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Buddha B
เข้าร่วมเมื่อ 31 พ.ค. 2006
RIBBIT
04, Dadar Bari - Vines Tutorial
Just going through the thought process of how creating vines for this project. I think vegetation in general is such an interesting concept to think about, because it's not always just about placing an absurd amount of leaves to get what I want done, but it can just be a "feeling of bushiness" that needs to be done.
#vegetation #unrealengine #ue5 #vines #figleaves #dhaka #environmentart #3denvironment #stylizedenvironment #levelart #tutorial #vegetationtutorial
#vegetation #unrealengine #ue5 #vines #figleaves #dhaka #environmentart #3denvironment #stylizedenvironment #levelart #tutorial #vegetationtutorial
มุมมอง: 166
วีดีโอ
Dadar Bari, 03 - Rickshaw
มุมมอง 22วันที่ผ่านมา
Talking a bit about the thought-process of how to split up the projects for increased modularity, but also falling into the trap of over-complicating assets. #3D #grandpa #dada #southasian #desi #bengali #bangladesh #dhaka #unrealengine #unreal #blender #environmentart #3denvironment #substance3dpainter
Dadar Bari, 02 - Research, Using AI for Research as an Artist
มุมมอง 22หลายเดือนก่อน
Breakdown of my latest project, going from just studying the photo to get approximate measurements, to creating my PureRef document, and also using AI (Google Gemini) to get an idea of what plant species I could use as references.
Dadar Bari
มุมมอง 572 หลายเดือนก่อน
I decided to recreate the house my grandfather built in Dhaka. It’s a bit romanticized, with a lot more vegetation added to the building because I wanted to do so. But other than that, this kind of became a challenge to use trimsheets, and other than that it came down to quite a lot of Substance Designer challenges. I also got to learn a bit more Geometry Nodes, using that for both laying down ...
When Your Decks Don't Perform As Expected
มุมมอง 2.2K2 หลายเดือนก่อน
My rants about the three decks I built, and when I overestimated how well some design would function, and thoroughly underrestimated another legendary's card design. #commander #edh #jetmir #kambal #riku #mtg #deckanalysis
Dadar Bari, 01 - Background
มุมมอง 244 หลายเดือนก่อน
I feel like I need to understand more about videoediting because my file was just smashing my RAM into pieces and crashing a lot of times before I was able to export it as 720 instead. This is just giving a little backstory to the entire project. It's not the most exciting, but I think it's valuable to also remember the things within the project that consumes a lot of time that isn't necessaril...
Church of Kumachi - Process, run-through
มุมมอง 1059 หลายเดือนก่อน
A brief run-through of my project, a bit shorter than my last one because I still feel a bit run-down from the project. But at least has some insight of what was on my mind. #unreal #blender #ue5 #onepiece #onepiece1098 #onepiece1097 #kuma #kumachi #luffy #nika #sungodnika #onepiecefanart #stylized3d #3denvironment #environmentart #stylizedEnvironment
Church of Kumachi
มุมมอง 939 หลายเดือนก่อน
We’re in the final arc of One Piece after two decades, and as someone who started reading this as a teenager, it’s been a long journey. Not only for One Piece but for my art as well, trying to find my footing of wanting to do illustrations, comics, and now finally 3D as well. I wish I could’ve told my teenage self that I’d be just as unsure where I want to go as an artist then as I am now 20 ye...
06 - Cliffs, Chickens and Other Final Thoughts
มุมมอง 3010 หลายเดือนก่อน
Putting in the final touches of the project and gathering my thoughts about how the whole process went.
05 - Vegetation (WWLBF)
มุมมอง 5210 หลายเดือนก่อน
My absolute favorite part of the scene is probably the vegetation. I always feel the very start of creating vegetation is a bit cumbersome, but once you get over that threshold, it's a fun process that really gives some fun life to the scene. #blender #italian #3denvironment #environmentart #stylized3d #postmortem #unreal #ue5 #unrealengine #substancepainter #gamedevelopment #stylized #speedtre...
04 - House (WWLBF)
มุมมอง 8910 หลายเดือนก่อน
Having to deal with unnecessarily upscaling your projects and when it blows out of project scope proportions and messes up the overall art cohesion. #blender #italian #3denvironment #environmentart #stylized3d #postmortem #unreal #ue5 #unrealengine #substancepainter #gamedevelopment #stylized #speedtree
03 - Van (WWLBF)
มุมมอง 1410 หลายเดือนก่อน
Been dodging modeling vans my entire 3D career, but now finally having to make it happen. #blender #italian #3denvironment #environmentart #stylized3d #postmortem #unreal #ue5 #unrealengine #substancepainter #gamedevelopment #stylized #speedtree #3dnormals #scoobydoo #mysterymachine
02 - Tree (WWLBF)
มุมมอง 6110 หลายเดือนก่อน
In this video I'll get into creating the tree, with initially going through Blender but then rerouting the pipeline into SpeedTree. #blender #italian #3denvironment #environmentart #stylized3d #postmortem #unreal #ue5 #unrealengine #substancepainter #speedtree #3dnormals #gamedevelopment #stylized
01 - Introduction, Inspiration and Whiteboxing (WWLBF)
มุมมอง 90510 หลายเดือนก่อน
A brief introduction to the project and its inspirations. Talking about the difference of using someone else's concepts vs your own, the prework that's required for the project and then finally just getting started. UrbanAnna20s Instagram Page: urbananna20?hl=en #blender #italian #3denvironment #environmentart #stylized3d #postmortem #dordogne #bokunonatsuyasumi #luca #pixar #med...
What We Loved but Forgot
มุมมอง 20711 หลายเดือนก่อน
I think I sacrificed a week’s worth of sleep for this, but I feel like the tidal waves of creativity come so rarely that it’s difficult to let them go to waste. Also I think I just enter this state of mind where I can’t think of anything else, so it also goes hand in hand. This is based on a piece I made back in 2008, and even though it’s old I feel like it had this cozy feeling to it that I wa...
Stylized 3D Environment - Penny's Arcane Store
มุมมอง 3502 ปีที่แล้ว
Stylized 3D Environment - Penny's Arcane Store
aw they're so cute
Thank you so much!
@buddhathegod your works look so good, and you add some unique touches to them. Are you a working professional? I'm shocked that you videos don't get more views and likes.
This is so pleasant to look at, very nice work !
@@flowerpotmadeofclay thank you so much! That means a lot to hear!
Yeah unfortunately jetmir is a kill on sight commander so you'll likely always be the villain when you bring him to the table
Yea... I'm surprised it took you til playing this craterhoof in the command zone to see that it was busted and even cedh viable.
🐤
🐈
No Words for a lost home . Somehow it’s comforting. I loved this video and thoughts you have .
I do love the energy of tracking someone's life! Thank you so much!
This is so interesting. I've never seen something like this before and I really like your art ^ᴗ^
That's so kind of you to say! Thank you so much!
First of all, impressive work, the scene really gives that vibe you were looking for. Secondly, I absolutely love the format of these visual notes, and would like to do more like these from artists. It shows the design thinking behind good art.
Thank you, that's very kind of you to say! Yeah I agree, I think I'd love to see more artists share their workflows as well, I think I've always been a bit jealous that coders share their workflows among themselves quite a lot, but artists are a bit more secluded
I got your tutorials recommend on TH-cam, tysm for making these these are awesome!
Thank you for the kind words! I'm glad you liked them!
Pettson och Findus ❤
I just love that the illustrations had so many details you could look at them over and over again <3
Looks really good and genuine, well done!
Those are some really kind words! Thank you so much!
great work
Thank you so much!
Amazing work
Thank you!
Loved seeing these little guys in CATR. Nice work!
I love your style
This is high key creepy as fuck.
Thanks :D I'll try XD you know I've failed if you see me in your McDonalds in 5 years :D
NEVER D:<
Thanks, much appreciated :D
Thanks a bunch :3