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Save Vs Justin
เข้าร่วมเมื่อ 12 มี.ค. 2023
As a gamer dad, I'm excited to start an ongoing conversation about roleplaying games and how we can inspire each other to bring excitement to the table. We’ll talk about playing Dungeons and Dragons with kids and young gamers, but we’ll also take a look at what we can borrow from other games to add to our toolkit of tips and tricks.
Disclosure: As an Amazon Associate I earn from qualifying purchases on some of the links in my videos to help support the channel.
Disclosure: As an Amazon Associate I earn from qualifying purchases on some of the links in my videos to help support the channel.
Letting players control themes in your D&D games
Let's talk about how to make themes stand out in your D&D games, and how your players can help!
Cool Stuff:
X-Card by by John Stavropoulos
tinyurl.com/x-card-rpg
Archipelago RPG History
norwegianstyle.wordpress.com/2014/07/03/a-history-of-archipelago/
Download
norwegianstyle.wordpress.com/2012/09/20/archipelago-iii/
Also available on DriveThruRPG as a charity project for the Mines Advisory Group (MAG):
www.drivethrurpg.com/product/147623/Archipelago
www.maginternational.org/
Printable Business Cards
amzn.to/3PYhjAD
Templates
www.avery.com/templates/28878
Card Stands
amzn.to/3FAdn4p
Thanks for checking out the episode!
#dnd #dndwithkids #dndtips #dmtips #dungeonsanddragons
Cool Stuff:
X-Card by by John Stavropoulos
tinyurl.com/x-card-rpg
Archipelago RPG History
norwegianstyle.wordpress.com/2014/07/03/a-history-of-archipelago/
Download
norwegianstyle.wordpress.com/2012/09/20/archipelago-iii/
Also available on DriveThruRPG as a charity project for the Mines Advisory Group (MAG):
www.drivethrurpg.com/product/147623/Archipelago
www.maginternational.org/
Printable Business Cards
amzn.to/3PYhjAD
Templates
www.avery.com/templates/28878
Card Stands
amzn.to/3FAdn4p
Thanks for checking out the episode!
#dnd #dndwithkids #dndtips #dmtips #dungeonsanddragons
มุมมอง: 666
วีดีโอ
How to make shopping fun in D&D
มุมมอง 1.6Kปีที่แล้ว
Let's talk about how to make shopping in D&D fun, and how to give your players some exciting options when they want to spend their hard won loot. Cool Stuff: DUNGEON CRAFT Deck of Stories NPC Boosters Booster 1: amzn.to/3EIZEYq Booster 2: amzn.to/3rkNrpN Nord Games Magic Item Decks Potions: amzn.to/3Zjj2Vq Rings and Wondrous Items: amzn.to/45Rr1ve Disclosure: As an Amazon Associate I earn from ...
Make skill challenges visual and tense
มุมมอง 916ปีที่แล้ว
Let’s talk about how to how to add action packed scenes like chases or heists to your D&D game using Skill Challenges, and how to make those scenes more visual and tense at the table. Cool Stuff: Skill Challenge Templates: Printer Friendly: cutt.ly/skillchallengeBW Icy Blue: cutt.ly/skillchallengeIcy Singed Parchment: cutt.ly/skillchallengeParchment Pathfinder Chase Cards Deck: Amazon (a slight...
See your whole D&D game session at a glance
มุมมอง 12Kปีที่แล้ว
Let’s talk about what we can learn from one-page dungeons to streamline our D&D notes and see our whole game session at a glance. Cool Stuff My One Page Dungeon Entry: cutt.ly/svj1pagedungeon The One Page Dungeon Contest: www.dungeoncontest.com/ Dungeon Scrawl Beta version: probabletrain.itch.io/dungeon-scrawl Dungeon Scrawl Full version: www.dungeonscrawl.com/ I used the Beta version because I...
Cheap tricks to add tension to your D&D games
มุมมอง 987ปีที่แล้ว
Let’s talk about some tips and tricks you can use to drop some tension into your D&D games. Cool Stuff Dice cup: amzn.to/3NRw8oV Sand timers: amzn.to/44bEJb5 Chess clock: amzn.to/3ppaNJI Kerplunk marble drop game: amzn.to/3phKyVD Jenga: amzn.to/449DxoE Dread: dreadthegame.wordpress.com/about-dread-the-game/ Disclosure: As an Amazon Associate I earn from qualifying purchases on some of the links...
5 Things I learned from a 10 year old Dungeon Master
มุมมอง 1.8Kปีที่แล้ว
Let’s talk about the top 5 things I learned from playing D&D with a 10 year old dungeon master. Cool Stuff Nord Games Treasure Trove Level 1-4: amzn.to/43hJjol Nord Games Treasure Trove Level 5-8: amzn.to/3NilmYx Nord Games Treasure Trove Level 9-12: amzn.to/3ORNnqT Nord Games Treasure Trove Level 13-16: amzn.to/3N7sCWK Nord Games Treasure Trove Level 17-20: amzn.to/42iGdio Loke Big Book of Bat...
Starting Ceremonies to Deal with Pre-Game Jitters in D&D
มุมมอง 871ปีที่แล้ว
Let’s talk about the anxiety that can come up right before you run a D&D game session, and what you can do to kick your game off with a strong start. Cool stuff Polaris: www.indiepressrevolution.com/xcart/Polaris.html Oracle Cards for Inspiration Madame Endora's Fortune Cards: amzn.to/3MBRzJJ Curse of Strahd Tarokka: amzn.to/3MfF9px The Dungeons & Dragons Tarot Deck: amzn.to/458iGn1 Forest Fae ...
Pencils? Who needs pencils?
มุมมอง 1.4Kปีที่แล้ว
Let’s talk about how we can ditch our pencils for tracking things like hit points, spell slots and treasure when we play D&D. Cool stuff Stratagem 5-Pack Pocket Health Trackers: amzn.to/3AIiug4 LITKO Black Card Life Counter Dial: amzn.to/42q38ZR Mancala Stones: amzn.to/41Oil6P Paper Gold Circles (not great but light and cheap): amzn.to/40MbGsz Metal Fantasy Coins (all one style): amzn.to/3HlMTE...
D&D Inventory the Fun Way
มุมมอง 10Kปีที่แล้ว
Let’s talk about a more visual way to keep track of all that sweet, sweet, loot your characters carry around with them. Cool stuff Shadowdark Quickstart set: www.drivethrurpg.com/product/413713/Shadowdark-RPG-Quickstart-Set Questing Beast - Make Tracking Encumbrance Fun: th-cam.com/video/v7NHo3vuRPg/w-d-xo.html Pathfinder Adventure Gear Deck: amzn.to/3omDdU5 Pathfinder Weapons & Armor Deck: amz...
Simplified character sheets for D&D
มุมมอง 17Kปีที่แล้ว
Let’s talk about how to make your D&D character sheets seem less like homework or doing your taxes. Cool stuff ‘Replicas’ of original D&D character sheets: www.mad-irishman.net/ Kid friendly ‘guided character sheet’: www.sageadvice.eu/a-kid-friendly-dd-character-sheet/ Dyslexia-friendly D&D character sheets created by Redditors Inuyasharuls and Axelle123 (‘Fixed PDF’ is the English version): dr...
Names and faces for your D&D NPCs
มุมมอง 1.3Kปีที่แล้ว
Let’s talk about how to fill your world with cool looking NPCs who aren’t named Phil or Bob. Cool stuff The Everyone Everywhere List: www.drivethrurpg.com/product/89285/The-Everyone-Everywhere-List The Story Games Name Project: www.lulu.com/shop/jason-morningstar/story-games-name-project/paperback/product-1qz67dg.html Lists of Names on Drivethrurpg: www.drivethrurpg.com/browse.php?keywords=name...
Making D&D maps together with your players
มุมมอง 1.9Kปีที่แล้ว
Let’s talk about making maps together at the table to help players feel more excited about exploring the world. Cool stuff The Quiet Year: buriedwithoutceremony.com/the-quiet-year Companion’s Tale: sweetpotatopress.com/ How to Host a Dungeon: www.howtohostadungeon.com/ Thanks for checking out the episode! #dnd #dndwithkids #dndtips #dmtips #dungeonsanddragons
Who is this guy anyway?
มุมมอง 1.2Kปีที่แล้ว
An introduction to who I am and the videos I’m excited to produce. My hope is that this is the start of an ongoing conversation about roleplaying games and how we can inspire each other to bring excitement to the table. Thanks for checking out the episode! #dnd #dndwithkids #dndtips #dmtips #dungeonsanddragons
Wish i would have found this video 5 years ago. I made my own system its not as fun looking as this one.
Hoping you still plan to continue creating videos. I look forward to the next one!
@@rufuslynks8175 thanks! I’ve definitely been on a bit of a hiatus while working on some other projects. I’m glad to hear you enjoy them!
Just found your channel! Great video! I look forward to trying this.
@@BuckFu thanks for checking it out!
Where did you get those coins?
Hey Thomas! I found those on Amazon. You can get 50 for under $20! amzn.to/3XZzY4J
lots of great ideas here thanks for sharing!
Thanks for checking it out!
I found a somewhat adjacent version of this system that I love and seems to work a lot better for players than variant emcumberance, draw out a grid of squares that its roughly, 10, 11 or 12 squares per point of str. the player has (depending on how hard you want it to be, some dont work out to a whole number that worsk well with a square grid, so just round up or down a little as you see fit or agree with your players, it'll never be more than a few inventory squares), and make each item take up one square of the grid inventroy per pound-ish of weight, making fun shapes as you like but mostly sticking to things like 1x2, 2x1, 2x2, exc. players can visaually place items in their inventory and see how much space they have very literally, so fuss! There's even a foundry vtt module for it called griddy. (also if you have a small or large character, just half or double the inventory size after calculating their normal size based on str. as needed) You can also make bags that can carry more items in smaller seprate grids, increasing the value of hunting down special items or preparing before a long journey.
Nice! It reminds me of the inventory system/minigame in Resident Evil 4!
So good I loved this
The best way to keep track of your inventory is just to use a tablet or phone or laptop and google docs spreadsheets. Takes all of 2 minutes to set up what your maximums are and then you can add or remove on the fly while also keeping track of where things are on your character. And the way to get around looking up how much stuff weighs is to just not look up how much stuff weighs and make up a number for the weight on the spot and only look it up later if you're not sure. Most of the time your guess will be close to what it should have been anyway.
There is no best way for everyone. A lot of people can't handle spread sheets. I once made my group clay tokens for items.
Thank you! This is exactly what I’ve been looking for! I was thrilled to see the simpler rules in the Peril in Pinebrook release, but have not wanted to simplify things that much. I would love to hear more about the simplified version of D&D that you use. The website you link to for rules no longer exists. The creator has rebranded everything for his own RPG with AI art.
I stumbled upon this video as a recommendation on the homepage and just realized you're the creator of this year's OPDC champion piece. Congratulations! Your work is truly amazing!
Thanks for checking it out! The OPDC was a lot of fun!
Those stat-less character sheets remind me a lot of EZD6.
I recommend the players create their own item cards with a stack of index cards cut in half! For the absolute cheapest option
I do not run D&D, but I use themes in my other TTRPGs that I run. However, I use themes a little more concretely, not just as mood element or genre expectation like this video seems to imply they are. Instead I use them as core consideration that drives the narrative. I talk with my players before the game about what theme I would like to explore, so that they can incorporate that into their character's background and motivations. And then we can find out together what the theme means to each character and how that theme is represented in the world.
Nice! Sounds like you get some great participation in digging into those themes. Which TTRPGs do you run?
@@savevsjustin I like various games that are powered by the Apocalypse and also used Legend of the Five Rings for many years. But currently I am working on my own design that breaks away from the ability based play and is even more focused on who the characters are and thus hone in even more on character arcs along themes.
@@Drudenfusz I'm a big fan of Apocalypse World! I created a mini powered by the Apocalypse version of a Minecraft rpg that I played with my son when he was a few years younger. Have you tried Prime Time Adventures? It has some great ideas for character arcs!
This is an awesome video! I've been struggling a lot to keep themes consistent in my games, so now I'm definitely asking my players what the theme of the characters is. Thanks for putting out an answer to a nagging question on my mind!
Thanks! That's great! I'd love to hear how it goes!
seems like you are giving your players a lot of agency. don't think this would work in my group as they are mainly perverts and morally degenerate.
Sounds like you need a bigger X-Card! Or maybe some X-players ;-)
Interesting idea
It’s been a lot of fun to use! Entertaining for players and DM!
Scooped a batch of small velvety jewelry pouches. Add a handful or pennies, or washers. They clink and clank like a bunch of coins. Then I throw a tag on it with an amount. The amount can be rewritten as coin is used. This works for larger amounts of coins. The sound and weight makes them fun to toss around.
Nice! Like in movies where people are always throwing around coin pouches and then just 'hefting' them to see if it feels like enough...never looking inside ;-)
Does anyone ever feel any shame for thievery of other RPG ideas? I haven't met one yet. Maybe that's just one of the treasures.
I am a dnd 5e baby, and I will play dnd for as long as people run it. But if you want a fun shopping experience, play Pathfinder 2e. The ability to customized your magic item is one the the most magical experiences in my ttrpg career. Also another note. As someone who comes from a video game background who plays tactics and crpg games, the Pathfinder shopping system is nothing like I ever experienced. The shopping system is unbelievably simple and unique to Pathfinder 2e.
I haven't checked out Pathfinder in a while (though my son and I had a great time reading the Pathfinder comic!), I'll have to go back and check it out! I do love the idea of spending your gold to improve your items level after level, sounds like it would create a cool history to your gear. I'll definitely try to add that to future games!
I am sorry but that lip smacking is very disgusting. It turned me off if the hole video
Nothing I didn't really have in mind already in this video - but that's not a bad thing, sometimes its nice to have my good habits reinforced. I also think your mind towards reducing book keeping and improving with the players is wonderful - it's something I would appreciate massively as a player myself, though part of that I think is that I am a chronic DM and have a hard time letting go of the talking stick. Good, short, nice video.
Thanks Sarah! Lately, most of the games that I'm a player (rather than DM) in have been virtual on Roll20. There's a lot of book keeping, but its all streamlined and automated by the Roll20 platform...which has spoiled me I think! I want my in-person table top play to be 'push-button' easy. At the same time I don't want each player to have to have a laptop or tablet with something like D&D Beyond on it. I'm sure I'm over engineering parts of it ;-) BTW I love your profile pic. It reminds me of the pic I use with my Xbox account!
Investing in a towns business is an excellent idea! I could see how different businesses could give a group some interesting options. These special magic cards also fit into your system of limiting items with the 3x3 sheets? Do you end up using a lot more 1-off items, or do your adventurers look to trade old items for cool new items? Maybe once they set up a base of operations they just stockpile items and take what they think they will need :)
We still use two 3x3 item sheets (what's in your body/what's in your backpack) per character for the most part. Common gear tends to get relegated to the mule's 3x3 item sheet as more cool items are collected. What I have seen over time is that some players want cards for random items they find that I wasn't anticipating...like from random treasure decks, or random trinkets tables. I haven't been as strict about 'trinket cards' since they are less about gear and more about story prompts or souvenirs. I do like your idea about having a 'stash' or stockpile to keep extra cards in and having to select a 'load out' for an adventure. My current kids game is getting close to the point where sheets are filled up. Hopefully that will prompt them to start using up some of their consumable items. Sometimes its hard to give up cards!
I don't care for "Ye Olde Magik Shoppe" either. However, I do make allowances for item buying / trading / selling ~ usually the sort of "I know a guy" kind of thing, and then it takes a few days in-game for an arrangement to be made / the middle man to come back with an offer. For example, my current group found a valuable book. The local temple has made an offer to purchase the book and will give either gold for it, or trade a magic item of comparable value for it. The party has decided to hold onto it for now since it is valuable but light weight. They're also still trying to figure out what magic item they might want to trade it for.
Nice! It kind of turns buying a magic item into more of a side quest + downtime action. I'm a fan of that!
I will try something like this in Pulp Adventure.
Very well. If that is your custom. (I know Jeff, he lives and breaths pulp. When they strain the pulp out of orange juice...they send it to Jeff so he can get even pulp-y-er!)
Interesting I’ve never used skill challenges like that
If you give it a try, let me know how it goes!
I use a 4e style skill challenge set up. My game uses 13th Age background skills so PCs are encouraged to think creatively about not only how thier background can help them accomplish a task, but which attribute bonus could apply. I also use the Paizo Chase cards (I have the 1e and 2e editions and I think the 1e deck you showed is a bit better).
I like the idea about bring in character backgrounds to help accomplish a task! It adds to the story and you get to learn more about the characters. Reminds me a bit of Fate aspects.
This seems like a really good system. I ran a chase according to PF1 rules, and that was lots of fun, but never did it again for some reason... might have been too much prep... the chase deck is tempting. I've run a few skill challenges in Fate, but those never really caught on. It always felt like a non-event, I think lining the mini's up might make it more engaging. Do skill challenges work well for overland travel?
Finding a cool chase system has been my 'quest for the Holy Grail in gaming'. Nothing I've found has been quite what I'm looking for. It's hard to capture all of the elements that make up an exciting chase in one simple system. I have used Skill Challenges for overland travel and it's worked well for me. Sometimes overland travel is also about exploration and discovery so sometimes I mix in some general questions that the players can answer. Something like "What interesting thing do you find one day when you stop to rest?"
Great tip! I really like your take and expression of this. Very nicely done. You're channel has been a breath of fresh air. Thank you! 😎👍
Thank you! I've been having a lot of fun...and learning a lot!
@@savevsjustin Awesome! That's great to hear!
Firstly, I've really been enjoying your videos. Great production and quality content. Second, I love these ideas and can't wait to figure out how to incorporate them into my campaign. I've seen this concept before using a different method but this is so simple! Thanks and keep up the great work.
Cheers! I'm always on the look out for new things to try out in my games. Even if they don't always work out its great to change things up occasionally!
This is great advise. Well done. These are great tools.
Thanks for checking out the video! Let me know if you get a chance to try out any of the ideas!
Constructive tip: Got to figure that microphone out for future videos. It’s one thing if it’s some hot chick whispering lust & filth into my ears and I hear the wet crackle of her mouth. It’s unappealing when dudes like us do it conversationally.
Thanks for sharing the map program!!
You're welcome! I was pretty excited when I learned about it too!
That is one reason I still play and run BECMI D&D. The character sheet is very simple. I like keeping sheets as simple as possible.
Agreed this is an important consideration. As a dedicated RPGer, I can say that the off-putting part of playing any kind of magic-user in most systems is that it is more about bookkeeping than actually Doing Stuff. One reason I really liked D&D4 - being a MU in that was FUN.
For me 5e MUs definitely have a steep learning curve. I can see the appeal of it for experienced players who like to dig deep into mechanics, but I've also seen it overwhelm new players to the point of 'analysis paralysis'. That said, I'm currently playing a 5e Sorcerer and having a great time.
Your one-page idea is pretty good. I tend to use a notebook. I write what I think I will need in it, usually a separate page for a game session. Then, when the game is going, I realize I can't read a darn thing I wrote and just make it up.
Thanks! I haven't given up my (digital) notebook completely. Even with the one-page dungeon, I sometimes still default to improvising!
Great video -- really enjoyed the presentation style (simple, clear, no hype or quick cuts to distracting asides or comical comments) and actual useful information. As a DM for 40+ years you gave me a lot of great tips in under 6 minutes and thanks very much for the Dungeon Scrawl link -- didn't know about that tool. Subbed!
Hey Steve! Thanks for checking it out! I'm a fan of shorter formats too. Some of my videos go a little longer but with this one I decided to start reigning them back in to the 5-6 minute mark.
I've been searching high & low on how to simplify D&D without all the extra stuff including the character sheet. So glad i came across this video.👍
Thanks for checking it out!
An other way I enjoyed simulating time pressure: Give the players 1dX rounds to complete a task. Anyways; cool vid! May I ask where you got the minis from?
Good idea, I've done that too! I usually track initiative order with cards. I've given that countdown task a card to help me keep track of it. These minis are from Skinny Minis. I'm a bit addicted to them ;-) skinny-minis.com/
The Jenga and Sand Timers really work well. Also, to speed up combat, each character stacks d6s up on all failed rolls. When the tower falls, that's the damage the tower deals. And they start another d6 tower. If the combat ends and the tower hasn't fallen, the character avoids the damage.
I like it! What if the d6 tower falls while they are stacking dice?!?
Love the video, I think the idea of using the 1 Page Dungeon method is a great one, most of my notes trend to be an Obsidian Notes since I run mostly online, but I can see using a single image of Dungeon and dropping notes onto it in Photoshop as an alternative. Thanks for the tip 🙂👍
Thanks! I haven’t checked out Obsidian Notes yet, I’ll have to look into it. I’ve been using Evernote.
@@savevsjustin : Obsidian Notes is pretty useful and easy to operate, I highly recommend it 😁👍
I love these ideas.
Thanks! I learned a lot!
I like having the players do a recap to start. It helps me to know what they remember and liked and what was important to them. I also like to ask if there was anything they didn't like about the previous session. Too much combat? Not enough? Did I make a ruling they didn't find to be fair.
Yes! I've heard of a technique where you as a GM put elements of your game on index cards and then have the players vote on the cards at the end of each session. The most popular cards turn into returning elements to your game. I haven't tried it myself yet.
I realize that often the last notes I took the better the session would be. I found that if I took lots of notes, I would be trying to force the players down the pass I wrote out for them and players definitely noticed this and got mad at me for railroading. Now that I started taking notes I find this more room for imagination and improv, which greatly improves the session.
Good call out! Anything that helps refocus the game on the players is probably the way to go. I find that dungeons are often a bit railroad-y by nature. The best ones offer multiple routes and options ... but those are often the bigger, sprawling dungeons. It's a good mental check point for GMs...how can I make this dungeon more like a sandbox?
My last adventure went NO where near my (well panned) notes... Random encounters and on the fly story creation... pretty good so far. Luckily I also had back ground history of the area to work with and had determined what tribes were in the area and the politics involved.
@@bjornstahle4652 Not sure if you've checked out Apocalypse World yet, but that system has a good way of keeping track of other forces at work in the area. It's called 'Fronts' and is an interesting way to summarized what different groups or individuals might be doing in parallel to what the party is doing...and how they might lead to conflict. It's also kind of a 1 page summary.
@@savevsjustin I'll check it out!, Thanks for the info!
Great tips. My drawing skills are subpar (working on it) and the free dungeon builder will aid me greatly. And now I need to go check out these one page dungeons. Thank you.
JP Coovert has some great drawing guides for maps www.youtube.com/@JPCoovert ... but drag and drop from Dungeon Scrawl is great too!
🎯 Key Takeaways for quick navigation: 00:12 📝 The speaker distills their D&D game notes down to one sheet of paper with visual cues inspired by one-page dungeons to streamline their game sessions. 01:10 🗺️ For Dungeon Crawls, the speaker uses sticky notes with key details placed close to each location on a printed dungeon map, allowing for quick at-a-glance reference during the session. 02:19 🏰 The concept of one-page dungeons challenges DMs to include everything needed to run a dungeon on a single page, often using artwork to inspire and tell the story. 03:14 🎉 The speaker and their son participated in the one-page dungeon contest, creating a dungeon called "Yay We Won, So Now What?" with a collapsing, treasure-filled dungeon to escape from. 04:23 🎨 The speaker utilized the free version of Dungeon Scroll, an online app for creating old-school style dungeon maps, to build most of their dungeon. They also mention their preference for Photoshop and layout tools for artwork and layout. 05:32 💬 The speaker asks viewers about their game note-preparation techniques and encourages discussion in the comments section. They also provide links to Dungeon Scroll and their own dungeon entry. Made with HARPA AI
That's awesome! Thanks!