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Chipmunk
เข้าร่วมเมื่อ 15 ม.ค. 2024
All glory to Jesus
Unity Night Scene
Matthew 10:34
Do not think that I have come to bring peace to the earth. I have not come to bring peace, but a sword.
Do not think that I have come to bring peace to the earth. I have not come to bring peace, but a sword.
มุมมอง: 22
วีดีโอ
GTA 4/5 Style Driving + San Andreas Low Rider
มุมมอง 9021 วันที่ผ่านมา
Sorry for the lag i'm running this on basically an xbox 360
Unity GTA/RDR Holster
มุมมอง 63หลายเดือนก่อน
Ragdoll dont stand a chance (yet) #unity #gta #euphoria @twoxando thanks for never posting anything because i managed to make this by myself
Unity Euphoria + GTA style shooting
มุมมอง 36หลายเดือนก่อน
#unity #gta #euphoria #euphoriaphysics Took a while, working on making it more smooth.
Unity Euphoria fighting test
มุมมอง 61หลายเดือนก่อน
Super unfinished when finished i will post it, the euphoria ragdoll is a ragdoll i got online which i edited to suit my needs #unity #gta
RDR2 beard system unity
มุมมอง 282 หลายเดือนก่อน
Will add hair once I make 3d models and add a cutting system for the beard
Mecanim Prototype
มุมมอง 1156 หลายเดือนก่อน
Only prototype, if you want the code I’ll comment it or do a tutorial.
GTA style locomotion Test 1
มุมมอง 1356 หลายเดือนก่อน
@twoxando if He never finished it I will. #unity #gta
What characteristics on your pc do you have
Bro I’m running this on a 2017 apple laptop, I’m learning optimisation better so I’m aiming for 25 fps to 40, which is what I got here. Rn scrapping this project and remaking an old game from when I started
@@UnityScrapesfordimessad:( I wish you have a gaming pc too
@@rnt82atyaz22 imagine what i could do with money to spend. but money is the root of all evil so i prefer to do everything for free, which i have. Have not spent a cent on anything i make
pre build wheel collider?
Wdym? I added wheel colliders and just played around with forces until i got something i liked
@@UnityScrapesfordimes I would suggest not using whell collider Instead make your own custom whell collider
Looks amazing! Btw thx for helping me with locomotion:)
All good
Very good
Tbh it still needs a lot of work
@@UnityScrapesfordimes of course yes, keep going!
At 0:35 just use ragdoll without applying force
This is just to play around with, I’ll pick it back up with my own models and add everything I need to
are you applying force -transform.up on hip?
No it apples a constant force to the head I found this online and tweaked it, just look up unity active ragdoll and look for a guy who looks like that.
Wow that's amazing, does it work with the animator ?
Not yet, right now I’m trying to make a shooting mechanic which somehow is more difficult then I thought, it’s like I’m doing raycast shooting but the ragdoll doesn’t interact with it at all no matter how many ontriggerenters or oncollisonenters I do
@@UnityScrapesfordimes you could add an invisible game object where the raycast hit point is then add a force to it but it might be a bit inefficient
@@KrestonDev I’ve completely redone the shooting so it looks like the rdr2 machine gun, the mounted one with the gun trails and stuff, I’m gonna add collisions detection with the raycasts soon
How do you make this locomotion? Ngl it's very smooth
Root motion, tell me what game your going for and ill make one that fits that style of game
@@UnityScrapesfordimes I'm going to make game like gta, but I have problems with locomotion. I like ur locomotion, can you teach me, how you do it pls?
@@rnt82atyaz22 So basically, download the kubold movement animset lite (the free one) and then make a script that using horizontal and vertical rotates a game object 360, but just rotation. Then use raycasts like I did in my other videos to show the forward, then you make a script for the dummy model (which is included in the animset) and just loop it on idle for now, the script matches the rotation of the dummy and the game object at a speed for a bit of a delay, then add when input is made a bool in your animator is active. add a start walk walk stop walk idle animator, then add a camera, I’ve created my own custom one but a cinemachine could work where the game object gets rotated by the camera and matches its y axis, also it’s based off root motion, then you should have a working locomotion! It’ll work very smooth but the vids I upload are very slow because of my old computer.
@@UnityScrapesfordimes thank you very much, sir! I tried this later, bc my pc broke😅
@@rnt82atyaz22 All good can you post it so i can see it?
Looks really nice but If you need more fps Id probably not maximize the game tab
It isnt maximised its just a old computer, im pretty young so i dont have money to buy a new one.
@@UnityScrapesfordimes oh okay
how you did this
Hey ive seen your vids before its pretty simple stuff but i want to implement it with my GTA/RDR character controller, so once i do that which will be like 2 days ill tell you how to do it
@@UnityScrapesfordimes Thx mate
@@imaginationmaker69 hey i saw your car controller would you be willing to send the source code for that when i send u the source code for the new beard system ill make?
@@imaginationmaker69 Ok done tell me your thoughts on the car thing then ill send it, just for something in it for me
Nicee
Thanks
Does this use character controller?
Only for falling and collisions, I can go step by step how I made this
Angle turning looks smooth. Im trying to replicate basically the same thing but implementing a start and stop animation, which is easy to do but getting the angles is quite difficult
I’ll try and add it if you want a tutorial on how I get this I’ll do it
@@UnityScrapesfordimesYes you can, do it bro, it will really help
@@jason12339 I’m not gonna lie and claim I did this all by myself so here’s the link to the tutorial I followed, for a ca,era that works now just use cinemachine th-cam.com/video/b0PvJ4AWvWQ/w-d-xo.html
Alr I added it rn I’m trying to make it pair with a camera so it’s like gta 5 for example you know what I mean how forward is procedural, you got any tips on how I could so this? If you want me to post it with stop and start I’ll be glad to.
@@UnityScrapesfordimes Sorry, I wish I could help. I stopped working on my own project as the realisation hit me that most these games I'm trying to make cost too much money. However good news, I managed to make the angle turning with start and stop anims I can post a video if you want on how I did my system + my own camera (it's very simple)
Does anyone know why my rotation is being messed up?
Is it root motion?
@@KrestonDev Yes
@@KrestonDev I’m gonna try some other things to fix it but if you have any ideas that’ll be great
@@UnityScrapesfordimes If the rotation is driven by a blend tree, make sure that the value driving the blend tree is correct for example - 90⁰ / Turn right and not 75⁰ or smt
@@KrestonDevIt doesn’t use a blend tree just relys on the exit time. I’m gonna test around and if I fix it I’ll upload another video