti Ryzen 9 5900x 32GB 3600MHz CL11 RAID0 dual WD M.2 SSD - Timestamps - 00:00 - 10 Minute Countdown to Launch 07:00 - Securing Carrier for Departure 09:00 - Powering Frame Shift Drive 09:50 - Counting Down to Jump 10:00 - Traversing Hypers...
Elite: Dangerous Odyssey - Nautilus-Class Fleet Carrier Hyperspace Jump (Interior)
มุมมอง 29K2 ปีที่แล้ว
- Odyssey Update 11 - Well, that was pretty dope, but the stuttering and transitioning at the start and end was kind of sad IMHO - Hardware - GeForce RTX 3080ti Ryzen 9 5900x 32GB 3600MHz CL11 RAID0 dual WD M.2 SSD - Timestamps - 00:00 - 10 Minute Countdown to Launch 07:00 - Securing Carrier for Departure 09:00 - Powering Frame Shift Drive 09:50 - Counting Down to Jump 10:00 - Traversing Hypers...
Elite: Dangerous Odyssey - Nautilus-Class Fleet Carrier Hyperspace Jump
มุมมอง 8492 ปีที่แล้ว
The jump sequence in Odyssey has some improved features. Most notably are the dimming lights inside the hangar bay compared to Horizons where they just abruptly turn off. (The ship looks dope but the horn is ridiculous)
Elite: Dangerous Odyssey - Victory-Class Fleet Carrier Hyperspace Jump
มุมมอง 8712 ปีที่แล้ว
The jump sequence in Odyssey has some improved features. Most notably are the dimming lights inside the hangar bay compared to Horizons where they just abruptly turn off.
Plz let it END
มุมมอง 512 ปีที่แล้ว
Just reinstalled after not having played for... 4-5 years? I started recording like 2/3 in...
Elite: Dangerous Odyssey - Drake-Class Fleet Carrier Hyperspace Jump
มุมมอง 2.8K2 ปีที่แล้ว
The jump sequence in Odyssey has some improved features. Most notably are the dimming lights inside the hangar bay compared to Horizons where they just abruptly turn off.
Fallout 76 Nuclear Winter Cheater - He's not even trying to hide it
มุมมอง 424 ปีที่แล้ว
Fallout 76 Nuclear Winter Cheater - He's not even trying to hide it
World of Warcraft: Legion - Overcharged Artifact Relic
มุมมอง 1286 ปีที่แล้ว
World of Warcraft: Legion - Overcharged Artifact Relic
Call of Duty: WWII - Frame drop issues 2
มุมมอง 476 ปีที่แล้ว
Call of Duty: WWII - Frame drop issues 2
Call of Duty: WWII - Frame drop issues and hacker caught
มุมมอง 86 ปีที่แล้ว
Call of Duty: WWII - Frame drop issues and hacker caught
Мощь! 💪
If you are VR user, do you see this in VR or flat screen?
I like watching this video and saw the Naga name and i thought of Vox prīmārius (feminine prīmāria, neuter prīmārium); first/second-declension adjective. One of the first, of the first rank, chief, principal, excellent, remarkable as a capitol ship name.
I want a carrier so bad, but they take so long to get
at 10:50 the locked doors magically go away
I keep saying that eventually some lunatic is gonna figure out how to bring one of these things to supercruise. Then the REAL fun will begin.
Kind of looks like you're breaking spacetime when you do this. Like, irreparably.
juste dingue ! par contre le bugg d'affichage où les plateformes sont toutes sortie sans même se redéployer
oh wow ive never seen a carrier jump from that view before. That lightning is epic! They should add that to all ships jumps
It’s kind of depressing knowing that humanity will one day fight, explore and trade in space like this and many of us will most likely be long dead
That was fun to watch. Especially since I’ll never own a carrier. Thanks for sharing.
Just love the power draw so much when the fsd engages
[Bing bong] the Leto deck will now be serving it's lunch buffet.
I know 2years after upload lol, but must ask, which one is the victory class? i have the vanila one. didn't logged in awhile
It’s almost perfect but that transition from jumping to real space…. The landing pads just suddenly appearing again…. Cmon man.
Oh, super awesome: TWO ads to REALLY ruin the immersion. 😢
One question : Is it possible to land a smaller ship on an huge carrier which one is about to jump? That's interesting... One ride 4 free 😅
You could land on any carrier as long as the CMDR has player landings on
I still think Carrier's should have been one time purchases and not what we have currently. I get it for the realism, but having to do constant upkeep that can be very expensive in a game where everything is expensive and making money is very difficult (sometimes, a lot of the time...) is a little ridiculous. A one time expensive purchase where services are also expensive purchases would be ideal. Especially considering you also have to pay to fuel the thing with resources that are hard to come across and when someone finds huge deposit of them it's basically scavenged clean in a mere few days
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
See? Was it so hard to add a window lol
As cool as the hyperspace Jump itself is, they could have done a lot to make it something much cooler. We know from the lore that the Capital Class FSDs are older, more human tech than the smaller stuff we have for our personal ships, which have more stuff reverse-engineered from Thargoid tech. Because of this, it would have been awesome, and made sense, if there had been multiple visible phases of travel while inside Witchspace. Take for example: Phase 1: Normal Entry Phase 2: Acceleration: Have the ship groan and creek further, add some of the classic, or better yet, new, FSD noises while you have the Hyperspace Corridor visibly accelerate in how it passes you. Phase 3: Coasting: your standard traversal. It doesn't have to last long, but what you could do is have the ship and/or the FSD make increasingly more stressed noises, to show the technology of our ships being pushed to their operational limits. Phase 4: Breach: So, you know how normal ships just "BWAMP" into position at the end of a hyperjump? I imagine a world where the FSD has to pierce its way back into Realspace properly. Perhaps model this alongside a rapid deceleration inside of Witchspace, but what I envision is a sort of ethereal or astral cloth that's getting pushed and stretched by the Carrier as it starts exiting, the sort of effect you'd get from the carrier trying to quite literally pierce through the veil between the two dimensions, back into Realspace. Phase 5: Standard Exit
Whilst I have no problem with the fact that you can now view outside whilst jumping in a carrier I was very disappointed that Frontier abandoned half of their player base for a rough down version of a jump from Ato B and planetary space walk (which was ultimately a failure in my eyes).
That poor bastard was just lying there unable to do anything 😂
Oh super cool, an AD right in the middle of an 'ambience' video.
That Friendship Drive ain't so friendly now.
oh god, does it have to be 10 fucking minutes before jumping????
Im kinda curious, before they enter the wormhole do they give the ship a quick burst on thrusters?? Or does the ship get pulled in??
I think it gives a burst of thrusters when it moves then it get sucked into the wormhole
i also noticed the crew at the boards changed to stock still at the end of hyperspace...as if no jump was even started
This is so damn cool, I wish they'd work more on the VR experience, I NEED TO BE THERE
Crappiest gameplay design, but sound design crew of ED earn applause
Interstellar Greyhound buses.
Hyperspace vortex gave me Dr who vibes. Just imagine the TARDIS flying though that
This is what the capitol ship commander see
This is so epic!
I remember when this first came out. And watching it after not playing for a year... jeez. I still love it. Might be time to get the rig outta storage.
Looks stupid. Storm clouds, lightnings, sort of storm on the sea... Visual effects could be better.
Wait until you witness it in person Its exactly the same as this game depicts it
А что, сложно было головой покрутить, показать что вокруг происходит, ведь в верхних окнах интересное показывают
Just curious, but how many hours would one need to put into this game to be able to purchase one of these things? Is a single player *ever* actually capable of that?
I've been on elite for a good 7 years now, had a seat in every ship, used to use the mass mining trick back before they introduced the supply & demand aspect, nowadays making money is alot more tricky, however that being said, if you have the time and the "lil" deposit to make an AX ship, doing a couple days of thargoid hunting in the systems they're lurking in, you can easily rack upwards of 300-500 million, I've been doing it for a few weeks now and am up to 2.6 billion. Just join in on all the combat zones and non human signals you can find. (PSA, not sure if it's a bug or not, but the combat bonds you get from destroying the goids don't reset if you get blown up yourself)
@@halfdedd A couple DAYS? That's it?
"That man is playing Galaga!"
He was shopping all the way through the video He should be fired
Never played this game, but it looks cool.
so much could have been done but well. i hope there are any capable dev out there will buy it from the rubbish Fdev. was so excited to the original fleet concept with my mate to operate it as a squadron .... instead it is a glorified personal moving storage box that burn your money for nothing. crew eating your stuff unable to send out even for the most basic resource gathering or dispatch mission and the like.
that horn just sounds so menacing
One thing that I find to be an minor but annoying oversight is how the landing pads are retracted and secured prior to a jump... But once the FC emerges on the other side, the landing pads are immediately in their active state again and there is no animation for the hangars reopening.
I have to say, that is super corny. Stationary clouds and lightning? Ummmmm. Okay. I'm so glad Star Citizen exists.
I dunno looks pretty sick to me. Especially if you're just chilling nearby when one comes into your system.
Not bad, but could have been much cooler if they properly made exiting from the hyperspace. Also entering itself seemed kind of strange and not really exciting. Actually a lot of things would use some small improvements, but definitely exiting was the worst.
can you own this in elite?
10 min to jump... Thats a loooong time when you have to leave like a bat out of hell.
The people behind the sounds in ED are really good. They still have aomething special with this game, hope they don't completely mess up it's future.
what is this shit?
Elite dangerous
What kind of jump would this take in battle if needed. All they need to do is make it to where shudders come down and your going thru the warp lol