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Sonic 55
เข้าร่วมเมื่อ 27 ส.ค. 2014
Sonic Lost World (PC) - Gameplay [#2]
PC: store.steampowered.com/app/329440/Sonic_Lost_World/
PC Release: 2015
Original Release [Wii U/3DS]: 2013
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0:00 - Intro
1:20 - Silent Forest Zone
48:55 - Sky Road Zone
1:44:05 - Lava Mountain Zone
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Thanks for Watching!
PC Release: 2015
Original Release [Wii U/3DS]: 2013
---
0:00 - Intro
1:20 - Silent Forest Zone
48:55 - Sky Road Zone
1:44:05 - Lava Mountain Zone
---
Thanks for Watching!
มุมมอง: 10
วีดีโอ
Sonic Lost World (PC) - Gameplay [#1]
มุมมอง 54 หลายเดือนก่อน
PC: store.steampowered.com/app/329440/Sonic_Lost_World/ PC Release: 2015 Original Release [Wii U/3DS]: 2013 0:00 - Intro 2:10 - Windy Hill Zone 25:35 - Desert Ruins Zone 54:35 - Tropical Coast Zone 1:32:40 - Frozen Factory Zone 2:06:00 - Nightmare Zone 2:12:25 - Frozen Factory Zone 2:32:15 - Video End Thanks for Watching!
Sonic Mania Plus - Mania Mode Longplay
มุมมอง 104 หลายเดือนก่อน
Game: store.steampowered.com/app/584400/Sonic_Mania/ Year: 2017 Plus was released in: 2018 0:00 - Intro 3:25 - Green Hill Zone 10:00 - Chemical Plant Zone 22:20 - Studiopolis Zone 34:25 - Flying Battery Zone 48:00 - Press Garden Zone 59:25 - Stardust Speedway Zone 1:08:30 - Hydrocity Zone 1:21:00 - Mirage Saloon Zone 1:39:20 - Oil Ocean Zone 1:55:00 - Lava Reef Zone 2:14:10 - Metallic Madness Z...
Pizza Tower: The Noise Update - Longplay
มุมมอง 34 หลายเดือนก่อน
The Noise Is HERE! Steam: store.steampowered.com/app/2231450/Pizza_Tower/ Thanks for Watching!
Sonic Advance [Android Port] - Longplay
มุมมอง 854 หลายเดือนก่อน
An old Japanese android port of Sonic Advance.
Pizza Tower [Tester Build v1] - Gameplay
มุมมอง 239 หลายเดือนก่อน
Wiki: pizzatower.miraheze.org/wiki/Tester_Build
Bad Apple in Sonic 1 [SHC 2023] (Sonic 1 Rom-Hack) - Longplay
มุมมอง 719 หลายเดือนก่อน
By Ralakimus shc.zone/entries/expo2023/871 0:00 - Start 0:10 - Green Hill Zone 6:05 - Marble Zone 17:45 - Spring Yard Zone 30:20 - Labyrinth Zone 41:40 - Star Light Zone 53:35 - Scrap Brain Zone 1:01:50 - Final Zone 1:05:05 - Bad Ending 1:05:25 - Credits 1:07:50 - Testing Few Things 1:11:35 - Video End Thanks for Watching!
Pizza Tower [Early Test Build Peter Griffin] - Gameplay
มุมมอง 939 หลายเดือนก่อน
Wiki: pizzatower.miraheze.org/wiki/Early_Test_Build
Sonic 2: Archives [SHC 2023] (Sonic 2 Rom-Hack] - Gameplay
มุมมอง 999 หลายเดือนก่อน
By Team Conquest & Team Technical shc.zone/entries/contest2023/801 0:00 - Start 1:05 - Emerald Hill Zone 6:35 - Jungle Woods Zone [1] 8:30 - Ocean Wind Zone 9:30 - Jungle Woods Zone [2] 12:45 - Sand Shower Zone 18:25 - Metropolis Zone 25:30 - Warp Point 26:00 - Credits 27:40 - Video End Thanks for Watching!
Pizza Tower [Early Test Build v221] - Gameplay
มุมมอง 189 หลายเดือนก่อน
Wiki: pizzatower.miraheze.org/wiki/Early_Test_Build
Sonic FreeFall [SHC 2023] (Sonic 1 Rom-Hack) - Gameplay
มุมมอง 299 หลายเดือนก่อน
By TheInvisibleSun shc.zone/entries/contest2023/798 0:00 - Start 00:25 - Green Hill Zone 00:35 - Cosmic Zone 2:40 - Spring Yard Zone 4:40 - Marble Zone 9:10 - Labyrinth Zone [A] 11:20 - Labyrinth Zone [B] 13:00 - Final Zone 14:05 - Credits 16:30 - Video End Thanks for Watching! #SHC2023 #sonichackingcontest #Sonic
Pizza Tower [Early Test Build v2] - Gameplay
มุมมอง 329 หลายเดือนก่อน
Wiki: pizzatower.miraheze.org/wiki/Early_Test_Build
CrazySonic: Super Ultra Cool Bodacious Radical Mega CD Remastered Edition!!![SHC 2023 Sonic RomHack]
มุมมอง 2889 หลายเดือนก่อน
Longplay! By Ralakimus shc.zone/entries/contest2023/925 0:00 - Start 1:00 - Green Hill Zone 9:20 - Marble Zone 22:10 - Spring Yard Zone 34:45 - Labyrinth Zone 45:50 - Star Light Zone 53:25 - Scrap Brain Zone 1:09:05 - Softlock 1:10:20 - Secret Zone 1:11:30 - Better Game 1 112:50 - Better Game 2 1:15:35 - Video End Thanks for Watching!
Pizza Tower [Early Test Build v1] - Gameplay
มุมมอง 1029 หลายเดือนก่อน
Steam: store.steampowered.com/app/2231450/Pizza_Tower/ Wiki: pizzatower.miraheze.org/wiki/Early_Test_Build Thanks for Watching!
Hellfire Saga [SHC 2023] (Sonic Rom-Hack] - Longplay
มุมมอง 1069 หลายเดือนก่อน
Hellfire Saga [SHC 2023] (Sonic Rom-Hack] - Longplay
Pizza Tower - Gameplay [#5] Halloween Update
มุมมอง 49 หลายเดือนก่อน
Pizza Tower - Gameplay [#5] Halloween Update
Sonic Frontiers: The Final Horizon - Gameplay [#2]
มุมมอง 410 หลายเดือนก่อน
Sonic Frontiers: The Final Horizon - Gameplay [#2]
Sonic Frontiers: The Final Horizon - Gameplay [#1]
มุมมอง 710 หลายเดือนก่อน
Sonic Frontiers: The Final Horizon - Gameplay [#1]
Sonic 1: WTF Lame [Sonic 1 Rom Hacks - Longplay]
มุมมอง 3611 หลายเดือนก่อน
Sonic 1: WTF Lame [Sonic 1 Rom Hacks - Longplay]
Sonic: Project 32X - Demo [SAGE 2023] - Sonic Fan Games
มุมมอง 3011 หลายเดือนก่อน
Sonic: Project 32X - Demo [SAGE 2023] - Sonic Fan Games
Sonic Delta 40Mb (SHC 2020) [#3] - [Sonic Rom Hacks - Gameplay]
มุมมอง 2811 หลายเดือนก่อน
Sonic Delta 40Mb (SHC 2020) [#3] - [Sonic Rom Hacks - Gameplay]
Sonic 04 [SAGE 2023] - Sonic Fan Games
มุมมอง 3011 หลายเดือนก่อน
Sonic 04 [SAGE 2023] - Sonic Fan Games
Sonic Wonderland (Early Prototype Demo) [SAGE 2023] - Sonic Fan Games
มุมมอง 4211 หลายเดือนก่อน
Sonic Wonderland (Early Prototype Demo) [SAGE 2023] - Sonic Fan Games
Sonic Adventure Engine Demo [SAGE 2023] - Sonic Fan Games
มุมมอง 4711 หลายเดือนก่อน
Sonic Adventure Engine Demo [SAGE 2023] - Sonic Fan Games
Sonic 3 Chronicles (Demo) [SAGE 2023] - Sonic Fan Games
มุมมอง 4411 หลายเดือนก่อน
Sonic 3 Chronicles (Demo) [SAGE 2023] - Sonic Fan Games
Software name?
Very nice :D.
0:25 begin the game.
Hi, I know your channel is tiny, but I really appreciate the support! So if you promise not to share it, I can pass you the most recent demo of the hack 😉
Feeling of excitement coming over me
1:12:50
I feel sick after watching this
Miraheze.
Even if loops are not programmed in this game it’s still awesome hope we get this game on real Saturn hardware
I have this game and It really work
Can you provide a new link to the collection? the link is not working
It's not working since yt removed advanced features from the channel (one is links to external sites). But I made the way you can at least copy and paste it now
@@Sonic55Channel dang
the best 2023 hack rom
Isso é possível ser bugs nos lados incrível
3:16-3:24 -- There's no fuckin' way.
512 colors?
this looks and sounds amazing!!
9:30 if that ain’t the clutchest clutch you’ve ever seen tell me what is
everyone has had that happen atleast once when playing the original Genesis version
My heart has stopped, for a moment 🤣
@@ssicosomaticowhat the freak are you doing here xd
Wow, this is really nice.
Hi, dev here, thank you for playing my game! Of course its very early in development, you can track progress on my account 😇 Standing on the spike made me laugh 😂 The spikes on Green Hill Zone work as they should, its just the new gold ones in Turqouise Hill that I need to finish programing. I'm sorry it was running so slowly for you - I'd be interested to know your CPU, GPU and if you were running from a HDD or SDD? And it so slow if you aren't captureing the video?
John tay is up there with Toby fox and Tim follin for sure.
What do you think is better a music mod with or without speed shoes speeding up the music.
@@Madeinheaven-wi2do no speed music tbh.
Brazillian Version
Motorola ex108/ex109/ex116/ex117 Port
Can Do Mobile Port 3?
These levels look unfinished. Guess that’s why it got *Scrapped*
No these weren’t even in the original bootleg. They’re completely new additions to the romhack, and because making a whole zone with objects and what not is hard and time consuming, it will take some time to be finished.
Note: you can record a full imagery with all overscans with Fraps and BlastEm, in resolution of 694x588. You need to find defauld.cfg and change the appropriate lines as following, both for ntsc and pal: (...) video { #special value "stretch" will cause aspect to match window aspect ratio aspect stretch width 694 (...) #for square pixels and zero border in V30 mode #coment out those two lines and uncomment these top 0 bottom 0 #these values will completely hide the horizontal border left 0 right 0 (...) ...and scale the visible area to 588 pixels height for PAL roms and 488 for NTSC roms (480 in the interlaced mode).
nice visualization
Dude, first thing, did it really take a minute for the game to load upon launch? If so, could you share your specs with me so I can report this performance to the open surge team? Your description mentions lag too. I'll re-edit this comment in an hour after I've watched the playthrough. At Under Ground Act 1 Boss, I noticed the typical out of sync stuff I see when players have an AMD. Except in your case it was caused by the bouncing sfx being spawned. I can fix these issues with some refined scripting of this boss. I apologise for this. Luckily, everybody has been able to get past the boss despite these issues in this demo. At Under Ground 2. The boss was hugely out of sync on your first encounter! Thankfully you died. I have a theory that this is a first time launch problem for many players. Hopefully from your second attempt onwards he will be in the correct sync Oh man, the lag must have been horrible. Regardless, I had fun watching your playthrough, and I hope you had fun too. You even did a bit of debug stuff! There are detailed controls in the editor if you press another one of the F keys. Pressing 1 will open up the tiles. Pressing 2 will open up the objects!
The load time at beginning was caused by my hard drive. Not sure about audio lag tho. But without counting issues, this is really fun remake ^^. I really liked it.
Only gripe is not having the Game Gear Version of Scrap Brain play for these levels.
This is supposed to be Genesis Sonic 1. This is why there’s no Bridge/Jungle/Sky Base Zones.
reason why they chose the SMS special stages is that the genesis version would take way too long to port over, plus the NES is too good with multiple blocks rotating, besides, LZ has its genesis arrangement in here.
Originally, I was aiming for a middle-of-the-road approach, but my ideas were too ambitious, so it turned out to be wiser to go with @woring's initiative. Who, over time thanks to their greater experience creating levels from scratch and their proven ability, ended up confirming that it was the best option 😊
There would be issues trying to remake the Sonic 1 Genesis special stage which is why the GG/SMS one got used. Hitboxes would be messed up and rotating? Uh, tile issues? Uhhhh (if that's what made you think they would do GG/SMS Scrap Brain for)
@@TheStrongestBeingExisting Respecto al aspecto gráfico, sería factible recrear la rotación de MD utilizando menos recursos de los que muchos pensarían, gracias a su disposición en cuadrícula. Esto se podría lograr ajustando cada frame favoreciendo la alineación de los gráficos. El problema, según imagino, ya que no soy programador, radica en la implementación. La cual, si no se gestiona adecuadamente, podríamos terminar con una copia del nivel por cada frame, lo cual sería un inconveniente. Tengo algunas ideas basadas en lo que he visto en otros juegos, pero no deseo aventurarme en un área que me es ajena. Igual aclaró que habiendo adaptado las etapas especiales de GG, SMS y S&K3, no me animo presentar una idea tan compleja como está a mi equipo...
Nice Video ! Sub & Big Like ! Nice sharing
This demo gets my heart beating every time
it is my favorite tech demo on Mega Drive/Genesis
Uhhh... shouldn't your heart always be beating? I think you need to get it checked if it only works when watching a megadrive demo....
3:05 wtf is going on in CRAM!? 🤯
🤯
A total guess: palette changes during the frame?
Rave
Per-line pallette changes. In BlastEm, it is actually visible with some VDP dots leftwise of the vectorballs, and on the hardware the dots are hidden
Never did I think to see a full screen rotating fractal on a genesis.
Thank you for showing brief gameplay of AS2R, I would be very much be interested in a full playthrough if you are able to :)