veegeeplz
veegeeplz
  • 63
  • 502 776
Early Lost Towers / Legend - XCOM 2: War of the Chosen
I've always liked the Lost Towers mission added in Shen's Last Gift, but I've only ever played it on Commander. After hearing the horror stories about Legend though, I just had to see what it's like for myself.
In this video, we'll talk through the complete mission, as well as covering the setup and some alternative scenarios.
Chapters:
0:00 Intro
1:15 Background Info
2:51 Mission Info
4:10 Squad Setup
5:42 Opening
14:20 Holdout
23:49 Approach
28:26 Escape
43:18 Julian
53:52 What-If Scenarios
56:40 Outro
มุมมอง: 5 758

วีดีโอ

[M47] Operation Leviathan - XCOM 2 Commander Playthrough
มุมมอง 1.8K3 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. It's finally time for Operation Leviathan and the end of the game. Chapters: 0:00 Intro 2:47 Mission 5:33 First Pod 10:33 Second Pod 16:19 Third Pod 19:09 Fourth Pod 28:28 Fifth Pod 29:25 Sixth Pod 34:23 Seventh Pod 40:10 Avatar 1 44:30 Reinforcements 1 44:57 Reinforcements 2 48:43 Avatar 2 49:06 Reinforcements 3 52:58 Rei...
[M46] ADVENT Network Tower - XCOM 2 Commander Playthrough
มุมมอง 8713 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. This time we're doing the final few missions, starting with the 3-man ADVENT Network Tower mission. Chapters: 0:00 Intro 1:08 Mission 1:44 First Pod 4:51 Second Pod 8:32 Third Pod 10:44 Fourth Pod 12:49 Objective 14:20 Geoscape 14:36 Training Center 16:34 Geoscape
[M45] Secure UFO - XCOM 2 Commander Playthrough
มุมมอง 7593 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. We have one more Landed UFO mission before we begin the point of no return. Chapters: 0:00 Intro 1:02 Mission 2:58 First Pod 4:04 Second Pod 7:01 Objective 8:57 Third Pod 11:24 Fourth Pod 13:47 Geoscape 14:21 Resistance Ring 15:34 Psi Lab 15:44 Shadow Chamber 16:13 Geoscape
[M44] Recover Item / Train - XCOM 2 Commander Playthrough
มุมมอง 6843 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. This time we're doing a standard Recover Item mission with the Train variant. Chapters: 0:00 Intro 0:59 Mission 3:38 First Pod 5:25 Turrets 8:24 Second Pod 10:21 Objective 12:20 Third Pod 14:10 Fourth Pod 16:31 Geoscape 16:45 Psi Lab 16:53 Resistance Ring 17:57 Geoscape 18:20 Shadow Chamber 18:47 Geoscape 19:00 Psi Lab 19:...
[M43] Codex Brain Coordinates - XCOM 2 Commander Playthrough
มุมมอง 1.3K3 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. In this video we Investigate the Codex Brain Coordinates, and also attempt to Skulljack a Codex. Chapters: 0:00 Intro 2:04 Mission 3:23 First Pod 4:06 Skulljack 8:19 Second Pod 14:49 Chryssalids 19:32 Objective 23:03 Promotions 24:28 Geoscape 25:10 Research 25:58 Shadow Chamber 26:29 Geoscape 27:28 Resistance Ring 28:24 Ge...
[M42] ADVENT Retaliation - XCOM 2 Commander Playthrough
มุมมอง 9303 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. This time we're doing the month's Haven Retaliation, and we have a lot of Chryssalids again. Chapters: 0:00 Intro 1:27 Mission 5:28 First Pod 10:59 Second Pod 20:47 Third Pod 23:23 Faceless 25:27 Geoscape 25:47 Psi Lab 26:02 Geoscape
[M41] Hunter Stronghold - XCOM 2 Commander Playthrough
มุมมอง 1K3 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. It's time for us to finish the final Chosen Stronghold, this time the Hunter. Chapters: 0:00 Intro 1:31 Mission 4:34 Turrets 6:55 First Pod 9:12 Second Pod 13:36 Third Pod 17:42 Fourth Pod 20:50 Chosen 1 23:58 Sarcophagus 26:58 Chosen 2 30:55 Geoscape 31:18 Research 31:53 Monthly Report 32:31 Geoscape 33:36 Resistance Ring...
[M40] Hack Computer - XCOM 2 Commander Playthrough
มุมมอง 6153 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. In this video we're doing a Hack Resistance Computer mission while we wait for our A-Squad to recover. Chapters: 0:00 Intro 1:08 Mission 2:23 First Pod 3:16 Second Pod 8:25 Reinforcements 10:37 Third Pod 13:18 Objective 15:01 Fourth Pod 19:29 Geoscape 19:46 Research 20:08 Psi Lab 20:18 Resistance Ring 21:27 Promotions 21:4...
[M39] Assassin Stronghold - XCOM 2 Commander Playthrough
มุมมอง 1K3 ปีที่แล้ว
Inside Knowledge Fix: steamcommunity.com/sharedfiles/filedetails/?id=1124909099 A narrated playthrough of War of the Chosen on the Commander difficulty. It's time to Assault another Chosen Stronghold, this time the Assassin. Chapters: 0:00 Intro 1:50 Mission 3:57 First Pod 6:30 Second Pod 12:16 Third Pod 15:43 Fourth Pod 21:06 Fifth Pod 25:22 Chosen 1 28:36 Sarcophagus 31:42 Chosen 2 36:16 Geos...
[M38] Rescue VIP / Vehicle - XCOM 2 Commander Playthrough
มุมมอง 8623 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. In this video we're doing another Council mission, Rescuing a VIP from a vehicle. Chapters: 0:00 Intro 1:37 Mission 4:09 First Pod 5:17 Second Pod 10:53 Third Pod 14:24 Objective 16:51 Reinforcements 18:56 Extract 19:55 Promotions 20:22 Training Center 20:58 Resistance Ring 22:44 Psi Lab 22:51 Geoscape 24:05 Shadow Chamber...
[M37] Neutralize Commander - XCOM 2 Commander Playthrough
มุมมอง 6353 ปีที่แล้ว
Recruit Multiple Heroes From All: steamcommunity.com/workshop/filedetails/?id=1126788564 A narrated playthrough of War of the Chosen on the Commander difficulty. This time we're doing yet another Neutralize Field Commander mission. Chapters: 0:00 Intro 1:43 Mission 3:49 First Pod 8:01 Second Pod 8:14 Third Pod 17:36 Objective 18:15 Fourth Pod 21:38 Geoscape 21:57 Proving Ground 22:24 Resistance...
[M36] ADVENT Forge - XCOM 2 Commander Playthrough
มุมมอง 8823 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. We've run out of time on the Avatar Project yet again, so this time we're doing the ADVENT Forge mission. Chapters: 0:00 Intro 1:17 Mission 2:41 First Pod 5:33 Chosen 11:52 Second Pod 16:04 Third Pod 19:25 Fourth Pod 25:05 Fifth Pod 27:42 Objective 29:49 Reinforcements 1 33:32 Reinforcements 2 34:41 Extract 35:45 Promotion...
[M35] Extract Supplies - XCOM 2 Commander Playthrough
มุมมอง 5553 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. We're back to regular story missions and this time we have a late-game Protect Device mission with a Sectopod. Chapters: 0:00 Intro 2:03 Mission 7:35 First Pod 7:58 Second Pod 15:03 Third Pod 21:05 Fourth Pod 24:34 Monthly Report 26:12 Geoscape
[M34] Protect Device - XCOM 2 Commander Playthrough
มุมมอง 6993 ปีที่แล้ว
A narrated playthrough of War of the Chosen on the Commander difficulty. We're back to regular story missions and this time we have a late-game Protect Device mission with a Sectopod. Chapters: 0:00 Intro 1:46 Mission 3:51 First Pod 5:36 Second Pod 18:29 Third Pod 19:38 Fourth Pod 25:51 Lost 29:57 Promotions 31:03 Geoscape 32:05 Proving Ground 32:39 Research 33:34 Geoscape 34:01 Resistance Ring...
[M33] Warlock Stronghold - XCOM 2 Commander Playthrough
มุมมอง 1.1K3 ปีที่แล้ว
[M33] Warlock Stronghold - XCOM 2 Commander Playthrough
[M32] Haven Assault - XCOM 2 Commander Playthrough
มุมมอง 7533 ปีที่แล้ว
[M32] Haven Assault - XCOM 2 Commander Playthrough
[M31] Neutralize Target - XCOM 2 Commander Playthrough
มุมมอง 7443 ปีที่แล้ว
[M31] Neutralize Target - XCOM 2 Commander Playthrough
[M30] Escape Covert Action - XCOM 2 Commander Playthrough
มุมมอง 5533 ปีที่แล้ว
[M30] Escape Covert Action - XCOM 2 Commander Playthrough
[M29] Destroy Relay - XCOM 2 Commander Playthrough
มุมมอง 6143 ปีที่แล้ว
[M29] Destroy Relay - XCOM 2 Commander Playthrough
[M28] Secure UFO - XCOM 2 Commander Playthrough
มุมมอง 6113 ปีที่แล้ว
[M28] Secure UFO - XCOM 2 Commander Playthrough
[M27] Neutralize Commander - XCOM 2 Commander Playthrough
มุมมอง 5313 ปีที่แล้ว
[M27] Neutralize Commander - XCOM 2 Commander Playthrough
[M26] Rescue Stranded Agents - XCOM 2 Commander Playthrough
มุมมอง 5413 ปีที่แล้ว
[M26] Rescue Stranded Agents - XCOM 2 Commander Playthrough
[M25] Rescue VIP / Cell - XCOM 2 Commander Playthrough
มุมมอง 6573 ปีที่แล้ว
[M25] Rescue VIP / Cell - XCOM 2 Commander Playthrough
[M24] Escape Covert Action - XCOM 2 Commander Playthrough
มุมมอง 5323 ปีที่แล้ว
[M24] Escape Covert Action - XCOM 2 Commander Playthrough
[M23] Recover Item / Train - XCOM 2 Commander Playthrough
มุมมอง 5043 ปีที่แล้ว
[M23] Recover Item / Train - XCOM 2 Commander Playthrough
[M22] Haven Assault - XCOM 2 Commander Playthrough
มุมมอง 7083 ปีที่แล้ว
[M22] Haven Assault - XCOM 2 Commander Playthrough
[M21] Neutralize Commander - XCOM 2 Commander Playthrough
มุมมอง 8313 ปีที่แล้ว
[M21] Neutralize Commander - XCOM 2 Commander Playthrough
[M20] Avenger Defense - XCOM 2 Commander Playthrough
มุมมอง 6683 ปีที่แล้ว
[M20] Avenger Defense - XCOM 2 Commander Playthrough
[M19] Sabotage Facility - XCOM 2 Commander Playthrough
มุมมอง 6973 ปีที่แล้ว
[M19] Sabotage Facility - XCOM 2 Commander Playthrough

ความคิดเห็น

  • @justbelowrhino6218
    @justbelowrhino6218 วันที่ผ่านมา

    What is a reaper

  • @Necfreon
    @Necfreon 4 วันที่ผ่านมา

    I think I know what happened with the reaper not being spotted by the assassin there was no way the assassin couldn’t have seen him so there’s only one explanation because she was invisible it’s possible her character model wasn’t rendered into the map therefore wasn’t capable of spotting anything till after she’s revealed

  • @Necfreon
    @Necfreon 4 วันที่ผ่านมา

    This is the perfect example of why the hunter is not only the weakest chosen but worth less then potentially even the regular advent troopers in the standby phases the hunter either 1 grapples and moves and does nothing or does the very easy to avoid tracking mark effectively doing nothing to apply pressure compared to the assassin near immediately dashing to your location and the warlock summoning guys every other turn he doesn’t do much at all in comparison and his combat phase ain’t much of an improvement he just does standard sniper stuff sniper rifle and pistol shots and the only thing unique about it is that they apply bleed which is the weakest damage over time effect in the game not only can it not outright kill your guys it takes a long time for it to kill you over time in fact like snipers and unlike the other chosen there’s a not insignificant chance that the main weapon will just straight up miss none of the other chosen have that problem the warlock mains it’s psionic attacks and the assassin’s blade never misses and speaking of those 2 they can daze potentially half of your squad using there abilities and the hunter doesn’t even get that what were they thinking designing the hunter

  • @Timeskipper-g2n
    @Timeskipper-g2n 5 วันที่ผ่านมา

    Forgot how insanely OP Templars are in the base game compared to their heavily nerfed version in Long War of the Chosen. THey're still good there, mind you, just... not as insanely broken.

  • @Necfreon
    @Necfreon 5 วันที่ผ่านมา

    I can tell that your color coding your classes in there attire not much for cosmetics eh

  • @Necfreon
    @Necfreon 5 วันที่ผ่านมา

    Not going to mention the fact that you ended the mission without being able to pick up that item does it mean anything or does it not matter

  • @synthwavesmatter8466
    @synthwavesmatter8466 18 วันที่ผ่านมา

    If you play legendary the spark is too expensive to upgrade fast enough. Its only for casual players imo.

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof หลายเดือนก่อน

    I had a map with only MEC & Codex patrols, on a convoy raid. Two pods without firing a shot, from stealth. Oh how I love that ability.

  • @Ricki_47
    @Ricki_47 หลายเดือนก่อน

    I never really liked sharpshooters myself, one time I had three of them on a squad because everyone else was wounded and since I avoided playing as them they were low leveled, that was a rough mission

  • @sanguineaurora8765
    @sanguineaurora8765 2 หลายเดือนก่อน

    Deadeye is there so you erase Sectopods and Mechs. If the regular accuracy goes above 100% (which most of the time does with sharpshooter since they have the highest accuracy of any class in the game), with some attachments and covert op bonuses, you can have a ~90% chance with deadeye at later levels. Wish I had my screenshot where my sniper's Deadeye crit netted a 32 damage against a Sectopod, it was awesome.

  • @BrodatyGimbus
    @BrodatyGimbus 2 หลายเดือนก่อน

    Yeah, It was literally my third mission playing X-Com 2 for my FIRST TIME. I had no idea it is a DLC. After like 4h and lots and lots of reloads i managed to finish it with everyone at either one or 2 HP left. Oh, and i did not notice that Shens abillities do not have a limited use until Julian fight... yeah, it was fun.

  • @chrisletkeman8356
    @chrisletkeman8356 2 หลายเดือนก่อน

    If the aliens heard true voice it'd be over, no more secret intel

  • @Togster
    @Togster 2 หลายเดือนก่อน

    Question: why does sometimes sharpshooters use pistol when clearly shooting longrange, is it because of the type of cover?

    • @veegeeplz
      @veegeeplz 2 หลายเดือนก่อน

      Sniper rifles require 2 actions to fire.

    • @Togster
      @Togster 2 หลายเดือนก่อน

      @@veegeeplz oh i see, thanks man!

  • @xyiux
    @xyiux 2 หลายเดือนก่อน

    Restoration is kinda useless I'd rather just get cd

  • @jyyyb
    @jyyyb 3 หลายเดือนก่อน

    Target dev for the assassin

  • @Zakuzelo
    @Zakuzelo 3 หลายเดือนก่อน

    28:36 So do you just not bother with bonds at all? Why'd you send the ranger without a bond with Alexsandr instead of the one that did?

  • @Candle45
    @Candle45 3 หลายเดือนก่อน

    First time playing Xcom ever was xcom 2 collection. "Guy with sword, in gun game? Never gonna work" 2 play throughs in, "I think I'll do a play through using only templar, rangers and 2 specialists"

  • @GermanPhoenix
    @GermanPhoenix 3 หลายเดือนก่อน

    It's a shame you don't make videos anymore. It was very interesting and I learned a few things.

    • @veegeeplz
      @veegeeplz 3 หลายเดือนก่อน

      Thank you for the kind words. 🙏 I've thought about making more videos in the past, but I'm working on other projects currently and want to focus on those for the time being.

  • @jakubpospisil6514
    @jakubpospisil6514 4 หลายเดือนก่อน

    I know you probably don't make videos and won't reply to this coment, but you missed the fact that a ranger with bladestorm and the chosens katana can for example solo an andromedon and a good ranger can kill 10+ enemies in a single turn, take for example: you shot a granade at a group of enemies and activate reaper, you can just go to each one and kill them, and if you accidently find new enemies you're soldiers can shot u the rest and the ranger can just cut trough them + if you have High mobility and dodge you can run trough Anything and simply cut trough + if There is an advent trooper with 12 health and you deal 6 damage a hit you can just cut him once and bladestorm him the next turn + if you have untochable with impacarable you can run to an enemy soldier kill them and run to other enemy soldier and kill them the next turn with a bladestorm (i Beat xcom 2 on legendary with a team containing: 4 rangers, 1 sniper and 1 heavy) in my opinion the ranger is the top class and takes the throne [ BTW no hate towards you and i like seing that some xcom content creators existed❤️]

  • @TucoBenedicto
    @TucoBenedicto 4 หลายเดือนก่อน

    Here's how to build a SPARK in terms of skills: - spend these XCOM points you keep hoarding and unlock EVERYTHING. It's points well spent, making it incredibly durable and flexible in action. Plus as the video points SPARK units have no downtime between missions (even if damaged) so it's a reliable fighter that will be available at will as much as you want

  • @Ruslakall
    @Ruslakall 5 หลายเดือนก่อน

    Actually annihilate works great with repeater. Having 20% change to execute a target it is quite likely you'll get a 2 or more kills

  • @Ruslakall
    @Ruslakall 5 หลายเดือนก่อน

    Don't underestimate Guardian ability, if your Specialist has somewhat decent aim including Cool under pressure he can be a monster during overwatch. I've had my Specialist shoot 4 times during the enemy's turn.

  • @Ruslakall
    @Ruslakall 5 หลายเดือนก่อน

    Sharpshooter is very weak early on, you need a lot of investment in him, but it's totally worth it when he starts getting 80%+ aim across the map. Always give him superior scope and Perception.

  • @tahuta5
    @tahuta5 6 หลายเดือนก่อน

    on a note about Homing Mine: make sure the enemy you put it one isn't going near a Ranger, Templar or Skirmisher with a Bladestorm Ability. it doesn't end well

  • @VIDE0G4M3Enj0YER
    @VIDE0G4M3Enj0YER 6 หลายเดือนก่อน

    How you doin mate?

  • @Fable_7
    @Fable_7 6 หลายเดือนก่อน

    I love Sparks

  • @xyiux
    @xyiux 6 หลายเดือนก่อน

    Sacrifice should be changed so that when it dies it just powers off and isnt useable for the rest of the match not making it kia

  • @noobkin6995
    @noobkin6995 7 หลายเดือนก่อน

    Good tutorial, very helpful tips. The electronic text-to-voice makes a lot of things funnier for some reason, like the "Now we have two Troopers remaining but only one grenade." comment.

  • @forrestbuck9704
    @forrestbuck9704 7 หลายเดือนก่อน

    Just a note for anyone finding this video, he doesn't explain that you can chain kills on the lost. That's why you see multiple soldiers kill 2-3 lost in one turn. This makes the lost MUCH easier to deal with, and the only drawback is ammo consumption. Keep this in mind.

  • @slenderface1239
    @slenderface1239 7 หลายเดือนก่อน

    My main templar went on covert ops so he could get a shitton of will and health, and I'd use him as a psychic wrecking ball. He had a mindshield for most of his service but I swapped it out for the Hellweave later down the line. Bonus Fun Fact: The Feedback resistance order only triggers if the psi-attack if it doesn't take control of the target

  • @ARClegend
    @ARClegend 7 หลายเดือนก่อน

    It should be noted that gremlin upgrades also improve aid protocol and hacking protocol. It increases the defense buff and shutdown/control duration respectively

  • @TigburtJones
    @TigburtJones 8 หลายเดือนก่อน

    Hate fake robo speech. Almost subbed. Damn

  • @ryansherwood8751
    @ryansherwood8751 8 หลายเดือนก่อน

    An extremely niche use for Suppression that I’ve found is locking down Gatekeepers. If you suppress one, it just keeps cycling it’s offensive and defensive stances, before ending it’s turn. I doubt it’s intentional, but it saved my squad in a pinch

  • @catspoons
    @catspoons 8 หลายเดือนก่อน

    i expected everyone does this mission with base weapons i just have Shen carry super hard 😅

  • @emanueldehner7882
    @emanueldehner7882 8 หลายเดือนก่อน

    A very useful interaction for the Avenger attack missions (whether the UFO or the chosen ones) is that you can combine the stealth of the Reapers with the platoon view of a sniper and destroy the beacon from the starting point.

  • @SpoonyBard88
    @SpoonyBard88 8 หลายเดือนก่อน

    Nope. That voice can go into the trash.

  • @Giannis_Krimitzas
    @Giannis_Krimitzas 9 หลายเดือนก่อน

    Thank you

  • @alastorrd7653
    @alastorrd7653 9 หลายเดือนก่อน

    Channelling field plus specialist tier 3 aid protocol make that enemy miss the spark it also help when your spark is the target to get shot by literally everyone. Because of that if it your turn you can practically one shot some late game enemy

  • @alastorrd7653
    @alastorrd7653 9 หลายเดือนก่อน

    Covering fire is useful when together with ever vigilant because if you move your specialist to dashing you can have a survival chance and also help mitigate chance's allies taking damage because even with the penalty enemies that can be killed in a single shot trying to attack will die. So even tho the chances is low it better than nothing plus advent officer have their abilities to marked so troopers have a good chances to hit their shot and shooting them first before they shot a marked allies and risk taking damage is a good thing also if you have a specialist with superior scope it become the chance of hitting like you normally would when shooting

  • @AlamarianJ
    @AlamarianJ 9 หลายเดือนก่อน

    The devs seem to have over estimated the power of the skirmisher’s single-use-per-mission abilities. Some of them would be pretty eeeh if they just had a cooldown. Having one measly charge on Interrupt sucks. Manual Override is the one ability where having a single charge could have allowed it to be cool. If it was a free action that reset all your cooldowns to 0 with a single charge, it would be much better.

  • @AlamarianJ
    @AlamarianJ 9 หลายเดือนก่อน

    Nice guide. I usually pick up Heavy Ordinance at the same time as Holo Targeting, with saved AP. Being able to use double frost bombs and a frag/plasma or the other way around is too good to pass up. (Or have two ‘nades and experimental ammo, mimic beacons or whatever)

  • @PauloHPBender1988
    @PauloHPBender1988 9 หลายเดือนก่อน

    I just recently reinstalled XCOM 2, my favourite game, and immediately revisited all your videos. Incredible, precise and well edited work, my friend.

  • @mellinghedd267
    @mellinghedd267 10 หลายเดือนก่อน

    this TTS voice has more humanity in it than some people do

  • @dankmaymays3780
    @dankmaymays3780 10 หลายเดือนก่อน

    I've been meaning to ask this for a while, what is the mod you use that let's you see a pod activation indicator on the tiles ?

    • @veegeeplz
      @veegeeplz 10 หลายเดือนก่อน

      It's been a while since I last played XCOM, but I think it's "Gotcha Again": steamcommunity.com/sharedfiles/filedetails/?id=1124288875

    • @dankmaymays3780
      @dankmaymays3780 10 หลายเดือนก่อน

      @@veegeeplz Thanks!

  • @BlooJellyZ
    @BlooJellyZ 10 หลายเดือนก่อน

    Thanks for the guides, I always return to your vid’s whenever I play xcom

  • @jakith7444
    @jakith7444 11 หลายเดือนก่อน

    Old video but the first source after 45m of googling that had the charge amount and if it restocks on the bomb volleyball/repair buddy skills. TY for that!!!

  • @xyiux
    @xyiux 11 หลายเดือนก่อน

    They forgot to nerf bladestorm in wotc because with blade master you can insta kill the lost

  • @tomaka121
    @tomaka121 11 หลายเดือนก่อน

    nice guide, just like the rest

  • @tomaka121
    @tomaka121 11 หลายเดือนก่อน

    nice, thanks

  • @NotYourBusiness-bp2qn
    @NotYourBusiness-bp2qn ปีที่แล้ว

    Templar is my favorite class in the game. But they have a big drawback and that is they only become good after they have a bunch of levels. Early game they suck because they are a one trick pony (rend/parry) that can pull an extra pod and wipe your team. Unfortunately the early game is the hardest part by far of any campaign and by the time the Templar naturally comes online you don't need him anymore as you are stomping everything anyway. They are similar to the sniper variant of the sharpshooter in that they rule the late game but people tend to not use them because with or without them late game you have it easy anyway. The most valued classes are the ones that pull you through the early game - rangers, grenadiers and reapers. Templar might be the strongest class in the game but it's strongest when it doesn't matter anymore. The trick I use for playing a Templar is to promote him via the Resistance Ring as often as possible and don't bring him on difficult missions early. If he gets Bladestorm early as a additional skill he is great for Ring missions with a ambush chance as he is guaranteed three hits on the reinforcement pod if you park him right on the red dot and he can deal with the rest of the enemies and the lost basically all by himself. The lost die to Bladestorm (all lost in the ring missions are normal no brutes or dashers so they have low hp and are one shot by Bladestorm) and rend/parry takes care of the rest of the aliens since they are all single unit pods. Once Mutons show up this doesn't work anymore so be aware of that. If you manage to speed promote your Templar to major you are going to have a good time and he is going to be a big help during the second difficult phase of the campaign - late middle game - when your troops are not yet high level but the enemies become elite, the avenger defense/avatar management missions start popping up which tire/wound your soldiers and can cause a death spiral that ends your campaign. This strategy has great synergy with researching powered armor first before plasma lance or even plasma weapons altogether. While it is tempting to go for the damage the problem is the aliens will get a very big boost in health/damage around that time and upgraded weapons alone won't cut them down fast enough to clear a pod in one turn. For that you need plasma and high level troops and you won't have those for a while. Getting the armor first is what I do and it saved my ass many, many times. P.S. All this advice is for Legend difficulty. The game is a joke on everything else. Also if you don't get Bladestorm on your Templar use him as a mimic beacon and wait for the ring to give you another one. It literally doubles his single target damage in most cases, it's way to good to not have it on him.