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jnmartin84
เข้าร่วมเมื่อ 6 ธ.ค. 2010
วีดีโอ
Dreamcast Doom 64 - Eye of the Storm
มุมมอง 10916 ชั่วโมงที่ผ่านมา
Dreamcast Doom 64 - Eye of the Storm
Dreamcast Doom 64 - hardware/uncapped/z0k/IDKFA
มุมมอง 11619 ชั่วโมงที่ผ่านมา
Dreamcast Doom 64 - hardware/uncapped/z0k/IDKFA
Dreamcast Doom 64 uncapped fps hardware capture
มุมมอง 17428 วันที่ผ่านมา
Dreamcast Doom 64 uncapped fps hardware capture
Dreamcast Doom 64 - increased solidcols resolution (fewer wall cracks)
มุมมอง 197หลายเดือนก่อน
Dreamcast Doom 64 - increased solidcols resolution (fewer wall cracks)
Dreamcast Doom 64 - Phobos Lab (z0k Knee Deep In The Dead maps)
มุมมอง 113หลายเดือนก่อน
Dreamcast Doom 64 - Phobos Lab (z0k Knee Deep In The Dead maps)
Dreamcast Doom 64 - Spawned Fear torture test
มุมมอง 66หลายเดือนก่อน
Dreamcast Doom 64 - Spawned Fear torture test
Dreamcast Doom 64 - mostly full speed Lost Levels
มุมมอง 46หลายเดือนก่อน
Dreamcast Doom 64 - mostly full speed Lost Levels
Dreamcast Doom 64 - normal mapping release
มุมมอง 323หลายเดือนก่อน
github.com/jnmartin84/doom64-dc Finally got to push my normal mapping enhanced lighting code for the Doom 64 Dreamcast port. Made some more improvements to the quality of the normal mapping calculations on floors. Very pleased with the results.
Dreamcast Doom 64 - environment + weapon normal mapping (Dark Citadel, VRAM dump video)
มุมมอง 1532 หลายเดือนก่อน
I finally got a Broadband Adapter for my Dreamcast. Made a lot of progress with development. Just about ready for new release. After adding normal maps, things got slow in some spots. Did a bunch of work, every problem area in the game except for one line of sight in "Pitfalls" runs at full 30 fps now. Weapons have normal maps now too. Also was reminded that you can do things like "dump every f...
Dreamcast Doom 64 hardware capture lights + normal mapping
มุมมอง 2834 หลายเดือนก่อน
Dreamcast Doom 64 hardware capture lights normal mapping
Dreamcast Doom 64 - Dark Citadel lights/normal maps
มุมมอง 2584 หลายเดือนก่อน
Dreamcast Doom 64 - Dark Citadel lights/normal maps
Dreamcast Doom 64 - good normal mapping
มุมมอง 3214 หลายเดือนก่อน
Dreamcast Doom 64 - good normal mapping
Dreamcast Doom64 Bump Mapping Staging Area
มุมมอง 2404 หลายเดือนก่อน
Dreamcast Doom64 Bump Mapping Staging Area
Dreamcast Doom 64 all weapon lighting update 2024/08/08
มุมมอง 1744 หลายเดือนก่อน
Dreamcast Doom 64 all weapon lighting update 2024/08/08
Dreamcast Doom 64 - Dark Citadel projectile lighting with norm
มุมมอง 5024 หลายเดือนก่อน
Dreamcast Doom 64 - Dark Citadel projectile lighting with norm
Dreamcast Doom 64 dynamic projectile lighting updates
มุมมอง 1.1K5 หลายเดือนก่อน
Dreamcast Doom 64 dynamic projectile lighting updates
Dreamcast Doom 64 dynamic projectile vertex lighting
มุมมอง 1.6K5 หลายเดือนก่อน
Dreamcast Doom 64 dynamic projectile vertex lighting
Dreamcast Doom 64 custom map loading - Z0k E1M2 and E1M3
มุมมอง 1335 หลายเดือนก่อน
Dreamcast Doom 64 custom map loading - Z0k E1M2 and E1M3
Dreamcast Doom 64 custom map loading - Z0k E1M1
มุมมอง 1375 หลายเดือนก่อน
Dreamcast Doom 64 custom map loading - Z0k E1M1
Doom 64 for Dreamcast Kallistios port - Absolution
มุมมอง 1K5 หลายเดือนก่อน
Doom 64 for Dreamcast Kallistios port - Absolution
Dreamcast Doom 64 released -- new art conversion tool 2024-07/07
มุมมอง 2655 หลายเดือนก่อน
Dreamcast Doom 64 released new art conversion tool 2024-07/07
Dreamcast Doom 64 pre-release 2024/06/30 - hardware capture
มุมมอง 5886 หลายเดือนก่อน
Dreamcast Doom 64 pre-release 2024/06/30 - hardware capture
Dreamcast Doom 64 hardware capture 2024/06/06
มุมมอง 2437 หลายเดือนก่อน
Dreamcast Doom 64 hardware capture 2024/06/06
Dreamcast Doom 64 latest update on hardware - clouds, lightning, fire, SFONT
มุมมอง 3517 หลายเดือนก่อน
Dreamcast Doom 64 latest update on hardware - clouds, lightning, fire, SFONT
Dreamcast Doom 64 mod music + fire sky
มุมมอง 1628 หลายเดือนก่อน
Dreamcast Doom 64 mod music fire sky
Dreamcast Doom 64 final battle on real hardware
มุมมอง 2308 หลายเดือนก่อน
Dreamcast Doom 64 final battle on real hardware
It's very good. Set at 60 FPS, impressive
A new map, so cool !
Still so fantastic !!!
Smooth!
Vraiment impressionnant les gens ont oubliés que la bécane embarque un PowerVR2 en tout cas la scène homebrew Dreamcast gagne à se développer !
What does z0k mean?
"This is a map set created by z0k for DOOM 64 EX."
Previsão de lançamento?
When it doesn't crash anymore 😕
@@jnmartin84 entendi obrigado!
Please make a PC port
There are already so many Doom 64 options on PC with enhanced engines and shaders for lighting and bump mapping.
My friend! 60 fps all the time! Is giant! is beautiful! You are the king!
Outstanding !!!!
I should clarify that the small image in video is because my hdmi capture thing sucks and i had to drop the resolution to get real 60 fps capture
It looks awesome. What are the future plans?
I obsessed for a few months to get locked 30 fps everywhere but one scene, guess I need to do the same thing now but for 60 🫠
Bravo !
looks good! although I wanna see you warp to fun and secret category levels too! Is the cheat menu innate to this port of the game?
As far as I know in regular D64 the Features menu was unlockable with a password and/or maybe beating Hectic? I just have it always enabled because I need to test stuff and can't be dying all the time
Congrats on finally cracking (heh, pun intended) this one. Cheers!
👻👽👻👽👻
Soberbo!
Is this for Dreamcast as "The Sega Guys" channel on youtube reviewed? Is there any download link to this game? I tried to compile it myself but i hadn't any luck as i can't understand how to do it by reading the guide.
I need to play this on my DC!!
Congratulations, great work
Hi, this game was make on edge sourceport?
No, this is derived from Doom 64 RE by GEC / Doom 64 Merciless Edition by Immorpher. Real N64 code. I built the lighting system myself.
@ wow, it’s very great
So beautiful !
Words missing, AWESOME !
Fantastic !! Even when you felt in the flame hole.
That's a really interesting room in the original game, and looks great here. Nice work. 👍
I have been fighting to get it above 25 fps when shooting across at the hell knights. Finally a couple of big breakthroughs the last two days
There are sometimes 15 lights active in this scene each making their own per-vertex contribution. I think the official Sega SDK only supported 2 or 3 🫠
@joezx3446 Whoever keeps saying Dreamcast cant do normal mapping, it is per pixel shading in Fixed Function hardware. Just because you werent alive in a time before programmable shaders existed... check the patents, the SDK docs, these are 3d (azimuth/elevation) tangent-space normals being dotted with tangent-space light direction vector to shade every pixel so Dot 3 bump mapping aka NORMAL MAPPING. Now get over being wrong and go away
"drawing triangles? that can't be, it has no fragment shaders"
I will admit it has a limitation that modern shader based approaches don't. Due to a hardware design decision the light direction is only per polygon and not interpolated between vertices, but the normals are still looked up and dotted with that light direction for every pixel
👍
Beautiful!
Amaziiiing! Thanks for this!! Gonna try to compile (how no clue how hahaha, but there gotta be a tuto or something around).
I tried to compile it into cdi yesterday but failed. Gonna try again someday. It will be an amazing game to play, I am sure! :)
Can you be more specific about the issue you ran into? I'm over on the Simulant Discord in #doom64 channel, might be able to help you there
Hiiiiipeeee !!
The quality really improved a lot. Are you subdividing the polygons to increase the vertex lighting quality?
Walls and floors when lights are present in a scene
The floors are preprocessed at level load to add extra vertices. Walls are done at runtime
I also completely rewrote the renderer and lighting code in October to get it to run the majority of the game locked at 30 fps with all effects. The worst trouble spots bottom out at 24 fps now compared to 12 fps in my previous unreleased renderer.
looks great
Great job, you've worked really hard to make a wonderful sixth generation game. What's next for jnmartin84?
I got broadband adapter too. Good stuff! :D
too bad youtube compression demolishes the video quality
Using a video editing software to upscale the video to 1080p without filtering may improve the TH-cam compression quality, and allow 60fps (which TH-cam only supports on 720p and above).
I want to see this in realtime, it's too amazing to finally see some Dreamcast PowerVR2 effects shine!
awesome project
Fucking amazing.
Amazing !
Spectacular progress, as usual. 👏🏻👏🏻💪🏻💪🏻 Would there be any way at all for us to download the plain files directly, and then we can create the CDI ourselves provided we have the original game?