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Booshalmighty
United Kingdom
เข้าร่วมเมื่อ 1 ส.ค. 2007
How to Burst on Picto in Old Ultimates
I've been seeing some people asking about how to play pictomancer in legacy ultimates, so I put on my nerd hat and did another installment of "PCT Math"
00:00 Intro
01:55 Methodology and Level 90 Discussion
20:27 Level 90 Recommendations
20:58 Level 80 Discussion
28:46 Level 70 Discussion
31:37 Summary and Suggested Bursts
36:30 Outro
00:00 Intro
01:55 Methodology and Level 90 Discussion
20:27 Level 90 Recommendations
20:58 Level 80 Discussion
28:46 Level 70 Discussion
31:37 Summary and Suggested Bursts
36:30 Outro
มุมมอง: 347
วีดีโอ
Arcadion (Savage) M4S 1st Kill Week 1 (Picto PoV)
มุมมอง 266หลายเดือนก่อน
Sloppy as hell, but it was a pf party at nearly 4am. Don't go looking here for good Pictomancer play.
Arcadion (Savage) M3S Blind 1st Kill (Picto PoV)
มุมมอง 148หลายเดือนก่อน
Brute Bomber has some cool moves. But who would win, muscle man or one painty boi?
Arcadion (Savage) M2S Blind 1st Kill (Picto PoV)
มุมมอง 262หลายเดือนก่อน
Insane end to this fight, a real nail biter. Pictomancer continues to be based.
Arcadion (Savage) M1S Blind 1st Kill (Picto PoV)
มุมมอง 436หลายเดือนก่อน
First fight of AAC down with a half PF blind party. Pictomancer is fun!
Dawntrail EX2 1st Blind Kill
มุมมอง 192หลายเดือนก่อน
1st Kill of Zoraal Ja. Just a casual 13 deaths. Watch live at www.twitch.tv/boosh_almighty
Dawntrail EX1 1st Blind Kill
มุมมอง 232หลายเดือนก่อน
1st Kill of Valigarmanda. Kinda scuffed but we gaming. Watch live at www.twitch.tv/boosh_almighty
Dawntrail Trailer Annotated - Machinist
มุมมอง 2.8K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Machinist
Dawntrail Trailer Annotated - Red Mage
มุมมอง 3K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Red Mage
Dawntrail Trailer Annotated - Summoner
มุมมอง 2.5K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Summoner
Dawntrail Trailer Annotated - Black Mage
มุมมอง 3K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Black Mage
Dawntrail Trailer Annotated - Samurai
มุมมอง 3.3K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Samurai
Dawntrail Trailer Annotated - Dragoon
มุมมอง 3.2K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Dragoon
Dawntrail Trailer Annotated - Scholar
มุมมอง 2.3K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Scholar
Dawntrail Trailer Annotated - Astrologian
มุมมอง 2.6K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Astrologian
Dawntrail Trailer Annotated - White Mage
มุมมอง 2.3K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - White Mage
Dawntrail Job Action Breakdown - Tanks
มุมมอง 7533 หลายเดือนก่อน
Dawntrail Job Action Breakdown - Tanks
Dawntrail Trailer Annotated - Gunbreaker
มุมมอง 3.7K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Gunbreaker
Dawntrail Trailer Annotated - Dark Knight
มุมมอง 7K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Dark Knight
Dawntrail Trailer Annotated - Warrior
มุมมอง 2.1K3 หลายเดือนก่อน
Dawntrail Trailer Annotated - Warrior
just what i needed my group just started reprogging top lol
Bonus points for anyone who figures out the secret of the thumbnail
Figured it out, its a frog painting a spoiler.
@@pjeta7368you mean for the people who will start DSR from start blind? Sure thing
THANK YOU FOR THE PICTO POV omg I've been looking for one for forever, ill follow for more 😂😂 CONGRATS ON CLEEEEEEAR
Look at this cringe picto not being a based rdm SMH
Yoshi P: Dawntrail is gonna be MUCH harder than the usual Expansions. Dawntrail: Playerbase: Blindly finishes a Savage on the 1st try. Hence why I quit is game. Too easy 😂
it doesnt have to be dificult, it has to be fun, and new tier is fun. also 1st tier is always chill, its goal to introduce people into harder content.
@@glimoreganajai2206 Easy is not fun... sure it's probably fun for the 1st time but after that, it gets old and boring. And after AFTER that, it feels like a chore. lmao
@@boneylockz3967 disagree, easy can be fun, its separate metrics. TOP getting boring after 3rd clear, every fight gets boring after several reclears, just dont do same thing too many times.
@@glimoreganajai2206 Have no choice but to do the same thing too many times if let's say, you wanna level up fast and the highest yielding EXP is the dungeon at your level, you spam the dungeon multiple times and now you're bored and the dungeon went from easy to theme park mode. xD I use to get so bored in FFXIV sometimes doing the theme park dungeons that'd I'd fall asleep LITERALLY ALL JOKES ASIDE mid combat and fall in AoEs or miss mechanics. I don't think I could name a single game I've played that literally puts me to actual sleep while sitting up in my chair while grinding dungeons or even just doing Roulettes. 😴
@@boneylockz3967 So you are saying u would prefer to spam harder dungeon where u wipe 15 times before clear for leveling? And u wouldnt do alternative route like grinding fates or literally mobs like ppl do in other mmos?
What the dog doin
Killing cats
wait people didnt like Tenka Goken bring a circle?
Tendo should have been a permanent upgrade not a unlock. THE ISSUE IS tendo being shit
After playing for a bit in 7.0 removal of Huton gauge make playing ninja more enjoyable. I wish "kunais" were used more frequently like in AoE combo rather than only to boost 1 ability. Also I find getting kunais and spending thema little weird: you get 2 per armor crush you spent 1 per Aeolian edge you can hold max 5
I agree on the AoE thing, but I guess they don't want to do a branching combo for AoE
My guess as to why tendo is 3.2 (2.8) is because it has a cast and they want you to have a double weave window since the cast takes one weave. I don’t know why they want this but that was the only reason I thought of when I originally saw it. I don’t think it’s a good change though. Feels gross was a good way to put it.
Non-raider here. haven't played Dawntrail yet (still focusing on PC upgrades) but i don't like the sound of the Meikyo change and i really need to rewatch a few times to understand that tacking Tsubame ready and Tendo into Meikyo is definitely not the answer, the EW version of Meikyo is to me a good change with just extra stack to use. Tendo getting locked into meikyo is annoying to read and funnily enough i thought Midare getting upgrades permanently not with this Tendo shenanigans. And fixing this is actually easy, bring back kaiten but change it to give tendo and cooldown adjustment and all that. Why the eff is tsubame tacked into meikyo (in EW i think it's just 2 stacks of Meikyo, nothing more nothing less iirc) god only knows. isn't tsubame just ready after you iaijutsu? just leave it like that! oh and let me tell you the other changes in EW i am mostly fine but the loss of Kaiten is what i actually raged on even as a casual player, the loss of Kaiten make Samurai a snoozefest to play and giving midare auto crit? regardless of the crit change i think it's just compensation for losing Kaiten which i begrudgingly accept after the loss of Kaiten
8:55 so I’m confused. What is he saying to use then at 3 or less targets, not the basic rotation?
I dont like my second midare being locked behind Meikyo but it is what it is. But to make it like Ninja's Chadori and lose it if you dont immediately use it? THEE FUCK?!
Am I the only one that likes the long recast timer? Looks good and i can triple weave. 420 sks for life
real samurai mains are too busy doing dps to cry about meikyo
As a SAM main, I dreaded coming back to my main class after DT release. I finally did so yesterday and everything felt wrong. This will be the first time since Stormblood that I can no longer enjoy my favorite class. The Meikyo change feels almost malicious because it makes me hate my favorite class so much.
I wish they would change Mug/Dokumuri so the debuff adds to the counter of existing debuff rather than overlaps. It sucks how its a ninki generator in your opener but if you overlap with other ninja's on it then its a big raid-wide dps loss. They need to either make it not generate ninki, or make it extend the debuff if someone else already applied it.
Do you plan on doing a gameplay rotation video? I'd love to see you explaining the rotation while showing the actual rotation, and what to use when the fight doesnt let us do the perfect dummy rotation.
The plan is to eventually do a proper job guide video, but I'm still going through MSQ at the moment.
It's hard for me to understand rotations when it's written down. Will wait for the video guide till then but appreciate the time and effort that goes into these!
@@owl.a987 Will probably make a proper guide in the somewhat near future. I have finished MSQ and am going to blind prog the extremes on Picto, so once I feel confident enough on the job to feel I can identify potential pitfalls and how to play it well, then I'll make the guide.
As a SAM main the changes they made feel clunky and not as smooth as it previously did, its almost like there is a hic-up inside the rotation and things dont line up properly. Do not like.
P a i n
Weakest healer dot in EU vs strongest robot
convinced me Black Mage and Samurai will be mained
I have no idea whats going on, im just trying to figure out the rotation and when to cast the motifs after using them
Basically, any time you can afford still and there are no party buffs active.
Why is his voice calming while explaining how to not be bad with picto 10/10
So glad Holy is as interesting as it is.
Holy in White is Scathe II.
couldve saved alot of time just pressing sum buttons and not going so deep into it. lol
Especially during openers where your first living muse is a pom, wouldn't you want to spend a 4s gcd inside burst window to get wing + mog for 2400 potency? Or is the hammer combo just so strong this isn't worth doing, and you only shoot for a Mog/Madeen in non-opener bursts?
I believe the opener has you casting the motif before raid buffs to get the wing + moogle in buffs.
@@booshalmighty I found that out later, but thank you!
ok, just wondering, but in a scenario where the boss is leaving, why not just swift out rainbow drip? in a vacuum, wouldnt this be the optimal ender?
Yes, but it is irrelevant to the point being made and the math accompanying it. I could have added another column to the end of each hypothetical ending timeline to include it, but it's clutter on the main point of holy as filler and rgb cringe.
People need to let go of kaiten. yes we all miss it. But fr, GET OVER IT , I'm so tired of people acting like kaiten was the jobs entire identity, the amount of crying ppl do over it is annoying . Yes the skill was cool af but those saying Sam lost its identity after we lost kaiten and those who quit are doing too much lol . I do agree with the sentiment of wishing they would give us another kenki spender other than shinten for real but either way, a true samurai will keep on the path kaiten or not. 💯
Name me 1 change to Samurai, that you have enjoyed following Endwalker release.
@@siinuxxblume5123 you definitely didn't read my entire comment.
@@CmonstahxD I did, it was an honest question. I am not happy with any of the changes. Wanna get a different perspective of someone that likes it.
@siinuxxblume5123 its not that I don't miss the old skills, but for me the core identity of the class is the building of Sen and executing the Quickdraw techniques, I am sad they took kaiten away but it just isn't enough to make me quit. I do however wish we could get a different Kenki spender cuz spamming shinten is kinda mid I will admit lol
Shut up mate 😂
I was a summoner main in shadowbringers, and a pretty high-performing one during Edens Verse Savage too. But after they killed the jobs complexity and depth I haven't found a job that's felt the same, to the point where I lost the desire to raid in Endwalker. Pictomancer is finally starting to scratch that itch again and your math videos have been amazing in getting me hyped about trying to really master a job and raid again. Thanks for the hours you've spent figuring this math out for us!
Today I was mostly powerleveling Picto to 90 so I can do MSQ with it and I have to say it feels even better to play than I had hoped. It might be my new favorite job.
OOF.
I find it funny that people have talked very little about samurai in DT, its just there doing samurai stuff and nobody seems to care 😂
Hey! New to your channel. I'm wondering, by chance, can you do this same exact calculation for Dawntrail BLM?
THANK YOU!!!
I've been waiting for your updated video, thank you so much.
lol your video was the first one i thought of when i saw potencies were released
Always appreciate the well inspected sheet music Boosh, doin gods work
god i love it when people do my homework for me
10:30 one thing from what i can see from media tour footage and current tooltips is that the subtractive buff that turns rgb into cym doesn’t have a time limit, so using it to just get a comet before a downtime phase should be valid! the important thing seems like not timing out on the combo, which you can manipulate with the longer and shorter casts, so filler should be very cool to optimize in ultimate and such great vid! I'm excited to try out picto
You're right, I think I internalized the combo buff as being linked to the subtractive buff, but I guess they are technically separate.
Hey new potencies dropped, here's an updated video: th-cam.com/video/dTLbaksS4lg/w-d-xo.html
yay, glad I caught this! finding small creators such as your royal flanness was like finding brilliant opals on the beach of Tural. I've already had plenty enough of the more over-hyped CC's while I was in my SHB -> EW hype phase, and I appreciate these channels able to go in directions they want rather than the established "vibes" said, bigger CC's had cultivated.
Not every video is gonna be this level of nerd, but many are.
Did some math with the current potencys in the job guide. In a vacuum the Single target combo is optimal at 1-3 targets, and the AoE Combo is optimal at 4+. Rainbow drip was taken to a back alley and stopped before its time... Hammer Muse trumps all of it, even if you have to draw it in combat.
Job guide is out! They seem to have made some changes, including increasing the AoE combo actions by 50%. Also Rainbow Drip has 85% falloff and 1000 potency.
Now that the job guides are out, the aoe combo does seem to have gotten a roughly 50% buff
They just released the potencies for launch and several things have been adjusted thankfully. Rainbow drip was brought down to 1000 for one, so maybe it works out now!
Yeah I've been spending the afternoon cooking. Drip > Holy is no longer a gain on AoE due to drip falloff and AoE potency adjustments.
final numbers are out save us!
Could you share the spreadsheet now that potency values have been updated (Full notes have been released :D) or a followup video with new potencies? loved this video and I'm curious how numbers change with the updated values!
I'm plugging in some numbers now. Main takeaways are that single target is mostly similar, Rainbow Drip + Holy memes are gone, and AoE is a gain on 4 targets
It honestly just feels like they went after the 2 jobs that have beneficial non standard rotations and forcing everyone into the standard rotation. I'm a very casual samurai player and these changes feel targeted for this reason. Nobody was having issues with 2 stacks of tsubame. And while I understand the attempt to make a clean rotation, hagakure already exists for this reason. I'll still play it but monk definitely looks more attractive right now.
Shouldn’t your comet loop include two comets instead of just once since you skip out on using holy it will convert to black paint. So you should be able to do rgb, rgb comet, cym, comet?
Subtractive Palette only turns 1 Holy (your next use) into a Comet. So RGB, RGB generates the gauge for one swap and from that you get CYM and a single Comet. CYM does generate another pip, but this pip is not a Comet if you went Swap > Comet > CYM.
@@booshalmighty gotcha .