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Janus Jaguar
United States
เข้าร่วมเมื่อ 7 ก.ย. 2015
Pet Pan-project. Just making tutorials: so far - Generals Zero Hour modding, Dungeons and Dragons, Minecraft
Got questions about modding General's Zero Hour? Comment or join the discord!
Discord: discord.gg/yfATmXJaxT
Got questions about modding General's Zero Hour? Comment or join the discord!
Discord: discord.gg/yfATmXJaxT
Fallout 4 (modded) - 5 Min into I wont play a Stealth Archer
#gaming #gameplay #letsplay #skyrim #fallout4 #stealtharcher
มุมมอง: 9
วีดีโอ
Super Mario 64 - Snowmans Land - Into the Igloo
มุมมอง 1762 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Super Mario 64 - Snowmans Land - Shell Shreddin' for Red Coins
มุมมอง 1094 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Janus Plays Burnout Paradise Remaster - Marked Man to Lone Stallion Ranch
มุมมอง 217 ชั่วโมงที่ผ่านมา
#gaming #letsplay #gameplay #nocommentarygameplay #walkthrough #nocommentary #playthrough #burnoutparadise #vehicularcombat
Super Mario 64 - Snowmans Land - Whirl from the Freezing Pond
มุมมอง 417 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Super Mario 64 - Snowmans Land - In the Deep Freeze
มุมมอง 829 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Super Mario 64 - Snowmans Land - Chill with the Bully
มุมมอง 10412 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Super Mario 64 - Let's Explore the 2nd Floor
มุมมอง 2514 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Super Mario 64 - Snowman's Land Snowman's Big Head
มุมมอง 12014 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Super Mario 64 - Secret star downstairs
มุมมอง 2014 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Janus Jaguar Plays Super Mario 64 - Dire Dire Docks Collect the Caps
มุมมอง 10116 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Janus Plays Burnout Paradise Remaster - Road Rage (Personal PC Record)
มุมมอง 1716 ชั่วโมงที่ผ่านมา
#gaming #letsplay #gameplay #nocommentarygameplay #walkthrough #nocommentary #playthrough #burnoutparadise
Super Mario 64 - Snowman's Land #Blooper
มุมมอง 17416 ชั่วโมงที่ผ่านมา
#gaming #letsplay #walkthrough #gameplay #nocommentarygameplay #mario #supermario64
Janus Jaguar Plays Super Mario 64 - Dire Dire Docks The Manta Ray's Reward
มุมมอง 9319 ชั่วโมงที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Dire Dire Docks The Manta Ray's Reward
Janus Jaguar Plays Super Mario 64 - Cavern of the Metal Cap 8 red coins
มุมมอง 10921 ชั่วโมงที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Cavern of the Metal Cap 8 red coins
Janus Jaguar Plays Super Mario 64 - Vanish Cap Under the Moat 8 red coins
มุมมอง 8821 ชั่วโมงที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Vanish Cap Under the Moat 8 red coins
Generals Zero Hour Modding Tutorial - Special Powers’ to Shortcut Commandsets
มุมมอง 3221 ชั่วโมงที่ผ่านมา
Generals Zero Hour Modding Tutorial - Special Powers’ to Shortcut Commandsets
Janus Jaguar Plays Super Mario 64 - Dire Dire Docks Through the Jet Stream
มุมมอง 15121 ชั่วโมงที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Dire Dire Docks Through the Jet Stream
Generals Zero Hour Modding Tutorial - What's that Gatling Cannon Turret doing there?
มุมมอง 3121 ชั่วโมงที่ผ่านมา
Generals Zero Hour Modding Tutorial - What's that Gatling Cannon Turret doing there?
Janus Jaguar Plays Super Mario 64 - Dire Docks Pole-Jumping for Red Coins
มุมมอง 28821 ชั่วโมงที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Dire Docks Pole-Jumping for Red Coins
Janus Jaguar Plays Super Mario 64 - Jolly Roger bay Through the Jet Stream
มุมมอง 198วันที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Jolly Roger bay Through the Jet Stream
Janus Jaguar Plays Super Mario 64 - Big Boo's Haunt: Eye to Eye in the Secret Room
มุมมอง 133วันที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Big Boo's Haunt: Eye to Eye in the Secret Room
Janus Jaguar Plays Super Mario 64 - Vanish Cap Under the Moat
มุมมอง 151วันที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Vanish Cap Under the Moat
Janus Jaguar Plays Super Mario 64 - Cavern of the Metal Cap
มุมมอง 178วันที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Cavern of the Metal Cap
Janus Plays Burnout Paradise Remaster - Race: Full Gallop
มุมมอง 49วันที่ผ่านมา
Janus Plays Burnout Paradise Remaster - Race: Full Gallop
Janus Plays Burnout Paradise Remaster - Burning Route Ikusa GT
มุมมอง 32วันที่ผ่านมา
Janus Plays Burnout Paradise Remaster - Burning Route Ikusa GT
Janus Jaguar Plays Super Mario 64 - Bowser in the Fire Sea
มุมมอง 29914 วันที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Bowser in the Fire Sea
Janus Jaguar Plays Super Mario 64 - Big Boo Haunt - Big Boo's Balcony
มุมมอง 27714 วันที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Big Boo Haunt - Big Boo's Balcony
Janus Jaguar Plays Super Mario 64 - Secret Star on 2rd floor
มุมมอง 7314 วันที่ผ่านมา
Janus Jaguar Plays Super Mario 64 - Secret Star on 2rd floor
Generals Zero Hour Modding Tutorial - Produce multiple units at once
มุมมอง 9114 วันที่ผ่านมา
Generals Zero Hour Modding Tutorial - Produce multiple units at once
Fallout 3 has a stealth archer too
I need that gun bruh
What gun was that
M14 - not sure if any mods are influencing besides damage. Pretty sure it's medium scope
Nice gun 👍🏻
Nice Video ! Sub & Like ! And Love Burnout Games !
vrooooooooooooooooooooooom
GTA6?
where?!!????!!!!
Hello. I've been watching your lessons for a long time. I want to upgrade the quad so that the quad can kill all infantry with 1 hit. I have everything except the command itself, which allows you to kill infantry. I want to do all this in the form of an improvement (upgrade). Help if it's not difficult for you :)
you mean, buy an upgrade to enable that weaponset?
Bro went to the backrooms
*Zelda OOT water temple memories unlocked* 😱
Woah we gotta beat the game!
no
Yes. I tried it :)
doooooooh
You can only enter it from the middle too xD
dooooooooooh
Hello. I don't know if you still do this, but I'll ask. Is it possible to somehow install a modification on a vehicle so that it repairs damaged equipment around itself? Something like a popoganda tower, but without infantry. I want to create a repair hummer that was cut from the game Generals ZH. Thank you
I think "moduletag" is the one you are looking for. Notice "Radius", "KindOf" and "ForbiddenKindOf" for editing to your needs Behavior = AutoHealBehavior ModuleTag_084 HealingAmount = 2 HealingDelay = 1000 ; msec Radius = 100.0f StartsActive = Yes KindOf = VEHICLE ForbiddenKindOf = AIRCRAFT SkipSelfForHealing = Yes End
fr bro
Hello, can I talk to you because I want to design a mod and I have almost everything and I know how to design it, but I need a team because the project is huge and I will start it soon, but there are some things that are holding me back, such as time and trying to design a command bar and beautiful graphics, because I am working on converting this game into a game. Incredibly realistic, new and innovative, such as designing new game modes with more than 26 factions, and there will be more than 50 factions within the systematic plan, and many, all of that will be within methodology and plans, as well as deleting everything related to the original General game, including maps, armies, and missions, and each faction is realistic, its capabilities adapted from Global. Fire is a website that gives information about armies and raises the quality of the game by a huge amount. It may soon be a game with graphics GTA V😂 If you read my words and agree to join me, send Done and I will send you an email account to communicate
Hello, Thank you for your inquiry and I am honored by this request. This sounds like a tremendous GRAND plan, and sounds wonderful! Unfortunately, I am going to have to decline. I do not have the time for such a long and tedious adventure. However, I'd happily act in an advisory role. For example, that is a very ambitious mod and with even that little of detail I foresee that you may run in to several HARD roadblocks within the limitations of the Zero Hour itself. For example, if you remove the original 12 generals and add more you are going to have to write the AI script for them to use from scratch. I'm not even sure you can add new general AI, nor am I sure what the MAX generals sides is. (this is circumvented by basing new units around units in the game so the AI can recognize them as is) Another limit I recently learned upgrades,ini maxes out at 128 entries, which means some other ini files also have that limit but idk which; additionally this means you'll have to plan your "upgrades" around that limit. There may be graphic limits too, as the game engine is rather poor, and OLD - it is NOT meant to support HD graphics and in doing so is taxing. This is why mods like ROTR,SHOCKWAVE and CONTRA crash in high unit situations. <3
@@janusjaguar I appreciate this talk, so when I start editing and problems arise, I would try to do some things, and since it is the first time, then to give you enthusiasm, the first question is: How do you make the explosion realistic, or for example, the tail fire of the plane? Is it possible to make a CH 47 chinook bird drop soldiers while they are in the air, like a parachute drop, without using ropes? Is there an easy way to modify the control bar instead of modifying the ini directly? Thank you for giving me a little of your time
You can edit the controlbar by cloning the control bar image and just editing the image. The game takes files in the folders as top of load order priority. As for "Realistic explosions", you'll need new graphics (borrow from other mods) but you COULD edit the Daisy cutter/MOAB/Aurora explosion which I personally think looks real and just make it smaller, last longer, ect (thesewould be FXList & Particlesystem new inputs you would need to create via trial and error). I have gotten the chinook do a paradrop but it acts weird still, and it's a weapon not a load it up with units to drop :(
Big chungus remixed it
WOW GOOD! 👍
Like it
It sounds like that big chungus song, that’s so weird
How can a parachuting pilot land on the water without dying?
I'm not sure really - but I have an idea. In locomotor.ini, find infantry's locomotor - perhaps add "water" to the "surfaces" so it looks like this: Surfaces = GROUND WATER Maybe that will work? cant say let me know if that works!
@@janusjaguar sorry i can"t find infantry's in locomotor.ini
@@janusjaguar In locomotor.ini, not find infantry's locomotor
@@janusjaguar In locomotor.ini i did not find infantry's locomotor
find it on the unit 1st, and then in locomotor.
LET'S-A-GOOOOO
Master
It was inspired by a youtube comment!
YO.. wait… how- huh?
Ya-hoooo! oh, new door must open lol
The FBI is looking for you
NO! Not the Famicom Bureau of Investigation!?!!
Shout out simple parkor
Ya-hoooo! Yah!
Hey Janus, quick question, do u know how can we disable fog of war and all that stuff? I want to check on my AI opponents cause I'm modifying skirmish scripts and I want to know if things are working or not.. And also, if u have any advanced knowlede on scripting stuff, it would be cool if u started some tutorials on this matter.. Its a bit confusing for us new modders to understand how the f we can create and control seperate teams by using "this team" etc..
I personally edit "ShroudClearingRange" & "VisionRange" on the commandcenter by adding like 1 or 2 0s. That's actually how I do my FULL map for Boss/Kane General - the internet center can see the whole map. lol as for your scripting stuff, yeah it is VERY confusing and tedious. I am personally not well versed with worldbuilder stuff (I personally found it's a SLOW process). However, I may be able to do some I never did any research for help with scripting. However, I am starting to get into reading maps. I recently got boss in general's challenge to work in my mod BUT, I can't get it to work in a fresh install :(. However, I do currently have 2 script videos (verrrrry basic) and 1 worldbuilder video. th-cam.com/video/zn4dpcMRyuc/w-d-xo.html Have you checked this one out? Also can you drop some scripting questions? This would help me focus looking into things in general :D
@@janusjaguar Thnx for the shroud tip. I will test it immediately.. I haven't seen the video tutorial u linked, no.. But I will, today! Right now I haven't anything specific to ask, but I will, ask, when the opportunity arises! Much love mate <3
<3 always around - just throw a comment on any video
Did he Just get a xbox achivment from that?😅
haha - RetroArch can sync up with retroachievements. This opens up achievements for many games, most emulated games have some. More so for games before ps2 than not ^_^. I assume it was 8 red coins for this level, just a common one I noticed.
Side flip dive also works
Yoooo let's go Mario
YAHOO- D'OH!
Thx my friend nice tutorial.
Cool 😎
Can you explain the vet up system like the difference butween a vet 1 gat tank and a vet 3. And what is the max fire rate of a quade cannon or a gat tank
you can find these values in the gamedata.ini under "weaponbonus" as these values may be different in my modded game. WeaponBonus = VETERAN RATE_OF_FIRE 120% WeaponBonus = VETERAN DAMAGE 110% WeaponBonus = ELITE RATE_OF_FIRE 140% WeaponBonus = ELITE DAMAGE 120% WeaponBonus = HERO RATE_OF_FIRE 160% WeaponBonus = HERO DAMAGE 130% HealthBonus_Veteran = 120% HealthBonus_Elite = 130% HealthBonus_Heroic = 150% Then in weapon.ini you can find these for the Gatling tank WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300%
Mario needs them stars! 😅
Finally tutorial video 😂😂 Thank you 👍
You're welcome 😊
nicee
🙌
Hello! Could you help me with a bug? This bug causes that when there are many units on the map, they stop moving and stop responding to orders. You have saved me on many occasions and I hope that this time you can help me again 🙏🙏 , sorry for my english, greetings from Argentina!
I am unsure :( ----What did you do before this started happening? and is this in skirmish?
@@janusjaguar i only modificate the starting cash limit ($2M), yes is skarmish.
what is the base mod? that might be the issue :( or like how fast the units are built.
@@janusjaguar I don't use any mods, just the base game that I bought at EA, I used "finalBIG" to modify what I mentioned previously.
do you mean by too many units, like literally HUNDREDS?
I did everything you said and did exactly before expertcrusader I did it with minigunner And added it to boss barracks instead of warfactory I replaced it with ranger at slot 1 But the game crushed Should I delete the ranger from boss or what?
Keep the ranger as it has other purposes in the game. Open "worldbuilder", it should lead you to your issue. if NOT, then you may have errored in the commandbutton or commandset.ini. Keep in mind, the littlest thing can cause an error, even a space in a wrong spot.
Okay World Builder starts normal but I can't find my unit in boss units So I think the problem is in boss general ability of using that unit What do you think is the problem? By the way I did it step by step while I Start the game It didn't crush before moding CommandSet
it would probably be commandset then. There's nothing that stops allowing a general to use a unit, but perhaps it something with a typo or name of the commandbutton in commandset?
HERE WE GOOAOFKALVJ
Solution: jump the gap and completely ignore the puzzle
That's what I did
Jokes on you I completely guessed,got it first try,and wondered if there ever was a pattern!
I wonder that with EVERY puzzle.
Twenty-three is number one!
Exactly.
what
Deku Scrubs
I made tow colors white and black But when I entered the skirmish lobby I found word missing instead of white or black How to solve it?
my apologies, I don't remember if I mentioned it in this video. But that also requires an CSF file edit. Pretty simple process. In the CSF file (with the CSF editor) look for "color:" it's pretty self explanatory from there. video below is my tutorial th-cam.com/video/JC8t5f2s3JY/w-d-xo.html
@@janusjaguar I fixed it Thank you
you very welcome! Thats why i do this ^_^
Hi there mate, may I ask how do you add a counter/timer for enemy superweapons? I mean like the counters that are shown in the top right of ur custom map in the beginning of the video... Anyway, thank you for ur service in the ZH modding community. <3
specialpower.ini controls the times in milliseconds ^_^
@@janusjaguar Ok I wasn't referring to the time but the visibility of the counter.. All I had to do was go into the file u mentioned and change the value "PublicTimer"..! Thanks for the info mate! I'm pretty sure I will ask shit again very soon :P <3
Awesome! glad it worked out either way always around ^_^ - just make sure it's a fresh comment and not a reply, it doesnt notify me of new replies
Hi bro I understand nothing. I also tried but failed. It says error occurred. Please send where I need to paste this codes ?
hey, you the one that just joined the discord?
@@janusjaguar yes 😂 Thank you for your lessons for modding
You very welcome! That's why I do this ^_^
OCD has entered the chat
Can you press the a button 2 timez every second? Its almost twice the speed of holding down the a button.
But then how can I enjoy the music, scene and over all ambience? ^_^ you can see that in my shorts for dire dire docks :D
What recording software do you use?
Open Broadcaster Software - ^_^ - Protip, when googling for software add "open source" to the search, as they tend toward free like GIMP for Photoshop. :D obsproject.com
Thank you :)
no problem ^_^
You are cursed with the Pharoah
Hi bro how how to increase solider number like 2 or 3 soliders or more For example China can spawn 2 soliders
You can find the code on the infantry generals barracks. below is an example code of it. Note that when you increase the number after "redguard" like say if you used this on the warfactory, may cause unit creation flow issues aka traffic jams. edit the "ExitDelay =". maybe add another 100 to it for each additional tank, n like 25 or 50 per infantry. You can also find this code and much more in my modding manual ^_^ (link in the video description) <3 Behavior = ProductionUpdate ModuleTag_B999 QuantityModifier = ChinaInfantryRedguard 2 End Behavior = QueueProductionExitUpdate ModuleTag_B998 UnitCreatePoint = X: 0.0 Y: -25.0 Z:0.0 NaturalRallyPoint = X: 36.0 Y: -25.0 Z:0.0;NaturalRallyPointX must always match GeometryMajorRadius! -ML ExitDelay = 300 ; Mainly for the multiple produced Red Guard. Make them come out one at a time. End
@@janusjaguar Hi bro I tried but I failed😂. Can you make a tutorial video ?
odd, it's pretty simple coding. but yeah ^_^ I'll get right on it
Here ya go ^_^ th-cam.com/video/zjfM1npl_BU/w-d-xo.html