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Gawan King
United States
เข้าร่วมเมื่อ 26 ก.ย. 2011
Narwhal Ship: 3D Model Rotation and Notes
I made this model for a 3D modelling class at Mount Hood Community College. The assignment was to design a UFO. This video shows the model in full rotation while also explaining a little bit about my design and the techniques involved.
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วีดีโอ
Forgotten Thresher - Solar Ash Boss Themes Extended 02
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For listening to.
Chain Planes in FROM's Plainest Game
มุมมอง 28414 วันที่ผ่านมา
Looking closely at the way the elevator chains were built in Dark Souls
Hidden Paths in the Shadow Keep - Shadow of the Erdtree
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Hidden Paths in the Shadow Keep - Shadow of the Erdtree
🪨🦁🎠 - Shadow of the Erdtree
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O Horn-deck'd beast, from higher sphere deliver'd. Take root inside the tower's sculpted keepers. And perch'd within, we beg of thee; rise. Dance and cavort, cleanse all that thou wilt. Cruelty, woe, and those who plague the tower. Cleanse away the strumpet's vile progeny.
Finally, Something Easy! - Shadow of the Erdtree
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Finally, Something Easy! - Shadow of the Erdtree
Divine Beast Dancing Lion - Shadow of the Erdtree
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Divine Beast Dancing Lion - Shadow of the Erdtree
A boss fight and some ruins - Shadow of the Erdtree
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A boss fight and some ruins - Shadow of the Erdtree
Ghostflame Dragon - Shadow of the Erdtree
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Ghostflame Dragon - Shadow of the Erdtree
Finding the Fig Backer Satellite in Outer Wilds (NEW ROUTE!)
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Finding the Fig Backer Satellite in Outer Wilds (NEW ROUTE!)
Tunic: Secret Legend - Complete Instruction Manual
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Tunic: Secret Legend - Complete Instruction Manual
Intersecting Bodies in Outer Wilds (Includes Tutorial)
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Intersecting Bodies in Outer Wilds (Includes Tutorial)
ARMORED CORE VI: Cheesing CEL 240 with 4x4 Missiles
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ARMORED CORE VI: Cheesing CEL 240 with 4x4 Missiles
Star Fox 64: Seeing how far the train goes on Macbeth
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Star Fox 64: Seeing how far the train goes on Macbeth
ARMORED CORE VI: Inside Every Core (Photo Mode)
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ARMORED CORE VI: Inside Every Core (Photo Mode)
ARMORED CORE VI: Crazy Taxi vs Student Pilot
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ARMORED CORE VI: Crazy Taxi vs Student Pilot
Super cool! Thank you for sharing 💜
Okay, so if you've been reading the comments for a good minute now, you've probably figured out that the player is always the origin point of the map, and this is why distance never glitches things out near the player. But what if you use a projection stone to see a location WAAAAAAAY far away from you? Y'know, like looking into the ATP from the other side of the galaxy? Speaking as someone who did exactly that, you won't be disappointed...
A warning: BE EXTREMELY CAREFUL TRAVERSING THE HOURGLASS TWINS WHILE THEY ARE GLITCHED. I observed drastic and unpredictable velocity changes while they were far apart. I got bucked off the planet and died in outer space. Don't be stupid like me. Also, it's possible to see a low-poly resource-conserving version of Ember Twin if you land on it while it's far away from the quote-unquote "center of mass" (I put that in quotes because that point doesn't seem to align with the actual middle point between the twins). Just make sure to never ever leave the ship, else you risk the celestial rodeo.
I just love the fact you can hear your dude breathing in this game. Small things like that is what makes the atmosphere of Souls games so good.
Would've been that much better if the title was "Chain Planes from FROM's Plainest Game." Cool to see either way.
why no vitality and no stamina?? i just know everything in the game 1 shots u
Because there's no "wrong" build in this game. Some of us like the extra challenge of managing extremely limited resources. Besides, this is THE armor game. You can Havel tank your way past the Four Kings at SL1. Undead Parish ain't gonna one-shot you.
You have to go out of your way to get hit in ds1
@@lancepate ok buddy not everyone has 2000 hours on the game. go take a shower
@@talal3c I got 3k actually
@@talal3c Hell nah, your mom loves my nut stank.
What's the build?
I'm so mad the first time i went to the vessel and feldspar i found them totally randomly and now thzt i'm with warp thing from the ashtwin, i keep getting lost or eaten
1:42 looks different for me. New level with two white lights. Lower light is a dot, upper an anglerfish. If I fly into the lower one it repeats infinitely.
such a terrible, terrible level.
Finally! Chert can go to the ash twin to go on other planets!
Is there any information in the game that tells you about this or is it just 'luck' to discover it
there is indeed info, it's a trail of info that eventually leads to that, I won't spoil the surprise tho
@@zeeb2190 I figured it out shortly after
It’s actually possible because in outer wilds, the pler is never moving from origin point, if that was the case, then the solar system would be fine, and player would be the one affectee by floating point error, but to prevent this, the player stay in 0,0,0, and the planets are all moving asay from him, really smart
It's a shame they don't have collision with each other, that'd be wild to see unfold
"Hull breach! HULL BREACH!!" -that guy on the Hiigarian frigate
If your ship has fuel, does it have oxygen too? I'm asking because you can break the oxygen tank
Friiiieeeennndddd.... 😊
God bless your soul. I fucking hate dark bramble
🦁 #LionGuardian 🆚. #DivineBeastDancingLion 🧧🦁 🧧The Legend Of The Lion Dance🦁 #LionDanceLegend 🦁According to legend, on the eve of every CNY, an unknown animal would destroy the fields, crops and animals belonging to the farmers of a village in China. The villagers could not identify the beast and named it 👹 #Nian 👹, which came to mean “year” in Chinese. To put a stop to the ravaging, the villagers made a model of the animal out of bamboo and paper, which was manipulated by two men, accompanied by the loud beating of instruments. According to another version of this legend, the villagers made a model of a #lion out of bamboo and cloth after discovering that Nian was afraid of #lions, and accompanied it with the loud beating of pots and pans. They waited for Nian on the eve of CNY, and succeeded in driving it away. Henceforth, the #liondance was performed annually on CNY with drums, cymbals and gongs. Nowadays, the #lion_dance is performed not only during CNY, but also for opening ceremonies, welcoming of important persons and other auspicious occasions.🦁 🧧 #BeastNian #YearBeast #NianShou #NianBeast #NiánShòu 👹 🧧 #DANCINGLION #CNYLIONDANCE #CHINESENEWYEARLIONDANCE 🦁
Stand proud you're strong
Thanks!
Alternatively, you can use the geyser skip setup used in speedruns to directly access the ship without going to the observatory and doing the mask cutscene skip shown in video.
The anglerfishes were alive. How yours are dead?
They're not dead, just floating still. They only chase you if you make noise.
the development team stated that if you let the simulation run, even without going thousands of meters away to expedite the process, after a few hours things start to get out of sync, essentially stating the loop is needed to keep things in-line and in orbit, because the planets are not necessarily on a guided path, they are all physics objects
It would have been an awesome ending of the sun would have remained alive and stable but the planets end up spinning out of rotation thats some cosmic horror/Planetary tragedy shit. Planets and celestial bodies would collide and spread space debris near hospitable planets. Outer wilds 2?
Timber Hearth getting the Termina treatment
Thanks, with this , I got it first try :) (I looked at the star patterns to look in the same area as you)
Dawg my scout did this
Next challenge: Bring the deep space, fig backer, and timber hearth satelites to the interloper, another satelite
awesome discovery dude
Hi, do you know how many hours it took of you waiting around for this glitch to happen? Trying to figure out if I can reproduce this for speedrun routes.
What happens to the metal balls when the Attlerock is closer to the surface like that? Are they legitimately physics bodies or are they simply an animation?
thaaaaaaaaaaaaaaaaaaaaaaaanks bro
This could be easily solved by having the star system in its own coordinate plane, the ship in another, and using a floating point offset whenever the ship location’s variable is close to overflowing. That way the solar system always renders because it is static, and the ship always renders, because it is also technically static, but you can also go as far as you want without breaking the game
And it only requires adding two variables, modifying the code slightly, and replacing distances with a short calculation. However, it may be a unity problem, so they should probably fix that because it would make almost all games better.
The reason I say that is because unity itself may have the hitbox and visual system reliant upon an absolute location, and it would be pretty bad for performance if they had to bypass unity’s hitbox and visual system and use their own. It would also be a lot more work, just to fix a fun, difficult to reproduce glitch.
Does anybody know why this happens? Maybe due to floating point number imprecision? Or the probe is calculated to travel between the 2 places in actual space as opposed to through the wormhole, and thereby gets this huge velocity?
the game needs more randomness built into it, it be fun to have random collisons making some areas impossible\destroying stuff. and i was always bummed the hourglass twins did not get swallowed up by the red giant.
I think you got there before it could load
I wonder what it would have been like to be inside the interloper when it went inside Giant’s Deep
probably an instakill due to colliding objects
thanks g
Feldspar pov
...So what happens to the balls in the museum when the Attlerock is literally phasing through Timber Hearth?
5:00 I love majoras mask‼️❤❤❤
Bros the next let me solo her You've got yourself a path to glory
what happen if you make the loop start again after that
The Solar System gets reset to normal
@callhimtim3188 thanks
THE SHIP HAS FUEL?
Fastest object west of Timber Hearth
5:00 Man the majoras mask conparisons are just getting less and less subtle arent they
I'm seeing this many years later. It is fantastic! You helped me appreciate all the nuanced connections between planets even more.
Imagine that you're just standing there minding your own business, and suddenly you get conked on the head by AN ENTIRE PLANET. What is wrong with the cosmos??
For some people, they don't have to imagine. You falling and hitting your head is the exact same as the whole planet rushing up to meet you. If you've fallen on your face before (I have), a whole entire planet has conked you on the head.
The cosmos is minutes away from dying. I'd say it's to be expected
If you do this statue glitch and go to the sun station. What time untill supernova shows up??
It will never show up. The solar system is fixed until you interact with the statue, at which point all the time-sensitive events start (the sun getting larger, sand moving onto ember twin, brittle hollow decaying, etc)
@@cynthiaclementine4757starwie probably meant the text in the sun station that says ‘time until sun station is destroyed by expanding star:’ I’m curious to know too!
@@kylebricker9505 It would probably stay at 20-ish minutes. Though getting there would be very hard, you would have to no-statue glitch and land manually on the sun station in the same run without dying.
@@seekvapes9641 Not so. When I was performing the precision-loss glitch, I noticed the Sun Station getting further away from the Sun. Landing on it would probably be pretty easy if you time your return correctly (you can't just wait it out as long as you want because the station will still crash into the sun eventually. It went through weird cycles of getting closer and further until it went inside the sun and ceased to exist).
@@callhimtim3188 I was only talking about doing the no-statues glitch and going straight to the station. And how the timer would look like (all timers are frozen at 0 until you activate the statue) Sure you could also do the precision-loss glitch to make the landing easier I guess.
It's impossible to chase when this happens