![BusaraStudios](/img/default-banner.jpg)
- 14
- 263
BusaraStudios
เข้าร่วมเมื่อ 25 มี.ค. 2022
The goal of this channel is to celebrate creatives and tools that help creatives be more creative.
Please follow us on discord
Please follow us on discord
How to set up Diversion in Unreal Engine
This is a quick overview of how to set up Diversion as Source Control in Unreal Engine.
docs.diversion.dev/quickstart
docs.diversion.dev/quickstart
มุมมอง: 19
วีดีโอ
Luminara Entry on UEFN
มุมมอง 214 วันที่ผ่านมา
This is one our team's entry's to Kitbash 3D Secrets of Luminara Challenge. If you want to learn how to make video games in Unreal, please join our Meetup. discord.gg/Trx7xAJx
Kitbash3D Luminara Challenge Sprint 3_ Level Design (WIP)
มุมมอง 442 หลายเดือนก่อน
This is the prototype level with the Kitbash3D Luminara Assets and Killer Fab Asset (Free) Project Due Delivery Date: January 30 Project Updates: Upgraded GASP Project to UE5.5 Added Dodge Added Climb Everything Mechanic Added Level Hazards (Moving Spiked Blocks and Bumper) Blocked Level Bosses Todo for Upcoming Sprints: VFX and Lighting Add More Details to level Add GAS Add Basic Combat System...
Luminara Challenge Sprint 2_ Level Design (WIP)
มุมมอง 542 หลายเดือนก่อน
This is the second prototype level with the Kitbash3D Luminara Assets and Unreal Echo Character. The goal of this project to learn how to create a Cinematic teaser in 45 days and an MVP level in 60 days. Any feedback or suggestion are welcomed.
UE 5.4 Luminara Greyboxing version 1
มุมมอง 133 หลายเดือนก่อน
This is a playtest of Any Ledge climb and falling grab mechanics
UEFN Luminara Sprint 3 Playtesting
มุมมอง 343 หลายเดือนก่อน
This is a recording of Playtesting of Luminara project in UEFN
Category Zero: Treat or Treat Release Retrospective: Game Trailer
มุมมอง 34 หลายเดือนก่อน
This is Category Zero team Retrospective for Board Wars: Trick or Treat. We cover lessons learned during the 6-month project. We also discuss how Agility helps with game development process by embracing the chaos of the development cycle. Board Wars is now available to download on Steam: store.steampowered.com/app/3005740/Board_Wars Trick_Or_Treat/
Category Zero: Treat or Treat Release Retrospective: Game Play
มุมมอง 44 หลายเดือนก่อน
This is Category Zero team Retrospective for Board Wars: Trick or Treat. We cover lessons learned during the 6-month project. We also discuss how Agility helps with game development process by embracing the chaos of the development cycle. Board Wars is now available to download on Steam: store.steampowered.com/app/3005740/Board_Wars Trick_Or_Treat/
Category Zero: Treat or Treat Release Retrospective: Game Design Document Reveiw
มุมมอง 14 หลายเดือนก่อน
This is Category Zero team Retrospective for Board Wars: Trick or Treat. We cover lessons learned during the 6-month project. We also discuss how Agility helps with game development process by embracing the chaos of the development cycle. Board Wars is now available to download on Steam: store.steampowered.com/app/3005740/Board_Wars Trick_Or_Treat/
Category Zero: Treat or Treat Release Retrospective
มุมมอง 54 หลายเดือนก่อน
This is Category Zero team Retrospective for Board Wars: Trick or Treat. We cover lessons learned during the 6-month project. We also discuss how Agility helps with game development process by embracing the chaos of the development cycle. Board Wars is now available to download on Steam: store.steampowered.com/app/3005740/Board_Wars Trick_Or_Treat/
Assets and Team Feature Reel Team Category Zero
มุมมอง 302 ปีที่แล้ว
This is the Game Design Document for The Guillotine 3843. This is a working documented may not be reflective of final project.
Xbox Game Camp Nola: Team Category Zero Development Log
มุมมอง 82 ปีที่แล้ว
This the Game Dev V-log for Category Zero for Project "The Guillotine" WIP. Rough Cut of WIP prototyping
Microsoft Game Camp Closing Ceremonies 2020. Project Mable Pitch and Feedback.
มุมมอง 282 ปีที่แล้ว
This is a Game Design Pitch for Microsoft Game Camp 2021
hellow need some updates!! what happened to your UEFN map?
Are you still working on your UEFN map?!
yes
This looks amazing, I’m impressed that you were able to add so many props. I had a hard time trying to stay within the memory limit. Hope to see your island soon!
Really cool seeing how far we've come, very beneficial retrospective Brian!