TDS_judau
TDS_judau
  • 414
  • 389 710

วีดีโอ

Perfect Rush in Monster Hunter World : Iceborne are Dumb ft. @SavageDiavolos
มุมมอง 2.3Kหลายเดือนก่อน
My POV from @TeamDarkside video, need to delay almost a second just to match with the pace for @SavageDiavolos POV. its still looks ok from my POV. #mhrisesunbreak #mhw #mhwib #mhwi
Sword and Shield in Monster Hunter Wilds | Weapon Overview
มุมมอง 3903 หลายเดือนก่อน
Subs a bit f'd and im too lazy to edit it so yea XD #sunbreak #mhrisesunbreak #swordandshield #mhrise #mhrisesunbreak #mhr #swordandshield #windmill #metsushoryugeki #primordialmalzeno #mhwilds #monsterhunterwilds
Weekly Rajang Bullying - DUAL BLADES THE MOST BUSTED WEAPON (Week 4)
มุมมอง 5169 หลายเดือนก่อน
I am a monster for using this weapon lmao. #sunbreak #mhrisesunbreak #swordandshield #mhrise #mhrisesunbreak #mhr #swordandshield #windmill #metsushoryugeki #primordialmalzeno #mhwilds #monsterhunterwilds
Weekly Rajang Bullying - Windmill and Drill Slash Edition (Week 3)
มุมมอง 5679 หลายเดือนก่อน
I am a monster. #sunbreak #mhrisesunbreak #swordandshield #mhrise #mhrisesunbreak #mhr #swordandshield #windmill #metsushoryugeki #primordialmalzeno #mhwilds #monsterhunterwilds
Weekly Rajang Bullying - No Wirebugs Edition (Week 2)
มุมมอง 8559 หลายเดือนก่อน
a bit late but decided to do this without wirebugs and just go MHW style. #mhrisesunbreak #swordandshield #metsushoryugeki #mhr
I bullied a Furious Rajang EVERY WEEK until MH Wilds releases.. - WEEK 1
มุมมอง 2.5K10 หลายเดือนก่อน
Inspired by @mh_frieren , but since i dont have much time lately im going for weekly instead of daily. Also, if youre thinking why i chose Frajang, its because hes a MONKE. Jk, this might burns out a lil bit so after a while i will switch weapon and then probably change monster. #sunbreak #mhrisesunbreak #swordandshield #mhrise #mhrisesunbreak #mhr #swordandshield #windmill #metsushoryugeki #pr...
Palworld is an early access game..
มุมมอง 50810 หลายเดือนก่อน
still in early access btw #palworld
Is this how you play LANCE in Monster Hunter World?
มุมมอง 2.7K10 หลายเดือนก่อน
Is this how you play LANCE in Monster Hunter World?
Hunting Alatreon without Perfect Rush in Monster Hunter World Iceborne...
มุมมอง 2.4K10 หลายเดือนก่อน
Hunting Alatreon without Perfect Rush in Monster Hunter World Iceborne...
Monster Hunter Wilds got me more HYPED than GTA 6
มุมมอง 1.5K11 หลายเดือนก่อน
Monster Hunter Wilds got me more HYPED than GTA 6
Everyone's favorite MONKE but with 102,000 HP.....
มุมมอง 1.3Kปีที่แล้ว
Everyone's favorite MONKE but with 102,000 HP.....
Hi Ninja Sword is actually really good for 115,000 HP Gold Rathian.....
มุมมอง 1.8Kปีที่แล้ว
Hi Ninja Sword is actually really good for 115,000 HP Gold Rathian.....
The most hated monster in Sunbreak but with 122,000 HP....
มุมมอง 1.7Kปีที่แล้ว
The most hated monster in Sunbreak but with 122,000 HP....
Heaven Sent 3 is top tier for 105,000 HP Nargacuga...
มุมมอง 1.2Kปีที่แล้ว
Heaven Sent 3 is top tier for 105,000 HP Nargacuga...
Anomaly Tigrex with 115,000 HP is just painful....
มุมมอง 1.6Kปีที่แล้ว
Anomaly Tigrex with 115,000 HP is just painful....
Everyone's punching bag in Sunbreak but with 110,000 HP
มุมมอง 1.1Kปีที่แล้ว
Everyone's punching bag in Sunbreak but with 110,000 HP
[MHR:Sunbreak] Special Investigation : Risen Crimson Glow Valstrax - 5'49 (SNS/Adrenaline)
มุมมอง 1.3Kปีที่แล้ว
[MHR:Sunbreak] Special Investigation : Risen Crimson Glow Valstrax - 5'49 (SNS/Adrenaline)
[MHR:Sunbreak] Hazard Primordial Malzeno - 3'14 (SNS/Adrenaline)
มุมมอง 1.4Kปีที่แล้ว
[MHR:Sunbreak] Hazard Primordial Malzeno - 3'14 (SNS/Adrenaline)
[MHR:Sunbreak] Hazard : Primordial Malzeno - 3'48 (SNS/Adrenaline - Finale?)
มุมมอง 713ปีที่แล้ว
[MHR:Sunbreak] Hazard : Primordial Malzeno - 3'48 (SNS/Adrenaline - Finale?)
[MHR:Sunbreak] Hazard : Primordial Malzeno - 3'54 (SNS/Adrenaline)
มุมมอง 929ปีที่แล้ว
[MHR:Sunbreak] Hazard : Primordial Malzeno - 3'54 (SNS/Adrenaline)
Swamp and SNS are too strong for Primordial Malzeno
มุมมอง 2.2Kปีที่แล้ว
Swamp and SNS are too strong for Primordial Malzeno
119,000 HP Risen Chameleos is a tough but great fight for SNS
มุมมอง 2.4Kปีที่แล้ว
119,000 HP Risen Chameleos is a tough but great fight for SNS
The best SNS build against the best Risen Elder with 119,000 HP
มุมมอง 8Kปีที่แล้ว
The best SNS build against the best Risen Elder with 119,000 HP
Status Trigger SNS is a perfect fit for 170,000 HP Chaotic Gore Magala
มุมมอง 3.3Kปีที่แล้ว
Status Trigger SNS is a perfect fit for 170,000 HP Chaotic Gore Magala
Berserk SNS is actually really good for 170,000 HP Diablos
มุมมอง 3.8Kปีที่แล้ว
Berserk SNS is actually really good for 170,000 HP Diablos
Guard Slash SNS are great for 113,000 HP Risen Teostra
มุมมอง 18Kปีที่แล้ว
Guard Slash SNS are great for 113,000 HP Risen Teostra
[MHR:Sunbreak] Risen Shagaru Magala - 3'56 (SNS/No Heroics)
มุมมอง 38Kปีที่แล้ว
[MHR:Sunbreak] Risen Shagaru Magala - 3'56 (SNS/No Heroics)
Risen Shagaru Magala, the Frenzied Heaven's Wheel (SNS Hunt)
มุมมอง 947ปีที่แล้ว
Risen Shagaru Magala, the Frenzied Heaven's Wheel (SNS Hunt)
Amatsu, the Looming Calamity (SNS Hunt)
มุมมอง 644ปีที่แล้ว
Amatsu, the Looming Calamity (SNS Hunt)

ความคิดเห็น

  • @furnofk1229
    @furnofk1229 4 วันที่ผ่านมา

    They probably removed hitstop to see if player like that way, they will probably add it back in the full release

  • @The-Full-180
    @The-Full-180 5 วันที่ผ่านมา

    TDS? Lmao congrats

  • @bastiancole3565
    @bastiancole3565 13 วันที่ผ่านมา

    Yeah, SNS looks annoying to play with. You might as well play dualblades because the butter cutting feel is the point of dualblades and it has cooler wound attacks and combos.

  • @bastiancole3565
    @bastiancole3565 13 วันที่ผ่านมา

    I feel like this is going to be the most graphics intensive game of this generation, at some point these developers will realize that there is a limit to how beefy a game can be and that limit is the existence of only $700 consoles. Unless they are fine with only PC players playing this game (and only 50% of them if we are being generous), then they have to make these games playable on consoles and by that extension, easily playable on high end PC's. So graphics tech in games should slow down while the market waits for tech to go cheaper and Nvidia's prices to go back to being REALISTIC. Until then, i think Wilds is the worst we are gonna get in terms of hardware requirements. Anything more is going to be unplayable on except for high end pc gamers.

  • @idkwatimdoingtbh
    @idkwatimdoingtbh 14 วันที่ผ่านมา

    Guard Slash input should be replaced with a charged Metsu-style attack that works like an offset, kinda like how Greatsword can charge an upwards slash as an offset. SnS mains get a Metsu-style attack back, we play back into the SnS's thing about it being able to do a little bit of everything, we get a cool flashy move that everyone likes, everyone is happy.

  • @user-oj8rg1wm9q
    @user-oj8rg1wm9q 22 วันที่ผ่านมา

    I played thousands of hours of SnS in the previous monster hunter and... you are sadly right. SnS got boring. Except for the sidestep slashes, the shield slide, the charged chop and the focus mode usage for chaging direction there are enough of nerfs to the weapon. I really wish back the following: - Its omnidirectional backhop like in Rise, partially World after dodge roll - The roundslash after any attack to directly change the facing direction in a combo (Rise - easier then using Focus mode) - Using slingshot ammo while unsheathed weapon (World - Or maybe i did it wrong?!) - The dragon punch or any counter I can use within a combo (Rise - if you wanna nerf it, give it a cool down or make it hard to execute or something) 🥹

  • @PetalousPanoply
    @PetalousPanoply 23 วันที่ผ่านมา

    I actually loved how SnS played in the beta, with the exception of what they did with Guard Slash. They finally managed to make the move interesting in Rise/Sunbreak and now it's completely useless again. Might as well get rid of it, move the sliding slash input to R2 + circle and bring back rising slash to R2 + triangle.

  • @JabTonB
    @JabTonB 23 วันที่ผ่านมา

    Finally someone mentioned the back step input change it's terrible.

  • @pomum2505
    @pomum2505 23 วันที่ผ่านมา

    Is it just me or I really didn't see a single perfect rush in the video? Is perfect rush not a thing in wilds? What hapenned to my fav weap?🥲🥲

    • @SeishinTekukutsu
      @SeishinTekukutsu 23 วันที่ผ่านมา

      PR dmg is neutered to the ground. Charged chop is the new thing they're pushing out.

  • @legendredux1291
    @legendredux1291 25 วันที่ผ่านมา

    still no oils means it a trash sns no hit stop is so bad for all weapons

  • @Me_Myself_Maly
    @Me_Myself_Maly 25 วันที่ผ่านมา

    Remember people, MAKE YOUR VOICES HEARD! There’s a survey for beta testers to give their thoughts. Specifically in the last question where you can type whatever. If Capcom see enough ppl mentioning things like the hitsun, maybe they’ll try to get something developed for a post launch update. So make your voices heard people! You get digital stickers out of it too

  • @Madchimpz
    @Madchimpz 26 วันที่ผ่านมา

    For all its disappointments, I do think focus mode benefits SNS the most and worth using a lot just for regular attacking because SNS is so mobile, especially with the new triangle combo. You can often just strafe out of the way of attacks because of how quick you move in focus mode. I switched focus mode from holding to toggle in the options, and I'm mad I only did that in the last 5 min of the beta because it felt really good.

    • @user-qx1bw5df7k
      @user-qx1bw5df7k 15 วันที่ผ่านมา

      Sns attacks are all low commitment except for like 1. Weapons that are very high commitment with low mobility benefit the most from focus mode e.g. Great sword being able to do a 180 turn for TCS & CB with SAED. Focus mode effects sns the lowest of all weapons

  • @OgSleep
    @OgSleep 28 วันที่ผ่านมา

    This game sucks so far flat out. They shoulda pushed wild hearts out more if u ask me. Ps. I dont care if u asked me or not

    • @theinternetsightseer2935
      @theinternetsightseer2935 23 วันที่ผ่านมา

      Imagine having this low IQ. It's a beta. Using a build from June. Game content finished in September and optimization began. It doesn't release until 4 months from now.

    • @zolo4600
      @zolo4600 5 วันที่ผ่านมา

      Nothing to show for. all weapons suck. monsters suck. map sucks. music sucks. graphics suck. mount sucks. engine sucks. im going back to freedom unite

    • @OgSleep
      @OgSleep 4 วันที่ผ่านมา

      @zolo4600 someone who understands... Thought I was tripping

  • @Thugiz
    @Thugiz 29 วันที่ผ่านมา

    It felt slow and not satisfying and why would they remove the spinning reaper as perfect rush ender as a very short range melee it just felt wrong for sns to be slow as hell and no O backhop and they removed the ability to omni directional backhop after dodging

  • @SetaSayin
    @SetaSayin 29 วันที่ผ่านมา

    It feels clunky

    • @Me_Myself_Maly
      @Me_Myself_Maly 25 วันที่ผ่านมา

      THANK YOU! I thought it was just me! I think it’s the new mounts and how control schemes had to be redesigned around them

  • @umzeriizerii
    @umzeriizerii 29 วันที่ผ่านมา

    I think world looked better, this one looks way too grainy. And performance mode looks quite bad

    • @alexgalays910
      @alexgalays910 25 วันที่ผ่านมา

      This game looks better generally but the performances are so shit you mostly see mega ugly upscaled soup.

    • @theinternetsightseer2935
      @theinternetsightseer2935 23 วันที่ผ่านมา

      Guys, relax. It's a beta. Of a game 4 months from release. Using a build from June. It looks better than world on ps5 at least.

  • @queephmaster
    @queephmaster 29 วันที่ผ่านมา

    I just don’t get why they added so many flashy moves to stuff like LS and DB, but remove a lot of sns functionality without replacing it with anything

  • @fatbro7283
    @fatbro7283 29 วันที่ผ่านมา

    sunbreak sns gives me joy, much like iceborne sns(perfect rush is fun) hopefully it gets better, for all the sns players that are gonna buy the game(I won't, my pc can barely handle world)

  • @petercottantail7850
    @petercottantail7850 29 วันที่ผ่านมา

    i don't know much about sns, but i know its most defining gimmick is the ability to use items without sheething, but theres a button input to use some items while your weapon is out which is how speedrunners are flash stunning rey before he flies away, and sns getting delt dirty by that was the first thing i thought of when i found this new mechanic out. my only criticism to doom posting a beta weapon which isn't a criticism really but just food for thought, i play a couple weapons, 2 of them are glowedup, gl and swax, and the other two are in a similar boat to sns, ig and lance. these two weapons aren't actually bad, but are reworked to the point that they have to be played completely different and the only way to see results is to know EVERYTHING about the weapon and new mechanics. it's... weird they would greenlight that. you can play the weapons how they were before and get considerably longer hunt times are do the obscure stuff that no one with a life will figure out on their own. so what id want to ask, is it possible this is the case with sns? are there mechanics you could abuse that will make the weapon more enjoyable? and unique. this is how gs feels too which i play as well but not really a main, many feel it's unrewarding and sad that tcs is heavily nerfed, but offsets and wound pops set up for a very dominant playstyle but just not obvious to gs vets shield clash is a meme imo, yes its good damage and rewards parry, but if the monster doesn't have a clash animation then it's like it doesn't exist (rey dou for example)

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      @@petercottantail7850 so far, no. SNS is a nimble and fast weapon, but they want us to play around perfect rush and charged chol, with both of them dealing mediocre damage and risky as hell. Wilds SNS is basically Sunbreak SNS. but losing all the unique aspects of the weapon, like metsu and guard slash counter. But yeah as you say, we will get used to it time to time

  • @CanduGame
    @CanduGame 29 วันที่ผ่านมา

    baang

  • @RuneSeoui
    @RuneSeoui 29 วันที่ผ่านมา

    As a dual blades main, hit stun has never been a problem lol

    • @Arkyuu
      @Arkyuu 29 วันที่ผ่านมา

      amen, fellow DB hunter

    • @SCYN0
      @SCYN0 26 วันที่ผ่านมา

      it's a problem not only when playing but when watching aswell. Greatsword should feel great

  • @PolluxStrike
    @PolluxStrike 29 วันที่ผ่านมา

    I’m not a big fan of them removing the counter poke to reset thrusts on the lance either. Hopefully they change it back.

  • @linxnin
    @linxnin 29 วันที่ผ่านมา

    Really hope they bring back the hitstop for the full release. Or at least let there be an option to have it or not, if that's possible. Also I don't see any reason not to have the metsu shoryugeki, it's at least as realistic as what the LS/Swaxe/CB can do imo.

  • @FlamingFist-nw8xv
    @FlamingFist-nw8xv 29 วันที่ผ่านมา

    In worldthey had that meaty sound played when you hit a weakspot and it sounded so powerful and encouraged you to hit weakspots. Watching gameplay of monster hunter wilds makes me feel the sound design is a bit lacking for theweapon as tehy do not feel as punchy.

  • @Dopestray
    @Dopestray 29 วันที่ผ่านมา

    Naa if you don’t like it you don’t like it lol.. move on buddy. It’s not for you!

  • @Dopestray
    @Dopestray 29 วันที่ผ่านมา

    3:18 you probably didn’t see that insane focus strike damage from the sns 🙄 that butter knife seems to work well dps wise

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      Funny, we still dont know if its a bug or not, because if you pay attention later on, i did another focus mode attack and it only deals 15-30 damage

    • @TheDalisama
      @TheDalisama 29 วันที่ผ่านมา

      @@judaulul You're hitting the head, which is usually the weakest spot. Plus there may be a damage buff since it's an opportunity attack vs a normal focus strike on a wound.

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      @@TheDalisama Yes but in another clip someone did the same damage on non-weak spot which is Doshaguma's leg. So far we know nothing what makes that damage number comes out.

    • @TheDalisama
      @TheDalisama 29 วันที่ผ่านมา

      @@judaulul Are they possibly popping a wound during the attack too?

  • @thirdyqwerty3954
    @thirdyqwerty3954 29 วันที่ผ่านมา

    Did you answer the survey? For your tweaks and reaction

  • @zephalion7386
    @zephalion7386 29 วันที่ผ่านมา

    I didn’t really understand most of this, yeah the sandstorm looks worse but that’s probably because it is sand? As silly as that sounds , it helps with how crazy seamless change from the weather and enviroment, as far as s&s you can’t really judge a weapon from a beta? It just feels kind of silly and pre emptive, overall this video is kind of a big mess

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      Its not about the seamless weather and environment, its about "Do they feel the need to go over the top on the particle effects?" Seems like without all the sandstorm going on it still gonna look good. About SNS, if youre thinking you cant judge the weapon from the demo/beta, look at Rise SNS. Shield bash on the Demo, Shield bash on Base Rise endgame. It might change, but not much.

  • @jonathanlam7721
    @jonathanlam7721 29 วันที่ผ่านมา

    attacks have no impact to them

  • @kun-kun448
    @kun-kun448 หลายเดือนก่อน

    CAPCOM!!! BRING BACK OILS AND MY LIFE IS YOURS!!!

  • @RIP_ZYZZ1738
    @RIP_ZYZZ1738 หลายเดือนก่อน

    Let’s stop this madness: low rank SnS has ALWAYS felt like dogshit

    • @jimmyguimont-gosselin5204
      @jimmyguimont-gosselin5204 29 วันที่ผ่านมา

      Exactly, it gets good when you get elements on it!!

    • @V2ULTRAKill
      @V2ULTRAKill 29 วันที่ผ่านมา

      ​@@jimmyguimont-gosselin5204tell me you don't play SnS without telling me It's a raw/status weapon and has been in every game it's been good

    • @yetravellingsonc8372
      @yetravellingsonc8372 29 วันที่ผ่านมา

      @@V2ULTRAKill In due fairness this varies from game to game, and due to having poor MVs in older titles it trended towards being a Status/Element weapon depending on if Crowd Control or Straight Damage is your priority. But compared to something like Dual Blades you've always been able to just run Raw and still do good damage (especially in World onwards where the mvs got their much-needed boost.)

    • @V2ULTRAKill
      @V2ULTRAKill 29 วันที่ผ่านมา

      @yetravellingsonc8372 4U was the only game it wasnt bad where raw didn't beat element In gu it was raw/status In world it was raw And in rise it was raw/poison

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      LR/HR base Rise SNS is actually not bad. Even if its just a shield bash and metsu, still pretty ok

  • @boltreaverastalos8310
    @boltreaverastalos8310 หลายเดือนก่อน

    I remember some people complained about hitlag in world. now they got rid of it, and people are still complaining. interesting 🙃

    • @razrinex4407
      @razrinex4407 หลายเดือนก่อน

      thats what we call ‘humans’ *chefs kiss*

    • @phenomenonnarutokun
      @phenomenonnarutokun 29 วันที่ผ่านมา

      wait people were complaining about that??

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      People are complaining about that? I dont know that

    • @boltreaverastalos8310
      @boltreaverastalos8310 29 วันที่ผ่านมา

      @judaulul I've seen some. There's even a mod that removes all of the hitlag from every weapon.

    • @petercottantail7850
      @petercottantail7850 29 วันที่ผ่านมา

      "people" are you implying the same person is changing his mind each game because all he wants to do is complain 🧐 i hope you're not really that socially underdeveloped to mistaken millions of people as one hive mind

  • @boltreaverastalos8310
    @boltreaverastalos8310 หลายเดือนก่อน

    I prefer Wild sns more than Rise sns. I hate metsu in Rise. I still love the position yourself, look for openings, get some hit in, and repeat play styles of world sns. In Rise/Sunbreak everyweapon turn into counter simulator.

    • @Madchimpz
      @Madchimpz 26 วันที่ผ่านมา

      Its true that Rise had too many braindead counter moves, but imo metsu was the least braindead because it wasn't ideal against every attack and position and would often miss, and more importantly it had a pretty long cooldown compared to other counters in the game.

  • @WizardRPG
    @WizardRPG หลายเดือนก่อน

    I think the lack of hitstop is an issue with a lot of weapons. Lance seems especially low impact as well as IG. Even greatsword TCS feels like 1/8th as weighty as it should.

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      I feel like im hitting nothing with SNS

  • @Shilobotomized
    @Shilobotomized หลายเดือนก่อน

    "They killed SnS!" (Better than it's been in any mainline game) Ah, I love the Monster Hunter Community...

    • @Einbrock
      @Einbrock 29 วันที่ผ่านมา

      Please explain what make SnS in Wilds feels better than World

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      The title might sound a bit over the top, but for now i think its tad a bit worse than Sunbreak, especially without the hit lag. But hey, thats my opinion, you dont have to agree with it

    • @linxnin
      @linxnin 29 วันที่ผ่านมา

      @@judaulul Absolutely agree , also don't see a reason no to have the shoryugeki...

    • @petercottantail7850
      @petercottantail7850 29 วันที่ผ่านมา

      ​@@judaululwhen you make titles with strong statements you will find an overwhelming amount of comments like this from bots, usually a question asking if it was actually ruined and go over its pros and cons without giving a official statement one way or the other and leave it to the audience to see what is bad and good is a better approach, you wanted to vent which is understandable, its hard to look forward to a mh game if the weapon that is the sole reason you enjoy the series isn't fun, especially with the outlook it will be the only one for years

    • @hornien4054
      @hornien4054 29 วันที่ผ่านมา

      I totally agree, Wild has the best version of the sword and shield in the entire series.

  • @Dastardly_Duo
    @Dastardly_Duo หลายเดือนก่อน

    2:51 I didn't understand this part

    • @boltreaverastalos8310
      @boltreaverastalos8310 หลายเดือนก่อน

      In World and Rise, you can press circle after roll to immediately perform backstep now to need to input L stick (direction input) as well

    • @Dastardly_Duo
      @Dastardly_Duo หลายเดือนก่อน

      @boltreaverastalos8310 really? I used to just use the same button combo for back hopping while your weapon's sheathed. I'll have to try that

    • @boltreaverastalos8310
      @boltreaverastalos8310 หลายเดือนก่อน

      @Dastardly_Duo This Circle after roll thing only works when your weapon is unsheathed

    • @judaulul
      @judaulul 29 วันที่ผ่านมา

      My bad, was kinda sleepy when making this video. Back then whenever youre doing a rolling animation, you can press circle to backhop instantly. In Wilds you need to do directional input BACKWARDS ONLY to do a backhop

  • @Dastardly_Duo
    @Dastardly_Duo หลายเดือนก่อน

    It seems like nobody cares for sns, not even the MH team

  • @crowingmurder
    @crowingmurder หลายเดือนก่อน

    So it wasn't just me struggling to get a grip on SnS. They brutally murdered my butter knife. Or they changed the gameplay use and I need to get used to it 😂

  • @jovyrivera7055
    @jovyrivera7055 หลายเดือนก่อน

    MH1 - MH4U SnS was constantly improbving MHGU - SnS with oils was the best it had ever been MHW - SnS was decent with the perfect rush which was perfect, but with no oils a little bit of a downgrade MHRS - Initially Shield and Sword, but the SnS was better than in MHW I am sad that we have been downgraded once again

    • @Me_Myself_Maly
      @Me_Myself_Maly 25 วันที่ผ่านมา

      Nothing will beat SNS with Wirebug Switch Skills

  • @pumpkinnight6557
    @pumpkinnight6557 หลายเดือนก่อน

    Thanks for your honest review bro. Hopefully they'll improve the SnS by the time the full game is released 🎃

  • @j_162
    @j_162 หลายเดือนก่อน

    Definitely agree about the lack of hitstop and the weapon sounds. I haven't had the chance to play myself but this is a concern I have just from watching gameplay.

    • @canaldocosmoxd
      @canaldocosmoxd หลายเดือนก่อน

      Me too... It's never a good sign when we can notice these type of thing just from watching gameplay. If it really is like this, maybe the vibration settings can back it up a little? We'll see this weekend

    • @judaulul
      @judaulul หลายเดือนก่อน

      ​@@canaldocosmoxdvibration did nothing when hitting

    • @Madchimpz
      @Madchimpz 26 วันที่ผ่านมา

      I hope it's just a beta thing but I doubt it, seems like something that would be finalized early on and not 4 months from release. I really liked the sound when you would block heavy attacks with the greatsword in World.

  • @Raptchur
    @Raptchur หลายเดือนก่อน

    Can you not backhop from sheathed roll anymore? i was trying to do it and i couldn't. like roll then R2, circle. Didn't work. Been awhile since i played so cant remember if i'm doing it right. My friends are gushing over the demo. Playing it nonstop. I hate demos usually. I've played this a fair amount. And idk. There's nothing that gets me excited aside from the fact its a new MH. Although i do agree, i think the change of direction with focus mode will be great once we really get used to it.

    • @judaulul
      @judaulul หลายเดือนก่อน

      yes, they changed it so its hard to do. after a roll you need to input BACKWARDS input ONLY to do another backhop. Before you can press Circle to do backhops, with every directional input.

    • @Raptchur
      @Raptchur หลายเดือนก่อน

      @@judaulul I can't help but notice all the things they took away when i try different weapons. I mean I'm gonna put 3k hours at least into this game lol. But I'd be lying if i said i wasn't a little disappointed in the beta. But it's a beta after all.

    • @dank0x
      @dank0x 29 วันที่ผ่านมา

      To be honest I didnt notice any change with backhop. I didn't play rise, but in world I always used R2 to O with left stick input and I was consistently doing it here without problem. I do however still play world, so maybe I'm just used to it? I don't use roll to backhop, so can't tell on that one :/ Will try next time though.

  • @rechelieu
    @rechelieu หลายเดือนก่อน

    Like you said, it's a demo. I enjoy SnS but wish we had wirlwind in this game. It was so good for me. Hopefully, they will give us more goodies in MR or add more stuff at the beginning of the game.

  • @rafaNES
    @rafaNES หลายเดือนก่อน

    😢😢😢😢

  • @muhd9684
    @muhd9684 หลายเดือนก่อน

    aerial and ericht? gundam reference???

    • @judaulul
      @judaulul หลายเดือนก่อน

      @@muhd9684 yessir

  • @zensei101
    @zensei101 หลายเดือนก่อน

    Awesome run guys! Absolutely poetically in sync!!

  • @hijaupelangi
    @hijaupelangi หลายเดือนก่อน

    anjay

  • @ヨルシカ-z4v
    @ヨルシカ-z4v หลายเดือนก่อน

    that shield bash knock out is beaautiful

  • @POWerrrrlGrind
    @POWerrrrlGrind หลายเดือนก่อน

    2 hunters, 1 braincell