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Balkanware
เข้าร่วมเมื่อ 21 ส.ค. 2023
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Blender Speed Modeling - 1980. Ford F-250
Check out Turbo Chicken Simulator on Steam:
store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/
In this video, you'll witness the entire modeling process of a 1980. Ford F-250 in Blender, condensed into a thrilling 1 hour and 3 minutes, sped up 10 times from the original 20 hours of work. Watch as every intricate detail of this iconic car is brought to life using Blender.
00:00 - Intro
01:28 - Exterior
53:23 - Interior
1:02:41 - Finished model
store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/
In this video, you'll witness the entire modeling process of a 1980. Ford F-250 in Blender, condensed into a thrilling 1 hour and 3 minutes, sped up 10 times from the original 20 hours of work. Watch as every intricate detail of this iconic car is brought to life using Blender.
00:00 - Intro
01:28 - Exterior
53:23 - Interior
1:02:41 - Finished model
มุมมอง: 1 230
วีดีโอ
Blender Speed Modeling - Apache Helicopter
มุมมอง 12K2 หลายเดือนก่อน
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In this video, you'll witness the entire modeling process of a Apache Helicopter in Blender, condensed into a thrilling 1 hour and 45 minutes, sped up 10 times from the original 20 hours of work. Watch as every intricate detail of this iconic helicopter is brought to life using Blender. 00:00...
Graphics comparison | Unity URP vs HDRP
มุมมอง 8K4 หลายเดือนก่อน
Support us by playing Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Join us in this in-depth comparison as we dive into the world of Unity graphics! In this video, we explore the differences between Unity's Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP), focusing on graphics quality and rendering features. Discover the ...
Blender Speed Modelling - Lada Niva (Car)
มุมมอง 1.7K4 หลายเดือนก่อน
In this video we showcase car modeling in Blender, from a default cube to a finished car. This video is mostly a time-laps recording, showing of 8 hours of modeling in about 15 minutes of time. Last minute and a half of the video is showing the finished 3D Model rendering in real-time with Unity Rendering Engine. This model was created for Turbo Chicken Simulator; game that's in Early Access on...
Open World Game Development Diary | Update 14
มุมมอง 3495 หลายเดือนก่อน
This is the 14th update to our Open World Action RPG game that's on Steam Early Access: Turbo Chicken Simulator!Here is the link to the Turbo Chicken Simulator Steam page: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In Update 14, we've unleashed a whirlwind of new features and enhancements that promise to take your gaming experience to the next level. Join us as we delve into th...
Open World Game Development Diary | Update 13
มุมมอง 4585 หลายเดือนก่อน
This is the 13th update to our Open World Action RPG game that's on Steam Early Access: Turbo Chicken Simulator!Here is the link to the Turbo Chicken Simulator Steam page: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Transcript: Ladies and gentlemen, welcome to another exciting edition of our game development diary. Update 13 brings a plethora of fantastic news for you. From the ...
Update 12 - Tractors | Rock/Heavy Metal Radio Station | Map revamp | Vehicle models and shading
มุมมอง 3526 หลายเดือนก่อน
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ This is the latest episode of a Turbo Chicken Simulator Game Development Diary. In each episode, we cover changes added to the latest version of the game. In this episode, we are going over changes added to version v0.22. Most significant changes include the addition of Tractors, addition of ...
Game Controller Support | New Attack Augment | Graphics Updates
มุมมอง 1466 หลายเดือนก่อน
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ Welcome to the latest development diary for Turbo Chicken Simulator! Join us as we dive into the exciting updates and features in this immersive gaming experience. In this video, we introduce the long-awaited full controller support, tailored to enhance gameplay across all aspects, from mini-...
10 Weeks Of Game Development
มุมมอง 5666 หลายเดือนก่อน
Check out Turbo Chicken Simulator on Steam: store.steampowered.com/app/2569610/Turbo_Chicken_Simulator/ In this video, Ivan from Balkanware talks about all the changes done in the first 70 day of the game development after Turbo Chicken Simulator was released to the Steam Early Access. This is a long form video, going over many details. Updates done in the first 70 days include: Graphics Change...
New Attack System, Volumetric Fog, Graphics Settings, New Quests and much more!
มุมมอง 2986 หลายเดือนก่อน
New Attack System, Volumetric Fog, Graphics Settings, New Quests and much more!
We Implemented Cooking In Our Open World Game
มุมมอง 3257 หลายเดือนก่อน
We Implemented Cooking In Our Open World Game
Adding Taxi and Tessellation to Our Game
มุมมอง 2017 หลายเดือนก่อน
Adding Taxi and Tessellation to Our Game
New Truck And Vehicle Updates In Our Game
มุมมอง 2567 หลายเดือนก่อน
New Truck And Vehicle Updates In Our Game
Implementing Fishing Mechanics To Our Game
มุมมอง 2637 หลายเดือนก่อน
Implementing Fishing Mechanics To Our Game
Turbo Chicken Simulator - Early Access Release Trailer
มุมมอง 3K9 หลายเดือนก่อน
Turbo Chicken Simulator - Early Access Release Trailer
The Evolution of Sound in Video Games
มุมมอง 42310 หลายเดือนก่อน
The Evolution of Sound in Video Games
Exploring The World Of Translucent UI
มุมมอง 41711 หลายเดือนก่อน
Exploring The World Of Translucent UI
Turbo Chicken Simulator - Announcement trailer
มุมมอง 10Kปีที่แล้ว
Turbo Chicken Simulator - Announcement trailer
great .is there blueprint s
How did you active the gloss effect on the car ?
Man this is insane🤣
Please do mi 28 next 🙏👍
ya cowboy
Hi. May be a real tuto in few episodes of the same thing instead of that thing ! So fast and not interesting ! Too bad.
Sigue así !!! excelente trabajo,.
Ayo whats that intro song?
It's a original song from Turbo Chicken Simulator, it's playing inside of the game on a radio station.
Nice video! M1128 (big stick) would be cool also
Can you cover the texturing part?
We’ll do it in the future.
nice
Thank you!
where can i buy this album?
This music plays on the Country radio station in Turbo Chicken Simulator. So you can check it out in the game.
Nice modeling and all but... I'm assuming you're going to retopo that for using in-game, right?
No. So, we are using trim sheets for vehicle texturing, and we are using LOD system. So this is a LOD 0 (No LOD) version of the car.
Космос 🚀
Спасибо, друг.
27.30 in edit mode press I twice to inset individual faces
The shape of the grid was two faces wide, so "inseting" individual faces wouldn't produce that result.
@@Balkanware you can click I three times to change the inset method of inset faces Be that Group inset based on selection, Or individual inset.
Odakle ste ekipa, osim sto ste iz Hr? :)
Slavonija 😁
@@Zvosab Haha, moze li to malo preciznije?! Ja sam inace iz Osijeka. :D
SB 😁
@@Balkanware Steta. Jesi sam ili vas ima? Jel trazite jos drugova da vam se pridruze?
@@polymarvels Riječ je o timu, tj. firmi. Trenutno ne, ali zaprati Frozen Pixel na faceu, tamo ćemo objaviti kad budemo.
Can you show the texturing process?
Unfortunately we didn't record that part of the process, but, we could do it in the future.
what did you use to texture your model?
Substance Painter
As @NijeZvone told you, we use Substance Painter. We use it to do all the texturing. @NijeZvone is one of the artist in our Team.
Hope you didn't get offended because of that meme on discord server
No. Feel free to post any memes 😁 We are jokers, we understand jokes. Even if thy are directed at us, it's fine.
hey man. What website/service do you use for those handy orthographic refrence images?
Google/Bing, or any other search engine you like to use.
Fucking amazing! Well done guys!
Thank you!
Awesome model!
Thank you!
Insane work, both modeling the thing and recording the process. Keep it up!
Thank you! 😁
Will this be in the game?
Yes. It will come in one of the future updates.
Noooooooo you did NOT holy shit
Yes we did 😁
It is a fine, visual comparison with a lot of positives, but it seems to lack any negatives to HDRP-is this intentional? I do not enough enough about Unity to say anything, just interested if it is all sunflowers and rainbow with HDRP. Good video nonetheless and quick to the point using your own game as an example.
We made sure that the title is clear: "Graphics comparison". This is not a performance, nor general comparison. There are negatives to both. For example, HDRP does not work on mobile, and will take more resources. On the other hand URP does not work on Consoles, but it's way more optimized. (Maybe it works on Switch, but we don't work with it. We only work with PS5 and Xbox Series right now).
Is this written from Scratch or any specific plugin?
This is our custom solution.
Awesome!
Im really torn about whether to use HDRP or URP. My game is an FPS game with graphics somewhat similar to Prey (2017), or something somewhere between Deus-ex: HR and MD. I want high graphical fidelity but URP is easier, lighter-weight, allows for camera stacking (which is a big one). But I really like volumetrics, and it is Possible in URP through assets, but its built into HDRP... Your HDRP here looked amazing! So much better than the URP. I am not sure if my game will need realtime, because its level based and mostly inside. Honestly not sure!!! Any advice you could give me would be awesome!
Thanks! If you can use static lighting, in that case light maps are the way to go. They will provide maximum quality. You can combine them with Adaptive Probe Volumes for dynamic objects. HDRP will get you closer to current generation graphics with less problems along the way. What platforms are you aiming for?
You guys should try out APVs with lighting scenarios, it's much cheaper than using ssgi and has same per-pixel lighting for all dynamic objects
We are in fact working on that as we speak, and we are looking into Unity 6; Since the LTS will be out this year.
İts like unreal engine it's so beautiful
Hdrp? Isn't that the rp that made city skylines 2 unplayable?
It was related to their poor opposition. Developers are to blame, not the engine.
Yee, maybe u are getting somewhat "better graphics" with hdrp pipeline, but u loosing like 3x the performance... even if u set things like illumination and reflections to baked, dont use auto dof, etc, its still poorly optimized out of the box by unity unfortunately.
But tower’s UV is rotated 90°..
That model will be replaced. If you are talking about the brick.
The same thing happened to the game "SCP:SL", looked like sh¡t but switched to unity's hdrp and now it looks a lot better
Now it looks like gold covered shit. 💩 Just kidding. Never heard of it.
@@Balkanware but you were still correct about it 😭
Please tell me you play as the chicken
That’s correct, this is from Turbo Chicken Simulator; You can find it on steam.
How's unity's financial stuff treating you?
We are using LTS 2022, and we are waiting for Unity LTS 2023. New pricing changes will only affect Unity 6. So, we are good for now.
If you want full realism use ue5
That would require too much work. We would have to rewrite the entire game.
That is what many games need to become beautiful, take for example My Summer Car, it has great gameplay but is low poly and has bad lighting
Yes, both the graphics and gameplay contribute to players experience.
Stanoje the Gipsy😂😂
That’s right 😁
@@Balkanwarewhat about adding Mujo the Mountain Climber and Goat Leader?
c h i c k e n
Wow a chicken video game, I have to try this.
This graphics update is coming in the next patch. TCS is on Steam Early Access an it’s sold for 40% of the final price. We started at $5, and we are including the price with every major update.
This new update is coming in the next patch for 'Turbo Chicken Simulator'. You can check out the current version of the game on Steam!
Dodajte onog dr Martina Grubera iz serije Gorski liječnik u regiju inspiriranu Njemačkom😂😂 Ili eventualno onog Grubera homića iz serije Allo Allo.
Ray traced chicken? HELL YEA
Can't wait to see my chicken fully ray-traced! :D Game looks better and better, you guys ROCK!
Loved the HDRP graphics, great lighting. URP just looked flat with washed colors, like and old engine version. And the answers here are as useful as the video content, congrats!
This is by far the best video I've seen on URP vs HDRP. In general they all use baked lighting, and URP and HDRP end up looking the same. But in reality, URP and HDRP are not even close when it come to realtime lighting. Great job guys!
Thanks!
You know that when you use Hdrp you'll need to forgot about something that called mobile, and many lowEnd devices, but imo it's worth it if you want an easy solution to upgrade the visuals to another level and you don't have the time, the knowledge to create your own pipeline. I love HDRP and I'm actually using it right now , Hope that they optimized more and make it support mobiles. Also a tip, when unity 6 is out I highly encourage you to upgrade to it, it's more faster and have alot of new stuff like the new baked dynamic lighting. Keep developing !
We currently have no intentions to port the game to mobile, primarily due to its substantial file size. Given that it's an open-world RPG with a multitude of assets, its size has ballooned to nearly 4GB in its current v0.3 iteration. While we do possess the know-how to develop our own pipeline-our lead graphics programmer successfully implemented one for "Joe Wander and the Enigmatic Adventures"-the endeavor demands significant time investment. Moreover, considering that HDRP already encompasses features we'd likely develop ourselves, pursuing a custom pipeline would be redundant and inefficient. Our focus is on releasing the game for PS5 and Xbox Series consoles, particularly since URP lacks support for these platforms. Additionally, although we're intrigued by Unity 6, we anticipate waiting for the LTS release before exploring its potential for our project. Thank you, and welcome!
How looks the FPS difference?
HDRP imposes higher demands, yet each resource-intensive feature is configurable through settings. Through our tests, we determined that we could achieve a consistent 60 FPS at 1080p on a GTX 1060 using graphics akin to those showcased in the video. However, with URP, we observed only marginal FPS improvements on lower-end hardware, and we failed to leverage the capabilities of higher-end GPUs.