The 3D modeler
The 3D modeler
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How to Texture a 3D Furniture Model for Production in 3DS Max (texturing Tutorial)
In part 3 of our series on creating 3D furniture models suitable for production, I'll guide you through the texturing process for the contemporary nightstand cabinet model we developed using 3DS Max in part 1 and unwrapped in part 2. This video is a full tutorial on how to texture any 3D object using its UV template. We’ll cover everything from preparing your UV template in Photoshop, creating diffuse, bump, and specular maps, to making a realistic V-Ray material in 3DS Max suitable for the look you are aiming for. Finally, we'll show you how to use the Leonardo AI tool to elevate your design to the next level.
⌚ Timestamps
0:00 Introduction
0:40 Prepare your model in a standard studio setup in 3DS Max
1:22 How to prepare the UV template in Photoshop to start creating your texture maps
2:55 How to create wooden diffuse, bump, and specular maps in Photoshop
12:01 How to create realistic wood material using V-Ray material in 3DS Max
14:52 How to create the cabinet drawer maps in Photoshop
22:17 How to create realistic oil painting material using V-Ray material in 3DS Max
25:06 How to use the Leonardo AI tool to elevate your design to the next level
27:08 How to extract the texturing image from the AI-generated design image and how to create texture maps from it
28:34 Our final look in 3DS Max
🎬 Want to watch it:
How to create 3D furniture model suitable for production in 3ds max (part1) th-cam.com/video/r3XUCDmPQGU/w-d-xo.html
How to Texture a 3D Furniture Model for Production in 3ds Max (UV Unwrapping Tutorial) (part2) th-cam.com/video/mn-JJ9t6OuU/w-d-xo.html
🔔 Subscribe to my TH-cam channel
th-cam.com/channels/bgjfpRWsxxAKUUq4DLVxZQ.html
🚩 Connect with me on social:
Facebook: the3dmodeler1
Instagram: the_3d_modeler
#3dsmax #texturing #leonardoai #photoshop
มุมมอง: 148

วีดีโอ

How to Texture a 3D Furniture Model for Production in 3ds Max (UV Unwrapping Tutorial)
มุมมอง 184หลายเดือนก่อน
In part 2 of our series on creating 3D furniture models suitable for production, I’ll guide you through the texturing process for the contemporary nightstand cabinet model we created using 3ds Max in part 1. This video is a full tutorial on how to use the unwrapping features in 3ds Max. We’ll cover everything from dividing your 3D objects into UV elements, using the UV editor, unwrapping your 3...
How to create 3D furniture model suitable for production in 3ds max
มุมมอง 623ปีที่แล้ว
In this video I will take u through the process of modeling a contemporary nightstand cabinet suitable for production in 3ds max, you will learn about the characteristics you should specifies before starting modeling 3D furniture, you will learn how to import your reference image into 3ds max, and how to scale your reference image to match the scale of the object you are going to model, you wil...
Mastering 3d modeling in 3ds Max: How to model a sailing ship hull using ship plans (part 4)
มุมมอง 875ปีที่แล้ว
In this video you will learn about the sheer plan lines and how can it be used to extract the geometrical information of the bow part and the remaining of the stern part of the sailing ship hull, you also learn about how to use the Freeform tool in 3ds max and how to use the extend option to draw polygon topology on the surface of any selected object and how to use the drag tool and the relax a...
Mastering 3d modeling in 3ds Max: How to model a sailing ship hull using ship plans (part 3)
มุมมอง 658ปีที่แล้ว
In this video you will learn how to refine your model while maintaining the overall shape of your model using the constrain to edge option, you will learn about the stern of sailing ships and how to model the stern part of the sailing ship hull. ⌚ Timestamps 0:00 introduction 0:11 how to refine the model topology while maintaining the overall shape of the model using the constrain to edge optio...
Mastering 3d modeling in 3ds Max: How to model a sailing ship hull using ship plans (part 2)
มุมมอง 499ปีที่แล้ว
In this video you will learn about the cross section option and how can it be used to connect splines together, and what are the main condensations that must be realized to achieve a clean connection using the cross section option, you will also learn about the surface modifier and how it can be used to convert the connected splines into an editable poly surface and in part 2 we finished modeli...
Mastering 3d modeling in 3ds Max: How to model a sailing ship hull using ship plans (part 1)
มุมมอง 1.2Kปีที่แล้ว
In this video you will learn how to create a sailing ship hull using ship plans in 3ds max, in part one you will learn how to import your reference image into 3ds max, and how to scale your reference image to match the scale of the object you are going to model, you will learn about ship plans and the main parts of the ship plans, u will learn how to trace the lines of the body plan and place t...
How to use the new retopology features in marvelous designer 11 & how to prepare the low poly model
มุมมอง 4.5Kปีที่แล้ว
In this video we will learn how to use the new amazing retopology features in marvelous designer 11. You can open the retopology menu from the tool bar of the 2D pattern window. you can find the patch topology feature in the retopology menu. The patch topology allow the creation of an editable patch of polygons with the availability of adjusting the number of subdivisions on each segment. 🎬 Wan...
How to convert corona material to vray material with just one click in 3ds max
มุมมอง 8Kปีที่แล้ว
In this video we will learn how to convert corona material to vray material with just one click in 3ds max using the vray scene converter in vray 6 🔻download the green gold tea set: 3dsky.org/3dmodels/show/green_gold_cafe_set ⌚ Timestamps 0:00 intro 0:15 free download green gold tea set 0:50 how to assign vray as you render engine 1:03 how to open vray scene converter menu in vray 5 vray 4 vray...
How to achieve an Effective workflow in marvelous designer
มุมมอง 161ปีที่แล้ว
in this video i am trying to answer a very important question which is How to achieve an effective workflow in marvelous designer and how can you use marvelous designer in gaming and animation industry and is the product out put from marvelous designer enough and what is the best workflow in marvelous designer and how can u integrate marvelous designer in your workflow 🎬 Want to watch it: how t...
How to add top stitching using marvelous designer 11 to an 18th century men's shirt - part 4
มุมมอง 2102 ปีที่แล้ว
In this series we will show you how to create an 18th century men's shirt from scratch step by step using marvelous designer 11 and 3Ds max and we will add some fine details to the shirt using Zbrush. In part four we will start refining the shirt opening and adding top stitching using marvelous designer 11 to create a more realistic, appealing and classical shirt model. 🎬 Want to watch it: how ...
How to make a classical style collar and cuffs for an 18th century men's shirt - part 3
มุมมอง 1192 ปีที่แล้ว
In this series we will show you how to create an 18th century men's shirt from scratch step by step using marvelous designer 11 and 3Ds max and we will add some fine details to the shirt using Zbrush. In part three we will start refining the shirt collar and the sleeve cuff using marvelous designer to create a more realistic, appealing and classical shirt model. 🎬 Want to watch it: how to creat...
How to Create an 18th century men's shirt using marvelous designer 11 - part 2
มุมมอง 1652 ปีที่แล้ว
In this series we will show you how to create an 18th century men's shirt from scratch step by step using marvelous designer 11 and 3Ds max and we will add some fine details to the shirt using Zbrush. In part 2 we will complete creating our shirt from its cutting pattern in marvelous designer 🎬 Want to watch it: how to create an 18th century men's shirt part 1: th-cam.com/video/KyYAmiDQ9B4/w-d-...
How to Create an 18th century men's shirt using marvelous designer 11 - part 1
มุมมอง 2652 ปีที่แล้ว
In this series we will show you how to create an 18th century men's shirt from scratch step by step using marvelous designer 11 and 3Ds max and we will add some fine details to the shirt using Zbrush . In part 1 we will start by creating the shirt in marvelous designer 11 using the shirt cutting pattern. 🎬 Want to watch it: create a harem pants in marvelous designer: th-cam.com/video/pX0HhXm_I1...
How to retopology a high poly model in marvelous designer and how to prepare the low poly model
มุมมอง 8K2 ปีที่แล้ว
In this episode we will retopologize the harem pants we created in the previous episode. 🎬 Want to watch episode1: th-cam.com/video/pX0HhXm_I1s/w-d-xo.html 🔔 Subscribe to my TH-cam channel th-cam.com/channels/bgjfpRWsxxAKUUq4DLVxZQ.html then we will export the low and high poly model from marvelous designer into 3ds max to start editing the low poly model and unwrap it's uvw to prepare it to be...
How to create a harem pants in marvelous designer using cutting pattern image
มุมมอง 1.1K2 ปีที่แล้ว
How to create a harem pants in marvelous designer using cutting pattern image

ความคิดเห็น

  • @omerfarukozdemir3943
    @omerfarukozdemir3943 12 วันที่ผ่านมา

    harika bir eğitmensiniz, peki normal mapi de psd den oluşturup ileri seviye kabartmalı bir beton duvar render oluşturabilir misiniz?

    • @the_3dmodeler
      @the_3dmodeler 12 วันที่ผ่านมา

      Sure just find a high resolution texture image for concrete and open it in PS create the bump and specular map using the same steps and ur done creating the texture maps for concrete 🌹🌹

  • @realmax3566
    @realmax3566 17 วันที่ผ่านมา

    fantastic tutorial. I hope you're excited to publish many more like this. thank you very much

    • @the_3dmodeler
      @the_3dmodeler 17 วันที่ผ่านมา

      Thank you 🙏🏻, u really made my day 🌹🌹🌹🌹

  • @bhautikvyas2730
    @bhautikvyas2730 2 หลายเดือนก่อน

    Sir please make unwrapping video for us please please please 🙏 🙏 🙏

    • @the_3dmodeler
      @the_3dmodeler หลายเดือนก่อน

      Thanks a lot for your support! You've motivated me to create part 2 on UV unwrapping. Stay tuned for the final part on making textures in Photoshop

  • @mohammedhanzala9247
    @mohammedhanzala9247 3 หลายเดือนก่อน

    Mashallah ❤

    • @the_3dmodeler
      @the_3dmodeler หลายเดือนก่อน

      Thanks a lot ❤️❤️❤️🌹

  • @ezpz4646
    @ezpz4646 7 หลายเดือนก่อน

    Best tutorial ever. Oh my god. Thank you so much! Please do one on fabric types, textures and materials like denim or leather or cotton etc. Or like patterns like flannel or camo.

    • @the_3dmodeler
      @the_3dmodeler หลายเดือนก่อน

      Ur v welcome i really apparently ur support, I will do my best ❤️❤️🌹

  • @phillmorris9220
    @phillmorris9220 8 หลายเดือนก่อน

    I use V-RayMax Converter Pro to convert from Corona to V-Ray and vice versa. I advise everyone. It converts more correctly than other and built-in converters. But its main advantage is that it can be used to convert several files in batches, as well as from the command line.

  • @ИринаЛещук-н5д
    @ИринаЛещук-н5д ปีที่แล้ว

    Hi! Vray Scene Converter doesn’t Convert Corona Physical Mtl. Does anybody have a solution?

    • @nourhamdi5507
      @nourhamdi5507 11 หลายเดือนก่อน

      i found the solution convert all corona physical mtl to legacy by ptl script and covert legacy to vray it work

    • @the_3dmodeler
      @the_3dmodeler หลายเดือนก่อน

      Thanks for the help ❤️❤️

  • @katrinabond1990
    @katrinabond1990 ปีที่แล้ว

    Thanks for the useful and detailed lesson! This helped me a lot

  • @ansti3592
    @ansti3592 ปีที่แล้ว

    You helped me a lot! Thank you :)

    • @the_3dmodeler
      @the_3dmodeler ปีที่แล้ว

      Ur so welcome 🌹🌹; don’t forget to subscribe 😊🌼

  • @bobcoughlan929
    @bobcoughlan929 ปีที่แล้ว

    Just discovered your excellent channel. Thanks for covering Marvelous Designer Retopology. It's not a very widely covered topic. I've already learned some new things from you, which I was not previously aware of, such as changing the number of segments on an individual edge in the patch topology feature. Have you ever considered a tutorial covering the export of clothing from MD, and the import of the created clothing back into Character Creator 4?

    • @the_3dmodeler
      @the_3dmodeler ปีที่แล้ว

      Glad you enjoy it! And sure after what i read i will see what can i do 🌹❤️

  • @dungcao6733
    @dungcao6733 ปีที่แล้ว

    cannot convert coronaAO to vray dirt

  • @everythingeverybody6526
    @everythingeverybody6526 ปีที่แล้ว

    Thanks for teaching. 1 like and 1 subscribe for you

    • @the_3dmodeler
      @the_3dmodeler ปีที่แล้ว

      Ur very welcome, and thanks for your support 😊🌹

  • @gamestheworld2113
    @gamestheworld2113 ปีที่แล้ว

    parabéns por sua iniciativa, sou do brasil, já revirei toda a internet a procura de vídeos como este em que possamos modelar navios no 3ds max, pode ter certeza que não existe nenhum tutorial atualizado sobre este assunto, espero que continue, mesmo não entendendo o idioma inglês vou tentar acompanhar, obrigado.

    • @the_3dmodeler
      @the_3dmodeler ปีที่แล้ว

      muito obrigado meu amigo, eu realmente aprecio seu apoio, sobre o idioma inglês, você pode ativar a legenda em português nas configurações (ícone de engrenagem no canto da tela do vídeo) configurações -> legendas -> tradução automática -> português. aproveite meu amigo

  • @MrEe1010
    @MrEe1010 ปีที่แล้ว

    Nice Tutorial. Can you provide the image you used?

    • @the_3dmodeler
      @the_3dmodeler ปีที่แล้ว

      Thanks 🙏🏻, happy that u liked it and about the reference image i will provide a link to download it from in part 3 .. so stay tuned 😊

  • @lovelettar
    @lovelettar ปีที่แล้ว

    Thank you for making this tutorial! I can't find many of them

  • @grahamhiggins1816
    @grahamhiggins1816 ปีที่แล้ว

    at 10.07 you say - now I will create.... (I don't know what that is..

    • @salehokby
      @salehokby ปีที่แล้ว

      Sorry for the late reply but i said “now i will create vertices here and here” 😂

  • @grahamhiggins1816
    @grahamhiggins1816 ปีที่แล้ว

    why did you not divide the bottom cuff?

    • @salehokby
      @salehokby ปีที่แล้ว

      Because its better to finish ur model in marvelous designer with the lowest object polygon count and later in ur editing software u can subdivide it as u like but if the lest amount of polygons provide the overall shape ur looking for go with it 👌🏼

  • @isaiasvargas2515
    @isaiasvargas2515 ปีที่แล้ว

    Probably the best tutorial for beginners I have seen, thank you a lot.

    • @the_3dmodeler
      @the_3dmodeler ปีที่แล้ว

      Ur welcome thank for your support 🌹🌹

  • @GeorgeNacpil
    @GeorgeNacpil ปีที่แล้ว

    why your select all pattern in export is not ticked?

    • @the_3dmodeler
      @the_3dmodeler ปีที่แล้ว

      I use export selected so I select the pattern of the model I want to export then choose export selected from the file menu just a clean way to have each model in a separated file

    • @Roxxroux
      @Roxxroux ปีที่แล้ว

      ​​@@the_3dmodelerHi Sr, I have a question I need to export each obj low/high individually right? And does this method apply to animation too? Thanks in advance

  • @GeorgeNacpil
    @GeorgeNacpil ปีที่แล้ว

    can you import it to blender with this topology?

    • @the_3dmodeler
      @the_3dmodeler ปีที่แล้ว

      Sure u can its an obj format just google how to import obj model to blender

  • @Dajackstaronyt
    @Dajackstaronyt 2 ปีที่แล้ว

    First

  • @Captain-Cat
    @Captain-Cat 2 ปีที่แล้ว

    Great info thanks. Good luck with the channel.

  • @hatsharmavethbheeka333
    @hatsharmavethbheeka333 2 ปีที่แล้ว

    Thank you for sharing this retopology process.