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I Spent 177 Hours to Create a Car Commercial (Workflow Overview: Days 5–25 of 49)
In this episode, I walk through how I started creating a 3D environment for a car commercial. I also dive into the process of crafting dust and particle simulations, especially when dealing with non-constant time in the animation. Discover how creativity, automated physics simulations, and time-saving techniques came together to achieve stunning visuals.
0:00 Intro
0:35 Creating the Environment
1:18 Adding Fog Without Slowing Down Renders
1:56 First Results of the Environment
2:12 Revising the Approach
2:34 Creating the Intro
3:30 30 Hours In - Progress Overview
4:29 Creating the Licence Plate
4:48 Discovering EmberGen
5:30 Simulating Dust and Gravel
6:38 Automating Physics for Gravel with a Custom Script
7:26 Adding Smaller Particles
7:50 Gravel and Dust Physics Result
8:13 Outro - Overall Progress So Far
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For those looking to go further, you can join me on Patreon at patreon.com/BlenderQueue 🌟
It’s still early days, but anyone who becomes a paid member now will get to see their name featured in a future video as part of a 3D-rendered special acknowledgment! 🎥✨
Support by purchasing my Blender Queue add-on at blenderqueue.com 🚀
A powerful tool for managing projects and batch rendering in Blender. Use the code "SAVE25" at checkout to claim your discount. 🙌😃
If you're interested in commissioning a commercial project, feel free to visit my website at b2hstudio.ee or reach out to me directly at andres@b2hstudio.ee 📧
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