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IcedMilo
เข้าร่วมเมื่อ 12 ก.พ. 2014
PlateUp - Bakery (Cupcakes) All Desserts Full Automation
The ~8 second wait time between taking orders is necessary to prevent queue patience from timing out at night. Since patience does not increase past the full cap, and 1.1.7 introduced custom longer eating times for cake items, groups leaving must be staggered to refresh queue patience. Ie. Instant Service has a high chance of ending runs with this setup.
มุมมอง: 6 612
วีดีโอ
PlateUp - Coffee Shop OT35 Full Automation (Herd Mentality, Automated Cutlery)
มุมมอง 14Kปีที่แล้ว
Hosting Stand is an automation appliance ;)
PlateUp - Autumn OT41 No Display Stand
มุมมอง 9K2 ปีที่แล้ว
This took way too long... Bread starter and Spiny Fish automation set up but unused. Sad T_T Likely the most compact all fish automation setup yet.
PlateUp - OT34 All Starters, Stirfry, Sides, and Desserts. Power of Simple Cloth Table
มุมมอง 3.9K2 ปีที่แล้ว
Trivializing stirfry. Simple Cloth Tables halve the required number of soaking sinks and hobs, and effectively halves cooking time.
PlateUp - OT37 Steak Automation
มุมมอง 6K2 ปีที่แล้ว
Attempting all starters and desserts with all steak add-ons. After 11 days and 2 attempts, I'm running out of space on large map (How?!). Not sure it's possible without cramming in more teleporters for steaks and sacrificing some frozen prep stations. Will probably abandon the run and try again sometime T.T
PlateUp - OT34 All Starters, Hot Dog Condiments, Sides, and Desserts. 19 Teleporter Pairs!
มุมมอง 7K2 ปีที่แล้ว
Got boring after I lost the phone on OT31 when I got carrot soup and had no tiles left to store anything. No tiles wasted
PlateUp - OT53 All Starter, Fish Dishes (incl. Spiny Fish), and Desserts
มุมมอง 4.2K2 ปีที่แล้ว
Taste the true power of teleporters. Only two fish slots due to space constraints. No coffee tables, display stands or flower pots. Technically all sides as well but its not relevant since metal tables are used.
Standing outside during this entire run is such a flex! Great job
How do you make them eat without telling them?
Instant Service card if you want to do it. The Coffee Shop restaurant setting, available at the time, had intrinsic instant service.
touch the grass pls
that tea is genius tyty
How do you auto serve when putting the food on the plate? Was it added after an update or something? I'm currently playing on Xbox and don't know how to do it. Sick setup btw! 👍🏻
Customers autograb food off of Conveyers and telaporters as long as it's plated
Ah, yes. I see it now. Thanks, brother. 🙏🏻
How come you only need the milk and sugar adjacent to one of the tables?
The top table is served milk on the grabber moving milk into the milk steamer. Also being served sugar on teleporter 8 from over the hatch
Congratulations
How do you have only 200+ customers at OT Day 35? I’m at OT Day 48 with 1,200+ customers, and I took the dessert/condiment cards as well. 😮 Edit: Just saw the end, lol. Well, I got two Advertising (25% more customers) and three rush cards I guess.
Yes. Since you're starting with desserts you have a more limited card pool, and hence less cards that provide reductions. You're forced to take customer cards sooner than in a run with mains. This coffee shop run was done when it was the active event, and thus only had coffee related desserts as it was the gimmick of the mode. Adding rushes and more customers to this wouldn't have affected the difficulty of the run since queue patience decay is capped once you have more than 17 groups in the queue. It only affects the length of the day, and thus the length of the recording.
how is the tea and coffe going from the teleporters to the tables?
Customers accept food from teleporters, conveyors and grabbers adjacent to any connected table piece in the table set they are sitting at
I'm kinda new to PlateUp automation, but this looks so cool. Where do you fit the desks/cabinets for getting all the appliances you need?
This is the end result of building up appliances for all recipes (at least all recipes at the time the run was done). At which point no further blueprints need to be researched/copied. I usually run 7-8 blueprint cabinets around a copy desk, moving them around to accessible spaces as the run progresses. They are then discarded as the space is used to prebuild automation setups for upcoming recipe cards. At some point I will have to do another full steak run, cutting down the number of prestations used in order to recover some space for the new recipes 😅
This is art
Why did you use a heated mixer over one of the different hobs for the burgers? Such a cool setup!!
Since you only get dish cards in Autumn, there is a high likelihood of getting the "Fresh Patties" card. That necessitates having to chop meat, which I would do using the nearby meat provider on the left, hence the heated mixer in preparation for that card. Admittedly, that would also require the chopped egg, which I had nearby at the time. When it was obvious that I would run out of space before getting fresh patties, I moved the eggs away to make space for the other pies. Hence, the remnant heated mixer.
Side note, it's also why the eggs are chopped in the middle of nowhere 🤣 It was an afterthought
@@IcedMilo1 Ahhh, makes sense. Thanks for the explanation!!
This is incredible, keep up the amazing work. You’re so underrated, you deserve thousands more of subscribers :))
Those lemon cupcakes are so adorable!
If you move the board return to the top table and moved the pies down 2 on the left you could add sharp cutlery (requires charming decorarions) but that might make it too easy (likedoughnuts)
My egg mixer stuck because the egg and milk get mixed first instead of flour. How do you get the combiner to mix the eggs with the flour first?
Mod issue. They add intermediate recipes that make it more difficult to automate. You just need to tweak the setup slightly so no two ingredients are combined directly without a mixing bowl for it to work
are the colored tps a mod? they look really good. ive seen people choose to use donuts instead of cupcakes when automaking the bakery, but i think this worked much smoother. would an ordering terminal mess up your queue patience? did you have any big challenges or annoyances while building this?
Colored Teleporters mod. I would use doughnuts if you're going for maximum efficiency. Customers also eat doughnuts faster than cup cakes. It just feels too OP for me to find it fun. Annoyances, not really. The bakery layout, and the limited number of dishes you can get makes it very forgiving in terms of space. The bakery layout is quite a bit smaller than a regular large layout, at 170 tiles compared to 192 (incl door tile). Yet this run still has unused, non-functional tiles in the top left
how did you smuggle the cupcake tray into the next day? the setup you have here would need to have 2 trays to stop it from getting pulled by the grabber
Freezer
why is it that the teapot on the conveyor to the left of teleporter 5 already has tea in it? Im confused since it's quite far from the combiner on the right. Sorry in advance since im new to the use of conveyor and teleporters.
There's another combiner above that teapot, it's just a little hard to see
This is amazing, great work
I didn't know that tea could steep on a conveyer or teleporter, is that a vanilla feature?
Yep, it is
it can even steep while you hold it. the only "bug" is that it doens't steep when on trays.
ur use of the hosting stand is so creative!!! i didnt know they would sit at the table if there was cutlery there!! love the restaurant!!!
This is super creative and unique! I loved watching it work
It would be funny if there was a card that made burnt steak a option
Hmmm... That sounds like a plan. A good plan
POV you don’t want the purple cards
I am in awe
Does expected group = expected customers? If yes, then how can you only have that small amount or customers on OT 53?
No, expected groups =/= expected customers. Because group size is 1-2, the actual number of customers is between 30 and 60. The game actually uses average group size, so for simplicity you can assume it's about 45 customers in 30 groups for this day. Because I take every recipe card available for fish main (at the time, there's more now). Each one has some customer reduction, small yellow boxed percentage at the bottom of the card. The more customer reduction you have, the lower your customer count. Some other cards also give -%.
@@IcedMilo1 LoL. I've been playing it for few days and i didn't understand what those icon means (customer reduction) because i never take dish card. Thanks for the information
Good job and good idea
who hurt you to make this
Nice setup. How much longer do you think you can survive? I’m up to Autumn OT 75 and we had to give up a lot of automation for the sake of flexibility, serving like 24 dishes or something (not counting the sides we ignore). Charming seems like a good choice for Autumn. We had to use an elaborate double grabber system to clear plates fast enough for a while with Exclusive.
Definitely need to sacrifice automation to make space for more tables and recipes. This is not a good layout for manual serving with the 2 tile wide choke point in kitchen so I'm not sure how that would have turned out. Likely really bad. The goal was simply to fully automate all dishes and have no wasted non-functional tiles (excl empty tiles for player to access appliances). Wouldn't happen unless I got Ice Cream/Affogato next to replace the sole blueprint cabinet spot left. Didn't get either, so I promptly abandoned the run on OT43. Could prob go further by switching to display stands. But that ain't fun for me. I order the themes like so for Autumn. Chaming Level 3, Affordable Level 1 (both help cycle customers faster), Formal (Helps with delivery time for large groups), and lastly Exclusive (Does nothing if you don't have a queue. Optimize your processes better to cycle customers faster).
I’ve never tried display stand cheesing. Doesn’t seem fun. We went Exclusive 3 with chandeliers. Outside queue was a problem for a while, and your income drops pretty badly after a certain point as the group count crater’s eventually. On OT 73, we only got 3 groups, and made like 500, which is rough when you stop having room for blueprints and stuff. It’s been interesting to be forced down a path for flexibility as the dish count goes up. Would be curious to see your take on a restaurant around Autumn 70. Having to add a fifth soup type and not being able to just smart grabber star off a teleporter was particularly trying. We have something that only marginally works because of the randomness of competing grabbers.
@@daaaaaave I'll probably give Autumn another shot when it comes back, or when we are able to play it outside of seasonal periods. Although, I am attempting a Pizza run with all recipe cards. We'll see how that works out with the new 5th soup. Should be pretty interesting, or annoying... Hopefully, the former 😂
@@IcedMilo1 I haven't been keeping track of how long the event's going, but I'm still getting Autumn dailies. All recipes with pizza would be interesting, but the huge groups is its own animal. I just haven't seen a lot of high OT Autumn that isn't like display stand cheese, so I'm like hungry to see other people's approaches. I've had to learn a lot of tricks and be inventive to pack everything in. Being able to walk diagonally between a trash and an ingredient, or two teleporters, has been a life saver. We've been using "gangcat" as the seed, which seems well suited for Autumn.
the setup with the pizza oil and the teleporter is so slick
I really like your trick with how the clean plates feed in and it auto serves when you slap the food down. That's probably the most compact plate cleaning loop I've seen as well. 12 tiles! Don't even need a dish rack since you got the game to stack them on the table out of the way.
Charming OP!
Has someone pointed out that the grabber for the bread board is backwards because it's really stressing me out
Yes, it is. Point is to disable it until I get bread, which might never turn up before the run dies. Tested and functional, but disabled so it doesn't eat up my first breakfast toast.🤣
wow, no display stands, no tray stands, no prep stations. very cool. i love how you tp the oil in for the pizza. i also love the crab cake setup. it took me a while to figure out what tp 8 was doing lol. its cool that you set up bread already! i also like the heated mixer for burgers hehe. i like the perfect placement of the cheese to be used by both cheese boards and pizza. you could do that with only 1 flour too i guess but it would prob be slower. a lot of setups use many soaking sinks but it seems two does just fine, as well as feeding in another plate stack to the system
i wondered ifyou could steal the mixer from the pumpkins to use for the chopped tomatoes but i forget that makes sauce instead. the workstation for the tomatoes is a cool workaround
@@elanaseptembear7216 Used flour in the room for pies as well at the start. Issue is flour is then prioritized for pies, followed by pizza and lastly bread. Pizza has to come first, otherwise the first tomato sauce will be shot thorough TP1 and you will have to clear it manually. Hence, the need to isolate bread and pizza to one flour provider. Adding a 2nd flour provider early is a workaround for when I inevitably lose all my compactor bins to automation and don't have the option of tossing the tomato sauce manually. I actually threw away a conveyor mixer (you can see it before the day starts :P) Had way too many stockpiled in case a recipe needed it. Reason I swapped to heated mixer for burgers is in case of "Fresh Patties" card.
Can someone explain teleporter 8? I'm still new to the game and love setups like this but I'm still learning and I didn't quite understand.
@@MandyPoppinz Teleporter 7 and 8 are used to teleport all the cooked fishes that don't need further processing. Ie any fish other than crab cakes. In short, teleporter 8 acts like how teleporter 7 does if it's line was used for pink fish. If you trace both fish conveyor lines, you will find that they are identical. The smart grabbers that extend off both teleporters 7 and 8 filter out chopped crab for further processing into crab cakes. If there isn't any crab cake that day (random fish types), then teleporter 9 is simply unused. If any part of this is unclear, feel free to ask.
@@MandyPoppinz For this specific day, teleporter 8 does nothing. 😂
Rip pumpkin pies. Awesome setup! GG
how do you even get to this point in the game lol
Preplanning number of appliances needed is probably the most impactful part. Everything you see requires the least number of appliances to make it work, less the teleporters and grabber connected to said teleporters as these are layout dependent. Then just build as the run progresses, prioritizing acquiring blueprints of appliances needed for recipes I already have and copying the necessary number of that appliance for the entire run so I never have to worry about not getting another copy from the shop later on. Doing it like this, you can make full use of blueprint cabinets and very quickly copy all the appliances you need. Usually it's possible to get way ahead of the card draws and already have the automation setups completed for recipes that are yet to come😄
Great job! :)
Dude, your setups are insane. i watched it twice before i figured out how everything works in this setup. you must have hundreds of hours in the game to get so far as a solo. i usually play with at least one other person. i have yet to see overtime day 10. as a professional chef i love this game and find it quite fun and relaxing to play. my friends however, who have never worked in restaurants, find it kind of stressful when rushes hit in game. it's funny watching them freak out. lol.
You might be right about the "hundreds of hours" no comment 🙃Workload per person scales pretty well in the game, with difficulty adjusted based on how many players you have. The big difference maker is the need for good communication with more players, which I guess mimics the kitchen quite accurately. Playing solo, you only need good communication with yourself 😉With enough determination though, getting to OT10 is just a matter of time regardless of playstyle. Best of luck!
its crazy how ur still able to call people in on overtime 53
this is an amazing setup! only problem i could conceivably see happening is the corn husks "fighting" with the roasted pumpkin seeds for the trash can, so corn stops being cooked and you run out. but corn doesn't seem like it gets ordered very much at all, and i'm not even sure how you would go about fixing that
15.254% chance of table ordering corn. 21 Bernoulli trials. P(X > 5) turns out to be just under 9%. I don't think it'll be an issue😂
Actually even my assumption might have been wrong. At the start of the day, while pumpkin seeds fill up, there is a chance for corn husks to empty into the bin. This means you will have a minimum of 7 corn assuming no one orders pumpkin seeds near the start of the day, since the corn husks start to back up once pumpkin seeds fill up. So P(X > 7) will be under 1% 🤭
@@IcedMilo1 oh wow 🤣 yeah i think you're good
Use a bar table or two as well, to save the thinking time of the singles. End game stir-fry looks cool. Just recently unlocked it.
Sure... If you have alot of empty space. But you cannot include the number of bar tables in estimating your total number of required tables. Ie bar tables should be an add-on, not replacing tables. Since singles do not prioritize tables with single seats.
@@IcedMilo1 I usually assume at least 25 percent will be solo when doing tables. One bar table would be sufficient here. If you prioritize serving the bar table first, it will always be empty and will get all the solo diners.
@@theone-jn4zq If there is ever an empirical study on the group size appearance ratios, you can extrapolate an optimal number of each table to use. With the amount of space left in this run though, there isn't enough room to fit an additional bar table and I am definitely not replacing a two-seater for a one-seater. I can see how bar tables help alleviate morning/lunch/dinner rush, but without those cards I don't find it worth sacrificing consistency and facing an unlucky streak of doubles that kills a run.
I think you could compact the onion water setup by making them in a central location and teleporting in a chain to each spot that needs them. would probably need more pots, but should be more compact than what you have. Clean plates can be one tile smaller by moving teleporter right one tile, manual filling the pates would save another. You can combine your plate and board return into a single teleporter, and smart grab the boards and clean plates off the plate line, saving two tiles. manual board filling saves another tile. Removing all frozen preps and taking off the conveyors directly should be fine unless you get two people who want the same type and done steaks, and should not be a long wait if you do get that unlucky. (a 1/12 chance). Otherwise, very compact and efficient, well done! Keep up the great content!
Thanks for the compliment and analysis. Tho there are some things that I would like to clarify. The general issue with steak is with the large number of manual interaction points necessary compared to other recipes. Ie exposed surface area. 12 + 4 (sauces and toppings). While it would have helped to have more space by reducing the number of frozen preps, the space gained can't be used for much of anything, since you would need to reach the now oddly placed grabbers if not using teleporters. Also, since you can't plate directly on smart grabbers for rare and medium steaks as you would reprogram it, the space savings are less. The setup would be just as squarish as it is now. Filling the onions and water centrally doesn't make much sense. Such a setup requires minimally 10 pots with use of teleporters similar to my existing red wine setup. 10 pots because you have to backlog the conveyors up to the junction (sink) to ensure an even split. Otherwise, you need direct access to the hob similar to the existing mushroom sauce setup in which case you can manually load the pots instead. So I tried it prior to abandoning the run by pushing the sauces up to the serving window and manually loading 1 pot each, forgoing teleporters and auto pot loading entirely. (gives 2 teleporters) Moved plates to the back to join it with the cheese boards for 1 more teleporter. Also, should probably mention the extra grabber was for potential coffee automation 😂 just needed a place to put it. Used the three teleporters to test steak automation w/o frozen preps. It did not go well. Only thing it worked with was thin cut, sort of. Plating steaks directly from grabbers makes sense in theory. In practice, you not only have to wait for steaks of the same type and doneness to replenish, but steaks of the same type and lower doneness as well since they are not independent. Wait time is from 10.7 secs for double rare thin cut up to 26 secs for double well done thick cut with this hob configuration with a expected wait time of 15.3 sec accounting for probability across all steak types with the current hob types (yes, I did the math. The things we do for games hahahaha). Sacrificing that for 2-3 hobs per steak for independence will take up significantly more space, due to the additional trash bins required, than using the prep stations in this setup. Plan for the future is to remove only prep stations for all rare and some medium steaks. Some frozen prep is still necessary to ensure first customer is served immediately. Then creating a grid of teleporters to walk in between, hopefully reducing the number of empty tiles to reclaim some space.
@@IcedMilo1 Gotta finish my current run so I can do a steak run on this seed lol. I love this game.
amazing play i watch @skottie play a lot also hafu but they dont have the structure and level of automation that you do
Impressiveness aside, I have to appreciate how much I'm simply LEARNING from this! Combiners fill pots with water if facing the sink and there's no other combiner interaction available? (Soups and Broccoli) I knew Grabbers waited for you to cook, but they don't seem to grab as long as there's ANY interaction going on, INCLUDING the Portioner? (Broccoli) And although probably kind of dumb and obvious, the "Larger" item can be on a combiner (Pumpkin Pie) instead of the smaller item being added to what it's facing. It makes sense, it's just not something I've considered doing. Your soup system is absurd, how dare you introduce me to that concept, like the whole thing, it's SO good. Thanks for this monstrosity, I'll be using it for reference for my own future monstrosities ;)
I can’t even imagine the struggle you went through to move stuff around to make things more optimal in the previous rounds. 😅
I don't think it's that bad? Curious how most people do it since it's usually cut out from videos to reduce length. When I start having extra appliances, I plan out where things go by trial and error, and leave other appliances in place of those I don't yet have. Then I do this (th-cam.com/video/Z8PZOs3SS-Y/w-d-xo.html). As for making things more efficient, not really. If you are using the minimum number of grabbers to create a recipe then it's already as efficient as it could possibly be. Figuring out how to mesh all the recipes within the available space and sharing ingredients where possible is the part that takes hours 😆
The amount of phone usage shows how much farther this run could go. this is insane, well done!
19 teleporters. a variable input auto soup machine. Actually serving all sides. multiple deserts. a 9 top table that seats two. this is insane dude. well done.
Just a newbie question, how are they grabbing fries, extra which are not near top table?
They can grab items off teleporters/grabbers adjacent to their table. Additionally they can grab items across the serving window. So the top tables are taking fries, mashed potatoes and pumpkin pies all through that one serving window.
@@IcedMilo1 hey thanks.