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Nalua Studio
United States
เข้าร่วมเมื่อ 9 พ.ย. 2023
Nalua Studio is an independent team of game developers who have a passion for making games targeting old video game consoles while using a modern design philosophy. Our first game, Vengeance Hunters, is a beat'em'up designed specifically on and for Neo-Geo hardware (AES/MVS) and built around the idea of making the game as fun as possible without trying to steal all your quarters.
We hope you enjoy our games and please follow us at NaluaStudio and join our Discord at discord.gg/EQAcpNCtJN !!
We hope you enjoy our games and please follow us at NaluaStudio and join our Discord at discord.gg/EQAcpNCtJN !!
Vengeance Hunters Twitch Stream re-upload
This stream took place on August 6th, 2024. It's purpose was to show off the game in a different format that was interactive and allowed people to ask questions about the game. I, sadly, didn't have the foresight to record chat on the screen, so you won't get to see the chat/questions that came in. I'll do better next time :)
มุมมอง: 1 603
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Character Showcase - Loony - Also featuring, VENGEANCE! MODE
มุมมอง 1.1Kหลายเดือนก่อน
I have something really special for you all tonight. I am showcasing our 3rd and final playable character in Vengeance Hunters, Loony. Loony is a ranged combo monster who has a signature move of the Fist Missile (FISSILE) and he can do full screen combos, off the wall bounces, off the ground bounces, launchers and he can zone a bit too. If you're really into non-traditional action characters, h...
Character Showcase - Candy
มุมมอง 1.6Kหลายเดือนก่อน
Tonight, I am continuing our character showcase videos and putting the spotlight on the Baddest B the world has ever seen, Candy. This is an inside look at Vengeance Hunters and a preview of what you can expect when you get your hands on the game later this year while playing Candy, our aerial specialist & glass canon. She is definitely more canon than glass. Feel free to ask questions in the c...
Character Showcase - Golem
มุมมอง 2.9Kหลายเดือนก่อน
Today we'd like to do something a bit different. Give people an insiders look at Vengeance Hunters and how it plays during a full stage while playing Golem, our grappling specialist. I wanted to showcase what kind of game play you can expect when you get your hands on the game and share some insider stories and knowledge about the game and it's development on the Neo-Geo platform. This video is...
Space Cabin Madness! Vengeance Hunters
มุมมอง 8622 หลายเดือนก่อน
Uploaded from Twitter. "As we sneak up on finalizing Vengeance Hunters, I'd like to showcase two things. 1. We have floating guns. Shoutout to Nier Automata! 2. We have a secret room/section or two in every Stage. This is a short one. Explosive, isn't it 🚀🔥🔫 Can you find them all? (Recorded on AES)" Vengeance Hunters is now available to Wishlist on Steam!! store.steampowered.com/app/2738110/Ven...
Vengeance Hunters - Trailer 2
มุมมอง 25K3 หลายเดือนก่อน
Vengeance Hunters is now available to Wishlist on Steam!! store.steampowered.com/app/2738110/Vengeance_Hunters/ This is an updated trailer with fresh new game play that we are using for the Tokyo Game Show entry for the Selected Indie 80 exhibition! /// Purchase Neo-Geo AES/MVS: shop.naluastudio.com/shop/products /// Twitter: NaluaStudio /// Nalua Studio: www.naluastudio.com /// Dis...
Vengeance Hunters - Intro - Original Hardware Capture (MVS)
มุมมอง 1.3K5 หลายเดือนก่อน
This intro is still work in progress, but we wanted to share it before going to GDC in San Francisco. If any of you watching happen to also be going, please come say hello to us or reach out on the GDC website. /// Purchase Neo-Geo AES/MVS: shop.naluastudio.com/shop/products /// Twitter: NaluaStudio /// Nalua Studio: www.naluastudio.com /// Discord: t.co/RlaX0qQlee /// Nalua Studio:...
Nalua Studio Presents - VENGEANCE HUNTERS
มุมมอง 15K8 หลายเดือนก่อน
/// Purchase Neo-Geo AES/MVS: shop.naluastudio.com/shop/products /// Twitter: NaluaStudio /// Nalua Studio: www.naluastudio.com /// Discord: t.co/RlaX0qQlee /// Nalua Studio: www.naluastudio.com /// Nalua Studio, a new & independent game development studio, would like to present Vengeance Hunters! An all-new beat'em'up brawler developed for play on Neo-Geo hardware (AES/MVS) and bei...
Look great, can't wait to play it.
So cool, thanks a lot Michael. I see at least two references, to one of my most favourite games ever: Battletoads & Double Dragon. First is on level 2, with motorcycle ride. The second is, on city level, with dynamites, from window (Windowman of Doom, in BT&DD). Also reference to SOR, with that car appearance, in city level.
Hah, there is actually a direct DD reference on the City level that you won't be able to miss. Even the voice line in the scene is a reference to that. It also might be the voice of our programmer who really wanted to have it in the game for his kids :)
@@NaluaStudio 👍
Xbox?
It is coming to Xbox! Assuming Microsoft figures out their Partner Center bugs so we can actually publish.
@@NaluaStudio Yes! Thank you. 🍻👍👊🤘🫡
Wow, it looks and sounds excellent! As someone who loves Fight'N Rage but wasn't too happy with SOR4 and Shredder's Revenge, I've got high expectations for Vengeance Hunters and its explosive MVC style combos! Can't wait to see it
Thank you! I am pretty happy with how the game play has turned out and I hope that you enjoy it when it comes out!
Pls Release This Game For Android Pls Its Look Very Amazing Game Pls Release For Android 😢😢
What a ugly game.
The game looks amazing ! I love the character design and colors. The Neo Geo have a lot of good Fighting games, sport games and shmup, but the BTA are not really good exept Sengoku 2. Thank you for making such a nice game for my favorite console, also thank you for the explanations about the neo geo hardware. Can't wait to receive my cartridge !
Part of our drive behind making Vengeance Hunters was to hopefully make one of the best beat'em'ups on the console as we felt it was a genre that lacked a bit on the platform! Thank you and I hope you have fun when you get it!
Fantastic! Cannot wait! Any idea on the Meg Count? Roughly? And what will the NGH be? ❤️😎💪
It's currently around 83.6MB. Which puts it in the same range as King of Fighters '99. The largest official game on the console is KoF2003 at 92MB. I am not sure what you mean by NGH.
@@NaluaStudio thanks! The NGH is the game's unique identifier. It is always stored in the 68k program header in BCD format at address $108. It is used to classify the game in the list of Neo Geo games. For instance, Nam75 is 001. FF Special is 058 Garou is 253 Some homebrew: Kraut Buster: 306 Xeno Crisis: BB01 It’s basically used as a number to classify the NG games in the list of games. Like a volume number :)
@@Horos_de_Vega Oh, yeah. I believe we will be 365.
@@NaluaStudio lovely. I ordered the us & the jap aes versions. Always love to update my database in advance. Keep up the fantastic job. And thank u to take the time to respond.
On the intro the trees shouldn't be vibrating looks odd, I think they should move a lot slower or be static. The options screens backdrop in purple with 3D cubes looks boring & not on the same high level as the rest of the game, can we either have some sort of ground texture with blood splatter. When the character is in the water, it would of been cool if he could sink & fight baddies under water. The hidden waterfall area is great. The purple car in the trees can you replace that with a crashed Airwolf helicopter or is it too late for that at this stage. You said that you had so many good ideas & weren't able allow characters to pick up physcial weapons in their hands, will we see these ideas in the sequl V.H 2? Overall this could be the best Neo Geo game of the last decade. The pixel art is to die for & Level 2 soundtrack is already my favourite & very catchy well done!!
Thanks for the feedback, VH has been done with the goal of providing a quality product, Part of the team is already working on the design for the next game while the rest is completing the final details on VH. Plan is to have some levels for the next game ready for when VH is complete (it should be at the end of this month) so the rest of the team completes his work on VH and moves into the next one with part of the game already designed next game will not be a beatemup. We are trying to fill Neo Geo catalogue´s holes, so i think its easy to guess the genre ;) Goal will be the same : to provide a quality product
🔥🔥🔥🔥🔥
The mad genius himself is here, folks :)
Hello is it Switch version preorder on Kickstarter soon?? Thanks
If it happens, it will take place after the game releases.
Crazy to see a game this far in development popping out of nowhere, it looks amazing! I'm suprised that you consider a 12 mHz 68K CPU a bottleneck for this sort of game. Are you using some sort of external libraries that cause overhead?
@@sumez4369 the neo geo can’t handle more enemies at the same time , that’s just an example , despite what people think neo geo is weak hardware : it lacks of rotations , transparencies … most neo geo games have slowdowns cause the weak cpu
@@alexromero5054 that's a really vague generalization. I've worked with 68k systems much slower than the Neo Geo's, and for video game programming you don't really start running out of cycles unless you're either 1) Being extremely wasteful in your programming or 2) attempting to do advanced stuff like like manipulating large amounts of data or calculating advance maths like 3D effects etc. For a predictable 2D game, handling "multiple enemies" is extremely simple, and enemy logic should take up a minority of your frame time, so it's really not a limitation of the Neo Geo. A beat'emup has the advantage theat only very minimal collision detection is required (and very situational, since they rely on states) - most of the code will be dedicated to enemy AI - but again, maintaining states is a big help since they persist across frames, and don't need to reevaluate constantly
@@sumez4369 I am not a coder so I can only tell you what I been told by the coder : there are sprite limitations and the hardware is weak . Most neo geo games from back in the day having slowdowns is a fact if you don’t count the fighting games
When I said weak, I meant relative to modern games and game design. As we're trying to design a Neo-Geo game, within the hardware limits of the Neo-Geo (no helper chips), but also include game play and features that a modern day player would also feel right at home with where possible. No, we are not relying on anything other than NGDev kit's SDK and some custom tools we've built out. We are using GODOT for in game enemy placement and event scripting. We have quite a few custom performance tools and testing scenarios we use so that we can keep the game performant. As you're probably aware, the Neo-Geo is pretty famous for it's fighting games. Partly that was because they were popular at the time, partly because they were easy for devs to make, and partly becuase the Neo-Geo MVS hardware could punch above it's hardware weight class and produce really nice looking fighters. However, for other genres, the hardware was great for its original release window, but not great compared to rivals in the arcade scene (think CPS hardware). The ability to scale is fiddly and not very performant when you have a lot of other things in the game taking up CPU cycles when you go beyond 2 fighters in a fighting game. As well as hardware sprite limits on how far that sprite can extend across the screen. And, of course, no rotation. The biggest upside to the Neo-Geo was always it's direct access to fast ROM to load data quickly and ability to store great quantities. In short, with a lot of the Neo-Geo library, there is a huge issue when it comes to performance when the game isn't a simple fighting game. We prioritized making sure that the game, on original hardware, was extremely performant even in 2player mode. There will be a small amount of screen corruption in some scenarios in 2player mode, but overall the experience will be great. Especially in single player. And designing and optimizing around being performant was a huge part of our dev process from start to finish. We even have one more thing we are going to do to make the final retail version run even faster. So, when I say "weak", I am not calling the hardware weak for its time. But it is weak when trying to design a proper Beat'em'up with our combo system and all the other checks going on so that modern gamers who aren't just Neo-Geo enthusiasts would be happy to play it. It has been quite the balancing act to get right.
This looks amazing and I hope it gets ported to modern systems.
They are releasing on Steam. I wish they would consider GOG also.
@@miltiadiskoutsokeras9189 We'll have to look into GOG. I, personally, love it and I thinking getting our game up on GOG would be fairly trivial compared to the other platforms.
It can already be wish listed on Steam here: store.steampowered.com/app/2738110/Vengeance_Hunters/ It will also be available digitally on PSN, Xbox and Switch. We might also look into doing a Kickstarter for physical editions after launch as well.
Looking great! I laughed at the Mr Din shout out! A man in demand 😂
Just randomly found out about this game today. This looks super dope and I can't wait to play this !!
I was hoping the blue hair girl with claws was the playable one... turns out she's an enemy? Heartbreaking.
Oh snap, I have seen this game before, on a TH-cam short a long time ago.
Vengeance hunters lol.
when is coming out
Hi I ordered the MVS cartridge a while ago and never had a single update by email…what’s going on ?
Do you have an issue? If so, reach out to me on Twitter or Join the Discord. The game will hopefully be shipped at the end of September based on how everything comes together. The game itself is virtually done outside of a few features and getting modern port certification done. The PCB's will be at the factory and soldered soon. That's the best I can do here for an update.
@@NaluaStudio thanks for your reply. The issue is that we don’t get any updates by email, it would be nice to send an order confirmation and some follow up from time to time.
@@fthprodphoto-video5357 You should have gotten an email response on order. Also, you can log in to the site and see your order at any time. I don't control emails, but we probably could send something out on ETA. I post a ton of YT and Discord for updates.
@@NaluaStudio thanks for your reply. Yes I received an email confirmation by January 21 when I placed my order and yes my order appears on your web store as well 🙏 . It would just be cool to receive some updates thanks
@@fthprodphoto-video5357 We put out updates all the time on Discord and Twitter if you want to catch the latest!
Wow! Candy sure is a hottie😍😍😍😍😍! I'm in love! I hope she gets lots of beautiful fan art🥰🥰🥰🥰🥰! You guys done a awesome designing her!
Previsao de data de lançamento para o PS4/PS5?
The release date for the modern platforms (including PS4/PS5) will sync up with the release/shipping of the Neo-Geo cartridges. We are shooting for late September of this year. If we miss that date, it will be soon after. We are at the mercy of making physical goods and we are hoping it all comes together in time.
@@NaluaStudio - Obrigado. Parabéns pelo trabalho, o jogo parece esta incrível. Ansioso pelo lançamento.
Could V.H become a franchise game with multiple sequels. One day the Neo Geo could be known for more than just the MS, FF, SS, AOF, KOF sequels, but the birth V.H 1-10....
We have talked about it! The game would need to do exceptional in order to revisit it. Fingers crossed!
Breath-takingly good A++, this could be the best Neo Geo game ever, the big sprites remind me of how good A.O.F one looked back in the days in arcades. This game will make us fall in love all over again with the Neo Geo. Can't wait to see your next project in action.
Neo Sd pro compatible ?
We are using a NeoSD Pro with a custom firmware to dev the game. So, to answer your question, technically "yes". However, we do not plan on releasing a ROM any time soon. We might do a ROM that will allow people to purchase it only for their NeoSD or Pro that is encrypted, but we aren't settled on that yet. And if it happens, it will probably be more than a year from now.
I waiting Switch version!! This game IS one of the best Néo géo game
Thanks a lot. Loony is a very unusual character. I will definitely try, to play him.
He's been my favorite for a long time!
@@NaluaStudio Nice to hear that.👍 Narrator Michael here, should dub games, films and cartoons, with such a beautiful, pleasant masculine voice timbre, with warm overtones.
@@BboySalamonHaha, thanks. I did actually do a lot of the voices in the game!! "GO GO GO" is me as well.
@@NaluaStudio Welldone my friend, audio dubbing is definitely your topic and specialty.👍 I see and hear, that graphics, gameplay and sound, in Vengeance Hunters are really made, in the style of 1980s, early 1990s. At first I didn’t understand, why this was needed, especially since I didn’t know that you set such a goal for yourself - the authenticity of the style and ambience of that era. But now I think it’s really cool, I love the arcade games of that time. This is especially noticeable in the music and voice acting of your game. Modern synthesizers and effects sound completely different, with digital quality. Here, apparently, those analogue music and voices from that time are intentionally transferred, or they are deliberately distorted in this way. Cool solution.👍
loving this so much 🔥🔥
it looks like the character got hit while on the ground at 9:14 Not having too many invincibility frames like, I get it. A lot of games rely way too much on that but sometimes it's there for a reason. If you're able to get hit once then juggled zero to death I wouldn't be surprised if that gets changed with updates after release.
You can't get juggled to death. But you can get juggled. Which leads to some hilarious interactions, but could also be frustrating for some. As I said in the video, it was a conscious decision to leave in.
Super fun looking character and I'm happy to hear the hard mode is uniquely hard! Hope things keep going smoothly and the game comes out great!
This looks amazing! Way better then some of the latest beat em ups on the switch
Is there a ROM dump?
Are you serious?
@@kordelas2514 Why else would I ask? Other Neo Geo games are online, so I was curious about this one.
@@zairman But you ask on official channel of the game if you can get a pirated copy of it. Yet it is not even finished. And it is a commercial product which is coming to consoles and PC.
@@zairman maybe you shouldn't ask because this is the official channel for the game, and it's quite disrespectful to ask the developers if they are going to pirate their own game
looks amazing and the sounds of the punches are just on point. But I have to say the "six pack" on the robot made mr a little upset. what engine are you guys using on this masterpiece?
Hello and thank you!! To answer your question, there is no 'engine' for this game. It's being developed natively for the Neo-Geo AES and MVS platforms and we're using the NGDevKit SDK with a bunch of custom tools created for the project. We're also using GODOT for level setup/in-game cut scene scripting.
@@NaluaStudio excelent work. the colors pop at the eyes. your game is really going to be an inspiration for my personal project.
@@nuneselso Thank you so much!!
Awesome guys. Well done. I posted this up on the Neo-Geo thread for others to take notice from you. Thank you as always fellas. 8^)
It has some similar vibes to Capcom's AvP in gameplay and characters variety. Which is a good thing.
This shapes up to be really special. Kudos to the dev team.
Thank you!!
RNG damage over time? Well, it's not my preference. Some super generous hitboxes for attacks I can see. Anyway, it's looking good. The more I see it the more I like it.
The RNG is pretty high in the players favor and it doesn't amount to a ton of damage. And there are ways to make it guaranteed. It's more flavor for the character than anything. And yeah, hurtboxes/hitboxes are pretty generous as it sucks to think you should be able to hit something, then you can't unless it's lined up perfectly. And this game is patterned more after Marvel vs. Capcom or a 2D Devil May Cry than it is any beta'em'up when it comes to gameplay design. A lot of button pressing, a lot of action and, yes, generous hitboxes to make you feel powerful. Of course, the game is balanced around that. Hard mode is HARD. It's also a way to not have every enemy on the screen bleed at the same time so that we end up with performance issues in 2player mode. We have had to come up with some interesting solutions to minimize performance issues!
Great work for the atmosphere, the animation and I hope for the gameplay ! What hardware are you playing on this video?
This video was made using the windows version. Usually I use my Neo-Geo MVS when recording for a video that I then run through a scaler (retrotink4k). But for this one I am on the windows version of the game.
Very impressive
Can we have this port to the Dreamcast?
Weirdly, the DC has a lot of color palette restrictions, and it makes a port non-trivial. We'd have to refactor a lot of the palettes to make it work.
@@NaluaStudio interesting, didn't know that about the Dreamcast.I will love to play it on my DC.
Bonjour la disponibilité sur néo géo aes est prévu pour qu'elle date ?
We are hoping to have cartridges for pre-orders shipped out in later September. But we are at the mercy of parts acquisition, factory scheduling and quality control. We are going to do our best!
Hello its still for sale ? Also available on Switch ?? Thanks
When the game is released, it will be available for the Switch. Currently digital only, but we might do a Kickstarter for a physical Switch cartridge.
@@NaluaStudio yes please let me know about the kickstarter for Switch cartbrige. First i would take the AES version
@@hong10ly70 The AES version is up for pre-order right now and if you get your order in, we can still get you a cart. shop.naluastudio.com/shop/products
Wish I had an AES, this looks really strong!
This is very good, congratulations for your effort!
Why no Xbox?
Looking very promising
this is making me want to buy a NeoGeo to play this
Golem skipped the leg day.
He's your extremely common fast and agile bruiser/grappler :)
😂
Man I love this pixel art so much. So incredibly charming! I love that we've been seeing a boom of indie beat 'em ups since Streets of Rage 4. Looking forward to this game. Do you plan to implement mechanics similar to Streets of Rage 4? Like wall-bounces and off-the-ground?
You actually see quite a few of those in the video!! Golem in particular does wall splats where he can then do aerial follow-ups. He also has a down throw which does an OTG. Candy, who I'll put a video up next, focuses on multiple hit aerial combos, re-launches, off the wall bounces and she also has a ground pound move. Loony, who I will show off after Candy (all 3 vids are recorded), has full screen ranged combos, crazy off the wall bounces, specializes in OTG's etc. The gameplay is patterned more after Marvel vs. Capcom or even a slimmed down 2D DMC/Bayonetta than it is any other beat'em'up. Especially any recent one.
Oh yeah! I did notice the combos but at first glance they looked more like regular air combos. Didn't notice the bounce. So you did based it on MVC, because the combos sure have that flair just by watching them go. I still think it would be worthy considering implementing full wall-bounces, where enemies simply don't fall off sceen. I think the most notable aspect of Streets of Rage 4 to me is how enemies no longer fall off screen and you have to patiently wait for them to come back. That to me completely changed beat 'em ups at their core and keeps the pacing of combat. Keep up the good work! Can't wait to see Candy's gameplay. Your pixel art has this very Cadillacs & Dinosaurs feel and I love it.👀
Physical release for Switch, PS4, PS5? Hopefully with cool manual etc
We are looking into potentially doing a Kickstarter to get some physical copies made for those platforms around the same time the game is officially released.
@@NaluaStudio Fantastic! You can count on my support. Looks incredible. Another question would it be possible to have a neo geo mvs cart version? Could it be playable on an original neo geo mvs cabinet. I own one