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BLU12 Gaming
United States
เข้าร่วมเมื่อ 11 มิ.ย. 2015
Melting Mithrix with Automatic Preon Accumulator - Full Run
This was definitely one of the more ridiculous runs I've done.
Mithrix Battle starts around 1:10:24, dies around 1:10:56
Originally I was trying out a so-called 'forbidden run' without owning any DLCs (so the key component Safer Spaces wasn't available), but gave up on the idea while in the Void Fields for a Disposable Missile Launcher and later Preon Accumulator. Despite the 1 second charging time, it's pretty powerful and somewhat hilarious to have running automatically. I rarely needed to fire any shots of my own at some point.
I still went with the Clover + AtG + Ukelele build, which destroys everything else on the map. Pretty OP overall.
Mithrix Battle starts around 1:10:24, dies around 1:10:56
Originally I was trying out a so-called 'forbidden run' without owning any DLCs (so the key component Safer Spaces wasn't available), but gave up on the idea while in the Void Fields for a Disposable Missile Launcher and later Preon Accumulator. Despite the 1 second charging time, it's pretty powerful and somewhat hilarious to have running automatically. I rarely needed to fire any shots of my own at some point.
I still went with the Clover + AtG + Ukelele build, which destroys everything else on the map. Pretty OP overall.
มุมมอง: 8
วีดีโอ
Artificer Tips & Tricks Playthrough
มุมมอง 42 ชั่วโมงที่ผ่านมา
I give the reasoning behind my build/strategy and why it works so well for wiping out everything on the screen/map, explaining from early game to end game. Mithrix Battle (lasts about 28 seconds) 1:39:22 At the core: AtG Missiles & 57 Leaf Clovers with some Ukeleles for added reach and some Crowbars for one shot kills. It's a very easy and simple build that quickly allows you to rise to wiping ...
Defeating Mithrix with 'Fully' Equipped Lemurians
มุมมอง 1697 ชั่วโมงที่ผ่านมา
What happens when you give lemurians red items like Aegis, Rejuvenation Racks, Tesla Coils, etc. in addition to the usual items like Tougher Times and Bustling Fungus? Pure chaos. Mithrix battle at 14:48 Personally they aren't as good as going solo like in previous runs, mainly because they get in the way of destroying enemies and make it difficult to wade through them. It was a fun artifact to...
Artifact of Devotion is Ridiculous
มุมมอง 727 ชั่วโมงที่ผ่านมา
What happens when you have 20-30 'devoted' Elder Lemurians on your side? Pure chaos. I couldn't even fire on Mithrix for most of the time because I had no idea where he was out of the massive hoard of lemurians running around.
Factorio And Conquer: Getting Started Playthrough (Part 1)
มุมมอง 149 ชั่วโมงที่ผ่านมา
Getting started on planet Tiber from the Factorio and Conquer: Tiberian Dawn mod. Tips: Get away from Centrifuges ASAP, they're inefficient and annoying to work with. Switch to chemical plants as soon as you can. Tiberium can be used to fuel boilers for power. Trains are totally unnecessary on this planet, as the tiberium can be directly converted into Tiberium Slurry and pumped to the factor W...
Defeating Mithrix in 24 Seconds as Artificer
มุมมอง 4729 ชั่วโมงที่ผ่านมา
This run was especially lucky for some reason. I was able to stock up on a lot of Charged and Molten Perforators in addition to the usual AtG & Clover Leaf combo. I am also using Sticky Bombs and Stun Grenades because I simply have so many common item drops at this point that I have no idea what to get. 3:34 Mithrix battle
What a Fully Equipped Artificer looks like
มุมมอง 22614 ชั่วโมงที่ผ่านมา
Who needs turrets when you have ghosts (from Happiest Mask) and Interstellar Desk Plants? This combo acts like Bustling Fungus (Bungus) does for Turrets, allowing you to just sit back and allow the ghosts and ceremonial daggers do the work for you. Also I defeated Mithrix in less than a minute again.
Defeating Mithrix as Artificer in under 30 Seconds
มุมมอง 55414 ชั่วโมงที่ผ่านมา
Same as with the Engineer. Apparently the proc chains I started with the Lunar Chimera below had continued into the boss battle and killed Mithrix in the first stage without having to fire a shot directly. Mithrix battle at 49:20
Defeating Mithrix Lvl 99 in 20 Seconds on Monsoon
มุมมอง 616 ชั่วโมงที่ผ่านมา
Absolutely insane amount of lag toward the end. I think Mithrix died in about 4 frame skips in the last phase XD. Mithrix battle at 11:59
Defeating Mithrix in 30 Seconds (Again)
มุมมอง 2วันที่ผ่านมา
Kind of got handicapped with this one in the second stage, as one of the stone pillars appeared around one of my turrets, likely leading to reduced damage and therefore more time. Still a pretty good run.
Defeating Mithrix Lvl 99 (in about 30 seconds) on Monsoon
มุมมอง 17วันที่ผ่านมา
AtG Missiles and 57 Leaf Clovers along with some Charged and Molten Perforators. Full Video: th-cam.com/video/ELHPF1Wit4o/w-d-xo.html
Rapidly Defeating Mithrix Lvl 99 (in about 30 seconds) on Monsoon - Full Run
มุมมอง 163วันที่ผ่านมา
Even better run this time, I was able to bypass the phase where Mithrix steals your items because of how fast everything went. 1:24:40 Mithrix fight. Dies around 1:25:10 'Secret' ingredients: LOTS of AtG Missiles and at least four 57 Leaf Clovers. Toward the end I also had so many goat hooves and N-RG drinks that the engineer was flying at times.
Fastest Way to Defeat Mithrix in Under 2 minutes @Lvl 99 on Monsoon
มุมมอง 92วันที่ผ่านมา
AtG Missiles and 57 Leaf Clovers, this time with 58 AtG Missiles and 6 57 Leaf Clovers. Sky Meadows dropped a LOT of red items this time with the Artifact of Sacrifice enabled. Mithrix basically just melts under attack from all of the missiles. 1:43 Mithrix fight The reason why this works so well is that every AtG Missile stacked will add 300% more damage to its attack, so you can stock up on a...
Beating Mithrix as Artificer at Lvl 99 Monsoon
มุมมอง 52วันที่ผ่านมา
TL;DR The secret to winning games ridiculously fast is AtG Missiles (at least 20-30) and 57 Leaf Clovers (preferably 5 or more, but I'm tired so I just went with 2). 14:28 Mithrix Battle Before Mithrix: Ceremonial Dagger, Will-o-the-Wisp, etc. will help get rid of many enemies that are swarming together.
Getting 100% Calculated for Engineer
มุมมอง 37514 วันที่ผ่านมา
This was a bit of a fluke, as I was trying for a run to get Kjaro's Band from the Aqueduct level, but apparently Visions of Heresy, Charged Perforator, and a few other items were enough to just award the achievement when I wasn't even expecting it. Just remember: ONLY ONE Visions of Heresy should be equipped, stocking up on more multiplies the cooldown for each additional one you have, which wi...
Best Build for Unlocking Gesture of the Drowned
มุมมอง 9914 วันที่ผ่านมา
Best Build for Unlocking Gesture of the Drowned
Setting up SFML for Linux on Eclipse C++ IDE
มุมมอง 381ปีที่แล้ว
Setting up SFML for Linux on Eclipse C IDE
Gas PASSES THROUGH Embrasures for Kill Boxes [Rimworld Tips]
มุมมอง 1.7K2 ปีที่แล้ว
Gas PASSES THROUGH Embrasures for Kill Boxes [Rimworld Tips]
fCPU Tutorial 4 - Conditionals / Control Flow
มุมมอง 5052 ปีที่แล้ว
fCPU Tutorial 4 - Conditionals / Control Flow
Using both Value AND Type in a command with CT values
มุมมอง 2722 ปีที่แล้ว
Using both Value AND Type in a command with CT values
I aspire to have this high amount of skill while playing risk of rain
Just practice and you'll get there :). Just pay attention to what items scale the best in terms of their growth rates (linear is the best, which is why items like AtG missiles are great) and over time you get used to what the best progression usually is for what items to pick up at what stage/level.
Not sure how this got in my recommended, but since I'm the first comment here's some advice. Attack speed on Arti is kind of pointless since she has a cooldown for her M1, Instead of getting sticky bombs and stun grenades I'd just take more crowbars or simpler times, It looks like you don't have any DLC items so I'm assuming you don't have either one but if you do you can throw some delicate watches into the mix. Tri tips might be nice for early game but if your playing command runs then more crowbars makes them obsolete. For greens ATGs are always a great option but if you combine them with bands (I prefer Kjaro's) the damage gets pretty crazy assuming you don't one shot whatever your looking at. Guillotines are banging if you like to loop since eventually everything just turns into elites. A pretty broken strat for command is to take 5 regen scrap as soon as possible so every time you stop at the bazar you can get another red. Each is own but I much prefer will-o'-the-wisp over ukulele for AOE. For reds Alien head is super nice on arti specifically, lastly yellows, I love worm items but if you want to mix it up grab a shatterspleen or two, if you don't get tri-tips you'll still get bleed with it and it gives you AOE as well.... all that being said play the game the way you want to play it don't let me influence you too much I just have some tism when it comes to ROR, hope you keep enjoying the game it's one of my all time favorites!
Thanks for the suggestions! I threw in sticky bombs, stun grenades, and tri tips because of the massive amount of white items that drop after getting to a high enough difficulty level and just grabbed them for the heck of it. Bleed builds aren't much my thing as I end up wiping out maps with the ATGs and other items before bleed can even do anything significant, although the Shatterspleen isn't a bad idea to try out. I like the Ukuleles in combination with the Will o Wisps because of their utility in the early to mid game, since they trigger upon damage rather than death. They provide some much needed 'reach' to attacks in the early game. As for the syringes, what people say about its general uselessness for M1 is very true, but the M2 Electric Nanobomb's charge time is greatly improved by them, which is why I'll bother with them in the mid to late game. It's a bit fun being able to almost carpet bomb enemies with them when it takes a second or less to fully charge. I only recently unlocked the bands and was a bit dissuaded at the 10 second cooldown that apparently exists on them compared to ATGs also linearly scaling yet being without any cooldown, but I'll try stacking them more to see what happens. Alien head also sounds like a pretty good deal, especially with headstompers and the Ion Surge cooldown. Brain Stalks also helps. Thanks for the advice!
Ohh my PCCCCC--
Ten thousand
Average Engineer run
you should check out purity with visions of heresy, basically removes the cooldown of visions. you need 57 leaf clover to remove the purity debuff.
what a fuck?
Please do a video setup in vs code
I'm not very familiar with developing in C++ on VS Code. Currently I have only used VS Codium (FOSS-idifed version of VS Code) for Rust and Go development. The biggest hurdle there seems to have to do with the IDE complaining about an undefined reference, even though you can open the definition of a function in a SFML library like Graphics.hpp. I have no idea quite how VS even identifies and points to the libraries and includes files (you'll need both for it to work) but that is probably the source of the problem.
Considering it is 'ld' (the linker/loader) that is complaining while the IDE can find the include files: the thing probably can't find the library (.so) files.
The library files for SFML on my current Debian-based system are under /usr/lib/x86_64-linux-gnu/ , although I have no idea how to configure VS Code to use this path which is probably why 'ld' is throwing complaints.
This is the best I can find for a C++ setup on VS Code. th-cam.com/video/rZE700aaT5I/w-d-xo.htmlsi=qUbAivNlG8DDljCQ&t=282 The uploader of that video is using Windows, but the problem has to do with VS Code itself and how it handles paths to external libraries. I wish I could help more but I'm not writing C/C++ much at all anymore and only worked with IDEs like Eclipse and Code:Blocks when I did. Sorry.
Muito bom amigo, funcionou perfeitamente
Excellent!
V helpful ❤
Been fucking with VSCode and even though I had the proper includes it never worked, and now, I am not getting the same errors i got in VSCode, mainly the whole SDL_Init being undefined or some weird thing. Thanks for the video saved me pain
You're welcome! That's the reason why I made the video to begin with.
[19:30] The memory buffers m1...m4 can basically be thought of as lists or arrays. Emit appends a value to the end of one of these lists. One neat thing about working with one of these is that you can output multiple signals in one tick without individually accessing out1, out2...etc (which may cause annoying flickering of the output values): clr m1 ; empty out m1 so we can populate it with our processing ; ...do processing - use your own logic to set r1 to a value you want to output emit m1 r1 ; append value to our list emit m1 r2 ; append something else ; ...end processing xmov out m1 ; copy everything in m1 to the output wires
Beautiful work and well explained. Thank you!
You're welcome!
Amazing that I stumbled upon this and it actually was what I was looking for. Thanks for keeping this up man, makes a lot more sense since the compiler and the library for Eclipse needs to be configured to look for the library and header files. Been doing this for almost 2 days, yet this was the solution. lol
You're welcome!
Thanks once more :)
You're welcome, just like the videos based on their content, I only need one thank you. 🙂
Thanx :)
Thank you very much!
there is no C/C++ Build, only general
You're probably using the default Java version of Eclipse. There's another version specifically for C/C++, which allows you to use either Eclipse's Managed CDT build, CMake, or Meson. www.eclipse.org/downloads/packages/release/2024-03/r/eclipse-ide-cc-developers
Like and comment to support.
Thank you!
Thank you!
You're welcome!
Like and comment to support channel.
Like and comment to support channel. Thank you!
Could you please provide link to order it?
www.microchip.com/en-us/development-tools-tools-and-software/development-tools-category-explorer?category=curiosityboards&subcategory=allcuriosityboards
if I find him, I am going to keep him forever
I’ve noticed he appears a lot now. I think it’s because of an update. I had never seen him for years. Now since I got done working in October, I’ve seen him like 6 times.
Wow, in that case I definitely think you're right because I haven't seen him more than 3 times since I started playing Rimworld.
I have no idea what I'm looking at... I assumed this fCPU plugin was going to be with IF statements... I was looking for more something to set filters on filter inserters like (If [Copper-Ore] < [Iron-Ore]) { output [Copper-Ore] } where the copper-ore would be used to set the filter on an inserter. I'm not a programmer, I don't know programming languages but I can use my google-foo techniques to figure stuff out, however, I have no clue what this is written in or what to use in it.
It's a more simplified version of Assembly Language. Some psuedocode for what you're describing would be: tlt X[copper ore] Y[iron ore] mov out1 Z[copper ore] Just make sure to place amounts right next to the symbols (shown above as the X,Y,Z letters) otherwise it will output the default value of zero amount of that type. As for loading the input signals into the registers so they can be worked on by fCPU you need to load them in via command beforehand, which I went over in the section covering Basic I/O: th-cam.com/video/W84qXtIKae4/w-d-xo.html
Although it sounds very complicated at first (because there is a bit of a learning curve when getting started) it's WAY better to use fCPU when doing things that would require more than just a small number of combinators, namely because combinators are a living nightmare to debug. With fCPU you can just go back through your code , which you can comment on what everything does.
thanks
You're welcome!
This was a great find a year later! Thanks for putting these videos together. Its a shame more people don't fiddle with this mod. :/
You're welcome! It's true that Factorio players (especially those who want to do anything larger than an SR-Latch with the Circuit network) should definitely learn about fCPU, since it makes things a lot more compact and easier to debug or modify.
@@blu12gaming44 Compact is the key. I am playing with Logistics Train Network (which is a great mod if you haven't used it) and the signaling to call for resources is limited in a great many ways. This gives me the ability to fine tune everything I want brought to a station.
@@ts_vexx6883 A long-time fCPU user (and member of the fCPU Discord), Cidorz, created a train traffic control system using fCPUs and uploaded the files to his GitHub. github.com/cid0rz/CTS-Cidorz-Train-System I haven't played with it, but it might provide some help/ideas for your own work.
Big thanks for creating this tutorial series, was very helpful for me to get startet 👍
You're welcome!
tysm
You're welcome!
Que mod de embrasures usastes?
thx, finally some tutorial on fcpu :)
No problem!
I'm not sure if mathematics has it, but in most programming languages, originating from C (I believe), there are two different atan functions, atan and atan2, and your assumption that it's just because it's the second atan makes intuitive sense but actually it's signifying that it takes two arguments (y and x), whereas atan only takes a single argument (x). atan2(y, x) is essentially equivalent to atan(y / x), however, the difference being that while in atan the argument is either positive or negative, with atan2, either y or x can be positive or negative independently, which will effect which quadrant it is in, and therefore, the actual answer--atan always assumes that the answer is in one of the quadrants on the right hand side of the graph, so effectively the output of atan is in the range of [-pi/2, pi/2] and atan2 is in the range of [-pi, pi]. So moreso what likely happened was they simply didn't bother to include atan since atan(x) is always equal to and can be replaced with atan2(x, 1), and furthermore atan2 is more extensible and has more applications, and it's also just generally more useful for the majority of applications since particularly when doing trigonometry you typically are performing the operation on the basis of a triangle, and so you want to be able to give it the length of the legs of the triangle, where atan would not support that. That or they were just being lazy. It's always one or the other with programmers (or they use reason to justify their laze), you never know.
Thanks for the additional info! I didn't know it was a carryover/convention from the assembly world.
I love the videos, any way you can a example. Like how to set a limit on inserting items into a box
Sure! I'll be uploading a video on multiplexing signals soon.
thankyou,helpful
You're welcome!
Hi sir , I already purchased this kit ,I got some reference in microchip website but i need the reference for how to program GSM code with the same controller in Curiosity HPC (PIC16f18875). Please help me.
Hi, I would look at the documentation Microchip has on their website about that. They also have software like MPLAB Harmony for dealing with drivers and other more advanced features. As for actually programming 'GSM code': I have no idea. The only 'programming' is in C or C++. Using GSM functionalities is done through drivers and/or libraries, which Microchip has ample documentation on. If you need specific help on that matter: you should contact Microchip's technical support. Thank you.
@@blu12gaming44 Thank you sir
Is this a good microcontroller board to get started with pics?
Yes definitely: Microchip designed the board to have a built-in programmer (avoiding the need to buy a separate PICkit) and their IDE makes it very easy to configure for different projects (including some automatic code-generation). The main difficulty, as with all other Microchip projects, lies with needing to program in C. Although there might be third-party software that allows you to write in another language (like Processing) and then compile down into C, but I don't know of any specific examples. I hope that helps.
This was fucking hilarious.
Hello, I saw that you had a comment on ewaste Ben's video that made me want to contact you. I have never posted anything on this site so I don't know how this works. I bought a machine that is supposed to test boards, a GenRad machine from the National Weather Service. It came with many boards, I haven't counted them but maybe 100 boards or so. This has not turned out the way I expected and I have started to "try" to "recycle" the precious metals. In the back of my mind I have a feeling that these boards are worth something. I was wondering if you might have some time that I could send you some pictures of a few of these boards and if you could give me some of your expertise. My email is jarrettleclaire1@gmail.com. Thanks.
Hello Jarrett, I haven't been recycling any boards since that time. in fact, my main interest is in developing applications. If you are referring to the comment about the Xilinx FPGAs and ICs by Analog Devices: then I suggest you visit the site of those companies, as well as Digilent's website (which sells development boards featuring those chips). Also: GenRad is a product line, rather than a single product, so I have no idea what it is that you are referring to (especially something with 100 boards in it -- is it a Server??). For that: I would recommend posting a question (with pictures of the device) on the EEVblog forums, as they are more likely to know what it is. Sorry that I couldn't be of more help. - Mike
Awesome 💪🏿
thanks !