ArtOfLegends
ArtOfLegends
  • 16
  • 20 752
“Ray Tracing is Ruining Games”
Everyone was saying Ray Tracing would be the “future of gaming” but has it really been that noteworthy. Watch the rest of this video to find out.
มุมมอง: 2 590

วีดีโอ

Metal Gear Rising: Revengeance (Worth the Memes?)
มุมมอง 9210 หลายเดือนก่อน
Metal Gear Rising is a Game that many people, including me, didn’t even know existed until they saw the goliath of memes this game produced. But the question that everyone, or at least I, am asking is: Is this game worth the memes? I hope you enjoy the video. I originally recorded this video in 2022, so some of this information may be out of date . I apologize for not posting recently, but I ai...
Is Portal with RTX worth the Ray Tracing?
มุมมอง 14Kปีที่แล้ว
Portal with RTX recently released, so I thought I would put my two-cents on the matter. What do you think about Portal with RTX? Put your answers in the description. Sorry I haven't been posting recently, but I will try to post more consistently. I'm working on a major video, so stay tuned, and turn on Notifications so you don't miss it.
So The Witcher is Getting a Remake
มุมมอง 4682 ปีที่แล้ว
So, The Witcher is getting a remake. My Cyberpunk video: th-cam.com/video/UkaTF1oJKuc/w-d-xo.html Link to the CD Project Red Twitter thread: that talks about their upcoming games: CDPROJEKTRED/status/1577324763193769985?cxt=HHwWgoC82fug5OMrAAAA
The Comeback of Cyberpunk 2077
มุมมอง 1232 ปีที่แล้ว
Cyberpunk Edgerunners has brought about a new found interest for Cyberpunk 2077, and I'm all for it. I've always enjoyed this game, and I am glad people are having the opportunity to enjoy this game as well. Link to the CD Project Red Twitter thread: CDPROJEKTRED/status/1577324763193769985?cxt=HHwWgoC82fug5OMrAAAA
So GTA 6 Leaked
มุมมอง 1552 ปีที่แล้ว
GTA 6 leaked about two weeks ago, and I'm giving my two cents on the matter. Remember to like if you liked this video, and check out my other content.
Minecraft Minigames (FT The Bedrock Syndicate)
มุมมอง 322 ปีที่แล้ว
I am playing Minecraft Minigames on The Hive with The Bedrock Syndicate. Remember to like if you liked this video, and subscribe if you like my content. The Bedrock Syndicate's Channel: th-cam.com/channels/7_jjnQxFLBxYNqIRqA0_TA.html Timestamps: 0:00 - Intro 0:08 - 1st Deathrun 5:57 - 2nd Deathrun 9:16 - Hide and Seek 14:13-3rd Deathrun 19:05-Final Deathrun 22:03-1st Murder Mystery 23:33-Final ...
Alan Wake in 2022
มุมมอง 462 ปีที่แล้ว
Alan Wake is game that many people love. In this video, I talk about my experience with this game. I hope you enjoy it. Ps. The frame stuttering in the beginning is not an editing issue. It stuttered in the original recording, so that's why I didn't try to re-render the video. Check out my old channel here if you want to see what content I used to post/if you want me to post more on it.: th-cam...
Call of Duty Black Ops 3 in 2022
มุมมอง 532 ปีที่แล้ว
Call of Duty: Black Ops 3 is seen as the "Black Sheep" in the Call of Duty Franchise, and I can see why. Although this is the case, I do think that it doesn't get as much credit as it deserves in some areas. Ps. The frame stuttering in the beginning is not an editing issue. It stuttered in the original recording, so that's why I didn't try to re-render the video. Timestamps: 0:00 - Intro 0:38 -...
Far Cry 4: More than Far Cry 3 2
มุมมอง 372 ปีที่แล้ว
Far Cry 4 was seen more as Far Cry 3 2 than its own game, and I can kind of see that. Although I have not completed either game, I do think Far Cry 4 doesn’t get as much credit as it deserves. Timestamps: 0:00 - Intro 0:44 - Story 1:19 - Gameplay 1:54 - Graphics 2:34 - Conclusion 3:26 - Outro The video and Channel I showed at 1:13 - th-cam.com/video/HT5flNTTt3c/w-d-xo.html
Violence and Video Games
มุมมอง 713 ปีที่แล้ว
Violence in Video Games has been a hot topic for a while, so I thought I might pitch in my 2 cents on the issue. Hope you enjoy. Time Stamps: 0:00 - Intro 1:06 - The History 2:44 - My Thoughts 5:45 - Outro
Welcome to my Channel
มุมมอง 433 ปีที่แล้ว
Welcome to my Channel

ความคิดเห็น

  • @foxx4847
    @foxx4847 2 หลายเดือนก่อน

    Yes ray tracing is ruining games. It has the potential to make a game better but like usual companies found a way to abuse it. Look at Ubisoft avatar and starwars outlaws. There is no way to turn it off so performance is bad. Why do this? Well it’s because they don’t have to take time to create lighting shadows global illumination. It’s the new way to cut costs n effort n it really sucks. I run a 4080/5950x so I can do it but damn it’s not worth it.

  • @gavinlybert7756
    @gavinlybert7756 3 หลายเดือนก่อน

    Thing is we shouldn’t let this become a big deal, because if we do then eventually a bunch of punks are gonna start expecting this all the time. This could make a game look more realistic but the thing is video games don’t HAVE to look realistic, and that’s what I’m worried about that realism is gonna completely dominate because people with no imagination can’t look past it. I mean we already have this problem with animation how CGI completely dominates animated films because a bunch of people say it’s more “mature”. That’s what I’m concerned about, that this is gonna completely restrict imagination and creativity in the gaming industry and how games look, games don’t HAVE to look realistic, games don’t HAVE to have prefect graphics, games don’t HAVE to have realistic styles.

    • @artoflegends
      @artoflegends 3 หลายเดือนก่อน

      @gavinlybert7756 I see what you're saying. Even though I didn't really talk about it in this short or the main video, raytracing doesn't necessarily have to make something look more realistic. If you take Ratchet & Clank: Rift Apart or Fortnite for example, even though they both have relatively extensive raytracing implantations, I wouldn't call either of those games realistic. And I personally think they look better with raytracing because they look more detailed and consistent with the game world than with traditional rasterization. In regards to your points on raytracing restricting imagination and creativity, I partially agree with you. Even though I generally prefer more consistent and realistic graphics, I can appreciate what certain games aim to accomplish with simplistic/ultra stylized graphics like Lethal Company and Ōkami, and I can see how normalizing raytracing into virtually every game can diminish artistic creativity. On the other hand though, raytracing can make it easier for certain developers to implement more realistic lighting or more graphically impressive visual effects due to the fact that games don't have to rely on pre rendered baked in light and other processes to achieve similar effects, and I am never against developers having more resources at their disposal to make the games they want to make the way they want to make them. At the very least, I don't think we should demonize raytracing just because some aspects of it can be negative if it becomes overused.

  • @Thy_cockroach_crusader
    @Thy_cockroach_crusader 4 หลายเดือนก่อน

    games shouldnt be modeled around ray tracing. then its good

  • @Megapizza10000
    @Megapizza10000 4 หลายเดือนก่อน

    Womp womp ray tracing looks good after all thats what a lot of people want

    • @artoflegends
      @artoflegends 4 หลายเดือนก่อน

      @Megapizza10000 I agree. I say in the video that I don't think ray tracing is ruining gaming. The reason I have the title and thumbnail the way it is is because I want to ignite a conversation into everyone's opinions on the matter. Even though you and I might agree that the benefits of ray tracing out way the negatives, other people in this comment section believe the contrary opinion. Everyone is intitled to their opinion, and I want to see everyone's individual perspective

  • @Fronioll9973
    @Fronioll9973 4 หลายเดือนก่อน

    Bro ray tracing is expensive and very gorgeous but it didn't ruin shit . Of u dont have a gpu thats capable of doing ray tracing then dont talk shit about it lol

    • @artoflegends
      @artoflegends 4 หลายเดือนก่อน

      @gamerTVxD78 I'm not talking bad about ray tracing. I even said at the end of the video that I don't think ray tracing is ruining gaming. I didn't want to confuse anyone with the title and thumbnail, but the reason I have them the way they are is because I want to ignite a conversation into everyone's opinions on the matter. Even though you and I might agree that the benefits of ray tracing out way the negatives, other people in this comment section believe the contrary opinion

    • @Fronioll9973
      @Fronioll9973 4 หลายเดือนก่อน

      @@artoflegends only a few people believe the contrary opinion and most probably they use amd so they r not able to use rt with good fps

  • @ghost9935
    @ghost9935 4 หลายเดือนก่อน

    No

  • @ValenceFlux
    @ValenceFlux 4 หลายเดือนก่อน

    If you've ever tried to build a map for an fps game and fix every frame dip, void bleed and then add lighting, ray tracing just saves some time mostly on the lighting side I guess. I haven't tried to compile any complex maps since radiant engine. Which hasn't had updated tools for the public ehem ehem... some day maybe... haha A little search says CoD uses radiant tools. I was thinking back when Quake was the rage and everyone tried making maps.

  • @CuttinInIdaho
    @CuttinInIdaho 4 หลายเดือนก่อน

    I tell people I play video games, not audio games...so visual fidelity is paramount imo.

  • @CuttinInIdaho
    @CuttinInIdaho 4 หลายเดือนก่อน

    It is the future of gaming...it is baked into UE5, and has been retroactively added to many AAA games. It will only get more prevalent...and only Intel and Nvidia seem to be able to use it. For immersion, it is incredible. Path tracing is incredible and worth it all IMO. Metro Exodus looks fantastic, Diablo is getting better, Chernobylite is great, Robocop is great too. I cant wait until they are all path traced.

  • @zaclaplant3001
    @zaclaplant3001 4 หลายเดือนก่อน

    I'm willing to argue that still frames look better w/o RTX... As someone who's not a pro gamer and enjoys the scenery while distracted ACTUALLY playing the game when there's action.... w/o RTX works best for me.

  • @magomadr
    @magomadr 4 หลายเดือนก่อน

    Before RestirGI was added in Cyberpunk (which you can actually just disable with a line in a .ini file if you want to) you could increase the amount of Rays and Bounces for Path Tracing. And it looked incredible and much better than the default, which was 2 Rays and 2 Bounces. Personally, I'm excited for the future of RT

  • @notresolved8403
    @notresolved8403 4 หลายเดือนก่อน

    Refreshing to see smart people making content. Loved your input on RT, definitely a hard choice for most.

  • @quatreraberbawinner2628
    @quatreraberbawinner2628 4 หลายเดือนก่อน

    My 4090 is literally cooking me alive

  • @HookerGaming
    @HookerGaming 4 หลายเดือนก่อน

    Great video you earned a sub to me! i Love RTX!

  • @emptyingmyballsinyomommymouth
    @emptyingmyballsinyomommymouth 4 หลายเดือนก่อน

    Trying way too hard with that bait, bud. Not even close.

  • @honichi1
    @honichi1 4 หลายเดือนก่อน

    i was able to run pathtracing in cp2077 before 2.0 update, now even with dlss i cant

  • @briarsystem4316
    @briarsystem4316 4 หลายเดือนก่อน

    the thing that ruins games is corporitization of art styles

  • @ThatsMySkill
    @ThatsMySkill 4 หลายเดือนก่อน

    its so odd. weve gotten so good at faking realistic lighting in games but we still slap on rtx. ray tracing is awesome but right now its still only made for the most elite pc rigs. maybe in 20 years we will be closer to that

    • @CuttinInIdaho
      @CuttinInIdaho 4 หลายเดือนก่อน

      True, but I turned RT Ultra on my wife's 3060 PC in cyberpunk with Ray Reconstruction and DLSS balanced and it hits a steady 60fps and looks great. It isn't for only high end, 1080p is still the most used resolution lol.

  • @thetrashpope557
    @thetrashpope557 4 หลายเดือนก่อน

    the finals is a really good example where ray tracing actually helps because since the game has full real time dynamic destruction interiors would look floaty and detached since the buildings cant be rasterized with anything fancy other than shadows and since its fully destructible once the building is gone theres just a black area of where the building once laid one but with ray tracing it really fixes that mistake and also just allows the game to look even more dynamic as the game is based around a dynamic sandbox arena plus it doesnt actually butcher the performance too hard since the game is so well optimized

  • @GreenDave113
    @GreenDave113 4 หลายเดือนก่อน

    This video is badly informed and fails to make any solid point, just fluff.

  • @devvyyxyz
    @devvyyxyz 4 หลายเดือนก่อน

    Ray tracing isn't the problem rather how these triple A developers are implementing it. Minecraft is a good example where ray tracing is done creatively. Why does all ray tracing demo showcases and implementations in games go for a realistic look? Why not artistic?

  • @Linkmitch
    @Linkmitch 4 หลายเดือนก่อน

    Ray tracing will not ruin games, nor did screen space techniques, nor did the introduction of global illumination, nor did programmable shaders etc. If 'GAMERS' are going to blame the ruinination of games on ray tracing. Where was the animosity against per-pixel-lighting in the 90's when dedicated graphics processing hardware allowed the ability to utilize a more advanced and 'accurate to life' lighting technique in real time than vertex lighting WHICH WAS A BIGGER JUMP than what were introduced most recently. Often Non-technical people like the average 'GAMER' complain about a singular very technical subject when there so much going on in the advancements made in a graphics pipeline which they ignore and fail to appreciate. Annoying, but it is what it is.

  • @MrSomerandomchap
    @MrSomerandomchap 4 หลายเดือนก่อน

    the only thing i notice with ray tracing on is -40fps.

  • @TennessseTimmy
    @TennessseTimmy 4 หลายเดือนก่อน

    Issue with ray tracing is culling. In bf5 the game lags much more with rtx because of that. Until big games like tarkov dont require culling, ray tracing will never fit in there.

  • @TennessseTimmy
    @TennessseTimmy 4 หลายเดือนก่อน

    Real time ray tracing is a gimmick. Caching it and calculating over multiple frames is good.

  • @DieAnotherDayTD
    @DieAnotherDayTD 4 หลายเดือนก่อน

    doesn't ray reconstruction fix the path tracing lagging behind in cyberpunk?

    • @artoflegends
      @artoflegends 4 หลายเดือนก่อน

      @DieAnotherDayTD sadly no. Ray reconstruction helps smooth out the raytracing and makes it more consistent, but it can't increase the speed of raytracing. The reason it lags in the instance I mentioned in the video is because the the ambient light needs to quickly change color, and the ray tracing pipeline can't do that instantaneously. Ray reconstruction is simply an AI that denoises ray tracing more efficiently and effectively than other denoisers, so it can't fundamentally change hard coded aspects of the ray tracing like the speed rays are produced. The reason ray reconstruction can sometimes look like it stops things from lagging behind is because it was the old denoiser that was lagging not the raytracing itself. For this example, it is the raytracing that is lagging not the denoiser.

  • @K4rmy
    @K4rmy 4 หลายเดือนก่อน

    tl;dr, no

  • @pandiem
    @pandiem 4 หลายเดือนก่อน

    uhhh... nah

  • @nathanlamaire
    @nathanlamaire 4 หลายเดือนก่อน

    One dire disadvantage with ray tracing that's worth mentioning. Using DLSS along with ray tracing may also introduce "muddy" look of the rendered image because ray tracing inherently has noise from inaccurate path tracing in the process and denoisers must compensate it with low internal resolution. I usually don't mind it but for some people it can be really bothering except in Starfield. It's really ugly.

    • @artoflegends
      @artoflegends 4 หลายเดือนก่อน

      @nathanlamaire I agree. I just personally, similar to you, still rather ray tracing even with those drawbacks. The only thing is that Starfield doesn't even have ray tracing, so the muddy look is all thanks to DLSS, and possibly some other aspects of the game

    • @mehemynxm6974
      @mehemynxm6974 4 หลายเดือนก่อน

      drives me insane and gives me a headache after a while. For slow moving, static scenery, it can be really nice though.

  • @FreeButtSex
    @FreeButtSex 4 หลายเดือนก่อน

    RT seems like a technology that doesn't seem to be finished enough to be stable enough for regular consumers, rebranding their GPU's into RTX's just felt rushed and dumb, since its 2024 and it still seems like a gimmick at best. As far as I know, 40 series should still be called GTX instead of RTX

  • @Hybred
    @Hybred 4 หลายเดือนก่อน

    Alan Wake 2 is a prime example of when a game focuses on ray-tracing their rasterized fallback looks worse, it's absolutely disgusting. The reason I dislike ray-tracing (not all of it, not in every game) is because I know its not going to be used right by the industry, its just a tool for them to speed up game development so they'll use it even if its not the best solution to a problem and raster will also look worse because their splitting up resources and dev time for two different rendering modes and it won't get a lot of attention and care since its looked at as a fallback for people with weak PCs. As for how ray-tracing looks bad its simply because its often fuzzy and muddled at times due to not running at full res and its not actually "real time" either since theirs delays which causes immersion breaking graphical phenomenons. Some implementations like Lumen even disappear and pop in as you turn because its based on where you're looking. Basically it can look pretty when holding still or slow pans but when moving around and seeing all these exaggerated issues occurring during gameplay it looks not so good, its just not great for gameplay a lot of the time but its great for marketing and screenshots. The next problem is upscaling. Needing aggressive upscaling looks ugly, very ugly and exacerbates existing issues. If you're on 4k its still ugly imo but its at least passable, the lower your resolution is like if you're a 1080p gamer even quality mode upscaling looks unusable its so blurry. Games built around RT tends to make games look blurry, fuzzy and have weird graphical artifacts. I'm a fan of RT when its used artistically and practically; like a game being built around raster and RT is added as an additional setting like some reflections.

    • @artoflegends
      @artoflegends 4 หลายเดือนก่อน

      @Hybred I see your point. The only problem I have with some games being built around raster and having RT added later, is that sometimes the raster lighting would take president over ray traced lighting even if that aspect of lighting is fully under the ray traced pipeline. Before Cyberpunk had the path tracing mode, light sometimes leaked in areas when ray tracing was on max settings. This is because ray tracing was used as a layer over rasterized lighting. This issue was only really solved when they added an option to replace all of the rasterized lighting with ray tracing. Both ray tracing and rasterization have benefits and drawback, but I personally rather the blurry but more accurate image of ray tracing than the less accurate but cleaner and clearer image of rasterization

    • @Hybred
      @Hybred 4 หลายเดือนก่อน

      @@artoflegends yeah cleaner and clearer and free of artifacts is way more important to me. Ray-Tracing a lot of the time falls apart in motion, a game is suppose to actually be played so that's a deal breaker for me.

    • @foxx4847
      @foxx4847 2 หลายเดือนก่อน

      Right on that’s the point I’m trying to make it’s being abused by companies like Ubisoft to save money n time n being forced. Avatar n starwars out laws Neither of those games have global illumination. I have to force up scaling n still only get around 60-70 with a 4080.

  • @dookers8899
    @dookers8899 4 หลายเดือนก่อน

    I hate the delayed raytracing

  • @McLeonVP
    @McLeonVP 4 หลายเดือนก่อน

    Lumen is an "rasterization" alternative? But is also heavier... Just try the path Tracing shaders in minecraft.. Rasterization is always going to be part of the game. Without it, you couldn't see pixels on yours screen xd...

    • @GreenDave113
      @GreenDave113 4 หลายเดือนก่อน

      Raytracing can fully replace rasterization, you don't need rasterization to render a scene. Offline renders like Blender's Cycles don't use rasterization at all.

    • @McLeonVP
      @McLeonVP 4 หลายเดือนก่อน

      @@GreenDave113 no... Fake.. Without rasterization you can't see pixels on your screen. Every screen make rasterization... Polygons 3D to Pixels... I think people this days think rasterization is light without RT or PT. Like Dynamic or Static Light... That's a bad concept of raster I can agree that the light can be all RT.

    • @GreenDave113
      @GreenDave113 4 หลายเดือนก่อน

      @@McLeonVP I am a university student studying computer graphics. I know what I'm talking about. You can look up "rasterization vs raytracing". Rasterization is a way to figure out what pixels a triangle covers. Raytracing is a way to figure out what triangle covers a specific pixel. They both fullfill the same role in that way.

    • @McLeonVP
      @McLeonVP 4 หลายเดือนก่อน

      @@GreenDave113 I'm studying the same thing + system analysis xdd Even the calculator make rasterization.. Raytracing is not just a term for computer thing, is more an geometric and art concept.. RT is light with real physics the thing you call "raster" is a fake light. In all cases, you need raster to convert 3d information in 2d pixels.

    • @Platinum199
      @Platinum199 4 หลายเดือนก่อน

      @@GreenDave113 ​ @McLeonVP fight fight fight

  • @McLeonVP
    @McLeonVP 4 หลายเดือนก่อน

    ??? The rtx 2080super Actually can do Cyberpunk2077 with Raytracing and Ray Reconstruction... Try the fsr 3 frame gen mod + dlss

    • @artoflegends
      @artoflegends 4 หลายเดือนก่อน

      @McLeonVP I got an RTX 4070 before ray reconstruction was in Cyberpunk or FSR 3 was released, so that's why I said that in the video, but I could probably run it today if I still had an RTX 2080 Super. I still much rather the experience on my RTX 4070 though since I can run full path tracing with DLSS Balanced and DLSS Frame Generation, which I think is better than FSR 3 Frame Generation. Best case scenario, if I still had an RTX 2080 Super, I'd run path tracing on DLSS Performance or Ultra Performance with FSR 3 Frame gen with either variable framerates, horrible image quality, or both. When I did my first play through of the game on my RTX 2080 Super, I had a mix between high and medium raster setting with med. ray traced lighting plus rt shadows and reflections on DLSS Performance. Even then, I commonly had frame rate dips into the low 50s or even high 40s sometimes. In my opinion, even if you can run path tracing with DLSS Ultra Performance and FSR 3 Frame Generation, I'd recommend upgrading if you want a good experience. Even though I'd rather ray tracing with those compromises than no ray tracing at all, I still much rather more playable frame rates and image quality. That's the main reason I upgraded to an RTX 4070 in the first place.

    • @McLeonVP
      @McLeonVP 4 หลายเดือนก่อน

      @@artoflegends maybe, but Ray Reconstruction + Path Tracing =Helps the dlss image..

  • @McLeonVP
    @McLeonVP 4 หลายเดือนก่อน

    Quantum Break Mirrors Edge Catalyst. Splinter Cell Conviction / BlackList FarCry3, 4, 5, 6 The last 3 tomb raiders. Uncharted InFamous A lot of games could benefit from Raytracing.

  • @McLeonVP
    @McLeonVP 4 หลายเดือนก่อน

    No. Plannar reflection and screen space reflection in 2024 are ruining games. I can agree that Raytracing or path Tracing.. Is not that necessary for ambient occlusion or shadows, or light. but yes it is for Reflections...

    • @artoflegends
      @artoflegends 4 หลายเดือนก่อน

      @McLeonVP I see what you mean. When I play a game that only has SSR for reflections, I am commonly taken out of the experience when I look down or towards the reflection. Even though I much rather ray tracing in any game, even those without SSR, I do not see other reflection methods like cube maps or planar reflections to be as emersion breaking. Even though they have less detailed reflections than ray tracing which lowers continuity, I am more forgiving of those methods because at least they are more consistent and don't disappear when I look in the wrong direction

    • @McLeonVP
      @McLeonVP 4 หลายเดือนก่อน

      @@artoflegends sometimes i disable the reflections because of that. Cube map isn't dynamic or detailed. Planar it is, but is not dynamic for objects Dead Rising was so good or the scope in cod4 Cube map was more used for weapons i think

  • @artoflegends
    @artoflegends 4 หลายเดือนก่อน

    Check out the full video here: th-cam.com/video/UkaTF1oJKuc/w-d-xo.html

  • @artoflegends
    @artoflegends 4 หลายเดือนก่อน

    Find out here: th-cam.com/video/dVaMsNjd9_E/w-d-xo.html

  • @reenokop
    @reenokop 10 หลายเดือนก่อน

    What's wrong with the pc port? Ok it's not the best in terms of technicality (and crashes on the Legion Go) however it's not like console version runs any better. The game itself has free dlc and chapter bosses with Konami code.

    • @artoflegends
      @artoflegends 10 หลายเดือนก่อน

      My main gripe with the PC port is that it doesn't have native 1440p and 4k support. If it wasn't for that , I honesty wouldn't really have any issues with it. Obviously a modern PC will run a 7th gen game better than 7th gen consoles. I haven't played it on 7th gen consoles, but from what I've seen, it seems to run fine given the hardware and how well other games ran about that time. I just wish that especially with the new found interest in the game that the developers would allow native support for higher resolutions. It is inconvenient to install a mod for what I would argue is a basic necessity on PC, and the mod even comes with the caveat of glitched out HUD elements which if the higher resolutions were officially implemented might not have occurred. I'm also upset about how I had to re-record multiple sessions of gameplay because of the GeForce Experience issue. That was probably over 30 minutes extra of gameplay just because of that one issue. I mentioned at the end of the PC Port section that one thing I really liked about it was that it contained all of the DLC. I would agree that the PC version is objectively the best way to play this game, but that isn't an excuse for this game to have problems that most PC ports at the time didn't have

  • @nbot2371
    @nbot2371 ปีที่แล้ว

    goob

  • @PabTSM-OfficialChannel
    @PabTSM-OfficialChannel ปีที่แล้ว

    ye

  • @Dalroc
    @Dalroc ปีที่แล้ว

    What makes the game good? I found it extremely slow paced, horrible gun play, boring story, crap AI and annoyingly dark themes that just strain your eyes. Not hating, just don't get the love for Cyberpunk as to me it feels like one of the biggest disappointments in gaming.

    • @artoflegends
      @artoflegends 10 หลายเดือนก่อน

      @Dalroc I understand and agree with some of your points, but in my opinion the positive aspects outweigh the negative ones. Although I rather a fast paced game to a slow paced one in general, I do not inherently have anything against slow paced games. My third favorite game is Red Dead Redemption 2, and I would argue that it's a slower paced game than Cyberpunk. I personally enjoyed the gunplay although I was not the biggest fan of how enemies are bullet sponges, but I knew going into it that it would be more like an RPG in that aspect, so I wasn't really surprised or anything. I'm just more used to traditional first person shooters in that aspect, but the gunplay has grown on me a bit, so I'm mostly neutral towards it now even if I possibly would have slightly enjoyed it more if the gun play was closer to traditional first person shooters. I enjoyed the story, but I was a little let down that, at least for the base game (I haven't completed Phantom Liberty yet, but I heard that there is more consequences for your choices there), that your choices don't really have any significant outcome on the ending (I like how you can save Takemura and let Oda live which effects the Corpo ending, but that's about all the variation you have besides just picking an ending). I definitely agree that the AI was bad at first, but although it still isn't perfect, I believe that the AI has significantly improved. I personally don't have anything against dark themes or serious storytelling. I didn't find that the themes were just dark for the sake of being dark, but everyone has their own opinions, so I can't really fault you for not being a fan of that sort of storytelling approach. I was hyped from the moment the gameplay demo released in 2018, but when the game got delayed for a third time only a month from release, I put my expectations in check, so I wasn't really disappointed when the game finally came out, and I honesty thought that it was good despite all of its flaws. Even if you still don't love the game after reading this, I hope you can at least understand why some people, including me, love this game

  • @mayanksh3khar
    @mayanksh3khar ปีที่แล้ว

    I was really eager to try this game, but sadly Nvidia nerfed this game for amd and I am only able to play this game at 7-11 fps on my RX7800XT. Looks really cool though Also your 150th sub

  • @war_fish
    @war_fish ปีที่แล้ว

    Idk bro rtx 3050laptop gpu can it run it?

    • @artoflegends
      @artoflegends ปีที่แล้ว

      It can probably run it at 1080p minimum settings with DLSS Ultra Performance, if you are ok with between 30 and 60 fps. I would personally rather the game to have even lower settings than its minimum ones, but I don’t know how realistic it would be to achieve that without completely removing the path tracing altogether

  • @curvii1409
    @curvii1409 ปีที่แล้ว

    And he have only 133 subs... *134 now, 👋*

  • @eei68
    @eei68 ปีที่แล้ว

    I love your videos

  • @eei68
    @eei68 ปีที่แล้ว

    Okay I subbed