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Claw Z
เข้าร่วมเมื่อ 25 ต.ค. 2024
Creating particles Effects: Pyro, Particles, and Debris
Welcome to our latest video, "Elemental Fusion: Pyro, Particles, and Debris in Action Using Tai Lung"! Tai Lung remains one of the coolest and most memorable characters in the Kung Fu Panda universe, leaving an indelible mark on the hearts of those who admire him. #houdini #kungfupanda #dreamworks
ArtStation : www.artstation.com/artwork/4N6eqL
ArtStation : www.artstation.com/artwork/4N6eqL
มุมมอง: 212
วีดีโอ
A Houdini Guide : Transforming Animated geometry into Fluid
มุมมอง 36221 ชั่วโมงที่ผ่านมา
Welcome to my Houdini tutorial on Transforming Rigid Bodies into Fluid! In this video, we will explore the exciting process of converting solid objects into fluid simulations, creating stunning disintegration effects that can elevate your visual projects.
Creating Realistic Rain in Houdini: Complete Tutorial
มุมมอง 24514 วันที่ผ่านมา
Welcome to our comprehensive tutorial on creating realistic rain effects in Houdini! In this video, we will guide you through the entire process of simulating rain,, ensuring you have all the tools you need to bring your scenes to life. #houdini #houdinitutorial #rain
Quaternion-Based Effects: A Guide to 3D Transformations.
มุมมอง 4714 วันที่ผ่านมา
In this video, we will explore the fascinating world of quaternions and their powerful applications in 3D graphics and animations. Whether you're a beginner or an experienced developer, this guide will help you understand how quaternions can simplify complex rotations and enhance your 3D effects.
Bringing White Feather Pampas to Life: Houdini Animation Tutorial
มุมมอง 7821 วันที่ผ่านมา
"Bringing White Feather Pampas to Life: Houdini Animation! In this video, we will embark on an engaging exploration of animating the stunning White Feather Pampas grass using Houdini. We’ll guide you through a clear, step-by-step process, breaking down each element of the animation to help you master the techniques involved. Prepare to unleash your creativity and bring these beautiful Pampas vi...
Animating Vellum Constraints in Houdini: Control and Techniques.
มุมมอง 7521 วันที่ผ่านมา
In this tutorial, we take a laid-back approach to animating Vellum cloth constraints in Houdini, highlighting control and dynamic animation techniques. You'll discover how to set up and configure Vellum cloth for realistic simulations, master constraint animations, and explore advanced methods for creating engaging effects. Whether you're just starting out or have some experience, this video ai...
"VEX Essentials: Near points function or Animated Masking Techniques in Houdini"
มุมมอง 3528 วันที่ผ่านมา
Welcome to our comprehensive tutorial on VEX for Animated Masking in Houdini! In this video, we will take you through the fundamentals of using VEX to create dynamic and animated masks, progressing from basic techniques methods.#Houdini #vex
"Houdini Animation Offsets: Practical Techniques “
มุมมอง 7528 วันที่ผ่านมา
This video is a valuable resource for animators at all levels. Whether you’re a beginner exploring the basics of animating offsets or a seasoned professional looking to enhance your skills, there’s something here for you. Join us as we explore the art of offsetting copied objects to points and unlock new dimensions in your animations. #houdini #vfx
Houdini Tutorial: Creating Animated Masks in Houdini Using Temperature Simulation
มุมมอง 77หลายเดือนก่อน
Welcome to our comprehensive tutorial on Temperature-Based Animated Masking in Houdini! In this step-by-step guide, you'll learn how to harness the power of temperature dynamics to create stunning animated masks that can enhance your visual effects and animations
Effortless Randomization: VEX Techniques for Scale & Seed USING VEX
มุมมอง 51หลายเดือนก่อน
In this video, we dive deep into the world of VEX in Houdini, exploring effortless techniques for randomizing uniform scale and offset. Whether you're a beginner or an experienced user, you'll discover how to optimize your workflows and add unique variations to your assets.
Good Stuff!!
Which software?
Houdini
Hey everyone! I wanted to take a moment to clarify something regarding the section from 2:13 to 2:14 in our recent video. I realize that the method for fetching input video was presented quite quickly, and it might have been difficult to follow.
Great video
✌️