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Struck by Fluency
เข้าร่วมเมื่อ 25 ส.ค. 2022
guy who stutters makes videos about (mostly) monster hunter - this caravan's heading to Wilds, hop in
capcom pls bring back the homies lagiacrus & great maccao
capcom pls bring back the homies lagiacrus & great maccao
Hammer’s Skill Ceiling Has Increased - Guide & Deep Dive (Monster Hunter Wilds β)
my 3 braincells were pissed at me the entire time while making this video, props to everyone who makes weapon guides. hopefully you understand the bonk better after watching 🔨
This felt so satisfying to put together and finally upload! Hammer will always be my favorite weapon in Monster Hunter, and knowing how good hammer is just from a beta makes me PUMPED for the full game. RYOZO - give us legit weapon models for every monster and my bonk is yours.
Wilds has its issues but I already know the game is going to be phenomenal. It breathes a certain level of quality that is an upgrade from World and Rise, even just from the beta. Certain questionable UI design choices, performance concerns, and even some gameplay changes that just feel odd for Monster Hunter and all, it's going to hit.
cheers to everyone watching! hopefully another beta soon :)
Chapters
00:00 - Intro
00:58 - Movement & Positioning
02:25 - Charging
03:20 - Hammer Flow & K.O.
03:56 - Mighty Charge (yes)
04:52 - Golf Swing + Steps
06:22 - Offsets (BIG)
08:38 - Hyper Armor
09:54 - Focus Mode & EARFquake
10:59 - Big (sad) Bang
11:51 - Spinning Bludgeon
12:51 - Sliding & Jumping
13:44 - Final Thoughts
#monsterhunter #monsterhunterwilds #gaming #capcom
This felt so satisfying to put together and finally upload! Hammer will always be my favorite weapon in Monster Hunter, and knowing how good hammer is just from a beta makes me PUMPED for the full game. RYOZO - give us legit weapon models for every monster and my bonk is yours.
Wilds has its issues but I already know the game is going to be phenomenal. It breathes a certain level of quality that is an upgrade from World and Rise, even just from the beta. Certain questionable UI design choices, performance concerns, and even some gameplay changes that just feel odd for Monster Hunter and all, it's going to hit.
cheers to everyone watching! hopefully another beta soon :)
Chapters
00:00 - Intro
00:58 - Movement & Positioning
02:25 - Charging
03:20 - Hammer Flow & K.O.
03:56 - Mighty Charge (yes)
04:52 - Golf Swing + Steps
06:22 - Offsets (BIG)
08:38 - Hyper Armor
09:54 - Focus Mode & EARFquake
10:59 - Big (sad) Bang
11:51 - Spinning Bludgeon
12:51 - Sliding & Jumping
13:44 - Final Thoughts
#monsterhunter #monsterhunterwilds #gaming #capcom
มุมมอง: 1 717
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Focus & Offset Attacks Are INSANE For Hammer - Rey Dau Solo: MHWilds Open Beta
มุมมอง 12K28 วันที่ผ่านมา
9'37"30 - capture. okay here's another one that I actually feel good about, can't wait to learn other monsters! hammer got so many fun tools, offset attacks alone make pattern learning so satisfyinggg offset at 02:07, plenty of focus strikes throughout though. tbh they feel a little TOO strong. other weapons that attack faster and get multiple wounds can really chain CC monsters, I wouldn't be ...
Rey Dau Hammer Solo - 11'12"54 | Monster Hunter Wilds Open Beta
มุมมอง 3.4K28 วันที่ผ่านมา
this game is fun dude. not my typical upload but the hype is getting to me, hope y'all enjoy some rey dau bonking this is the dirtiest 11 minutes ever lmao. missed two roar offsets, and had to dung pod twice but still somehow managed a decent time (for my non-speedrunner self) very interested to see how the PC version plays later this week! happy hunting team 🫡 #monsterhunterwilds #monsterhunte...
The Next Generation of Monster Hunter is Here
มุมมอง 3.3Kหลายเดือนก่อน
time to get 100 hours in this first beta, let's gooooo 👏 👏 team why am I getting borderline emotional about Wilds videos from now on will actually include my own footage of Wilds (FeelsGoodMan) hope everyone has a blast on the beta! say hello to your chatacabras for me Chapters 00:00 - is that you gog? 00:28 - what a RUSH (new reveals) 02:04 - not my guild sweetheart 03:19 - my beta is OPEN 04:...
Great Sword, Meet Monster Hunter Wilds
มุมมอง 8Kหลายเดือนก่อน
- the demo is approaching - the showcase is so close that I had to make use of all this hype I have over a video game. more weapon overviews are coming! hopefully with my own Wilds footage soon enough 🥲 This caravan is getting packed! Subscribe to hop in and ride this bad boy to Wilds. I truly appreciate the support this channel has been getting, thank you all! HUGE shoutout to the following cr...
Hammer, Meet Monster Hunter Wilds
มุมมอง 18Kหลายเดือนก่อน
ryozo dropping some heat like always this video is sponsored and delayed by Hurricane Milton 🌀 Hoping this is remotely entertaining because I have lost all motivation to play any games until Wilds comes out (except maybe Dragon Age Veilguard). I really appreciate all the support on my channel so far! Thank you everyone. Special thanks to @inofango and @_shimokitaron6905 for their videos, お疲れ様でし...
Monster Hunter Wilds - Are the Performance Concerns Valid?
มุมมอง 4.6Kหลายเดือนก่อน
༼ つ ◕_◕ ༽つ PC owners, give Capcom your energy Massive thank you to everyone who’s been watching the channel! Subscribe for more Monster Hunter videos. Info Sources: Article: gamingbolt.com/monster-hunter-wilds-runs-at-60-fps-on-ps5-in-tokyo-game-show-demo Blunty's Video: th-cam.com/video/lkeEDaO6dRA/w-d-xo.html Bonepiles: x.com/MOGAlounge/status/1839937369220198437 PC System Requirements: www.r...
Monster Hunter Wilds Might Be Harder Than We Think
มุมมอง 24K2 หลายเดือนก่อน
Capcom if the demo comes out earlier than January I’ll be your bestest friend Subscribe for more Monster Hunter! Chapters: 00:00 - intro 00:27 - classic debate of MH 02:20 - what is Wilds doing different? 07:58 - outro 🎥 Video Sources: Gunlance - Max th-cam.com/video/9-DKrV46Wns/w-d-xo.html Charge Blade - TDS th-cam.com/video/_RSODVzZ5fM/w-d-xo.html Longsword - Arekkz th-cam.com/video/xc3bRyIBi...
The WORST Part of Monster Hunter Rise…
มุมมอง 7K2 หลายเดือนก่อน
Just a gentle reminder that rampages in Rise were a thing. Rampages weren’t the greatest but thankfully Sunbreak was too excellent for that to matter. Drilltusk Tetsucabra video from the legendary @gaijinhunter : th-cam.com/video/kYWI0d7D4po/w-d-xo.html #monsterhunterwilds #monsterhunter #gaming
It's All Hunting Horns, Always Has Been - Monster Hunter Wilds
มุมมอง 2K2 หลายเดือนก่อน
Monster Hunter Wilds beta when? Chapters: 00:00 - intro 03:30 - hunting horn 05:49 - GS/Hammer 07:28 - the ranged boys 08:41 - outro 🎥 Arekkz Gaming's video confirming HH buffs: th-cam.com/video/3u6ipG5rgVg/w-d-xo.html 🎥 SuperRad's video: th-cam.com/video/obACttkWp14/w-d-xo.html 🎵 Music: Guild Wars 1 Prophecies & TES IV: Oblivion #monsterhunterwilds #monsterhunter #gaming
MANTLE FARMING.EXE
มุมมอง 942 ปีที่แล้ว
why valstrax gotta beat me up so bad 🎶BGM in order: Monster Hunter Rise Sunbreak - Jungle OST Super Mario Galaxy - Gusty Garden Galaxy remix by Qumu Proof of a Hero - Epic version by Aether & Chaos #monsterhunter #sunbreak #hammer
MHR: Sunbreak | Hammer got BUFFED! Why It's So FUN & Worth Your Time!
มุมมอง 7762 ปีที่แล้ว
Timestamps: 0:00 - hamma hamma 1:15 - Intro 2:02 - Strength & Courage: The Perfect Balance 4:14 - Water Strike & Keeping Sway 6:07 - Big Bang is BACK Rise got the glow-up because of Sunbreak and as Monster Hunter fans we really got it good right now. There's so much to cover with just hammer alone that this video isn't enough to do it justice. There's loads of solid creators with hammer guides ...
level 1 mighty charge uppercut infinite looping into golf swing combo that you can also hold for timing is so fun. With on the fly weapon swaps, status hammers may also be a lot better although not sure how the status armor skills will work. But I think I will start with lance this time instead of hammer in every other game.
Unlike spinning bludgeon the new spinning thing always stops abruptly. Looks weird.
Great video, love the cat's name, and didn't know keeping sway had s, or that you could charge the golfswing out of spin. Only nitpick: what you described as an "option select" isn't actually an option select, if you did that in a fighting game, that would just be a reaction. Option select would be like if you were charging the hammer, and you pressed triangle + circle at the same time, and depending on what the monster did you got either a keeping sway, an attack, or started mighty charge, without having to actually make a decision or react in the process, it just automatically gave you the best option for the situation, with a single input (or rapid sequence of inputs). Not that it matters, since Monster Hunter isn't a fighting game, but still, I'm a nerd!
@@IAmEnormous wow you’re right 😭 I didn’t even think to check that ‘cause I felt I was remembering it correctly. Thank you for clarifying!! Clearly my time with SF4 was too long ago lmao Pinning this because I’m sure others will notice this too 🫡
hammer was so much fun i cant wait to get back in
So the main take aways from the beta hammer is big bang needs buffed spinning bludgeon needs buffed upswing offset attacks are cool and mighty charge is awesome. Hopefully full release makes motion values better and recovery time on some attacks better
Thanks for the Bonk-lepedia! In the beta I stumbled upon a way to shortcut to the golfswing in the golfswing combo, skipping the second hit. From a neutral state, If you double-press then hold triangle (on the second press) and input a direction, your character goes into the new "step" animation you mentioned after the first attack animation finishes. BUT if you release triangle at the tail-end of the step animation, your character does an instant golfswing, completely skipping the second hit of the combo. So watching it looks like: Overhead Smash I (or side smash) -> step -> golfswing. It seems unintentional, but I wasn't sure if anyone else stumbled upon it.
Okay I’m glad you mentioned this because I was close to saying something about it in the video. I didn’t have enough footage of it and wasn’t sure if it was actually real lol. But I’ve done this exact thing with golf swing where it just skips the second pound and the golf swing FEELS faster than normal lmao. Just another thing to test in the next beta! If it stays in then that’s definitely good tech to learn 🏌🏻
Hold on, is the beta still playable?
i wish lmao. this was all recorded during the beta. although I've heard talk of a mod for PC to play the beta offline but unsure if that's even real or if a steam ban would happen as a result
@@struckfluency Oh I see.
We can tap toggle focus mode for even more efficient bonking!
you mean to reset your camera while doing a focus strike to aim better?
I saw in an insect glaive video that there is an in game setting we can change. So focus mode can be switched on and off instead of being on while held. It could be very useful for every weapon.
Thank you for this guide! I only got to scratch the surface in the beta and this helped me understand the moveset a lot more. Bonk.
9:42 Pretty sure it was confirmed on the website that successful offset attacks only have a chance of knocking back a monster. From my experience the first few times it's guranteed to knoch back mosters, but succesive offsets will not. Question if there is a hidden timer or something else. As for the damage taken on a successful offset, I believe it's based on how close the monster attack (or hitbox of it) was about to hit the player. As explained in the video offsets have a rather generous framewindow and the soober ut connects the less (or non at all) damage is taken. Tho I can't really say for certain. More testing would be needed to confirm that.
I was very interested in the changes the moment the Hammer trailer and hands on reviews released, but had a few worries like -much dcreased reach as some peopke who played the early beta reported -removal of brutal big bang -removal of modes like in Rise, but not power charge from World (I don't miss that) -most likely no courage Hammer, thus potentially bad elemental damage Luckily most if these worries have disdapeared after I played the beta. At first I was certain Sunbreak Hammer will be my forever stay my favorite, but golfswing offset attacks might change that. Like honestly the additions of ofgset properties and the sidestep (not sure if it has any official name) to golfswing are just fantastic, yet so simple. The hyper armor and roar negation is weird tbh, but also a welcome bonus too. I already see myself sink another 1000 hours into Wilds with just Hammer. Makes me already fantasize about the additiobs the expansion will bring. Anyways great video.
Just started playing MHW a couple months ago. Hammer has been my favorite, glad to see it'll be making a return, thank you for showcasing it. c:
thanks for watching!
All of this is subject to change at launch, don't lose sleep over it.
i'd be surprised if actual mechanics of the hammer get changed tbh. i think there's other weapons that need the attention of changes like that. if anything does change though then i'll look to go over them in another video 🫡
What are some recommendations for a secondary weapon with the hammer being the main weapon?
IMO it's all player preference. the bowguns are gonna be good for status/set-ups, there was an ammo type in the beta that when shot at the ground it gave you some sort of buff that I've seen a lot of speedrunners use. other than that you can use a bladed weapon for tail cuts. HH if you want to give yourself buffs when monsters change areas, or another hammer that has skills/element/status that you want. weapons having skills could impact your choice but until we have the full game it's hard to know how much of an impact secondary weapons can have
@@struckfluencythank you! The HBG or the weeb stick might have to be in the circulation then. I appreciate the bonk content!
Most of the weapons in this game seem crazy strong, monsters don’t know what coming.
Hammer has been my favorite weapon in Wilds so far, thanks for this!
While I'm no longer a Hammer player, I am a bit afraid that Wilds is gonna give Hammer the Risebreak treatment, where one or more of its moves/combos becomes completely obsolete because of an objectively better move to spam all the time. Rise had this with that silkbind move and Sunbreak with its overtuned charged moves, completely invalidating the point of Big Bang or any other move for that matter. While the new additions in Wilds is amazing and certainly solidifies Hammer as "the charging weapon", weaving in and out of charge states, I do hope that Big Bang remains the optimal move for a long openings. It's nice seeing that they made Spinning Bludgeon a sort of combo extender. besides that, great guide. rlly tickled my inner bonk appreciation
@@yado2217 I appreciate the comment! I would say that Wilds hammer already has a more diverse move set than World/Rise. Golf swing matters again thanks to offsets, the new mighty charge and focus strike are super important, and your normal charge attacks all have a place. I think there’s more to Spinning Bludgeon now since it can connect moves. Big Bang is the only attack that feels kinda pointless? But if the damage goes up then it could be the primary method of entering Mighty Charge during KOs. Wilds hammer feels like an upgraded version of World instead of the more specialized (lol) move set it had in Rise/Sunbreak. What weapon do you main now?
Big bang still has pitiful stun damage (good) so there is a niche when a monster topples and you know stun is close you do big bang first until it gets up to not waste knockdown. Rise/Sunbreak hammer had way worse issues than impact crater spam. Attack recoveries were significantly nerfed forcing you to use wirebug dash to not be slower than previous games... on a crackhead fast game. You needed to keep buffing with wirebugs to even keep up with other weapons' damage too reducing wirebug count. Endgame of sunbreak anomalies had so much health stuns dont exist for 60% of the fight anymore. Not even gonna elaborate on invisible slopes locking you in slide for 3 seconds. Only weapon without frame 1 parry as well
great breakdown- The hammer felt really good imo thought I was gonna miss the clutch claw combos-but no way. The hammer has great flow and felt strong, cannot wait for wilds!
@@Wralis trying not to get my hopes up for another beta until it’s confirmed but World did have multiple 😮💨
@@struckfluency do the right thing capcom, give us another beta c:
Phenomenal guide! I'll definetly bonk with this video in mind. March is never been this far away
thank you! 🫡
I hate spinning bludgeon i don't care if it is my most damaging option i hate how I'm forced to freaking slide everytime i run down a slope.
So you hate fun lol
I forgot to test it out but I think entering focus mode stops your slide immediately
@@erickchristensen746 i guess i do if having fun means having no control over my options
Rey Dau got absolute destroyed! I thought I would be disappointed with hammer without the clutch claw but this is going to be so amazing with the side steps while charging! Love it!
This video aged like diarrhea mixed with milk
2:04 offset swing
Ive also been doing the Normal Overhead Smashes into Mighty Charge, yet i cant find a use out of the Big Bang set as it feels so slow and punishing to use 🤔
0:26 wait, how do you do that? That first move on the monster
Oh I just checked the comments and found out 👍
wow! how did you jump off the horse and went straight into the Charge please?
@@manlovetekken when riding around you can press X (or A on Xbox) to jump off, then in the air with hammer you can press the charge button to start charging in the air
@@struckfluency 0:27 I'm talking about this move, how come it doesnt work for me? Do I press X and then hold R1?
Ohhhh my bad - that’s the sneak attack. You can run up to a monster when you’re not in combat with it and press circle for a sneak attack. You’ll see a prompt appear, it’s different for every weapon
@@struckfluency OMG didn’t realize it’s the sneak attack! I thought it’s a new charge move. Thank you Sir! Happy hunting!s
Certified Brain Damage moment
is there a reason you just do the uppercut finisher out of mighty charge instead of the full damage one so often?
@@matt____ it’s just whenever I don’t feel I can do the slam without being punished, there’s a lot of room for optimizing for sure. Fastest hammer runs are like sub 6 minutes
2:28 dude chilling underwater and suddenly stopped existing haha
@@stbdrone6148 LMAO I did not see that, the collateral damage is real
He keeps retreating ever minute when it fight him so annoying
@@DailyDoseofPets911 easily one of the worst parts about the beta lol. I remember it being that way for the World beta too, so hopefully this isn’t an issue in the full game
in my opinion MhWilds hammer is kinda downgrade to sunbreak makes me kinda sad,..
@@denyifei what makes it a downgrade for you? Lack of switch skills?
@@struckfluency d Aerial moves are gone,.. :'3
How did you go from the upward swing to the mighty charge and the mighty charge slam? Do you just hit triangle and circle at the same time and it lets you do the mighty charge right after the upward swing?
@@Majin2buu yeah after the golf swing you can press charge + triangle + circle to start charging the mighty charge. There’s quite a few ways to combo into mighty charge. golf swing just seems to be the fastest way to get to mighty charge
easily t he easiest beta/demo ever made for mon hun its making rise blush !
@@roberonin7400 tbh I don’t think it compares. Beta for World had you killing Nergigante with a strict time limit. He’s also a flagship elder dragon. Magnamalo in the Rise demo was also tough with a strict timer if I remember right. Rey Dau isn’t a pushover but he is on the same level as Rathalos/Diablos. Doshaguma can also be surprisingly challenging for the level of monster he is. Yeah it’s easier than the World/Rise demos but it’s not an equal comparison imo.
so how do offsets actually work? like, which attacks for hammer can offset a monster attack? is it just the upswing?
@@ORLY911 hammer’s offset is the golf swing (upswing technically). You have to time the golf swing to connect with a monsters attack. In my experience the timing is tight but has a lot of active frames so being slightly early still seems to work. If it connects then the monster will be sent reeling (bunch of sparks) and each weapon that can offset has a combo/move to use right after. Sometimes the offset will still let you hyper armor through attacks even if it didn’t quite connect properly. It’s fun and quite strong!
5:24 That poor creature caught a stray.😭😭
his boss won’t believe why he was late to work 😮💨
@ I don’t think it’s gonna remember it has to go to work. 😂
That topple from popping the wound to KO in the middle of the hunt was gorgeous
As a fellow hammer bro I'm quite satisfied with the wilds hammer
how did u do that 1st move?
@@denyifei while a monster is not in combat with you it’s possible to run up to it and press circle (ps5) to do a sneak attack. It seems like you can do them more than once throughout a hunt in the beta build
so charge step have ??? hammer, charge blade, insect glaive. hard to choose
I wish that the second charge level attack was an offset attack as well. It would be easier to perform but I can understand why they didn’t want too as hammer literally has an infinite attack combo which is insane.
Man that would be nice though lmao
So I noticed that you didn’t use big bang at all and didn’t use spinning bludgeon much I think you used it maybe once. So I think these two moves need buffs or something’s cause they just don’t do enough damage to be worth using
@@tannerkennedy4192 surprisingly I like spinning bludgeon more than big bang with the current state of hammer. It can be used after literally any attack so it has its uses. Big bang just feels meh rn
@ thanks for responding and yeah I feel like big bang could use a buff but this is still a beta so numbers will probably be changed
It feels like theres no reason to use big bang now 😢
@@zackariahp1873 big bang feels kinda bad because it’s whole point is to do high damage. But now there’s other ways to do that, namely mighty charge and focus strike. Maybe big bang needs to have better KO or produce wounds faster. I mean dang it already could but no one quite knows yet lol
@struckfluency ye maybe , I always do golf club swing into mighty slam now if they are down, it does so much more damage than big bang