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kebaux
เข้าร่วมเมื่อ 3 ส.ค. 2014
nty.studio || making games, products, films, & music || trei.art - a community for real, human artists
On AI and the Compounding Problem of a Broken Search Experience
A friendly reminder that search engines serve engagement metrics, not intellectual integrity.
So when you embed an AI system that confuses coherence with credibility, and gives answers that might sound good but aren’t necessarily right, it's no surprise the decline of search is accelerated.
A machine, no matter how sophisticated, lacks the capacity for the insight we (humans) instinctively seek.
A rant on AI and the compounding problem of a broken search experience.
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Join the discord ➡️ discord.gg/ntystudio
Follow on bluesky ➡️ bsky.app/profile/kebaux.bsky.social
#ai #generativeai #llm #search #technology #systems #development
So when you embed an AI system that confuses coherence with credibility, and gives answers that might sound good but aren’t necessarily right, it's no surprise the decline of search is accelerated.
A machine, no matter how sophisticated, lacks the capacity for the insight we (humans) instinctively seek.
A rant on AI and the compounding problem of a broken search experience.
- - - - - - - - - -
Join the discord ➡️ discord.gg/ntystudio
Follow on bluesky ➡️ bsky.app/profile/kebaux.bsky.social
#ai #generativeai #llm #search #technology #systems #development
มุมมอง: 7
วีดีโอ
On the Value of Analysis and How It Differs from Review
วันที่ผ่านมา
Many people I meet confuse the acquiring of an opinion as the retention of knowledge. But that's because they're mistaking a review for analysis. Analysis has a unique value that reaches far beyond review because it gives us the intellectual patience to take something in, suspend our judgement, and investigate it on its own terms. A rant on the value of analysis and how it differs from review. ...
On the Failure of AI in Visual Design and Communication
มุมมอง 36วันที่ผ่านมา
AI can replicate a look, but never the purpose. This is why worlds generated by AI feel empty and emotionally void. AI creates decoration without communication, which results in a collection of details with no cohesion. This in turn creates a world that doesn't speak to people, because it's a space with nothing to say. A rant on the failure of AI in visual design and communication in game desig...
On the Incompatibility of AI and Minimalism
มุมมอง 15714 วันที่ผ่านมา
AI design struggles with minimalism because it doesn't understand restraint. AI only knows how to add noise. A rant on the incompatibility of AI with silence and minimalism in game design. (a response motivated by recent efforts to build generative games frame-by-frame)
On the Failure of Gamification in Products
มุมมอง 16714 วันที่ผ่านมา
I've recently seen the attempted resurgence of gamification via the lens of generative AI in products, but it's clear companies are making the same mistakes as before.
On Game Design as a Craft
มุมมอง 3821 วันที่ผ่านมา
This contrast of design as intention, not automation, has been on my mind quite a lot with the rise of generative "AI Designers".
Great.How did you pan the video
Thank you so much! Finally someone who articulated, what I was preaching for years. Whenever I told people, I work in games, they always said: "Ah yes, gamification! That is so important". And I always tried to explain them that: "No, games are NOT working by gamification. They are working by game mechanics.That's why you cannot just put a sticker on a product and say it is "gamified". Intrinsic vs. extrinsic motivation. There are two very different things.
Exactly this, well said!
The Japanese studio name says "nai stadio". So you are not a studio? :) Very nice clip actually! Kudos!
You're right! I made a mistake on the NTY acronym. エヌティーワイ スタジオ (thanks for catching ☺)
beautiful! Subscribed
if you are using generative ai in a game its gonna get heavy criticism anyways
I have a soft intuition we may see early generative AI adoption in "remastered" versions of old games to make use of the tool's upscaling abilities.
It all depends on how you use AI. If you use a very broad prompt like "create a game" then it will just generate an "average" game based on what it knows a "game" to be. AI, like any tool, requires direction and careful use. If whatever the AI has done for you is too noisy, or not detailed enough, you add more instructions. If you explain to a good model what you are aiming at, it will create that emptiness and minimalism as you want. If it's not like you want, you continue to iterate with it. It's a process, directed by a person.
I appreciate your point, and I agree that (at its core) AI is a tool that can be powerful with the right guidance. The concern that sparked this video has been my recent observations of how new entrants to the creative space are increasingly relying on AI as a substitute for the very expertise required to design the intentional experiences I mention in the video. Intention and restraint are both required to effectively capture minimalism, but these aren't "default settings" that come baked with AI. Your suggested process of refinement with AI works well for a person with the appropriate expertise to know what to aim for, but I would wager you've also had a front-row seat in observing the (all too common) inverse. My hope is that as AI becomes more prevalent (the box is open now, it can't be closed), people choose to use it as a tool to refine their craft instead of a replacement for the craft itself.
I fully agree. AI is really good at adding details to everything which is why I think artists are intimidated by AI because it would take a lot of work to replicate its results. When the reality is that detail is actually a sign it is not as good as an artist
Spot on. AI excels at upscaling and adding detail, and I’ve seen pre-production pipelines where artists use AI upscaling on original artwork to speed up the storyboarding process. But the other side of that coin, to your point, is that AI lacks a true sense of visual hierarchy; it adds for the sake of adding, because it doesn't understand what it's trying to communicate with the detail its adding. I believe this is often why AI generated art and worlds feel so empty, because it's a space with nothing to say. That intentionality and nuance in detail, which gives art so much of its emotion, is one of the easiest ways to spot a human artist vs an AI artist.
Great!
Another great video, thanks!
Great thoughts, thank you!
Interesting thought I'm not sure what kind of AI are you talking about in this video (image, text, assets) but in the case of music, i'd say AI generated music knows silence and how to use to to an extent agree with the significance of emptiness, space, etc, just not sure if it's that way rn, and if it is that way (possible) that it will remain so forever
Your intuition is correct. In my video, I was primarily focused on visual mediums (thinking about silence and minimalism for pacing and player immersion). Your point about music is an interesting case. I think it may be a bit of a "false positive" when it comes to AI and silence, largely because AI-generated music is trained on audio data that inherently has structured silence, pauses, and minimalism following traditional composition. Thanks for stopping by and the thoughtful comment ☺
Random person here who stumbled on your video thanks to the algo. Gamification is a broad category and I’d argue the same pieces of it that feel hollow in app design also feel hollow in many video games. The endless loop of incremental leveling and badges has the same impact in games, which is to say very little. The things that feel good are upgrades and unlocks imo. It’s that designers are just missing what parts of gamification are the real parts to port over
Hey! Thanks for dropping by on the 10 view video 😸 You're absolutely right, the mechanics ported from games into apps can often be as hollow in the games themselves, and there are a litany of other mechanics that can be pulled aside from badges, points, etc (as you pointed out with upgrades and unlocks). I think at a high level, the meaningful difference (irrespective of the mechanics that are pulled) is all about the intent behind the mechanics and how they complement each other in the experience. I find where gamification in products (but also games) often goes astray is that the visible mechanics are borrowed by the "why" of what makes them rewarding is left behind. Instead of deepening the purpose and journey of the upgrade or unlock, sometimes it's implemented as a means to an end which results in that hollow feeling. Thanks again for the great comment and stopping by 🖖
Круто! Cull!
Bro what prompt did you use? Help me please
Why does this only have 3 likes?