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Blender Speed Modeling - 1980. Ford F-250
Check out Turbo Chicken Simulator on Steam:
store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/
In this video, you'll witness the entire modeling process of a 1980. Ford F-250 in Blender, condensed into a thrilling 1 hour and 3 minutes, sped up 10 times from the original 20 hours of work. Watch as every intricate detail of this iconic car is brought to life using Blender.
00:00 - Intro
01:28 - Exterior
53:23 - Interior
1:02:41 - Finished model
มุมมอง: 1 230

วีดีโอ

Blender Speed Modeling - Apache Helicopter
มุมมอง 12K2 หลายเดือนก่อน
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In this video, you'll witness the entire modeling process of a Apache Helicopter in Blender, condensed into a thrilling 1 hour and 45 minutes, sped up 10 times from the original 20 hours of work. Watch as every intricate detail of this iconic helicopter is brought to life using Blender. 00:00...
Graphics comparison | Unity URP vs HDRP
มุมมอง 8K4 หลายเดือนก่อน
Support us by playing Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Join us in this in-depth comparison as we dive into the world of Unity graphics! In this video, we explore the differences between Unity's Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP), focusing on graphics quality and rendering features. Discover the ...
Blender Speed Modelling - Lada Niva (Car)
มุมมอง 1.7K4 หลายเดือนก่อน
In this video we showcase car modeling in Blender, from a default cube to a finished car. This video is mostly a time-laps recording, showing of 8 hours of modeling in about 15 minutes of time. Last minute and a half of the video is showing the finished 3D Model rendering in real-time with Unity Rendering Engine. This model was created for Turbo Chicken Simulator; game that's in Early Access on...
Open World Game Development Diary | Update 14
มุมมอง 3495 หลายเดือนก่อน
This is the 14th update to our Open World Action RPG game that's on Steam Early Access: Turbo Chicken Simulator!Here is the link to the Turbo Chicken Simulator Steam page: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In Update 14, we've unleashed a whirlwind of new features and enhancements that promise to take your gaming experience to the next level. Join us as we delve into th...
Open World Game Development Diary | Update 13
มุมมอง 4585 หลายเดือนก่อน
This is the 13th update to our Open World Action RPG game that's on Steam Early Access: Turbo Chicken Simulator!Here is the link to the Turbo Chicken Simulator Steam page: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Transcript: Ladies and gentlemen, welcome to another exciting edition of our game development diary. Update 13 brings a plethora of fantastic news for you. From the ...
Update 12 - Tractors | Rock/Heavy Metal Radio Station | Map revamp | Vehicle models and shading
มุมมอง 3526 หลายเดือนก่อน
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ This is the latest episode of a Turbo Chicken Simulator Game Development Diary. In each episode, we cover changes added to the latest version of the game. In this episode, we are going over changes added to version v0.22. Most significant changes include the addition of Tractors, addition of ...
Game Controller Support | New Attack Augment | Graphics Updates
มุมมอง 1466 หลายเดือนก่อน
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Welcome to the latest development diary for Turbo Chicken Simulator! Join us as we dive into the exciting updates and features in this immersive gaming experience. In this video, we introduce the long-awaited full controller support, tailored to enhance gameplay across all aspects, from mini-...
10 Weeks Of Game Development
มุมมอง 5666 หลายเดือนก่อน
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In this video, Ivan from Balkanware talks about all the changes done in the first 70 day of the game development after Turbo Chicken Simulator was released to the Steam Early Access. This is a long form video, going over many details. Updates done in the first 70 days include: Graphics Change...
Adding Racing To Our Game!
มุมมอง 2946 หลายเดือนก่อน
Adding Racing To Our Game!
New Attack System, Volumetric Fog, Graphics Settings, New Quests and much more!
มุมมอง 2986 หลายเดือนก่อน
New Attack System, Volumetric Fog, Graphics Settings, New Quests and much more!
First Radio Station in our Game!
มุมมอง 2267 หลายเดือนก่อน
First Radio Station in our Game!
We Implemented Cooking In Our Open World Game
มุมมอง 3257 หลายเดือนก่อน
We Implemented Cooking In Our Open World Game
$600 vs $50.000 YUGO
มุมมอง 2437 หลายเดือนก่อน
$600 vs $50.000 YUGO
Adding Taxi and Tessellation to Our Game
มุมมอง 2017 หลายเดือนก่อน
Adding Taxi and Tessellation to Our Game
New Truck And Vehicle Updates In Our Game
มุมมอง 2567 หลายเดือนก่อน
New Truck And Vehicle Updates In Our Game
Implementing Fishing Mechanics To Our Game
มุมมอง 2637 หลายเดือนก่อน
Implementing Fishing Mechanics To Our Game
Rework of the Loot System and more
มุมมอง 2128 หลายเดือนก่อน
Rework of the Loot System and more
Fireworks + Chicken = Fun
มุมมอง 868 หลายเดือนก่อน
Fireworks Chicken = Fun
Chicken in a Casino
มุมมอง 858 หลายเดือนก่อน
Chicken in a Casino
Turbo Chicken Simulator - Early Access Release Trailer
มุมมอง 3K9 หลายเดือนก่อน
Turbo Chicken Simulator - Early Access Release Trailer
The Evolution of Sound in Video Games
มุมมอง 42310 หลายเดือนก่อน
The Evolution of Sound in Video Games
Revamping Our Game's Graphics
มุมมอง 46110 หลายเดือนก่อน
Revamping Our Game's Graphics
Car Customization System
มุมมอง 44711 หลายเดือนก่อน
Car Customization System
Exploring The World Of Translucent UI
มุมมอง 41711 หลายเดือนก่อน
Exploring The World Of Translucent UI
Are We Leaving Unity?
มุมมอง 51211 หลายเดือนก่อน
Are We Leaving Unity?
Making Open World Game With Unity
มุมมอง 670ปีที่แล้ว
Making Open World Game With Unity
Turbo Chicken Simulator - Announcement trailer
มุมมอง 10Kปีที่แล้ว
Turbo Chicken Simulator - Announcement trailer

ความคิดเห็น

  • @ozgureren8925
    @ozgureren8925 หลายเดือนก่อน

    great .is there blueprint s

  • @MrSpecialistov
    @MrSpecialistov หลายเดือนก่อน

    How did you active the gloss effect on the car ?

  • @123tuann
    @123tuann หลายเดือนก่อน

    Man this is insane🤣

  • @The-Bloat12
    @The-Bloat12 หลายเดือนก่อน

    Please do mi 28 next 🙏👍

  • @toreclipsian
    @toreclipsian หลายเดือนก่อน

    ya cowboy

  • @asimov2144
    @asimov2144 หลายเดือนก่อน

    Hi. May be a real tuto in few episodes of the same thing instead of that thing ! So fast and not interesting ! Too bad.

  • @David-o8v7p
    @David-o8v7p หลายเดือนก่อน

    Sigue así !!! excelente trabajo,.

  • @handle7675
    @handle7675 หลายเดือนก่อน

    Ayo whats that intro song?

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      It's a original song from Turbo Chicken Simulator, it's playing inside of the game on a radio station.

  • @IamDocta
    @IamDocta หลายเดือนก่อน

    Nice video! M1128 (big stick) would be cool also

  • @XpressStudiosforyou
    @XpressStudiosforyou หลายเดือนก่อน

    Can you cover the texturing part?

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      We’ll do it in the future.

  • @Dr.Chicken39
    @Dr.Chicken39 หลายเดือนก่อน

    nice

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      Thank you!

  • @nickkicks3143
    @nickkicks3143 หลายเดือนก่อน

    where can i buy this album?

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      This music plays on the Country radio station in Turbo Chicken Simulator. So you can check it out in the game.

  • @fribiesdi
    @fribiesdi หลายเดือนก่อน

    Nice modeling and all but... I'm assuming you're going to retopo that for using in-game, right?

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      No. So, we are using trim sheets for vehicle texturing, and we are using LOD system. So this is a LOD 0 (No LOD) version of the car.

  • @user-qu7do2pc9i
    @user-qu7do2pc9i หลายเดือนก่อน

    Космос 🚀

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      Спасибо, друг.

  • @Shivam_Sharma20
    @Shivam_Sharma20 หลายเดือนก่อน

    27.30 in edit mode press I twice to inset individual faces

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      The shape of the grid was two faces wide, so "inseting" individual faces wouldn't produce that result.

    • @ZazeLove
      @ZazeLove หลายเดือนก่อน

      @@Balkanware you can click I three times to change the inset method of inset faces Be that Group inset based on selection, Or individual inset.

  • @polymarvels
    @polymarvels หลายเดือนก่อน

    Odakle ste ekipa, osim sto ste iz Hr? :)

    • @Zvosab
      @Zvosab หลายเดือนก่อน

      Slavonija 😁

    • @polymarvels
      @polymarvels หลายเดือนก่อน

      @@Zvosab Haha, moze li to malo preciznije?! Ja sam inace iz Osijeka. :D

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      SB 😁

    • @polymarvels
      @polymarvels หลายเดือนก่อน

      @@Balkanware Steta. Jesi sam ili vas ima? Jel trazite jos drugova da vam se pridruze?

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      @@polymarvels Riječ je o timu, tj. firmi. Trenutno ne, ali zaprati Frozen Pixel na faceu, tamo ćemo objaviti kad budemo.

  • @chrisdw1002
    @chrisdw1002 หลายเดือนก่อน

    Can you show the texturing process?

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      Unfortunately we didn't record that part of the process, but, we could do it in the future.

  • @pandalovercrumxoxo6637
    @pandalovercrumxoxo6637 หลายเดือนก่อน

    what did you use to texture your model?

    • @NijeZvone
      @NijeZvone หลายเดือนก่อน

      Substance Painter

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      As @NijeZvone told you, we use Substance Painter. We use it to do all the texturing. @NijeZvone is one of the artist in our Team.

  • @TrnskaDevelopmentTeam
    @TrnskaDevelopmentTeam 2 หลายเดือนก่อน

    Hope you didn't get offended because of that meme on discord server

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      No. Feel free to post any memes 😁 We are jokers, we understand jokes. Even if thy are directed at us, it's fine.

  • @MAJmufin
    @MAJmufin 2 หลายเดือนก่อน

    hey man. What website/service do you use for those handy orthographic refrence images?

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      Google/Bing, or any other search engine you like to use.

  • @24FreshNews
    @24FreshNews 2 หลายเดือนก่อน

    Fucking amazing! Well done guys!

    • @Balkanware
      @Balkanware หลายเดือนก่อน

      Thank you!

  • @DropThePiProductions
    @DropThePiProductions 2 หลายเดือนก่อน

    Awesome model!

    • @Balkanware
      @Balkanware 2 หลายเดือนก่อน

      Thank you!

  • @guilhermecarvalhotrindade2625
    @guilhermecarvalhotrindade2625 2 หลายเดือนก่อน

    Insane work, both modeling the thing and recording the process. Keep it up!

    • @Balkanware
      @Balkanware 2 หลายเดือนก่อน

      Thank you! 😁

  • @captaingolem358
    @captaingolem358 2 หลายเดือนก่อน

    Will this be in the game?

    • @Balkanware
      @Balkanware 2 หลายเดือนก่อน

      Yes. It will come in one of the future updates.

  • @Dr.Chicken39
    @Dr.Chicken39 2 หลายเดือนก่อน

    Noooooooo you did NOT holy shit

    • @Balkanware
      @Balkanware 2 หลายเดือนก่อน

      Yes we did 😁

  • @lightmilky918
    @lightmilky918 2 หลายเดือนก่อน

    It is a fine, visual comparison with a lot of positives, but it seems to lack any negatives to HDRP-is this intentional? I do not enough enough about Unity to say anything, just interested if it is all sunflowers and rainbow with HDRP. Good video nonetheless and quick to the point using your own game as an example.

    • @Balkanware
      @Balkanware 2 หลายเดือนก่อน

      We made sure that the title is clear: "Graphics comparison". This is not a performance, nor general comparison. There are negatives to both. For example, HDRP does not work on mobile, and will take more resources. On the other hand URP does not work on Consoles, but it's way more optimized. (Maybe it works on Switch, but we don't work with it. We only work with PS5 and Xbox Series right now).

  • @alexaquaza2208
    @alexaquaza2208 3 หลายเดือนก่อน

    Is this written from Scratch or any specific plugin?

    • @Balkanware
      @Balkanware 3 หลายเดือนก่อน

      This is our custom solution.

  • @FrustumCulling
    @FrustumCulling 3 หลายเดือนก่อน

    Awesome!

  • @H-jn5gt
    @H-jn5gt 4 หลายเดือนก่อน

    Im really torn about whether to use HDRP or URP. My game is an FPS game with graphics somewhat similar to Prey (2017), or something somewhere between Deus-ex: HR and MD. I want high graphical fidelity but URP is easier, lighter-weight, allows for camera stacking (which is a big one). But I really like volumetrics, and it is Possible in URP through assets, but its built into HDRP... Your HDRP here looked amazing! So much better than the URP. I am not sure if my game will need realtime, because its level based and mostly inside. Honestly not sure!!! Any advice you could give me would be awesome!

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      Thanks! If you can use static lighting, in that case light maps are the way to go. They will provide maximum quality. You can combine them with Adaptive Probe Volumes for dynamic objects. HDRP will get you closer to current generation graphics with less problems along the way. What platforms are you aiming for?

  • @JackMartison
    @JackMartison 4 หลายเดือนก่อน

    You guys should try out APVs with lighting scenarios, it's much cheaper than using ssgi and has same per-pixel lighting for all dynamic objects

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      We are in fact working on that as we speak, and we are looking into Unity 6; Since the LTS will be out this year.

  • @Qursta
    @Qursta 4 หลายเดือนก่อน

    İts like unreal engine it's so beautiful

  • @flamingfire0
    @flamingfire0 4 หลายเดือนก่อน

    Hdrp? Isn't that the rp that made city skylines 2 unplayable?

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      It was related to their poor opposition. Developers are to blame, not the engine.

  • @kolom1696
    @kolom1696 4 หลายเดือนก่อน

    Yee, maybe u are getting somewhat "better graphics" with hdrp pipeline, but u loosing like 3x the performance... even if u set things like illumination and reflections to baked, dont use auto dof, etc, its still poorly optimized out of the box by unity unfortunately.

  • @denis00446
    @denis00446 4 หลายเดือนก่อน

    But tower’s UV is rotated 90°..

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      That model will be replaced. If you are talking about the brick.

  • @czajczaj69
    @czajczaj69 4 หลายเดือนก่อน

    The same thing happened to the game "SCP:SL", looked like sh¡t but switched to unity's hdrp and now it looks a lot better

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      Now it looks like gold covered shit. 💩 Just kidding. Never heard of it.

    • @czajczaj69
      @czajczaj69 4 หลายเดือนก่อน

      @@Balkanware but you were still correct about it 😭

  • @mrslimesmasher101
    @mrslimesmasher101 4 หลายเดือนก่อน

    Please tell me you play as the chicken

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      That’s correct, this is from Turbo Chicken Simulator; You can find it on steam.

  • @Friendly_Neighborhood_Dozer
    @Friendly_Neighborhood_Dozer 4 หลายเดือนก่อน

    How's unity's financial stuff treating you?

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      We are using LTS 2022, and we are waiting for Unity LTS 2023. New pricing changes will only affect Unity 6. So, we are good for now.

  • @Future-moves-ai
    @Future-moves-ai 4 หลายเดือนก่อน

    If you want full realism use ue5

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      That would require too much work. We would have to rewrite the entire game.

  • @Fried_Cheese_Official
    @Fried_Cheese_Official 4 หลายเดือนก่อน

    That is what many games need to become beautiful, take for example My Summer Car, it has great gameplay but is low poly and has bad lighting

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      Yes, both the graphics and gameplay contribute to players experience.

  • @TrnskaDevelopmentTeam
    @TrnskaDevelopmentTeam 4 หลายเดือนก่อน

    Stanoje the Gipsy😂😂

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      That’s right 😁

    • @TrnskaDevelopmentTeam
      @TrnskaDevelopmentTeam 4 หลายเดือนก่อน

      ​@@Balkanwarewhat about adding Mujo the Mountain Climber and Goat Leader?

  • @l_l640
    @l_l640 4 หลายเดือนก่อน

    c h i c k e n

  • @eskillink3930
    @eskillink3930 4 หลายเดือนก่อน

    Wow a chicken video game, I have to try this.

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      This graphics update is coming in the next patch. TCS is on Steam Early Access an it’s sold for 40% of the final price. We started at $5, and we are including the price with every major update.

  • @Balkanware
    @Balkanware 4 หลายเดือนก่อน

    This new update is coming in the next patch for 'Turbo Chicken Simulator'. You can check out the current version of the game on Steam!

  • @TrnskaDevelopmentTeam
    @TrnskaDevelopmentTeam 4 หลายเดือนก่อน

    Dodajte onog dr Martina Grubera iz serije Gorski liječnik u regiju inspiriranu Njemačkom😂😂 Ili eventualno onog Grubera homića iz serije Allo Allo.

  • @devghostone
    @devghostone 4 หลายเดือนก่อน

    Ray traced chicken? HELL YEA

  • @LordAlacorn
    @LordAlacorn 4 หลายเดือนก่อน

    Can't wait to see my chicken fully ray-traced! :D Game looks better and better, you guys ROCK!

  • @cesarsfalcao
    @cesarsfalcao 4 หลายเดือนก่อน

    Loved the HDRP graphics, great lighting. URP just looked flat with washed colors, like and old engine version. And the answers here are as useful as the video content, congrats!

  • @24FreshNews
    @24FreshNews 4 หลายเดือนก่อน

    This is by far the best video I've seen on URP vs HDRP. In general they all use baked lighting, and URP and HDRP end up looking the same. But in reality, URP and HDRP are not even close when it come to realtime lighting. Great job guys!

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      Thanks!

  • @HammaGaming
    @HammaGaming 4 หลายเดือนก่อน

    You know that when you use Hdrp you'll need to forgot about something that called mobile, and many lowEnd devices, but imo it's worth it if you want an easy solution to upgrade the visuals to another level and you don't have the time, the knowledge to create your own pipeline. I love HDRP and I'm actually using it right now , Hope that they optimized more and make it support mobiles. Also a tip, when unity 6 is out I highly encourage you to upgrade to it, it's more faster and have alot of new stuff like the new baked dynamic lighting. Keep developing !

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      We currently have no intentions to port the game to mobile, primarily due to its substantial file size. Given that it's an open-world RPG with a multitude of assets, its size has ballooned to nearly 4GB in its current v0.3 iteration. While we do possess the know-how to develop our own pipeline-our lead graphics programmer successfully implemented one for "Joe Wander and the Enigmatic Adventures"-the endeavor demands significant time investment. Moreover, considering that HDRP already encompasses features we'd likely develop ourselves, pursuing a custom pipeline would be redundant and inefficient. Our focus is on releasing the game for PS5 and Xbox Series consoles, particularly since URP lacks support for these platforms. Additionally, although we're intrigued by Unity 6, we anticipate waiting for the LTS release before exploring its potential for our project. Thank you, and welcome!

  • @holyavatar2277
    @holyavatar2277 4 หลายเดือนก่อน

    How looks the FPS difference?

    • @Balkanware
      @Balkanware 4 หลายเดือนก่อน

      HDRP imposes higher demands, yet each resource-intensive feature is configurable through settings. Through our tests, we determined that we could achieve a consistent 60 FPS at 1080p on a GTX 1060 using graphics akin to those showcased in the video. However, with URP, we observed only marginal FPS improvements on lower-end hardware, and we failed to leverage the capabilities of higher-end GPUs.