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Tanooki
Mexico
เข้าร่วมเมื่อ 2 ก.ย. 2007
วีดีโอ
Ky | Safejumps (and reversal safe setups)
มุมมอง 14K2 ปีที่แล้ว
Be safe. SKD Already made a video on FDC safejumps, make sure to give it a watch too: th-cam.com/video/SzFr-YgdtP4/w-d-xo.html MX_Tanooki www.twitch.tv/mx_tanooki . . . . . . . . . . . . Ky, guilty gear strive, guilty gear, ggst, safejumps, safe jump
Fantastically edited and informative vid, even though i bought all the dlc, I still always come crawling back to the king himself
Very nice, thanks!
does the 2p framekilling safejump still work in s2 update? can someone co.firm ,coz i have trouble doing that in lab.(maybe a skill issue from my side)
Yes, this was done in S2. It still works, make sure to do everything as fast as possible or it won't work.
@@mxtanooki will do thanks
@@mxtanooki hi, sorry to trouble you again. can you confirm the iad inputs, after throw,2p,9dash,Hs,block.. i m mostly confused if the input for jump is 8/9 thanks.
@@Gado_xyz It's a 9 input, this setup is used specifically after a throw, make sure to do everything as fast as possible
2p,9 Iad
someone messed up the likes
I like how you made this video: short and concise, good editing and informative. Cheers to you!
A+ guide ✔ no notes
Not a Ky player myself but this video was very helpful. Thanks!
Okay this is cool and all but why not just do charged stun edge?
Predictable offense is bad offense. Doesn't hurt to have more options. It also helps to attack high safely versus flashkick characters like Leo because it makes them lose down charge which is pretty important in the matchup.
@@mxtanooki yeah i know but ... charged stun edge is safe against wakeup dps? theres no point in using safejumps with a character with oki that is already resistent against dps? even if its predictable
@@razorback3358 feel free to play however you want
@@razorback3358 Hard disagree - Jumping in often makes people block high, 5K 2D into CSE or another safejump just forces them to use other options than to just block or reversal super. Also as noted above, losing options in certain MUs is huge depending on what you're forcing them to think differently about. Not to mention you can SJ > Throw wakeup dps without running the risk of 5K staggering into a DP lmao
Super clear and informative! My oki just got better fo sho. side note... what is this banger of a tune?
So I've been watching a few safe jump videos and I'm curious, since it's not directly stated anywhere. Is the heavy slash done to bait out a DP? Could the safe jump be done with just about any of ky's aerials besides j.D or even just an empty jump in their face?
Yeah you can use any attack but jH has the biggest reward. Since jH is the highest attack level aerial he has, it gets more affected by FD. In the case you’re considering this, jS still allows you to hit a cS even if they FD but you’d have to FDC it or manually time it to hit closer to the ground.
CSE IS SAFE AFTER A THROW??? I KEEP DYING TO RAM AND I CANT GET IT
It is, make sure to do it at the fastest possible timing after throw
It's not safe if Ram has 50 tension, she can just motrobato you during CSE's active frames and you WILL get hit
hello what mods is your counter hit and ky from? great vid btw
They’re “Xrd Ky Color” and “Jack-O System Voice”
I can appreciate a well edited and informative vid. I'll practice this safejumps, thanks.
great video but theres a couple asterisks to note cse after throw midscreen kinda sucks but after 2d its imo always better than safe jumping (except against faust for obvious reasons) 1. it ignores ibfd 2. its reversal safe + safe from baiken counter 3. you get enough time to true blockstring into either j.h > j.d > 66 > j.s > 2k, fdc j.s > c.s, or fdc empty 2k if you are spaced out you can also choose to 214k for chip damage yada yada in the corner cse after thow is more or less the same as 2d > cse midscreen with the exception of fdc j.s being harder to make a true blockstring (cuz its slightly less +, still reversal safe though) after throw if you don't mind manual timing you can left/right safe jump with fdc j.s. jumping with 8 or 9 determining side. unlike whiff 2p > iad j.h this is all manual timing against slower reversals fdc empty 5k also becomes a safe meaty after throw but thats for 12 frames or slower speaking of 12 frame reversals you can safejump them after otg in the corner which 1. adds a little bit of damage from the otg and 2. more importantly saves your air action letting you j.h > j.d > 66 > j.s while keeping it autotimed slow reversals also let you safejump with fdc j.s post wallbreak, which is auto timed instead of manually timing 5k (although its weaker to fd) otg 5k dash cancel c.s being a safe meaty is something i neglected to include in my own oki guide. same with 5k safe meatying after stun dipper. so good stuff.
This is all good, I didn't add fdc stuff since skd already made a guide on it and I personally don't use them. Just wanted to put all the useful safejumps I use in a short video. I'll try to implement these and maybe make a part 2, just trying my hand at editing content I'd like to see.