Call of the Mountain
Call of the Mountain
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Unreal Engine 5.4 World partition & HLOD's
0:00 Intro
1:41 World settings update
2:34 World settings HLOD setup section
4:26 HLOD setup and behaviours
6:04 HLOD behaviour - approximated mesh
8:30 HLOD behaviour - merged mesh
9:30 HLOD behaviour - simplified mesh
11:00 HLOD behaviour - Instancing/ PCG
14:31 HLOD behaviour - Landscape
19:17 HLOD behaviour - Parent Layer
20:05 Ending thoughts
I'd like to explain how the HLOD system works, specifically in relation to world partition. Recording was a bit hap hazard on this one. Some of the screen got cut off, hopefully its not too bothersome.
Heightmap - mega.nz/file/19pSGQLY#UvPRuP0CiUXHl_2XxeG-OE7BBbpa3iYKtEXpn_hN578
Extra material;
WP + HLOD tutorial - th-cam.com/video/LUvPi0Y-MzU/w-d-xo.html
Fortnite streaming & HLOD - dev.epicgames.com/documentation/en-us/uefn/streaming-and-hlods-in-unreal-editor-for-fortnite
Simplygon HLOD lecture - th-cam.com/video/yV0nws60VH4/w-d-xo.html
World building guide - dev.epicgames.com/community/learning/knowledge-base/r6wl/unreal-engine-world-building-guide#worldpartition
World partition & HLOD tips - dev.epicgames.com/community/learning/tutorials/z050/unreal-engine-5-world-partition-hlods-tips-tricks
Increase page file size - www.tomshardware.com/news/how-to-manage-virtual-memory-pagefile-windows-10,36929.html
Socials;
linkedin.com/in/michaelvdb3d/
mikkel3d
artstation.com/michaelvdb
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