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MrCactuar13
เข้าร่วมเมื่อ 23 ส.ค. 2007
Megaman X Command Mission: Depth Dragoon +200%EXP kill
and I got the Beast Lancer for good measure
มุมมอง: 634
วีดีโอ
GBVSR | Introduction to Heavy Counter Option Select
มุมมอง 6K10 หลายเดือนก่อน
Learn to use the slow down effect of heavy counter hits to your advantage. Apologies for the poor voice over, I should have lowered the game audio even more.
Random Yuel combos
มุมมอง 23710 หลายเดือนก่อน
The 2L 5L 5H link is actually what inspired me to try the same for Narmaya
Narmaya updated combo routes
มุมมอง 1.7K10 หลายเดือนก่อน
Improved some combo routes after messing around. -Link (Freeflutter) 2M 5L 2U for slightly more damage than 2M 5L 5M -Added an auto combo hit before uppercut to push combo limit -2L 5L U 5H link for the crazy people
Granblue Fantasy Versus Rising: Narmaya Combo Guide
มุมมอง 23K11 หลายเดือนก่อน
It's time to practice the blade. Combos and strategies ranging from beginner to more technical Link to combo notations: pastebin.com/raw/tacnAfqB Soundtrack: Princess Amagi-ya [Persona 4 Arena] Artwork helpfully sourced from GBVSR's gallery Table of Contents: 0:00 Chapter 1 - Light starters and confirms 1:17 Chapter 2 - Midscreen Combos 2:45 Chapter 3 - Anti airs 3:12 Chapter 4 - Corner combos
Slayer Dust combo | GGXrdRev2
มุมมอง 54ปีที่แล้ว
Pretty sure I saw Hase doing something similar at one point
Random Guy Combos | USFIV
มุมมอง 42ปีที่แล้ว
Messing around in my favorite fighting game and doing dumb combos. No apologies for the fight stick noises
Persona 4 Ultimax - Aigis Orgia Mode Combo Guide
มุมมอง 1.3K2 ปีที่แล้ว
Fighting Game Glossary: glossary.infil.net/?t=Numpad Notation Dedicated to the approximately 200 concurrent players on Steam, you guys are insane. I made this guide to cover combos for getting into Orgia Mode and combos during it. And also some miscellaneous stuff. I tried being as comprehensive as possible, so forgive me if I missed anything crucial. Anyway go enjoy the vid. TIMESTAMPS 0:00 - ...
P4U Yukari dumb mini loop
มุมมอง 282 ปีที่แล้ว
Discovered the 5C to IAD j.A link on accident. Why bother learning crouch only combos when you can force stand instead?
P4U2 Aigis Safe Jump Setup & Punish
มุมมอง 1412 ปีที่แล้ว
Don't let Teddie get away with his Furious Action!!
Sneaky beach ball mixups
มุมมอง 553 ปีที่แล้ว
Some purple roman cancel setups that came to me in a dream. Sorry for low quality, my PC is potato. PRC cancel command grab is hard =( Credits to Flying High for the thumbnail. th-cam.com/video/12efWUFDDL4/w-d-xo.html
Fire Emblem Three Houses: Golden Deer Maddening Character Guide
มุมมอง 7K3 ปีที่แล้ว
Fire Emblem Three Houses: Golden Deer Maddening Character Guide
Familiar Faces: Blind run no bonus stats
มุมมอง 326 ปีที่แล้ว
Familiar Faces: Blind run no bonus stats
Tree of Savior International CBT 2: Peltasta High Guard bugged?
มุมมอง 8059 ปีที่แล้ว
Tree of Savior International CBT 2: Peltasta High Guard bugged?
This one deserved a remaster or continuation as its story would save the canonical future of the series, the game may be an RPG but I liked the story and its theme.
I'm using quite a lot of your tips and from some other sources for my first maddening run and came up with some potential teams, now to see how far I get before I rage quit
Good luck on your run and take things easy!
Came looking for some bnbs and instead got a full on introductory guide to neutral and blockstrings. Really appreciate it! This is the kind of stuff that's hard to find when you're new and clueless on an FG other than how to input stuff.
Is this song Bron blaz blue it sound fimilar
It is Yukiko's theme from Persona 4 Arena
@@MrCactuar13 that's what it was bro I was playing persona 4 arena ultimax and blah blue cross tag for 2 weeks
@@MrCactuar13 great vid btw it helped a lot
Man, I'm so late to this. I'd rank Ignatz a lot higher, in fact I'd argue he's basically essential in this route because of his stability earlygame. There's a lot of ways to play him effectively, but more generally, Hit +20 quite literally makes him your best offensive unit for quite a few chapters when enemies relative to your unit strength are strongest overall. Ignatz also gets a crapton of useful Rallies, not to mention Budding talent in Reason also is quite useful to get Seal Strength which can be really important for boss fights when your units might not always be strong enough to take counters. I'd probably also move Raphael up a tier because quite honestly it's nice to have at least one unit that has Heavy Armor boon in Maddening. Gauntlet boon also scales his damage pretty well midgame, but more importantly Raphael is probably the most practical option for mitigating enemy phase for Golden Deer house by virtue of his average stat spread as well as quick access to Armor Knight class. It's been discussed already but GD is definitely the one route where Male Byleth is better than Female. Too many earlygame combat bonuses when clumping with Hilda and Leonie to ignore, and the value of getting flying sooner I seriously doubt outweighs this if you're trying to Ironman. A lot of good Battalions can't even be used with fliers anyway, so it's not exactly all bad being landlocked.
All great points I agree with for the most part. I personally like using Ignatz and Raphael purely for their early game utility, but investing in them definitely pays off.
The one game I'm hoping gets an HD Remaster. It's criminal that it has not yet. Still got my PS2 copy. 🥲 Man, that battle theme still slaps. 💪💪🔥🔥 I don't miss the full power Ninetails fight. 😂😂 But yet I would love to fight him again. I need to boot up my old file again now. 😂
I love MMX:Cmd mission.
Do you hang out on any of the GBVSR discords? I'd love to run Narmaya sets with you to get some first hand experience, you're really good with her :3
I don't participate in discord servers outside my friend groups but I'm down to join and run some sets
Wait these arent yuel combos? Meh, guess ill just like follow and subscribe while im here
And hit the notification bell
Heh sorry, I didn't want to pigeon hole myself to just fighting game content
oh no im completely memeing your videos are quality to anyone who watches them in that specific game. im forever grateful towards your aigis tutorial@@MrCactuar13
Great video Topic! I just wish I knew how to apply frametraps with C.H more often though. Everytime I try to leave some sort of gap, they immidiately try to counter or DP out, So I usually have no time to structure offense this way.
Thanks this is a big help
Isn't this very spacing dependent? A lot of anti air hits don't hit with somebody directly next to you, and if they are farther away, 236L might not put you close enough
I would say it's more height dependent than spacing dependent, making sure 236L doesn't hit the opponent after 2H. If they're farther to where close 5M doesn't come out then you can do 5LL>236M to end out the combo. And finally I recently discovered you can option select 2H>623L>236L to ensure you get DP on regular anti-air and 236L on counter hit.
Thank you for the video! Never knew about option selects before, that's so cool
Excellent guide!
Holy shit this is so amazing, I thought i was getting a bnb guide but getting a primer is so clutch thank you so much lol
Its 2024, and people still use mics that are shit, with ingame volume that is too loud. How fucking hard is it, to turn that shit down? what a degenerate
How can y’all hear him
I wanna say Vaseraga's 66H gives you the screen flash on jumping opponents on CH, someone tell me if I'm wrong.
It's true. It also does it when grounded if I recall right. It lifts them into the air for you.
Very cool this is a super cool video. Thank you! I never thought to do TWO specials like this.
Kinda hard to hear what ur saying
counterhits do not give damage boost in GBVSR, quick note to make.
hello ana marquez the half black death is still following you wherever you go
Amazing and concise thorough explanation.
This is *super* cool, dude (especially the grounded version), but i have a doubt: using Narm as an example, after a CH.[g]c.H you normally would keep the AA combo going midscreen for corner carry and only *then* you'd use [g]214X to cancel into her M/H Kyokasuigetsu, while a blocked c.H needs M/H Setsuna as soon as it can so you can stay plus. Given that i'll run tests as soon as i can, can you buffer a simple H too? It is also possible that ihave missed a part of the video where you said that.
[g]c.H is a bit special because it hits multiple times. You dont particularly need to hitstop OS for potential counterhits because you already have extra time to react and buffer the correct option.
Very helpful, I will definitely practice this. Thank you!
The tech is appreciated! going to test this out today :D sounds a bi tlike persona shadow frenzy buffering
also if im playing yuel, it would be 5H > 214L / 22H right? or do i not need to do this since 22h is plus
@@affinity601 I wouldn't option select 214L because it can be interrupted on reaction. 236L is -3 on block so it's still safe. You can do 22H as your follow up and combo into 5H or far 5M depending on how close you are. Technically you can interrupt 5H>22H but it is very difficult to react to so up to you to decide if it's worth the effort.
tyty, ill test things out and see how both options work out@@MrCactuar13
Informative but your voice is too low compared to the game's BGM.
Yeah I should have done an audio test first but by the time I went into editing I would have needed to rerecord everything
If you get more into video editing you can try playing with only sound effects during recording and edit the music in later. Makes editing way more flexible
would recommend looking up how to separate the audio tracks in your recording software, that way you can adjust desktop volume and mic volume in editing separately.
@@Holidoll I'm using OBS to record and I do have game and mic audio separated. Like I said I really needed to do a sound test at the start. I'll probably redo the video and make a new upload.
Thank you for this. It's insanely helpful. Actually very surprised there aren't many (any?) other Narmaya combo videos. She's hella fun to play!
Do you have any simple anti air combos that dont requiter counter hits?
Check the description for a link to the full combo guide
The Maria Theresa color 🙏
Great video! Only thing I still don't understand is the instant air Cresent moon link. I've been struggling with it for days and you make it look so easy.
What input method are you using? If you're using the technical input it is possible but you do need to know some input tricks. I'm just using up+forward skill button+heavy. You want to hit U right after H Setsuna, then you can just do 9Sk+H as soon as the animation ends
@MrCactuar13 I started out with only technical inputs and yesterday and today I've tried mixing in simple to see if that helps but I'm too dense. I can't seem to make it work.
@@jtp93 if you're doing technical then do the TK input, 2149H. Do 214 during Setsuna, then 9H as soon as the animation ends. Accuracy is more important than speed here. If you don't get a full quarter circle back input then instant Crescent Moon won't come out
@MrCactuar13 I finally got it consistently. I had to slow down your video to .25 to pay better attention to your inputs but I got it now thanks for the advice!
honestly i can tk crescent moon, but i can't reliably forward tk cresent moon. that said i'll at you but i don't blame you ,the TINY damage loss is worth the consistency + better overall damage
I learned recently the damage bonus is only applied out of combo, so you don't even lose out using the shortcut. TK forward input is 2149H btw
I just wanted to say I have been doing TK ex cresent moon and didn’t even know there was a short cut
I bestow upon you the right to roast me
Insta air combo is so hard to do:(
This is great, but trying to replicate some of these combos is pretty hard with just visual data. Do you maybe have a spreadsheet or something with potential combos written out, so it's a bit easier to compare or train with?
💀 Disregard me, I just saw the reply from 3 days ago. I'll just wait it out till then. You are still the goat for giving us this guide.
@@Smilos_ Thank you so much! I guess I'll figure out how pastebin works and upload the list of combo notations.
very well explained guie congrats, I dont even play Narmaya but will give a try
Oh finally. I have been searching for a video that explains the small stuff when it comes to pokes, gameplan etc. While Combos are good, I can't get to them if I can't learn or observe how to get to them through neutral.
Can you make a Djeeta combo guide next?
Isnt it the same as gran's?
Great video! I'm happy to see that I'm not the only one guiltlessly using the Skill button to "TK" Crescent Moon 😂
What does TK mean?
@@youngthomasyorke4074 TK stands for Tiger Knee. It is a technique to use an air special as early as possible in your jump. For Narmaya, this would be 2147 H. Essentially, the 214 input is for the special move, and then the 7 allows you to jump and already have the 214 input available so all you need to do is press H and you get her little flip move. I believe the commenter is just using it to refer to the action of low aerial specials instead of the input though (which seems to be also be a valid use as far as I am aware), as using the skill button doesn't require the 214 input. So instead you can just do 87 S. As far as why it's called Tiger Knee, I believe that would be a reference to the Street Fighter character Sagat, who I know has a move called Tiger Knee. Similar to how the 623 input is frequently referred to as DP input as a reference to Ryu's Rising Dragon Punch.
@@jaketerpening3284 Tiger Knee! Got it thank you.
I can't believe I just now found out that you can do that. I always did the TK input and the damage increase is just not worth it
God Bless
Cant wait for a Nier combo guide if it'll ever come out
I am actually interested in trying her out, no promises though lol
Really good format. Never thought of using random block to practice hit confirms!
Really useful
Well done! Good overview.
dude this is amazing thank you so much i love that you included a simple little neutral gameplan and things too, this is basically a primer for narmaya as well as a combo guide. great stuff!
yeah I put them in because combos alone won't make people better fighting game players, knowing how to actually apply some game knowledge is important
@MrCactuar13 awesome mindset as someone sharing their knowledge! honestly id consider titling this kind of thing "beginners guide" or "primer" or something it might actually get more traction which you clearly deserve ^-^
I also agree and appreciate this extra effort in helping people to learn the game
Ive been stuck at S5/A1
I can't ever seem to land those anti air combos consistently. That last combo you pulled off was stylish af though.
I think the 2H>22H U 2H juggles are just very spacing dependent, you wanna be close but not too close. It also helps to do U 2H sooner than later from what I've tried (these videos take a lot of attempts lol). But honestly I think 2H>22H 5H>236M is good enough for consistency.
if only i had the full version 😭
what's 5M ?
5M is numpad notation for having the stick/d-pad in neutral position while you push whichever button is assigned to Medium attack (M). Check out the fighting game glossary for numpad notation: glossary.infil.net/?t=Notation
oh ok thanks a lot
I kinda wish you edited in normal number pad rotations but this is still a nice video as I enjoy her but I suck with her a lot. Also I had no clue how to do the instant H crescent moon till you showed it on the side so it was a Tiger Knee.
No I'm not cool enough to tiger knee it lol, I'm using 9H+Sk Also I was hoping this game would have a combo recipe mode but unfortunately it doesn't exist outside the combo trials. I didn't want to clutter the screen with inputs. Maybe I can make a pinned comment with inputs or put a link to a pastebin in the description?
Thank you for your insane content. I've been stuck in a5 hell and doubting myself and whether i can progress or not as Narmaya, while noticing some flaws in my gameplay. I've noticed that i tend to become a nervous wreck which throws my controls all over the place and start to button mash out of panic. So much so that the offense which was the area i was bit more decent at became predictable and i also tend to drop combos. If i could ask you a favor...would you be willing to do a defense guide? I struggle counterattacking characters like grimnir nier and especially siegfrieds and can't get close to meteras/ferrys/zoners without becoming too predictable. Great content and new subscriber from me
Hey thanks for the kind words. As for improving your combo consistency, my advice is practice, practice practice. And don't just practice against a dummy, practice against the CPU at a level that's challenging enough for you to have to work your way in a bit but maybe not so challenging you can never get in. If you're dropping combos, stick to a more basic combo until you can get the consistency for that down and work your way up to the more "optimal" stuff. Narmaya already has above average combo damage so you don't have to optimize to get damage off her. On defense, that's not advice that I can really sum up easily in a video. For one I'm mostly just a lab monster who doesn't play vs that much and I'm not amazing in a real match. But if you're struggling against any particular matchup, best advice is to go to training mode and learn the frame data so you know when to counterattack. And also remember that Narmaya has decent pokes herself, and ultimate moves are your friend. U Setsuna gets you conversions from mid screen and U Crescent Moon is straight up a neutral skip that leads to full combo. Good luck with your matches.
@@MrCactuar13 thank you fo your kind words. Truth to be told this is really my first fighting game with good net code kn which I've been trying to improve, as well as my second fighting game ever. First was vanilla versus and that died down super fast, so ig I don't really know the match ups that well. I'll take your words to heart and start practicing against cpus and in training mode