Dallas Drapeau
Dallas Drapeau
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UE Made Easy: Lighting
In this tutorial we go through foundations as well as process of lighting an environment in the same way in which I light environments within the frame of Virtual Production
HDRI Resource:
www.2gacademy.net/resources?page=3
Timecodes
0:00 - Intro
0:37 - Foundation
3:37 - Tutorial
มุมมอง: 2 046

วีดีโอ

UE Made Easy: Landscape Material
มุมมอง 15K5 หลายเดือนก่อน
In this video we go through the steps in making a functional, foundational Landscape Material within Unreal Engine. This video is primarily geared towards individuals early in their Unreal Engine journey, looking for a streamlined, easy to follow guide on Landscape Materials Timecodes 0:00 - Intro 1:10 - Tutorial 33:00 - *Bonus* Spline Sample Layer 37:00 - *Bonus* Material Function #unrealengin...
EmberGen to UE5 Tutorial (VDB Fires)
มุมมอง 19Kปีที่แล้ว
In this tutorial we go through the different nodes and parameters within Embergen and its integration with Unreal Engine. This technique utilizes Embergen's VDB export and the Unreal Engine plugin below. VDB Plugin Link: github.com/eidosmontreal/unreal-vdb Install Tutorial: th-cam.com/video/iEclyxwCWaY/w-d-xo.html
UE5 Lighting Tutorial Exterior
มุมมอง 17Kปีที่แล้ว
Tips and Tricks from a Senior Lighting Artist in Virtual Production! In this video we go through my thought process and workflow on lighting scenes in Unreal Engine. This video is intended to help structure your workflow for a better outcome as well as providing some useful tips in order to achieve a more believable scene! *Free Sky Resources!* www.2gacademy.net/resources?page=7 polyhaven.com/h...
UE5 How to Texture Nanite Meshes without unwrapping
มุมมอง 5Kปีที่แล้ว
In *Part 2* we go through the process I used to texture the large sculpted assets within Unreal Engine. This process does not require you to unwrap the model, nor does it require external software outside of Photoshop for channel packing. Hope everyone enjoys! #unrealengine #procedural #virtualproduction #gameart #gameengine #realtime #cinematic Equipment used: Sony ZV-E10: www.amazon.com/s?k=s...
UE5 Tutorial: Zbrush + Megascans
มุมมอง 4.5Kปีที่แล้ว
In *Part 1* I will break down my process for quickly creating custom rock assets utilizing both zbrush and megascans for a quicker turn around. Using this process does not require an advanced level skill in sculpting or understanding within zbrush, rather it focuses on leveraging common brushes and simple workflows while still achieving believable results #unrealengine #procedural #virtualprodu...
UE5.2 Procedural PCG (Showcase) Garden Walk
มุมมอง 8Kปีที่แล้ว
I wanted delve into the new PCG Procedural Volume system in UE5.2 and go a bit beyond what I was seeing online by creating exclusionary zones from cubes, the lake, and river as well as how do we create not just exclusion zones, but how do we populate them with specific assets, in this case, shoreline assets. The environment with the exception to the gazebo, temple, lamps and bridges were create...
Virtual Production: How To Become a VAD Artist
มุมมอง 2.1Kปีที่แล้ว
In this video I break down what Virtual Production is, as defined by an artist, we talk about opportunities, portfolios, the nature of being a Virtual Prodution and many more! #virtualproduction #tutorial #unrealengine #artist If you like this content please like, comment and subscribe! For courses please visit www.becomecgpro.com/worldbuilding-unreal-engine
Speed Level - UE5 Desert Final Render
มุมมอง 4.9Kปีที่แล้ว
This is the sequence render from the Speed Level environment posted here - th-cam.com/video/urTYEBBQbY4/w-d-xo.html if interested in learning how I did the ground, it can be found in this Tips and Tricks tutorial I made here: th-cam.com/video/7SfaB3hiG3I/w-d-xo.html For additional renders visit my artstation: dallasdrapeau.artstation.com/projects/obJ09m Socials dallasdrapeau.artstation.com/ www...
Speed Level Design UE5 - Desert Timelapse
มุมมอง 1.2Mปีที่แล้ว
Full Timelapse of a desert environment I made from a concept I created off of Midjourney. This environment took just a little under 2 days, and i'm happy with how it turned out in that time. More in depth look at how I layered the ground and thought process can be found here: th-cam.com/video/7SfaB3hiG3I/w-d-xo.html Timecodes 0:00 - Blockout 1:22 - Zbrush 3:40 - Master Material 4:54 - SetDressi...
UE5 Layer Details Tutorial
มุมมอง 15Kปีที่แล้ว
In the first installment of my tips and tricks series, I break down layering details in Unreal Engine using simple solutions to push your environments to the next level.

ความคิดเห็น

  • @eelonmusket2807
    @eelonmusket2807 5 วันที่ผ่านมา

    Currently a 3D art student and level design is my passion. This was incredible to watch.

  • @venusdevendra1788
    @venusdevendra1788 8 วันที่ผ่านมา

    7:20 Texture Channels

  • @MrANavarra75
    @MrANavarra75 8 วันที่ผ่านมา

    That's really clear and simple !! this is a powerful base from which we can start

  • @user-ge6gc9ti9c
    @user-ge6gc9ti9c 11 วันที่ผ่านมา

    Good but video quality is that poor i don't even see what you click.

  • @anytng999
    @anytng999 14 วันที่ผ่านมา

    Hi, amazing work. In the video, you removed this part of the timelapse 4:53, did you use the same technique to model the first rock as the other rocks in the scene. Or did you reuse the first rock and rotated+scale to place on the other spots?

  • @smillerfx
    @smillerfx 14 วันที่ผ่านมา

    Looks beautiful Please title it "environment art" something like that because level design way more different and difficult than its actual view. New level designers that watched these videos came to gamedev company and say I can make levels... But it's not a playable level That's why it would be better title these videos "environment art/design"

  • @orbitals5281
    @orbitals5281 15 วันที่ผ่านมา

    The amount of logic for that rock material hurts my brain.

  • @tonywood2283
    @tonywood2283 26 วันที่ผ่านมา

    Great tutorial. Thank you.

  • @nunopt4071
    @nunopt4071 26 วันที่ผ่านมา

    brother next video try to up the bitrate in the recording software

  • @sempulpitoesemfundomusical
    @sempulpitoesemfundomusical 27 วันที่ผ่านมา

    Im need learn maps in unreal engine 5... Help me ?

  • @OnaRocketship
    @OnaRocketship 27 วันที่ผ่านมา

    No surprise there had a feeling all the build up was just to drop me without even saying anything.

  • @ar3designs
    @ar3designs หลายเดือนก่อน

    The tutorial is useful. But I cannot see the sides of the screen.

  • @markbay9275
    @markbay9275 หลายเดือนก่อน

    Awesome stuff. Thanks DD!

  • @benaissiahamza3467
    @benaissiahamza3467 หลายเดือนก่อน

    man good job i liked the tutorial but that's waaaaaay to little work on the post process sadly :(

  • @gokussj4af2
    @gokussj4af2 หลายเดือนก่อน

    I've been looking for this for hours.. For a simple yet powerful setup. Thanks so much for Your time! Would You know how to add wetness layer? I am trying to get that in but blending doens't seem right.

  • @ntonAnton
    @ntonAnton หลายเดือนก่อน

    Thanx a lot, like really a lot. But please dont do video with letterboxing even in 4k hard to see something

  • @reaperone7325
    @reaperone7325 หลายเดือนก่อน

    why cut your screen? you know people come and check what you are using, not all who come here know where those options are.

  • @alanfernandes3477
    @alanfernandes3477 หลายเดือนก่อน

    I'd buy a detailed tutorial of this video. amazing!

  • @AshKod-sj1rt
    @AshKod-sj1rt หลายเดือนก่อน

    Beautiful, but unfortunately cannot be used in the real game

    • @theterminado8638
      @theterminado8638 หลายเดือนก่อน

      You can export it to unity and make it playable

  • @sonic55193
    @sonic55193 หลายเดือนก่อน

    Kinda mad why they just didn't put roughness on the red channel.

  • @luigi.montagna
    @luigi.montagna หลายเดือนก่อน

    OMG

  • @realmoonknight
    @realmoonknight 2 หลายเดือนก่อน

    Do i need paid version of Gaea to paint generate the mountains ?

  • @Teemoauto
    @Teemoauto 2 หลายเดือนก่อน

    amazing!

  • @scislianlongshadow
    @scislianlongshadow 2 หลายเดือนก่อน

    The texture variation node hooked up precisely as you have it here does absolutely nothing to the tiling on my texture

  • @srashfuns2313
    @srashfuns2313 2 หลายเดือนก่อน

    Hey how much time did it actually take ??

  • @saramoheimani9245
    @saramoheimani9245 2 หลายเดือนก่อน

    Awesome tutorial!!! Great tips! Please make more UE5 tutorials. Thanks :)

  • @abrahamdst6721
    @abrahamdst6721 2 หลายเดือนก่อน

    best unreal landscape material tutorial ever

  • @the-secrettutorials
    @the-secrettutorials 2 หลายเดือนก่อน

    Might be the first RDR3 leak

  • @staskolotnitskyi1921
    @staskolotnitskyi1921 2 หลายเดือนก่อน

    Man, huge thx for the tutorial , I start my jorney like Environment Artist and I already watched ur last videos they are soooo useful. Thanks for that men!!

  • @RigoUnreal
    @RigoUnreal 2 หลายเดือนก่อน

    I love how you are so in flowstate that you not even click off this windows message.

  • @RossieKgan
    @RossieKgan 2 หลายเดือนก่อน

    I cant read the text, video quality is too low!

  • @artemaung5274
    @artemaung5274 2 หลายเดือนก่อน

    "1+click" creates a scalar, "2+click" creates a 2-vector, etc so to quickly add 4-vector node just do "4+click" and you'd get 4-vector. Also on the same note when you right click on graph editor and contect menu shows up type "*", "/", "+" "-" to get multiply, divide, add, substract, etc Speeds things up quite a bit

  • @SanninKun
    @SanninKun 3 หลายเดือนก่อน

    you should work on making games like avatar frontiers of pandora❤

  • @Hexterra
    @Hexterra 3 หลายเดือนก่อน

    I admire and see alot of vids like that, level design, UE5 character demo, animations, but why are they use for?

  • @karlblumstein8396
    @karlblumstein8396 3 หลายเดือนก่อน

    Nice job. Thanks for that.

  • @MelvilleG
    @MelvilleG 3 หลายเดือนก่อน

    Thanks man. This is like 10 times faster than unraveling those secrets from the Content folder by trial and error. You saved so much time for so many people.

  • @fireblade1855
    @fireblade1855 3 หลายเดือนก่อน

    Just one note, regarding the displacement: set the Magnitude to 0.1 in the default material , duplicate the Blend intensity and Roughnes, plug them in the Displacement slot of the material and use the two scalar parameters (7:40 in your tutorial) to adjust the properties. I've made them as separate parameters, so I have more control. It's just and added function I've made on my own material, using your technique. And, by the way, THANKS! Big time! I've been struggling for almost a week to find a good, simple, efficient and, in the meantime, complex landscape material. This tutorial helped me build my own, and, I may be bragging, but it is better than all I've tried so far. THANK YOU and keep up the good work!

    • @Krisso
      @Krisso หลายเดือนก่อน

      How are you enabling displacement with this setup? I've followed many tuts but it doesnt appear to work for me. Im on 5.3.2

  • @MillanIboleon
    @MillanIboleon 3 หลายเดือนก่อน

    First of all, thank you for the tutorial, it's great. But there is a problem, when you record it in the format of your screen, then when you play it the text in the tutorial does not look good, many times what you show on the screen cannot be read, I would recommend you record the tutorials in normal format and not in 21:9. It often makes it difficult to see what you are explaining. Thanks again.

  • @NickFromPlanetEarth
    @NickFromPlanetEarth 3 หลายเดือนก่อน

    Searched for exterior lighting and got the best result at the top! thanks Dallas!

  • @tomsm06
    @tomsm06 3 หลายเดือนก่อน

    Obsessed with your moustach 👌🏻

  • @tomsm06
    @tomsm06 3 หลายเดือนก่อน

    Yeah. I would never be able to do that 🙂

  • @roy_tanmoy
    @roy_tanmoy 3 หลายเดือนก่อน

    great neat video, thanks for sharing just one question is that why you chose ARD for texture_object to connect to the Texture_variation? why didn't you chose albedo or the normal?. Also still didn't understand the last vector4 you connected in the texture_variation node

  • @Blairjones3d
    @Blairjones3d 3 หลายเดือนก่อน

    You forgot to add the Slope Blend function 😆 I'd love a tut on how to intergrate one into this material setup mate

  • @thedrawhawk
    @thedrawhawk 3 หลายเดือนก่อน

    thanks

  • @yapayzekasound
    @yapayzekasound 3 หลายเดือนก่อน

    Hey dallas, Greetings, brother. We want you to make a game for the Ottoman army as the Turkish nation. Can you do that?

  • @loanv3419
    @loanv3419 3 หลายเดือนก่อน

    Hey! I'm interested to know if we can find somewhere, your complete explanation in the form of a tutorial?

  • @emrice6485
    @emrice6485 3 หลายเดือนก่อน

    Great video! One feedback is the resolution is quite low from a 1080p monitor, its hard to read, i guess you use either 4k or 8k monitor which makes the interface smaller so thats why.

  • @ifstatementifstatement2704
    @ifstatementifstatement2704 3 หลายเดือนก่อน

    This engine always has severe stuttering on pc. It’s bad.

  • @acsomiT
    @acsomiT 3 หลายเดือนก่อน

    Thank you for sharing. What version of UE5 do u use? I use 5.3.2 and the Sun Indirect Lighting Intensity doesn't change what ever values I use. Im also using the Sun at 120000 lux. Can that be the couse?

  • @lmeier48
    @lmeier48 3 หลายเดือนก่อน

    very good, I only need to learn all that tools individually so i can do a similar ...