LetsBFME
LetsBFME
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LOTR BFME 2 ROTWK Patch 2.02 - Isengard vs Medium Elves in Grey Havens - 4K UHD 60 FPS
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.2.0) 4k Ultra HD 60 FPS
*The Siege of the Grey Havens by Isengard* [read more]
_"In a battle of wills and strength, the forces of Isengard descended upon the ancient Grey Havens, where the Elves stood resolute in defense of their hallowed shores. The haven, steeped in the memories of millennia, bore witness to a relentless assault as Saruman's armies sought to breach the elven defenses. Orcs, Uruk-hai, and war machines battered the fortifications, while the Elves, led by their most skilled captains, held fast, utilizing the natural barriers and intricate architecture of their homeland to stall the advance. Though the battle stretched on and the Elves fought valiantly, the tide slowly turned. The relentless might of Isengard, driven by Saruman's cunning, eventually overwhelmed the defenders, and the Elves were forced to retreat into the sanctity of their hidden havens, leaving the coast and much of the Grey Havens to their foes."_
#lotr #bfme #bfme2 #rotwk #rts #relaxing #asmr
มุมมอง: 912

วีดีโอ

LOTR BFME 2 ROTWK Patch 2.02 - Elves vs Medium Mordor in Eregion - 4K UHD 60 FPS
มุมมอง 55021 ชั่วโมงที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.2.0) 4k Ultra HD 60 FPS *The Elves Defiance in the Clear Skies of Eregion* [read more] _"In the storied land of Eregion, once home to the Elven smiths of old, a fierce battle unfolded under clear skies as the forces of Mordor sought to lay claim to this ancient land. The Elves, guardians of the last...
LOTR BFME 2 RotWK Patch 2.02 - Angmar vs Medium Men in Cardolan Highlands - 4K UHD 60 FPS
มุมมอง 478วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.2.0) 4k Ultra HD 60 FPS *Angmar’s March Through the Cardolan Highlands* [read more] _"In the fading light of the day, the forces of Angmar descended upon the windswept plains of the Cardolan Highlands. The once proud realm of Men, a land steeped in ancient history and haunted by the shadows of Arnor...
LOTR BFME 2 ROTWK Patch 2.02 - Isengard vs Hard Men in Bamfurlong - 4K UHD 60 FPS
มุมมอง 582วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.2.0) 4k Ultra HD 60 FPS *Isengard’s Conquest of Bamfurlong* [read more] _"On the sunny fields of Bamfurlong, where green pastures once rolled undisturbed under a bright sky, the forces of Isengard clashed with the resilient armies of Men. Bamfurlong, a land rich in the simple life of Hobbits, now be...
LOTR BFME 2 ROTWK Patch 2.02 - Elves vs Medium Isengard in Gladden Fields - 4K UHD 60 FPS
มุมมอง 39514 วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.2.0) 4k Ultra HD 60 FPS *The Elves Triumph Over Isengard at Gladden Fields* [read more] _"In the shadow of Gladden Fields, where the mists of an overcast day blurred the boundaries of land and sky, the Elves of Lórien clashed fiercely with the forces of Isengard. The once-peaceful stretch of land, h...
LOTR BFME 2 ROTWK Patch 2.02 - Dwarves vs 2x Easy Goblins in Canyons of Khand - 4K UHD 60 FPS
มุมมอง 80814 วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.2.0) 4k Ultra HD 60 FPS *The Dwarves Triumph Amid the Canyons of Khand* [read more] _"In the rugged and desolate Canyons of Khand, a place where the shadows of ancient wars linger, the Dwarves made their stand against a relentless Goblin horde. The sun beat down upon the arid land, casting long shad...
LOTR BFME 2 ROTWK Patch 2.02 - Men vs Hard Isengard in Anfalas - 4K UHD 60 FPS
มุมมอง 1.3K14 วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.2.0) 4k Ultra HD 60 FPS *The Men Stand Against the Shadow of Isengard in Anfalas* [read more] _"In the wide and windswept plains of Anfalas, where the green lands meet the sea, a fierce and prolonged battle unfolded. Men, resolute in their defense of the western shore, stood firm against the relentl...
LOTR BFME 2 ROTWK Patch 2.02 - Elves vs Medium Goblins in Moonglade Vale - 4K UHD 60 FPS
มุมมอง 1.6K21 วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.2.0) 4k Ultra HD 60 FPS *The Elves Triumph in Moonglade Vale's Shimmering Shadows* [read more] _"In the ethereal beauty of Moonglade Vale, where the sun cast dappled light through the ancient trees, the Elves faced a relentless assault by the encroaching Goblins. This long and grueling conflict, mar...
LOTR BFME 2 ROTWK Vanilla 2.01 - Men vs Brutal Mordor in Osgiliath - 4K UHD 60 FPS
มุมมอง 97121 วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Vanilla 2.01) 4k Ultra HD 60 FPS *The Men of Osgiliath Repel Mordor's Onslaught* [read more] _"In the broken ruins of Osgiliath, where the stones still whispered of ancient grandeur, the Men of Gondor held firm against the relentless hordes of Mordor. Under an overcast sky, the armies of Sauron surged from the ea...
LOTR BFME 2 ROTWK Patch 2.02 - Elves vs Medium Isengard in Fords Of Bruinen - 4K UHD 60 FPS
มุมมอง 1.6K21 วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.1.0) 4k Ultra HD 60 FPS *The Elves' Defiant Stand Against Isengard at the Fords of Bruinen* [read more] _"At the heart of Middle-earth, along the swift-flowing Bruinen, the Elves of Rivendell stood as the last line of defense against the forces of Isengard. Saruman, ever seeking dominion, had unleas...
LOTR BFME 2 ROTWK Vanilla 2.01 - Dwarves vs Brutal Angmar in Rhudaur - 4K UHD 60 FPS
มุมมอง 73621 วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Vanilla 2.01) 4k Ultra HD 60 FPS *The Siege of Rhudaur: Dwarves Against the Shadow of Angmar* [read more] _"In the wild and desolate lands of Rhudaur, the Dwarves stood firm against the dark tide of Angmar. The ancient watchtowers of the kingdom, long abandoned and reclaimed by the wild, became the last refuge of...
LOTR BFME 2 ROTWK Patch 2.02 - Men vs 3x Medium Mordor in Minas Tirith - 4K UHD 60 FPS
มุมมอง 98721 วันที่ผ่านมา
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king (Patch 2.02 v9.1.0) 4k Ultra HD 60 FPS *Victory at Minas Tirith: Men Hold the White City Against Isengard’s Wrath.* [read more] _"In the fierce rematch for Minas Tirith, the forces of Isengard, under Saruman's dark banners, sought to avenge their earlier defeat. The plains of Pelennor trembled under the march of U...
LOTR BFME 2 - Men vs Brutal Isengard in Argonath - 4K UHD 60 FPS
มุมมอง 74928 วันที่ผ่านมา
The Battle For Middle Earth II - The Rise Of The Witch King (Patch 2.01) 4k Ultra HD 60 FPS *Men bravely defend Argonath, repelling Isengard's relentless onslaught.* [read more] _"In a fierce battle at Argonath, the armies of Men stood firm against the relentless assault of Isengard. The towering statues of Argonath, once symbols of ancient power, witnessed the clash of steel and the roar of ba...
LOTR BFME 2 - Men vs 2x Brutal Goblins in Fornost - 4K UHD 60 FPS
มุมมอง 58628 วันที่ผ่านมา
The Battle For Middle Earth II - The Rise Of The Witch King (Patch 2.01) 4k Ultra HD 60 FPS *Men fiercely defend Fornost, turning back the relentless Goblin assault.* [read more] _"In the ancient ruins of Fornost, the Men prepare for battle as the Goblin hordes surge towards the fortress, intent on claiming it for their own. The fortress, once a proud stronghold, now stands as a symbol of defia...
LOTR BFME 2 - Men vs Brutal Goblins in Umbar - 4k UHD 60 FPS
มุมมอง 3.1Kหลายเดือนก่อน
The Battle For Middle Earth II - The Rise Of The Witch King (Patch 2.01) 4k Ultra HD 60 FPS *Men defend Umbar against a brutal Goblin siege, securing a hard-fought victory.* [read more] _"In the port city of Umbar, the Men stand vigilant as a massive Goblin horde descends upon the fortress, seeking to overrun the ancient stronghold. The Goblins, driven by bloodlust and dark purpose, strike with...
LOTR BFME 2 - Men vs 2x Brutal Angmar in Amon Sul Fortress - 4K UHD 60 FPS
มุมมอง 2.4Kหลายเดือนก่อน
LOTR BFME 2 - Men vs 2x Brutal Angmar in Amon Sul Fortress - 4K UHD 60 FPS
LOTR BFME 2 - Isengard vs Brutal Men in Harad - 4K UHD 60 FPS
มุมมอง 977หลายเดือนก่อน
LOTR BFME 2 - Isengard vs Brutal Men in Harad - 4K UHD 60 FPS
LOTR BFME 2 - Men vs 3x Brutal Isengard in Helms Deep - 4K UHD 60 FPS
มุมมอง 894หลายเดือนก่อน
LOTR BFME 2 - Men vs 3x Brutal Isengard in Helms Deep - 4K UHD 60 FPS
LOTR BFME 2 - Elves vs 2x Brutal Isengard in Rivendell - 4K UHD 60 FPS
มุมมอง 2.4Kหลายเดือนก่อน
LOTR BFME 2 - Elves vs 2x Brutal Isengard in Rivendell - 4K UHD 60 FPS
LOTR BFME 2 - Angmar vs Brutal Men in Angmar - 4K UHD 60 FPS
มุมมอง 1.4Kหลายเดือนก่อน
LOTR BFME 2 - Angmar vs Brutal Men in Angmar - 4K UHD 60 FPS
LOTR BFME 2 - Mordor vs 2x Brutal Good in Minas Morgul - 4K UHD 60 FPS
มุมมอง 700หลายเดือนก่อน
LOTR BFME 2 - Mordor vs 2x Brutal Good in Minas Morgul - 4K UHD 60 FPS
LOTR BFME 2 - Isengard vs Brutal Men in Isengard - 4K UHD 60 FPS
มุมมอง 2.6Kหลายเดือนก่อน
LOTR BFME 2 - Isengard vs Brutal Men in Isengard - 4K UHD 60 FPS
LOTR BFME 2 - Elves vs Brutal Mordor in Lorien - 4K UHD 60 FPS
มุมมอง 1.7Kหลายเดือนก่อน
LOTR BFME 2 - Elves vs Brutal Mordor in Lorien - 4K UHD 60 FPS
LOTR BFME 2 - Men vs Brutal Mordor in Ithilien - 4K UHD 60 FPS
มุมมอง 203หลายเดือนก่อน
LOTR BFME 2 - Men vs Brutal Mordor in Ithilien - 4K UHD 60 FPS
LOTR BFME 2 - Men vs Brutal Mordor in Rohan - 4K UHD 60 FPS
มุมมอง 268หลายเดือนก่อน
LOTR BFME 2 - Men vs Brutal Mordor in Rohan - 4K UHD 60 FPS
LOTR BFME 2 - Dwarves vs Brutal Goblins in Iron Hills - 4K UHD 60 FPS
มุมมอง 2.6Kหลายเดือนก่อน
LOTR BFME 2 - Dwarves vs Brutal Goblins in Iron Hills - 4K UHD 60 FPS
LOTR BFME 2 - Elves vs Brutal Goblins in Forlindon - 4K UHD 60 FPS
มุมมอง 6052 หลายเดือนก่อน
LOTR BFME 2 - Elves vs Brutal Goblins in Forlindon - 4K UHD 60 FPS
LOTR BFME 2 - Elves vs Brutal Mordor in East Bight - 4K UHD 60 FPS
มุมมอง 1.4K2 หลายเดือนก่อน
LOTR BFME 2 - Elves vs Brutal Mordor in East Bight - 4K UHD 60 FPS
LOTR BFME 2 - Men vs Brutal Mordor in Dunland - 4K UHD 60 FPS
มุมมอง 5332 หลายเดือนก่อน
LOTR BFME 2 - Men vs Brutal Mordor in Dunland - 4K UHD 60 FPS
LOTR BFME 2 - Dwarves vs Brutal Goblins in Erebor - 4K UHD 60 FPS
มุมมอง 5702 หลายเดือนก่อน
LOTR BFME 2 - Dwarves vs Brutal Goblins in Erebor - 4K UHD 60 FPS

ความคิดเห็น

  • @bzerklyb
    @bzerklyb วันที่ผ่านมา

    These games are taking way too to play out because of fortress camping and misuse of powers. If you have the powers you can base crush without needing to camp new fortresses up on 2.02 ROWK which is considered hardest BFME bots. Let's see some elf gameplay vs Brutal! I noticed there isn't a lot of that. Here's what you should do. 1. Play Elves 2. 2 Malorns 3. Barracks into archers x2 & 1 pikeman in defensive stance while building Malorns 4. Defensive towers for archers 5. All money into Eagles nest and eagles so you get them when the catapults arrive. Eagle spams catapults. 6. 2nd barracks a bit further back and upgraded. On ROWK I upgrade barracks to T3 to get T3 archers. I don't think you are playing that so you have to prioritize silverthorn arrows. 7. Heal on fortress 8. Heros. Custom archer with whirlwind is OP since you get it at lvl 4. 9. 2 Ents 10. Push up, set rallypoints for units 11. Scout base with power, use solarflare on buildings and towers in front of the fortress or on the fortress if a lot of defensive upgrades. 12. Once your ents and in position to attack the fortress first with archers and pikeman defending then call in the additional ents with powers and the game should be won in 1 push. No need for second fortress.

  • @Belisarius2
    @Belisarius2 2 วันที่ผ่านมา

    Garbage play!

  • @shahzodboymirzayev8003
    @shahzodboymirzayev8003 3 วันที่ผ่านมา

    how can i install with 4k graph?

    • @LetsBFME
      @LetsBFME 3 วันที่ผ่านมา

      I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @shahzodboymirzayev8003
    @shahzodboymirzayev8003 3 วันที่ผ่านมา

    how is it mod so grapic 4k?

    • @LetsBFME
      @LetsBFME 3 วันที่ผ่านมา

      I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @Molderianz
    @Molderianz 3 วันที่ผ่านมา

    Where can i get this game again? Its so good, cant find it anywhere

    • @manavjitsinghdhaliwal2478
      @manavjitsinghdhaliwal2478 3 วันที่ผ่านมา

      Google something called the 2.22 patch for bfme, everything is there. The only other ways are very complicated. No other legitimate way unless you have a CD from 20 years ago.

    • @LetsBFME
      @LetsBFME 3 วันที่ผ่านมา

      I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @LetsBFME
    @LetsBFME 4 วันที่ผ่านมา

    *The Grey Havens: The Last Haven of the Elves* The Grey Havens, known in Elvish as Mithlond, stood as one of the most sacred and important harbors of Middle-earth, nestled on the western shores of Lindon. Founded in the Second Age by the High Elves who had returned from Valinor, the Havens became a symbolic gateway between Middle-earth and the Undying Lands. It was here that many great Elves embarked on their final journey west, leaving behind the burdens of Middle-earth for the timeless shores of Aman. The site was graced by its Lord, Círdan the Shipwright, one of the wisest and most ancient of the Eldar, who was entrusted with the task of building vessels for the Elves’ final departure. Throughout its long history, the Grey Havens stood as a bastion of Elven culture and memory, a place where the past echoed in every stone and every wave that lapped at its shores. The geography of Mithlond was unique, situated at the northernmost point of the Gulf of Lune, where the river Lhûn poured into the Sea. To the north, the Blue Mountains rose in majesty, a remnant of the ancient peaks that once stretched far into Beleriand before its destruction at the end of the First Age. The sea itself was a temperamental mistress, sometimes calm and glittering in the sunlight, at other times a fierce entity, battering the shorelines with its relentless waves. Yet the Grey Havens endured, sheltered from the worst of the tempests by the natural curves of the coastline and the subtle magic of the Elves who lived there. Tactically, the Grey Havens held immense importance throughout the history of Middle-earth, though it was far removed from the political centers of the great realms. Its primary role was spiritual and cultural, but it was not without strategic value. In times of need, the ships of the Grey Havens could serve as the foundation for naval power, as was seen during the War of the Last Alliance, where Elven ships sailed to the aid of the Free Peoples. In the waning years of the Third Age, as the number of Elves dwindled and the power of their realms faded, Mithlond became an increasingly isolated stronghold, yet it was never fully defenseless. Círdan, wise beyond the measure of time, maintained a small but loyal force of Elven warriors, skilled in both ranged and naval combat, whose task was to guard the harbors from any unforeseen threats. It was not until the great darkness stirred in the East, with the growing power of Sauron, that the vulnerability of the Grey Havens became apparent. Throughout its existence, the Grey Havens witnessed the departure of many of the greatest figures of the Elven world. It was here that Galadriel, bearer of one of the Three Rings of Power, departed for the West alongside Gandalf, Elrond, and Frodo Baggins at the end of the Third Age. The Havens were a site of both farewell and reunion, of endings and beginnings. Yet, as the Fourth Age dawned, and the age of Men came to dominate Middle-earth, Mithlond became less of a haven and more of a memory, its light slowly fading from the world as the last of the Elves departed. In time, it would pass into legend, a place where few mortal feet would ever tread again, and its history would become as remote as the stars above. Geopolitically, Mithlond was not a hub of control or dominion, but it was a fulcrum of cultural importance. Its proximity to the Shire and to the northern regions of Arnor made it a place of passage for many who sought the wisdom of the Elves or who wished to glimpse the last remnants of their ancient world. In particular, during the War of the Ring, the Grey Havens remained a beacon of hope for the Free Peoples, for as long as its harbors were open, there was always the possibility of escape or reinforcements from beyond the Sea. Though no armies came from Valinor to aid in the final struggle against Sauron, the knowledge that the Havens still stood was enough to bolster the spirits of those who fought in the wars of Middle-earth. The architecture of the Grey Havens reflected the grace and elegance of Elven design, though it was tempered by the rugged nature of the coastal lands. Tall towers of white stone rose from the shores, their foundations rooted deeply in the rock, as if defying the very elements that shaped the coastline. The piers and wharves were crafted with delicate care, each plank and beam bearing the touch of Elven hands. Ships with sails of silver and white lined the docks, their masts rising like the trees of a long-lost forest. The air was always filled with the scent of salt and the sound of seabirds, a reminder that this was a place of both departure and return. In the end, the Grey Havens stood as a testament to the enduring spirit of the Elves, their final link to a world that had long since changed. It was here that they made their last stand, not with swords or spears, but with the quiet grace of those who had seen the rise and fall of empires. The Grey Havens were, above all, a place of memory, a reminder of what had been and what would soon pass beyond the circles of the world.

  • @ToldYouSo18
    @ToldYouSo18 6 วันที่ผ่านมา

    I own the collectors editon and had some old patch .exe files.. 1.06 for bfme2 and 2.01 for ROTWK. Gues what... Can't execute the patch files.. something about can't find same game files.. Are you using the normal edition to get to update to this version?

    • @LetsBFME
      @LetsBFME 3 วันที่ผ่านมา

      I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @VerronDotTV
    @VerronDotTV 6 วันที่ผ่านมา

    they update this game?

    • @LetsBFME
      @LetsBFME 3 วันที่ผ่านมา

      They - the community - seems to keep it up to date with 3rd-party patches to keep it playable on modern computers. I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @LetsBFME
    @LetsBFME 9 วันที่ผ่านมา

    *Eregion: The Land of the Elven Smiths* Eregion, or Hollin as it came to be known in later days, lies nestled between the Misty Mountains and the River Glanduin in the west, forming part of the ancient kingdom once ruled by the Noldorin Elves. The land is famed for its connection to the most revered of the Noldor, Celebrimbor, whose skill in smithing and crafting rivaled even the greatest of his kindred. Eregion’s lush forests and rolling hills were once home to a thriving Elven population, a people who lived in harmony with the land, crafting wonders the likes of which Middle-earth had seldom seen. The region's tactical importance cannot be overstated, for it lies near the westward road into the heart of Eriador, guarding the way to the Elven haven of Imladris and the Dwarven city of Khazad-dûm. It was this very road that connected the Elves and Dwarves in friendship for a time, a rare partnership that flourished under Celebrimbor and Durin III. Yet, Eregion’s most significant legacy is its role in the creation of the Rings of Power. Under the guise of Annatar, the Dark Lord Sauron deceived the Elves into forging the Rings, and it was in these lands that Celebrimbor and his smiths crafted the Three Elven Rings, hidden from Sauron’s malevolent touch. Despite its serene beauty, Eregion has long been a land marked by strife. During the Second Age, Sauron’s armies ravaged the land in search of the Rings of Power, leading to the fall of Celebrimbor and the scattering of the Elven population. The devastation of Eregion was a wound that never truly healed, and though the land remained, its glory faded, leaving behind ruins and memories of its former splendor. By the Third Age, only echoes of its past lingered, with crumbling watchtowers and overgrown pathways serving as silent reminders of the grandeur that once was. In warfare, Eregion’s geography plays a critical role. The surrounding hills offer natural defensive positions, while the nearby river provides a vital source of sustenance for any army holding the land. Its strategic location as a crossroads between the Misty Mountains and the lands of Eriador makes it a coveted prize for any who seek control over Middle-earth’s western reaches. For the Elves, holding Eregion is a matter of both pride and necessity, as it serves as a buffer against the encroaching darkness of Mordor. Though now a land of silence, it remains a place of significance to both the Elves and their enemies. For the Elves, it is a reminder of their lost glory and the tragic folly of trusting Sauron. For the forces of Mordor, it is a stepping stone in their march to conquer all of Middle-earth, a land that, if taken, would provide a staging ground for further incursions into the north and west. Thus, any battle fought here is as much about the future as it is about avenging the past. Eregion’s history is intertwined with the great struggles of the Second and Third Ages, and its fate remains a testament to the enduring conflict between light and shadow. Though its Elven inhabitants are long gone, their spirits seem to linger, watching over the land they once cherished, awaiting the day when Eregion might once again be restored to its former glory-or fall forever into the grasp of the Dark Lord.

  • @AmitDeshmukh4
    @AmitDeshmukh4 11 วันที่ผ่านมา

    Are you able to play on windows 11? I am getting direct x9 error

    • @LetsBFME
      @LetsBFME 9 วันที่ผ่านมา

      I am indeed running this on Windows 11. It's been a little while since I installed it, but I do seem to remember having trouble and having to install a special legacy DirectX 8 or 9 support package from Microsoft. All I did was Google the exact error, and was able to find a link to download what I needed directly from Microsoft. Beware installing sketchy unofficial "fixes" from unknown corners of the Internet though.

  • @LetsBFME
    @LetsBFME 11 วันที่ผ่านมา

    *The Windswept Ruins of the Cardolan Highlands* The Cardolan Highlands, though largely forgotten in the annals of Middle-earth, were once a place of great significance in the ancient kingdom of Arnor. Nestled between the rivers Baranduin and Mitheithel, the highlands stretch across the southern reaches of what was once Cardolan, one of the three splinter kingdoms of Arnor after the fall of that great realm. Their windswept hills and valleys hold echoes of a long-lost era, where fortresses and keeps now lie in ruin, a testament to the rise and fall of kings and the relentless march of time. In its prime, Cardolan was a realm of strength, one of the few bastions against the encroaching forces of Angmar in the north. The Highlands, with their strategic elevation and natural defenses, provided a formidable barrier to the Witch-king’s dark ambitions. Here, among the rolling hills, the Men of Arnor fought bravely, holding back the tide of evil for many long years. The remnants of these battles are still visible today, in the form of weathered ruins and shattered stonework that dot the landscape. Once mighty strongholds, now crumbling and overtaken by nature, stand as silent witnesses to the great wars that ravaged the land. The geography of the Cardolan Highlands is one of stark contrasts. The high ground offers sweeping views of the surrounding countryside, but the steep slopes and treacherous cliffs make it difficult to traverse. The land is rugged and unforgiving, with jagged rocks and thorny thickets providing natural defenses against would-be invaders. Despite this, the Highlands were once fertile, their lower slopes dotted with farms and villages that supplied the armies of Cardolan in their fight against the darkness. Now, those lands are barren, their people long gone, and only the whisper of the wind across the grass remains to tell their tale. It is said that in the heart of the Highlands, hidden among the hills, lies the burial mound of one of Cardolan’s last kings. This resting place, long forgotten by Men, is rumored to be haunted, a place where the spirits of the dead linger, unable to find peace after the kingdom’s fall. Many adventurers and treasure seekers have sought this mound, hoping to find ancient relics of the lost kingdom, but few have returned. Those who do speak of strange sights and sounds, of whispers on the wind and shadows that move of their own accord. During the Third Age, the Cardolan Highlands became a battleground once again, as the Witch-king of Angmar sought to complete his conquest of Arnor. The Men of Cardolan, though greatly diminished in number and strength, fought valiantly to defend their homeland. The highlands, with their natural fortifications, became the last stronghold of resistance against Angmar’s forces. Here, on these windswept hills, the final battles of Cardolan were fought, and it was here that the kingdom met its end. The Men of Cardolan were outnumbered and outmatched, their armies crushed beneath the weight of Angmar’s might. Yet, their sacrifice was not in vain, for their resistance bought precious time for the remnants of Arnor to regroup and prepare for the final confrontation with the Witch-king. Today, the Cardolan Highlands remain a desolate and lonely place, a land of forgotten history and hidden dangers. The ruins of its fortresses still stand, though they are little more than crumbling stone and overgrown walls. The once-great kingdom of Cardolan is no more, its people scattered and its lands abandoned. Yet, for those who know where to look, the highlands still hold secrets. Hidden among the hills and valleys are the remnants of a time long past, waiting to be discovered by those brave enough to venture into the wilderness. The tactical importance of the Cardolan Highlands cannot be understated. In the days of old, they served as a key defensive position for the southern kingdom of Arnor. The high ground offered a clear advantage in battle, allowing defenders to hold off much larger forces with relative ease. The natural defenses of the land, combined with the fortifications built by the Men of Cardolan, made the highlands a formidable stronghold. However, as the kingdom weakened and its forces dwindled, even this once-impregnable fortress could not withstand the might of Angmar. In the years following the fall of Arnor, the Cardolan Highlands became a place of mystery and danger. Bandits and outlaws made their homes among the ruins, and dark creatures from the north began to encroach upon the land. The highlands, once a symbol of strength and resilience, became a place of fear and superstition. Travelers avoided the area, and the few who dared to enter its borders did so at their own peril. The land became wild and untamed, its once-great cities and fortresses reduced to little more than ghostly echoes of the past. Despite its desolation, the Cardolan Highlands remain a place of great interest to scholars and adventurers alike. The ruins of its fortresses and cities hold valuable clues to the history of Arnor, and the tales of lost treasure and ancient artifacts continue to draw the curious and the brave. For those with a keen eye and a strong will, the highlands offer the chance to uncover the secrets of a lost kingdom, to walk in the footsteps of kings and warriors, and to witness the remnants of a time when Men stood against the darkness and fought for their survival. Yet, for all its history and intrigue, the Cardolan Highlands remain a land of sorrow. The kingdom that once stood proud upon its hills is gone, its people forgotten, its glory faded. The winds that blow through the highlands carry with them the whispers of a lost age, a time when Men were strong and the land was bright. Now, only the stones remain, a silent testament to the passage of time and the inevitability of decay.

  • @MrUHTiger
    @MrUHTiger 12 วันที่ผ่านมา

    I don't really like music like this but honestly the music in the back makes my weed hit and this video so much more enjoyable. Please do not stop making these videos

  • @LetsBFME
    @LetsBFME 13 วันที่ผ่านมา

    *The Green Fields of Bamfurlong* Nestled in the fertile lands of the Shire, Bamfurlong is a place of quietude and gentle living, known more for its pastoral beauty than its history in the great wars of Middle-earth. Lying in the Marish, this region of the Shire has long been inhabited by Hobbits, with its rolling farmlands and fertile soil providing for the needs of the gentle folk. Chief among these farms was that of Farmer Maggot, whose lands stretched across a significant portion of the area and became somewhat famous in the annals of Hobbit lore. Bamfurlong’s proximity to the Brandywine River placed it within sight of the greater events occurring in the world, but for much of its existence, the land remained untouched by the great tides of war. However, the Third Age saw the peace of the Shire threatened, as the reach of Saruman extended northward, and dark clouds began to loom over even the most peaceful of lands. The geography of Bamfurlong is characterized by its broad, flat fields, intersected by small streams and rivulets that flow into the Brandywine. The terrain here is open and inviting, with little in the way of natural defenses. It is an area ripe for farming, but it also offers little resistance to an invading army, as its flat expanses are perfect for the movement of large forces. In times of peace, the land was cherished by Hobbits for its simple beauty; in times of war, it was a land of vulnerability, with nowhere to hide from the encroaching enemy. During the War of the Ring, the Shire, though distant from the main theatres of conflict, was not spared the shadow of Sauron’s influence. Saruman, in his quest for power and domination, sought to extend his reach into the Shire, and Bamfurlong, with its strategic location near the river and its farmlands, became a key point of interest. Though its value as a battlefield was modest compared to other regions of Middle-earth, Bamfurlong represented the incursion of war into the very heart of the peaceful Shire. The land, long known for its quiet farms and simple folk, became a site of struggle as the forces of Isengard descended upon it. Tactically, Bamfurlong offered little in terms of natural fortifications, but its openness allowed for the rapid deployment of forces. Isengard’s armies, with their disciplined ranks of Uruk-hai and war machines, found the land easy to navigate, using its flat terrain to their advantage as they advanced northward. For the defenders, this openness was a great disadvantage, as there were few places to mount a strong defense. The lack of hills or forests meant that ambushes were difficult to arrange, and the forces of Men were often forced into direct confrontations with the superior numbers of Isengard. Historically, Bamfurlong was not a place of great strategic importance before the rise of Saruman’s ambitions. It was far from the great cities of Men and Dwarves, and even further from the lands of the Elves. Yet, as the War of the Ring unfolded, its position became more significant, as Saruman sought to control as much of Eriador as possible. The fall of Bamfurlong represented a symbolic victory for Saruman, for it showed that not even the quiet Shire could escape the tide of war. The Shire itself, and Bamfurlong in particular, holds a unique place in the history of Middle-earth. Unlike the grand fortresses of Gondor or the deep halls of the Dwarves, Bamfurlong was a place of simple life, where the concerns of Hobbits rarely extended beyond their own borders. Yet, in the great struggle of the Third Age, even the Shire was drawn into the conflict, and Bamfurlong became a small, yet significant, part of that tale. In the years after the fall of Sauron, the Shire was restored to its former peace, but the memory of the war lingered. Bamfurlong, though it returned to its quiet ways, carried the scars of battle. The fields were replanted, the farms rebuilt, but the shadow of Isengard’s invasion remained a dark chapter in its history. It is a reminder that even the most peaceful lands can be touched by the shadow of war, and that the simple life of Hobbits is not immune to the greater struggles of Middle-earth. Today, Bamfurlong stands as a testament to the resilience of the Shire and its people. The fields, once trampled by the iron-shod boots of Saruman's armies, now flourish again with crops and livestock. The legacy of the Third Age and the War of the Ring is remembered in the tales told by Hobbits near the hearth, where they speak of the days when their peaceful homes were threatened by forces far beyond their comprehension. Bamfurlong, though small and seemingly insignificant in the grand history of Middle-earth, played its part in the great struggle, and its tale is woven into the larger tapestry of the Shire’s enduring survival.

  • @jakubleitner8853
    @jakubleitner8853 13 วันที่ผ่านมา

    Hi, i got problem when i start a game i got zoomed in like when u use wheel button on mouse and i cant unzoom it .

    • @LetsBFME
      @LetsBFME 13 วันที่ผ่านมา

      I can't speak for every patch and mod, but if you're using the Zoom-out enhancement from the launcher all you need to do is look for and play the map at the top of your list first thing every time you launch the game. It's called "!RemoveZoomLimits", and it should exit out immediately after you start. After that, you should be able to zoom out all you want and any map you play, even too far!

  • @BarbaraGarcia-q2j
    @BarbaraGarcia-q2j 13 วันที่ผ่านมา

    Jones Jose Taylor Timothy Miller Matthew

  • @brennanmain8906
    @brennanmain8906 14 วันที่ผ่านมา

    I’ve got BFME on disk, it’s a really good game. Is this a slightly adjusted version of the game?

    • @LetsBFME
      @LetsBFME 13 วันที่ผ่านมา

      I'm using the patch launcher (link below) to run The Rise of the Witch King with the 3rd-party Patch 2.02 installed. This combination includes a bunch of patches and fixes to fine-tune the balancing and make the game more playable on modern systems. It's free and the recommended way to play, give it a try! www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @LetsBFME
    @LetsBFME 14 วันที่ผ่านมา

    *The Rich and Unyielding Legacy of Gladden Fields* The Gladden Fields, a sprawling marshland nestled between the Anduin River and the Misty Mountains, bears a history as old as the land itself. Few regions of Middle-earth have witnessed such a tapestry of forgotten glory and hidden tragedy, and fewer still remain so vital to the ebb and flow of its ongoing struggles. In days long past, Gladden Fields was a peaceful, albeit treacherous, place. It served as a natural buffer between the mighty river and the wilds of the mountains. Its marshes, a confusing labyrinth of reeds, waterways, and quagmires, have long made it an inhospitable place for any but the most intrepid traveler. Yet, within these very waters, history was written, for it was here that Isildur, son of Elendil, met his tragic end, and the One Ring was lost to the world for many an age. Bounded by the eaves of Greenwood the Great to the east and the towering heights of the Misty Mountains to the west, Gladden Fields holds a geographical significance that cannot be overstated. It lies along the Great River Anduin, a natural artery of commerce and travel, making it both a waypoint and a battleground for those seeking passage to the north or south. In the days before the Shadow's return, it was a quiet place, largely abandoned save for a few scattered fishermen and those who dared venture close to its perilous waters. But to the wise and the learned, it remained a place of whispered secrets and old memories, for it was here, on a cold autumn night, that the Ring slipped from Isildur's grasp as he fled the ambush of the Orcs. The waters swallowed both the man and the treasure, leaving only mystery in their wake. As the Third Age progressed, Gladden Fields fell further into obscurity. Yet its proximity to Lórien (also called Lothlórien) ensured that it never entirely escaped notice. The Elves of the Golden Wood, ever watchful, sent scouts to ensure that the marshes remained undisturbed, for the fields held strategic value beyond their sinister history. Should an enemy cross the Anduin here, they would have an unimpeded path to the borders of Lórien and the heart of Elven territory. This knowledge weighed heavily on the minds of the Elven lords, especially as the Shadow in the East began to stir once more. Gladden Fields, despite its treacherous terrain, was a key point of defense, a buffer against forces marching westward. As such, it became a coveted prize for the agents of the Enemy. The wide plains of grass and marshy patches of earth that once whispered only with the wind now echoed with the sounds of marching boots, as scouts and spies of many factions came to survey the land. In the latter days of the Third Age, as Saruman's power grew and his ambitions stretched beyond the walls of Isengard, Gladden Fields came under threat from the forces of the White Hand. The Isengard war machines, hungry for resources and territory, sought to secure the passage of the Great River, knowing full well that to control the crossing at Gladden would allow them access to both the western realms and the eastern lands under Sauron's dominion. The geography of Gladden Fields, while seemingly flat and unremarkable to the untrained eye, offered many advantages to those familiar with its secret ways. To the Elves, who had long studied the land, it was a natural fortress. The countless reeds and hidden streams created a maze through which only the wise could pass unscathed. The marshes, while difficult for heavily armored soldiers, provided ample cover for swift-moving archers and light infantry. The Anduin itself, slow and wide here, served as a natural barrier, preventing large forces from crossing easily without exposing themselves to attack. It was a place of both strength and danger, a double-edged sword that could turn against the unwary. The Elves of Lórien, though few in number compared to the armies of Men or Orcs, held Gladden Fields in high regard. Their patrols through the marshes were swift and silent, and they knew how to make use of the land to their advantage. When the forces of Isengard came to take Gladden, they did so believing it to be little more than a marshy backwater. What they did not anticipate was the ferocity with which the Elves would defend it, nor the cunning they would employ in doing so. Gladden Fields, long forgotten by the outside world, became the stage for one of the many forgotten battles of the Third Age, where strategy and terrain outweighed mere numbers. It is said that after the battle, the waters of the Anduin ran red with the blood of both Elf and Uruk, and the reeds whispered of fallen warriors for many days afterward. Gladden Fields, once again, had played its part in the grand tapestry of Middle-earth's history. Though the marshes may seem quiet now, and the Anduin flows as it ever did, the echoes of that struggle remain, a reminder that even the most unassuming places can shape the fate of kingdoms. Through the ages, the importance of Gladden Fields persisted, though few now remember its true significance. For those who walk its paths today, they may feel the weight of history upon them, the sense that here, on the banks of the Great River, the course of the world once turned. And though the world has moved on, the marshes remain, silent witnesses to the endless struggle between light and dark.

  • @tomlee4763
    @tomlee4763 14 วันที่ผ่านมา

    Hi, how you get 60 fps ? My only 30 fps max any solution do you have ?

    • @LetsBFME
      @LetsBFME 13 วันที่ผ่านมา

      I'm sorry to say that the games are in fact capped at 30 FPS, so strictly speaking I play at 30 FPS. I use a technique called optical flow frame interpolation in post production to bring the final product up to 60 FPS.

  • @Croltown
    @Croltown 15 วันที่ผ่านมา

    on easy?! thats goes in the The Great book of grudges this is hardly a challange fitting our Dwarves

  • @LetsBFME
    @LetsBFME 15 วันที่ผ่านมา

    *The Canyons of Khand: A Stronghold of Ancient Warfare* The Canyons of Khand, an arid and remote region on the southeastern fringes of Middle-earth, are a natural fortress of towering cliffs and winding ravines, long associated with battles and skirmishes from ages past. Khand itself, though a land often overshadowed by the more storied realms of Gondor, Rohan, and Mordor, has played a significant role in the ebb and flow of power in the southern reaches of Middle-earth. Its terrain, harsh and unforgiving, was shaped by millennia of wind and water, leaving behind an inhospitable expanse of jagged rock formations and labyrinthine gullies, which make travel both treacherous and slow. To the north lies the great plains of Haradwaith, and to the west, the vast grasslands of Gondor. The eastern boundaries of Khand border the lands of Rhûn, while to the south, the distant seas mark the end of Middle-earth’s known world. The Canyons themselves are a series of deep, craggy valleys, walled in by cliffs that rise abruptly from the desert floor. These chasms, some so narrow that only a single person could pass through at a time, make it an ideal location for ambushes and defensive warfare. The wind, constantly howling through the canyon, carries the dust of ages, and those who venture into its depths rarely return. Throughout the Third Age, the Canyons of Khand became a place of refuge and defense for both the Men of Khand and their allies, particularly the Easterlings and the Haradrim, who sought to use the region as a staging ground for their assaults upon Gondor and its allies. Many a skirmish was fought within these narrow confines, as raiders and soldiers sought to control the vital passes that cut through the canyon walls. The strategic importance of Khand, and especially these Canyons, lay in its proximity to key trade routes between the eastern and southern realms, as well as the natural protection the cliffs provided against large-scale military incursions. Legends tell of great battles fought in these shadowed places, where the forces of Gondor, harassed by marauding Easterlings, were forced to retreat into the labyrinthine passageways, only to be ambushed at every turn by the warriors of Khand. Yet, it was not only Men who fought and bled in the Canyons. The Goblins of the Misty Mountains, ever seeking new territories to infest, periodically descended into the south, seeing the Canyons as a potential stronghold. These creatures, agile and savage, were able to make use of the terrain in ways that their larger foes could not. They swarmed over the cliff faces and set traps within the gullies, striking at their enemies with sudden and deadly force. For the Dwarves, the Canyons held a particular fascination. Though not native to Khand, the Dwarves saw in the rocky crags and hidden passes a landscape that mirrored their own mountain homes. For them, these Canyons were both a challenge and an opportunity-a place to test their skills in stonework and warfare alike. When called upon to defend the region, the Dwarves proved to be formidable adversaries, their natural affinity for rocky terrain giving them an edge over their enemies. In the waning years of the Third Age, the Canyons of Khand became a focal point for the struggles between the Free Peoples of Middle-earth and the dark powers that sought to dominate them. The Goblins, driven from their northern haunts by the renewed strength of the Dwarves and Men, looked to the south for new places to conquer. It was here, in the twisting mazes of the Canyons, that the Goblins sought to make their stand. Yet, they found themselves opposed by the Dwarves, who had long since mastered the art of defending such treacherous terrain. The battle for the Canyons was a long and arduous one, marked by bloody skirmishes and protracted sieges. The Goblins, though numerous, found it difficult to gain a foothold against the stalwart defenses of the Dwarves. The natural chokepoints of the canyon allowed the Dwarves to hold off far larger forces, using their superior knowledge of the terrain to outmaneuver their foes. Time and again, the Goblins launched their assaults, only to be repelled by the disciplined ranks of the Dwarven warriors. Yet, the Canyons were not without their dangers, even for the Dwarves. The very terrain that offered such strong defensive positions also posed significant challenges. The narrow paths and steep cliffs left little room for error, and many a brave warrior met their end by falling into the yawning chasms below. The constant threat of ambush from the Goblins, who were able to scale the canyon walls with ease, made every step through the Canyons a perilous one. Despite these hardships, the Dwarves held firm, driven by a deep sense of duty and a desire to protect the Free Peoples from the encroaching darkness. Their determination paid off, and after many long and grueling battles, the Dwarves succeeded in driving the Goblins from the Canyons, securing the region for their allies. In the years that followed, the Canyons of Khand became a place of both legend and warning-a testament to the resilience of the Dwarves and the ferocity of their enemies. To this day, the wind still carries the echoes of those ancient battles, as the dust of ages drifts through the forgotten ravines of Khand.

    • @moonman1329
      @moonman1329 15 วันที่ผ่านมา

      How is your game running at 60 FPS without being sped up?

  • @HeatBlast93
    @HeatBlast93 15 วันที่ผ่านมา

    Dwarves rocks

  • @Theunsstrydom-u2z
    @Theunsstrydom-u2z 17 วันที่ผ่านมา

    Love this game

  • @mr.magnificent8889
    @mr.magnificent8889 17 วันที่ผ่านมา

    if i download the game via patch launcher, will i be also having the option to play in HD and 60 fps ?

    • @LetsBFME
      @LetsBFME 17 วันที่ผ่านมา

      HD yes, 60 FPS no. The game is locked at 30 frames per second, so strictly speaking I play at 30 FPS. I use a technique called optical flow frame interpolation in post production to bring the final product up to 60 FPS.

    • @oliveralatorreledezma65
      @oliveralatorreledezma65 2 ชั่วโมงที่ผ่านมา

      @@LetsBFME program used ?

  • @Fenix-7GV
    @Fenix-7GV 17 วันที่ผ่านมา

    Great game, keep bringing more.👌

  • @ondrejcerny5856
    @ondrejcerny5856 18 วันที่ผ่านมา

    Please where dowloading this game

    • @LetsBFME
      @LetsBFME 18 วันที่ผ่านมา

      I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @gilgamesh9356
    @gilgamesh9356 18 วันที่ผ่านมา

    Beautiful

    • @LetsBFME
      @LetsBFME 17 วันที่ผ่านมา

      Thanks, I appreciate it!

  • @gilgamesh9356
    @gilgamesh9356 18 วันที่ผ่านมา

    Looks like a mobile game😅

  • @LetsBFME
    @LetsBFME 18 วันที่ผ่านมา

    *The Shores of Anfalas: The Forgotten Fields of the West* Anfalas, the long shore of the Andrast Peninsula, stretched far along the western coast of Gondor, where the vast expanse of green fields met the crashing waves of the Belegaer, the Great Sea. Known in the Common Speech as the Langstrand, this region lay far from the heart of the kingdom, nestled between the Bay of Belfalas to the south and the rugged hills of Pinnath Gelin to the north. Few ventured to its distant shores, and fewer still had cause to remember its ancient history, for the tides of war rarely reached its tranquil plains. Yet, in ages past, Anfalas had not always been so peaceful. Long ago, in the First Age, the lands to the north were home to the mighty kingdom of Dor-lómin, and though Anfalas itself lay beyond the reaches of Beleriand, the tremors of war echoed even to these shores. The mariners of old Númenor would sail the Great Sea, passing by these coasts, where the Men of Middle-earth, lesser in might but steadfast in their resolve, dwelled in scattered settlements. It was said that the Men of Anfalas had long kept a quiet watch on the seas, ever wary of the dark clouds that would rise from the west, for they still remembered tales of the fallen realms and the shadow that once covered the lands. In the Third Age, as the power of Gondor waxed and waned, Anfalas became a forgotten frontier. Its people were hardy, but poor, living by the gifts of the sea and the sparse farmland that stretched inland. Few knights or warriors came from these shores, and the great cities of the kingdom seemed like distant myths to the fisher-folk and farmers who eked out a living here. Yet the men of Anfalas were not without pride. Though no grand fortresses adorned their coasts, they knew the value of their land, for the wide plains of Anfalas offered fertile grazing for herds and flocks, and the sea brought them wealth in the form of fish and trade. The land, though peaceful, held a quiet strength. Strategically, Anfalas had little to offer to the warlords of Middle-earth. It was far from the heart of Gondor's power and distant from the roadways that led to the great cities of Minas Tirith and Dol Amroth. The shores were open and undefended, and no great citadels were built to hold back the tides of invaders. But in its wide expanse, Anfalas had something that few other regions in Middle-earth could claim: anonymity. The forces of darkness, whether it be Sauron, Saruman, or the corsairs of Umbar, often overlooked this quiet land, seeing little worth in its fields and shores. But this would change in the later years of the Third Age, when the shadow of war stretched ever further across Gondor. As Sauron’s power grew, and Saruman turned to treachery, even the most distant regions of Gondor were not spared the threat of invasion. Anfalas, though remote, became a target of opportunity. The corsairs of Umbar, long a thorn in Gondor's side, would occasionally raid the coastal villages, seeking plunder and captives. But it was the forces of Isengard, under Saruman’s dark designs, that brought true war to the shores of Anfalas. Seeking to weaken Gondor by striking at its western reaches, Saruman dispatched a host of orcs, uruk-hai, and Dunlendings to seize control of Anfalas. It was a bold and unexpected move, for Isengard’s forces had never ventured so far west before. But Saruman’s ambition knew no bounds, and he saw in Anfalas a key to cutting off Gondor’s communication and trade routes along the coast. If Anfalas fell, the road to the southern provinces of Gondor, including Belfalas and Dol Amroth, would be left vulnerable. The battle that ensued was not one of grand armies or noble knights, but of stubborn farmers, fisher-folk, and a handful of soldiers sent from the garrisons of nearby provinces. The Men of Anfalas, though untested in the fires of war, took up arms to defend their homeland. They fought not for glory or honor, but for survival, for they knew that if they fell, their homes would be burned, and their families enslaved or killed. The geography of Anfalas played a crucial role in the defense. The wide plains, though offering little in terms of fortifications, allowed the defenders to see the enemy coming from far away. The coastal cliffs provided natural barriers that slowed the advance of Isengard’s forces, forcing them to break up their ranks as they approached the inland settlements. And the sea, ever the ally of the people of Anfalas, provided a route of escape for some and a means of supply for others. Though the battle was hard-fought, the Men of Anfalas, with aid from nearby provinces, managed to repel Saruman’s forces. It was not a decisive victory, for the threat of Isengard loomed ever large in the years to come. But it was a victory nonetheless, and one that bought Gondor precious time as it prepared for the larger wars that were to follow. Anfalas, once forgotten, had proven its worth.

  • @mrbombastic6478
    @mrbombastic6478 19 วันที่ผ่านมา

    Elves are OP or is that agains I.A?

  • @marior.lambour8468
    @marior.lambour8468 20 วันที่ผ่านมา

    how can i download this game?

    • @LetsBFME
      @LetsBFME 20 วันที่ผ่านมา

      I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

    • @marior.lambour8468
      @marior.lambour8468 14 วันที่ผ่านมา

      @@LetsBFME thank you very much, i will try it then

  • @xx-equipotrollesp-xx9944
    @xx-equipotrollesp-xx9944 20 วันที่ผ่านมา

    How can I get this game??

    • @LetsBFME
      @LetsBFME 20 วันที่ผ่านมา

      I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @llamabebe1992
    @llamabebe1992 20 วันที่ผ่านมา

    Many tips: 1) you have black archers that can use black arrows (is the second skill, you click and select the enemies), that make the triple of damage (you never use it) 2) Your fortress have a big catapult when is a maximum level, you can also use it, that will hit a lot of hordes of goblins. 3) The avalanche power is far better to use in their buildins instead a little horde of goblins, by this way you will avoid they came so often. 4) Late, but good strategy to buy new fortress in strategic points in the map. 5) Try to use more often the heros skills, are really usefull

    • @LetsBFME
      @LetsBFME 20 วันที่ผ่านมา

      Thanks! I don't know what black archers or arrows are. I'm playing the vanilla 2.01 version here, so maybe you're referring to something in a different patch or mod?

    • @llamabebe1992
      @llamabebe1992 19 วันที่ผ่านมา

      @@LetsBFME I mean the archers men of Dale. If you click in the unit you can use black arrows. The symbol is like a Arrow. You click there and after that you click in the enemy units, then, you will make the triple of damage with that attack.

    • @LetsBFME
      @LetsBFME 19 วันที่ผ่านมา

      Oh right, thanks I’ll check it out next time! I tend to not use that skill because it’s not automatable, but maybe it is in the 2.02 patch? Now I’m curious.

    • @llamabebe1992
      @llamabebe1992 19 วันที่ผ่านมา

      @@LetsBFME yeah, you have to do It by yourself every time. Manually with each horde of archers men of Dale.

  • @vkache
    @vkache 20 วันที่ผ่านมา

    How can you put two archers in archer’s tower?))

    • @LetsBFME
      @LetsBFME 20 วันที่ผ่านมา

      The classic 2.01 game supports two units per tower by default.

    • @vkache
      @vkache 20 วันที่ผ่านมา

      @@LetsBFME thanks!)

  • @simonrevesz5378
    @simonrevesz5378 21 วันที่ผ่านมา

    Good old days. It was one of my favorite game

  • @LetsBFME
    @LetsBFME 21 วันที่ผ่านมา

    *Moonglade Vale: The Enchanted Refuge of the Elves* Moonglade Vale, nestled in the heart of the forested realm of the Elves, is a land of serene beauty and ancient magic. This secluded vale, shrouded in a gentle mist and bathed in the dappled light of the sun filtering through the dense canopy, stands as a testament to the Elves' deep connection with nature. The Vale is a place of quiet wonder, where the trees whisper the songs of ages past and the shimmering pools reflect the ethereal light of the moon, even during the day. The geography of Moonglade Vale is characterized by its rolling hills, lush vegetation, and tranquil streams that meander through the forest floor. The terrain is dotted with ancient trees whose roots twist and turn, creating a natural labyrinth that can bewilder unwary intruders. The Vale's centerpiece is a large, crystalline lake, its surface often rippled by the soft breeze, casting a kaleidoscope of colors that dance with the light. Surrounding the lake are groves of towering trees, their boughs arching high above and forming a cathedral of greenery. This enchanting location is not merely a place of beauty but also a strategic stronghold for the Elves. Its natural defenses-thick underbrush, treacherous terrain, and hidden paths-make it an ideal site for ambushes and defensive maneuvers. The Elves have long used the Vale as a refuge, a place where they can retreat and regroup away from the prying eyes of their enemies. The Vale's seclusion has allowed the Elves to maintain their ancient ways and preserve their deep knowledge of the land and its magic. Moonglade Vale holds a place of great significance in the lore of the Elves. It is said to be a place where the veil between the physical world and the spiritual realm is thin, allowing for a deeper communion with the natural world and the ancient powers that dwell within it. The Elves regard the Vale with a sense of reverence, seeing it as a living embodiment of their heritage and their bond with the earth. It is in this sacred space that they conduct their rituals, celebrate their victories, and find solace from the encroaching shadows of the world outside. The history of Moonglade Vale is marked by both peace and conflict. In ages past, it was a haven for Elves during times of strife, a place where they could find respite and regroup. However, its very beauty and strategic value have made it a target for those who seek to disrupt the harmony of the Elvish realm. Over the years, the Vale has witnessed many battles as invaders sought to breach its serene sanctity. Despite these threats, the Elves have always managed to defend their beloved Vale, using their superior knowledge of the land and their unrivaled skill in combat to repel the forces that seek to despoil their home. Moonglade Vale is more than just a battleground; it is a symbol of the Elves' enduring strength and their deep-seated connection to the world around them. Its lush forests, shimmering waters, and ancient trees tell the story of a people who have lived in harmony with nature for countless ages. As long as the Vale stands, it will continue to be a beacon of hope and resilience in the face of darkness, a place where the Elves can find refuge and draw strength from their heritage. The Vale remains a living testament to the Elves' enduring legacy and their unbreakable bond with the land. Its beauty and tranquility serve as a reminder of what is at stake in the ongoing struggle to preserve the peace and balance of Middle-earth.

  • @LetsBFME
    @LetsBFME 22 วันที่ผ่านมา

    *Osgiliath: The Fallen Jewel of Gondor and the Gateway to the West* Osgiliath, once the greatest city of Men in Middle-earth, lies now in ruins, a shadow of its former glory. In the elder days of Gondor, it was the proud capital, where the Kings of Men ruled from towers of stone, gazing out across the Anduin and over the wide plains of Ithilien. The city's beauty was unmatched in the South-kingdom, its streets lined with statues of old, its domes rising high above the riverbanks, and its bridges spanning the mighty Anduin like a glittering thread between the East and the West. Yet time and war have worn away Osgiliath’s splendor. As the tides of history turned, the once-proud city fell victim to the dark powers that encroached from the east. The city’s central location, straddling the Anduin River, made it both a vital strategic stronghold and a focal point for those who sought to conquer Gondor. The Men of Gondor, under the leadership of their noble line of Stewards, fought bitterly to maintain control of the city, even as it became a desolate battleground between the forces of light and shadow. The geography of Osgiliath is its most notable feature. Spanning both banks of the Anduin, the city is split by the river, with its eastern half lying perilously close to the borders of Mordor. In its prime, it was connected by great bridges that facilitated trade and the movement of troops, but these bridges were destroyed in war, leaving only shattered remnants. The western side of the city is now a cluster of ruins, with ancient stone buildings crumbling under the weight of time. These ruins, though broken, still provide cover for Gondor’s defenders, offering vantage points for archers and places for ambushes in the narrow streets. The eastern half, however, has long since fallen into Mordor’s grasp, a dark and twisted reflection of the city’s former greatness, occupied by orcs and other foul creatures who use it as a staging ground for raids into Gondor. Osgiliath’s strategic importance cannot be overstated. It serves as the gateway between Gondor and the eastern lands, particularly Ithilien, which lies on the very doorstep of Mordor. Whoever controls Osgiliath holds the key to launching or repelling invasions across the Anduin. For this reason, the city has seen countless battles, its stones soaked with the blood of both Men and orcs. Its fortifications, though ancient and weakened, still hold fast in many places, and the river itself acts as a natural barrier against invaders. The narrow crossings of the Anduin make it difficult for large armies to pass, and any force attempting to do so must face a fierce defense from the city’s remaining walls and ruins. Osgiliath also holds a deep cultural and symbolic significance for the Men of Gondor. It was here that the realm of Gondor was founded, and from its halls the kings of old governed with wisdom and strength. The city’s decline mirrors the fading of Gondor’s power, but it also serves as a reminder of what once was, and what could be again. The sight of Osgiliath’s shattered domes and broken bridges is a painful one for the people of Gondor, yet it also steels their resolve to reclaim and rebuild what has been lost. The city’s fall began in the latter days of the Third Age, as Sauron’s power grew in Mordor. Osgiliath was the first of Gondor’s great cities to come under attack, and though it withstood many assaults, it was eventually abandoned when the great bridge was destroyed in battle. Over the years, both Gondor and Mordor have fought bitterly for control of the ruins, with each gaining and losing ground as the tide of war ebbs and flows. The Stewards of Gondor have long sought to retake and rebuild Osgiliath, knowing that it holds the key to securing the western bank of the Anduin and protecting the heartlands of Gondor from further incursion. Despite its ruin, Osgiliath remains a place of hope for Gondor’s people. It is said that when the dark times are over, the city will rise again, greater than before, and its halls will once more be filled with the laughter of Men. Until that day comes, however, Osgiliath stands as both a reminder of Gondor’s former glory and a warning of the darkness that ever threatens to engulf the Free Peoples. In the meantime, its ruins serve as the last line of defense against the growing shadow in the East, where Men of valor still fight to hold back the tide of evil sweeping out of Mordor.

  • @lucasbrasilianoBR
    @lucasbrasilianoBR 22 วันที่ผ่านมา

    How do I play?

    • @LetsBFME
      @LetsBFME 22 วันที่ผ่านมา

      I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

  • @gilgamesh9356
    @gilgamesh9356 23 วันที่ผ่านมา

    how do you get 60fps?

    • @xXDeLeTeXx
      @xXDeLeTeXx 22 วันที่ผ่านมา

      I think he plays in 30 fps, but he uses a post-production software in 60 fps that smooths the video.

    • @gilgamesh9356
      @gilgamesh9356 22 วันที่ผ่านมา

      @@xXDeLeTeXx do you know which tool that is? Is it payware or free? What a disaster. 😮‍💨

    • @LetsBFME
      @LetsBFME 22 วันที่ผ่านมา

      That is correct. The games are capped at 30 FPS and therefore strictly speaking I play at 30 FPS. I use a technique called optical flow frame generation to bring the final product up to 60 FPS in post production.

    • @LetsBFME
      @LetsBFME 22 วันที่ผ่านมา

      I use DaVinci Resolve Studio. They have a free version, but it's unclear to me whether all of the retiming features are available in that version. www.blackmagicdesign.com/products/davinciresolve www.tella.tv/definition/optical-flow-retiming

    • @gilgamesh9356
      @gilgamesh9356 21 วันที่ผ่านมา

      @@LetsBFME so you dont play native 60 fps but edit the 60 fps with that tool in to the recorded video?

  • @miscelaneo6595
    @miscelaneo6595 23 วันที่ผ่านมา

    Not a very competitive playing, I have to say... 😬

    • @LetsBFME
      @LetsBFME 21 วันที่ผ่านมา

      Agreed! Every game really needs to be played at maximum intensity to be enjoyed fully. What was I thinking?

  • @SCP_TIME.
    @SCP_TIME. 24 วันที่ผ่านมา

    Calming music

  • @LetsBFME
    @LetsBFME 24 วันที่ผ่านมา

    *The Fords of Bruinen: Gateway to Imladris and Bastion of the Free Peoples* The Fords of Bruinen, nestled in the wilds between the Misty Mountains and the valley of Imladris, have long held a place of great importance in the history of Middle-earth. As one of the few natural crossings over the swift waters of the Bruinen, this site became a crucial tactical location for those seeking passage into the hidden realms of the Elves or beyond into Eriador. The Bruinen, or "Loudwater" as it is known in the Common Tongue, is a river both swift and deep, fed by the snowmelt of the Misty Mountains and the ancient springs of Imladris. Its waters are enchanted, imbued with a power that the Elves of Rivendell have woven into its flow since time immemorial, guarding the valley of Elrond from intrusion. The geography of the Fords is marked by the steep banks on either side of the river, which widen into shallower pools at the crossing. To the east, the land rises gently toward the Trollshaws, a dense woodland filled with old trees and long-forgotten paths, while to the west, the lands flatten out into the broad plains of Eriador. The Fords themselves, while shallow enough for a determined army to cross, are no easy passage; the force of the river can sweep away even the hardiest of travelers if the waters are roused by the will of the Elves. The Fords have played a key role in many of the conflicts of the Third Age. Most notably, they were the site of the infamous crossing of the Nine Ringwraiths, when they pursued Frodo Baggins and his companions toward Rivendell. It was here, at the command of Elrond, that the Bruinen rose up in wrath, flooding the Wraiths and their steeds in a torrent of water and light. This legendary moment cemented the Fords as a place of not only tactical but also symbolic importance, representing the strength of the Free Peoples and their ability to repel the forces of darkness. In addition to their military significance, the Fords of Bruinen serve as a crucial lifeline for the people of Imladris. Though isolated, Rivendell maintains ties with the outside world through these fords, allowing trade and communication to pass between the Elves and their allies. Many of the great and noble have crossed these waters over the centuries, from the Rangers of the North to the emissaries of Gondor, all seeking the wisdom and counsel of Elrond Half-elven. The history of the Fords is also one of tragedy. During the wars of the Second Age, many Men and Elves fell defending this crossing from the hosts of Sauron, as his armies sought to push westward in their conquest of Eriador. Their graves are said to line the banks of the Bruinen, their spirits lingering in the quiet murmur of the waters, guarding the land they died to protect. In times of war, the Fords have proven to be a formidable barrier to invaders, as the Elves of Rivendell have learned to use the natural landscape to their advantage. The high banks provide excellent vantage points for archers, and the swift waters make it difficult for enemies to maintain their footing. In addition, the river's power can be unleashed at a moment’s notice, as was demonstrated when the Bruinen rose against the Ringwraiths. The Fords are not only a defense but also a symbol of the resilience and unity of the Free Peoples. Throughout the long ages, the Fords of Bruinen have stood firm against the encroaching darkness, a steadfast reminder of the enduring strength of those who fight for the light. It is said that as long as the river flows, the spirit of the Elves who guard it will never fade, and the Fords will remain a bastion against the evil that seeks to claim the lands of Middle-earth.

  • @LetsBFME
    @LetsBFME 26 วันที่ผ่านมา

    *Rhudaur: A Land of Lost Kingdoms and Haunting Shadows* Rhudaur, a land of bitter winds and desolate hills, lies to the north of Eriador, once part of the proud kingdom of Arnor but now a region of ruin and shadow. Its rugged geography defines the land-a labyrinth of wind-worn hills, jagged ridges, and deep, shadowed valleys. To the east, the Misty Mountains rise like a grim sentinel, and to the west lie the broken remnants of Arthedain and Cardolan. In the days of Arnor’s splendor, Rhudaur was a frontier province, sparsely settled but of great strategic importance, for from its hills one could watch the eastern approaches of the kingdom. The land itself is unforgiving, a harsh and wild place even before it fell under the influence of the Witch-king of Angmar. Its northern reaches are dominated by dense forests, twisted and dark, home to foul creatures and the remnants of evil men who once served the lords of Rhudaur in their decline. To the south, the land rises into treacherous hills where the remains of ancient fortifications still cling to the ridgelines, crumbling bastions of a lost age. The hilltops are crowned with the ruins of Arnorian watchtowers, their stones worn smooth by centuries of wind and weather, their purposes forgotten by most save for those who still remember the ancient wars that sundered the North. Few now live in Rhudaur. Once, its hills were home to Men loyal to Arnor, but as the kingdom fractured, Rhudaur became a place of strife and treachery. The dark Men of Rhudaur, influenced by the malice of Angmar, seized power and cast off the rule of the Dúnedain, allying with the Witch-king. Now, the land is home to orcs, trolls, and other creatures of darkness, while the scattered remnants of the native Men live as outlaws or refugees, hiding in the wilderness, ever wary of the shadow that grows from the north. In recent years, the armies of Angmar have moved freely through Rhudaur, using it as a staging ground for their campaigns against the Dúnedain and their allies. Strategically, Rhudaur is a linchpin in the northern wars. Its location, nestled between Angmar to the north and the remaining strongholds of the Dúnedain to the south, makes it a vital region for any who would control Eriador. From the hills of Rhudaur, one can strike deep into the heart of Eriador or defend against the encroachments of Angmar. Its high passes and narrow defiles offer strong natural defenses, making it a difficult land to invade, but also a perilous one to hold. For those who understand its terrain, Rhudaur can be a place of hidden strength, where the knowledge of the land can turn the tide of battle. The Dwarves, ever practical and determined, have long had an interest in Rhudaur. Though they lay no claim to its lands, they have sought to safeguard their trading routes and protect the mines hidden in the hills of Eriador. For them, Rhudaur represents both a danger and a necessity-if the land falls completely under the sway of Angmar, the northern trade routes and their mountain strongholds will be imperiled. Though few in number, the Dwarves have sent warriors to the region on many occasions, lending their strength to the fight against the shadow that creeps ever southward. They know well the value of Rhudaur’s hills, and their stubbornness in holding the land has often been the deciding factor in the region’s many conflicts. Rhudaur is a land shaped by war and betrayal, its past steeped in the blood of Men and the corruption of Angmar. The ruins that dot its hills whisper of ancient glories and lost hope, while the forests that creep over its northern borders shelter the dark things that now hold sway. Yet, despite its fall from grace, Rhudaur remains a land of great importance. It is here, in its lonely hills and forgotten valleys, that the fate of the North is often decided. Those who seek to rule Eriador must first contend with Rhudaur, for it is a land that will not yield easily, its stones and shadows still holding the memories of the wars that have come before. In the long struggle between the forces of good and evil, Rhudaur’s hills have often been the stage for the clash of armies. The dark power of Angmar seeks to claim the land entirely, to turn it into a stronghold from which to launch further attacks upon the free peoples of the North. But as long as there are those willing to stand against the shadow, Rhudaur will not fall easily. Its rugged terrain and deep history provide both danger and opportunity for those brave enough to enter its borders. For the Dwarves, Men, and even the remnants of the Arnorian Dúnedain, Rhudaur remains a key battleground in the ever-shifting tides of war, its future as uncertain as its past.

  • @iiKILLER7
    @iiKILLER7 26 วันที่ผ่านมา

    How you make the game smoth like that

    • @LetsBFME
      @LetsBFME 26 วันที่ผ่านมา

      The games are capped at 30 FPS and therefore strictly speaking I play at 30 FPS. I use a technique called optical flow frame generation to bring the final product up to 60 FPS in post production.

  • @LetsBFME
    @LetsBFME 27 วันที่ผ่านมา

    *The Tower of Guard: Minas Tirith, The Bastion of the West* Minas Tirith, the White City, stood as the enduring symbol of Men’s defiance against the shadow that had spread across Middle-earth throughout the Third Age. Nestled against the eastern slopes of the White Mountains, this fortress-city was a marvel of both engineering and strategy, built upon seven levels, each rising higher than the last, like the steps of a great throne. The city’s architecture was a testament to the high craft of Númenor, from which its first stones were laid. Minas Tirith faced eastward, eternally vigilant against the threat of Mordor, the dark land that lay beyond the Anduin River. The watchful city was once known as Minas Anor, the Tower of the Sun, in the days when its sister city, Minas Ithil, stood uncorrupted. But with the fall of Minas Ithil to the forces of the Enemy and its renaming to Minas Morgul, the once bright and noble Minas Tirith bore the full weight of protecting the west. The seven levels of the city rose in terraces carved into the rocky face of Mount Mindolluin, with each gate and wall strategically placed to slow any advancing force. The Great Gate, made of mithril and steel, was an imposing structure, guarding the entrance to the first circle. As an enemy ascended the city, they would face increasingly narrow streets, rising steeply, making it easier for defenders to rain arrows, stones, or boiling oil down upon them. The apex of the city housed the Citadel, the White Tower of Ecthelion, from which the line of Stewards ruled in the absence of the king. Here also stood the withered White Tree, symbolizing the fading strength of Gondor, a kingdom without its king. To the east lay the Pelennor Fields, vast and fertile lands stretching from the foot of Minas Tirith to the river Anduin. These fields, though rich in crops, served as the city's first line of defense. Any army approaching Minas Tirith would need to cross the open plains, making themselves vulnerable to the arrows and spears of the defenders. Beyond the river lay the ominous shadow of the Ephel Dúath, the mountains of Mordor, and the black, watchful eyes of Sauron, ever ready to strike. The city’s tactical significance was unmatched in the Third Age. It was the gateway to the west and the last great bastion standing between the free peoples of Middle-earth and the Dark Lord. From Minas Tirith, communication was kept with distant allies through the beacons that stretched across the ridges of the White Mountains. These fiery signals could summon aid from Rohan or bring word to distant lands, uniting the free peoples in times of war. Minas Tirith was the lynchpin in the defense of the west, and without it, the realm of Men would surely fall. Its inhabitants, the proud Men of Gondor, were descended from the noble line of Númenor, but the glory of their ancestry had waned with the long years of endless vigilance. Though diminished, they remained steadfast, their courage and skill in battle honed through centuries of fighting the forces of Mordor. Within the city’s walls, the Men of Gondor were renowned for their discipline and strategic acumen, a necessity born from the constant threat that loomed just beyond their borders. Minas Tirith’s history was marked by great victories and dark times of peril. It had seen the coming of mighty kings, the flowering of its power, and the long years of decline as the line of kings failed. But through it all, the city endured. It had faced countless sieges, most notably during the War of the Ring, when Sauron sent his greatest host against it in the Siege of Minas Tirith. Even as the city seemed on the brink of destruction, the strength of its walls, the valor of its defenders, and the arrival of its allies turned the tide, proving that Minas Tirith was indeed the bulwark of the West. In the end, with the return of the king, the city was restored, and the White Tree bloomed once more. Minas Tirith remained the heart of the Reunited Kingdom, its walls, and towers a symbol of hope and unity, not only for the Men of Gondor but for all free peoples of Middle-earth.

  • @TheMcHamilton
    @TheMcHamilton 28 วันที่ผ่านมา

    Hi,How are you able to run 4k and not zoomed in? I have also the 2,01 version and max in game resolution is 1440x1080,if i change to full hd it gets this weird zoomed in version which you can see like 3-4 buildings zoomed out. an also my FPS is 30 not 60. If

    • @LetsBFME
      @LetsBFME 28 วันที่ผ่านมา

      Lots to say here. I use the patch launcher, which automatically installs and patches all of the games with the latest fixes including increased resolution and widescreen support. The link can be found in the description of my main channel page, also here: www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222 Also, the games are indeed capped at 30 FPS and therefore strictly speaking I play at 30 FPS. I use a technique called optical flow frame generation to bring the final product up to 60 FPS in post production.

    • @TheMcHamilton
      @TheMcHamilton 28 วันที่ผ่านมา

      @@LetsBFME Thank you so much for the wuick answer i will chech with this one thanks 😎

  • @LetsBFME
    @LetsBFME 28 วันที่ผ่านมา

    *Argonath: The Pillars of Kings* Argonath, also known as the Pillars of Kings, stands as a monumental testament to the ancient power of Gondor in J.R.R. Tolkien's Middle-earth. Located at the northern entrance of Nen Hithoel on the River Anduin, these towering statues depict the likenesses of Isildur and Anárion, the sons of Elendil, who founded the kingdom of Gondor. The statues were erected during the height of Gondor's power, not only as a warning to potential invaders but also as a symbol of the might and majesty of the kingdom. The Argonath's geography is striking. Positioned on either side of the river, the statues are carved directly into the rock face, looming over the water with their left arms outstretched and palms facing outward, as if to halt any who would dare pass unbidden. The river itself flows through a narrow gorge, creating a natural bottleneck that amplifies the statues' imposing presence. The location was chosen not only for its strategic importance but also for its dramatic effect, impressing upon travelers the might of Gondor from the very moment they set eyes on the Argonath. The inhabitants of the surrounding region were sparse, as the area was largely uninhabitable due to its rugged terrain and proximity to the river. However, it is believed that during the time of Gondor's peak, soldiers and guards may have been stationed nearby to maintain and protect the statues, ensuring that they remained a potent symbol of the kingdom's authority. Tactically, the Argonath served a dual purpose. Firstly, it was a clear marker of the northern boundary of Gondor's influence, a reminder to those entering from the north that they were now under the watchful gaze of the kings of old. Secondly, the narrowness of the river at this point made it an ideal location for defense. Any force attempting to invade Gondor via the river would be forced to pass through the narrow gorge, where they could be easily ambushed or halted by a small defensive force. The history of the Argonath is deeply intertwined with that of Gondor itself. Constructed during the reign of Rómendacil II, the statues were intended to commemorate the victory over the Easterlings and to celebrate the enduring legacy of Elendil's line. Over time, as Gondor's power waned, the Argonath remained a silent guardian of the kingdom's northern borders, a reminder of the glory days of old. In the story of the Fellowship of the Ring, the Argonath plays a crucial role. As the Fellowship travels down the Anduin, they pass between the Pillars of Kings, and the sight of the statues leaves a profound impact on the characters. Aragorn, in particular, is moved by the sight of his ancestors, feeling the weight of his heritage and the responsibility that comes with it. The Argonath serves as a symbol of the strength and nobility that Aragorn must embody as he prepares to take up the mantle of king. In conclusion, the Argonath stands as one of the most iconic symbols in Tolkien's Middle-earth. It represents the power and majesty of Gondor at its height, serving as both a tactical defense and a powerful symbol of the kingdom's might. Through its role in the story of the Fellowship, the Argonath also underscores the themes of heritage, responsibility, and the enduring legacy of the past. As the Fellowship passes between the Pillars of Kings, they are reminded of the greatness that once was, and the greatness that must be reclaimed if Middle-earth is to be saved from the darkness that threatens to consume it.

  • @TheMcHamilton
    @TheMcHamilton 28 วันที่ผ่านมา

    Hi,How are you able to run 4k and not zoomed in? I have also the 2,01 version and max in game resolution is 1440x1080,if i change to full hd it gets this weird zoomed in version which you can see like 3-4 buildings zoomed out. an also my FPS is 30 not 60. If

  • @LetsBFME
    @LetsBFME 29 วันที่ผ่านมา

    *Fornost: The Fallen Fortress of Arnor* Fornost, once the proud capital of the Kingdom of Arthedain, stands as a symbol of the lost glory of Arnor, the northern realm of the Dúnedain in Middle-earth. Situated on the North Downs, this fortress-city was a key strategic and political center in the ancient kingdom, embodying the strength and resilience of the Dúnedain in their struggle against the forces of darkness. The story of Fornost is one of rise and fall, of battles fought and lost, and of a legacy that echoes through the ages of Middle-earth. Fornost, known also as Fornost Erain or the Norbury of the Kings, was strategically located on the North Downs, a range of hills that provided natural defense and a vantage point over the surrounding lands. The city's location was not only militarily advantageous but also symbolically significant, as it lay at the heart of Arthedain, the last remnant of the once-great kingdom of Arnor. The North Downs, with their rolling hills and windswept moors, provided a natural barrier against invasion, making Fornost a stronghold that was difficult to assault. The geography of the region played a crucial role in the city's defense, as the surrounding terrain made large-scale attacks challenging and allowed the defenders to hold off enemies for extended periods. The inhabitants of Fornost were primarily the Dúnedain, the descendants of the Númenóreans who had settled in Middle-earth after the fall of Númenor. These people were known for their wisdom, longevity, and martial prowess, traits inherited from their noble ancestors. The Dúnedain of Fornost were the last bastion of the northern kingdom's strength, maintaining the traditions and culture of Númenor even as their numbers dwindled and their power waned. The city's population included not only warriors but also scholars, craftsmen, and the royal family of Arthedain, all of whom contributed to the city's status as a cultural and political center. Fornost's tactical importance cannot be overstated. As the capital of Arthedain, it was the seat of the kingdom's government and the residence of its kings. The city's fortifications, built with the skill and knowledge passed down from Númenor, were among the strongest in the northern realms. Fornost served as the primary defensive stronghold against the encroaching forces of Angmar, the dark realm established by the Witch-king, Sauron's most powerful servant. The city's location on the North Downs made it a critical point of defense, guarding the approaches to the heartlands of Arthedain and serving as a bulwark against the ever-present threat of invasion. The history of Fornost is inextricably linked with the decline and fall of Arnor. After the death of Eärendur, the last king of a united Arnor, the kingdom was divided into three smaller realms: Arthedain, Cardolan, and Rhudaur. Fornost became the capital of Arthedain, the most powerful of these successor states. However, the division weakened the northern Dúnedain, and they soon found themselves beset by enemies on all sides. The rise of Angmar in the east, under the malevolent rule of the Witch-king, posed the greatest threat to the survival of the northern kingdoms. Throughout the centuries, Fornost stood as a bastion of resistance against the forces of Angmar. The city's walls witnessed many battles as the Witch-king sought to conquer Arthedain and bring all of Arnor under his dominion. The most significant of these conflicts was the fall of Fornost itself, a turning point in the history of the North. In the year 1974 of the Third Age, the Witch-king launched a massive assault on Arthedain, leading his forces in a final, devastating attack on Fornost. The city's defenders fought valiantly, but they were ultimately overwhelmed by the sheer numbers and dark sorcery of their enemies. The fall of Fornost marked the end of the Kingdom of Arthedain and the final collapse of Arnor as a political entity. The city's fall was a catastrophic event for the Dúnedain of the North, leading to the scattering of their people and the loss of their ancient heritage. After its capture, Fornost was left in ruins, abandoned by the forces of Angmar, who saw no further use for the broken fortress. The Witch-king moved his seat of power back to Angmar, leaving Fornost as a haunted remnant of a once-great civilization. In the aftermath of Fornost's fall, the city's ruins became a symbol of the lost glory of Arnor and a testament to the relentless march of time and the rise of evil in Middle-earth. The surviving Dúnedain of the North became a wandering people, maintaining their legacy in secret as the Rangers, guardians of the free peoples of Eriador. Fornost itself remained abandoned, its once-proud halls and towers crumbling into decay, a silent witness to the passage of the ages. However, Fornost was not entirely forgotten. In the years following the fall of Sauron at the end of the Third Age, King Elessar (Aragorn), the last descendant of the kings of Arnor, sought to restore the northern kingdom. Fornost was identified as a potential site for rebuilding the lost glories of Arnor, with plans to restore the city and make it a center of power once more. Though the details of this restoration are lost to history, the spirit of Fornost, as a symbol of resistance and endurance, lived on in the renewed kingdom of Arnor. Fornost's legacy is one of endurance in the face of overwhelming odds. The city's fall was a tragedy for the Dúnedain of the North, but it also marked the beginning of a new chapter in their history, as the Rangers took up the mantle of their ancestors and continued to fight against the darkness that threatened Middle-earth. The ruins of Fornost, standing silent on the North Downs, serve as a reminder of the resilience of the Dúnedain and the enduring legacy of Arnor, even in the face of seemingly insurmountable challenges. In conclusion, Fornost, the fallen fortress of Arnor, represents a key chapter in the history of Middle-earth. Its location, geography, and inhabitants played a crucial role in the defense of the northern realms against the forces of Angmar. Though it ultimately fell to the Witch-king's armies, the legacy of Fornost lives on in the memories of the Dúnedain and the renewed kingdom of Arnor under King Elessar. The story of Fornost is a testament to the resilience and determination of the free peoples of Middle-earth, who, even in the darkest of times, never gave up hope in the face of overwhelming evil.

    • @bruderpastaklo4314
      @bruderpastaklo4314 28 วันที่ผ่านมา

      A shame to see such a majestic city fall to ruin...

  • @ImperialDiecast
    @ImperialDiecast หลายเดือนก่อน

    replaced howard shore with mozart just to make a buck or two? :D

  • @LetsBFME
    @LetsBFME หลายเดือนก่อน

    *Umbar: The Haven of the Corsairs* Umbar, a name steeped in mystery and maritime power, is one of the most significant and strategically important regions in the history of Middle-earth. Situated along the southern coasts, Umbar stands as a beacon of rebellion and defiance, with its history deeply intertwined with the great conflicts that shaped the fate of kingdoms. Known as the stronghold of the Corsairs, Umbar’s past is one of conquest, rebellion, and relentless maritime warfare, marking it as a pivotal player in the long-standing struggles between Gondor and its enemies. Geographically, Umbar is a coastal region located far to the south of Gondor. Its climate is hot and arid, with the landscape dominated by rugged cliffs and rocky shores that make it a natural fortress. The harbor of Umbar is among the finest in Middle-earth, providing a sheltered anchorage for ships of all sizes. This natural harbor, combined with the region’s proximity to major sea routes, has always made Umbar a coveted prize for those seeking to control the seas and, by extension, the trade and military power that comes with it. The origins of Umbar can be traced back to the Second Age, when it was established as a Númenórean outpost. In those ancient times, it was a jewel in the crown of Númenor’s vast maritime empire, a key stronghold from which the Númenóreans could project their power across the seas. However, with the fall of Númenor and the division of its people, Umbar became a place of division and conflict. The Faithful, those who remained loyal to the Valar and the ideals of Númenor, withdrew to Gondor, while the King’s Men, those who had fallen under the shadow of Sauron, seized control of Umbar. It was under the control of the King’s Men that Umbar began to take on its darker character. The once-proud Númenórean colony became a haven for those who had rejected the ways of the Valar, a refuge for exiles and rebels who sought to defy the authority of Gondor. Over time, these exiles became known as the Black Númenóreans, and under their rule, Umbar became a thorn in the side of Gondor. From their fortified harbor, the Corsairs of Umbar launched countless raids on the coasts of Gondor, plundering towns and villages and spreading fear across the land. The significance of Umbar as a military and naval power cannot be overstated. With its deep harbor and well-defended position, it was ideally suited to serve as a base for naval operations. The Corsairs of Umbar, skilled sailors and fierce warriors, were able to maintain a fleet that rivaled that of Gondor itself. This fleet was the lifeblood of Umbar’s power, allowing the Corsairs to control the seas and disrupt Gondor’s trade routes, cutting off vital supplies and reinforcements. The conflict between Gondor and Umbar reached its peak during the reign of King Eärnil I of Gondor, who led a massive naval assault on the Corsair stronghold. Although Gondor managed to capture Umbar for a time, the city was never fully pacified, and the Corsairs continued to be a constant threat. The city would change hands multiple times over the centuries, with Gondor and Umbar locked in a bitter struggle for control of the seas. Each time Gondor seemed to gain the upper hand, the Corsairs would rise again, driven by their hatred of the northern kingdom and their desire for independence. The inhabitants of Umbar, the Corsairs, are a people defined by their seafaring lifestyle and their fierce independence. Descendants of the Black Númenóreans, they see themselves as the true heirs of Númenor’s legacy, untainted by the influence of the Valar. This belief has fueled their long-standing enmity with Gondor, which they view as a traitorous usurper of Númenor’s rightful inheritance. The Corsairs are known for their ruthlessness in battle, their ships crewed by seasoned sailors who know every trick of the trade. Their knowledge of the seas and their mastery of naval warfare have made them a formidable enemy, capable of striking without warning and disappearing into the waves before their foes can retaliate. The strategic importance of Umbar lies not only in its naval capabilities but also in its location. Positioned on the southern coast of Middle-earth, it serves as a gateway between the northern kingdoms and the southern lands. Control of Umbar means control of the southern seas, and by extension, the trade and communication routes that connect the various regions of Middle-earth. This made Umbar a critical asset for any power seeking to dominate the region, and it is why Gondor fought so fiercely to bring it under its control. Despite its importance, Umbar was also a place of great danger. The harbor, while well-protected, was also a target for Gondor’s navy, and the city itself was prone to internal strife. The Black Númenóreans who ruled Umbar were often divided among themselves, with rival factions vying for control of the city and its resources. This internal discord made Umbar vulnerable to outside attack, and it is one of the reasons why Gondor was able to retake the city on several occasions. The history of Umbar is one of constant conflict and change. From its origins as a Númenórean outpost to its transformation into a Corsair stronghold, Umbar has always been a place of strategic importance. Its people, the Corsairs, have carved out a fierce and independent identity, one that has allowed them to defy the might of Gondor for centuries. Yet, despite their strength, the Corsairs have never been able to completely escape the shadow of Númenor, and their history is as much a story of loss and longing as it is of power and defiance. During the War of the Ring, Umbar’s significance only grew. As Sauron sought to conquer all of Middle-earth, he turned to the Corsairs of Umbar as key allies. The Corsairs, with their powerful fleet, were able to disrupt Gondor’s defenses, making it easier for Sauron’s forces to attack from the south. The most notable instance of this alliance was the planned invasion of Gondor by the Corsairs during the Battle of the Pelennor Fields. However, this invasion was thwarted by Aragorn, who, using the power of the Army of the Dead, was able to capture the Corsair fleet and turn the tide of the battle in Gondor’s favor. The fall of Sauron marked the end of Umbar’s power as a major threat to Gondor. With the defeat of the Dark Lord, the Corsairs lost their most powerful ally, and their ability to challenge Gondor was severely diminished. In the years that followed, Umbar would gradually decline, its once-mighty fleet reduced to a shadow of its former self. Yet, the legacy of Umbar lives on in the tales of the Corsairs, whose daring raids and fierce independence have become the stuff of legend. In conclusion, Umbar stands as a testament to the enduring legacy of Númenor and the complex history of Middle-earth. From its origins as a Númenórean outpost to its role as a haven for the Corsairs, Umbar has played a pivotal role in the struggles for power and control that have shaped the history of the region. Its strategic importance, maritime power, and the fierce independence of its people have made it a key player in the conflicts between Gondor and its enemies. Even in decline, the legend of Umbar and its Corsairs continues to captivate the imagination, reminding us of the enduring power of the sea and the indomitable spirit of those who dare to defy the might of empires.