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Fells
เข้าร่วมเมื่อ 7 ส.ค. 2013
วีดีโอ
HITMAN 3 | Elusive Target: The Procurers - SA/SO
มุมมอง 262 ปีที่แล้ว
HITMAN 3 | Elusive Target: The Procurers - SA/SO
HITMAN 2 | The Source - SA/SO Fiberwire only
มุมมอง 223 ปีที่แล้ว
HITMAN 2 | The Source - SA/SO Fiberwire only
Sea of Thieves | Textbook sinking of skeleton galleon
มุมมอง 413 ปีที่แล้ว
Sea of Thieves | Textbook sinking of skeleton galleon
MORDHAU - RAW unedited Ornstein gameplay
มุมมอง 1434 ปีที่แล้ว
MORDHAU - RAW unedited Ornstein gameplay
HITMAN 2 | Elusive Target: "The Badboy" - SA/SO
มุมมอง 164 ปีที่แล้ว
HITMAN 2 | Elusive Target: "The Badboy" - SA/SO
HITMAN 2 | Elusive Target: "The Politician" - SA/SO
มุมมอง 95 ปีที่แล้ว
HITMAN 2 | Elusive Target: "The Politician" - SA/SO
HITMAN 2 | Featured Contract: Till Death Do Us Part - SA/SO
มุมมอง 85 ปีที่แล้ว
HITMAN 2 | Featured Contract: Till Death Do Us Part - SA/SO
HITMAN 2 | Elusive Target: "The Fugitive" - SA/SO Safe & EZ
มุมมอง 85 ปีที่แล้ว
HITMAN 2 | Elusive Target: "The Fugitive" - SA/SO Safe & EZ
HITMAN 2 | Hokkaido Snow Festival - 3 fast ways to SA/SO
มุมมอง 295 ปีที่แล้ว
HITMAN 2 | Hokkaido Snow Festival - 3 fast ways to SA/SO
HITMAN 2 | The Finish Line - SA/SO in 1:38
มุมมอง 195 ปีที่แล้ว
HITMAN 2 | The Finish Line - SA/SO in 1:38
HITMAN 2 | Elusive Target - The Undying - Silent Assassin
มุมมอง 15 ปีที่แล้ว
HITMAN 2 | Elusive Target - The Undying - Silent Assassin
HITMAN 2 | Miami - Silent Assassin, Suit Only
มุมมอง 65 ปีที่แล้ว
HITMAN 2 | Miami - Silent Assassin, Suit Only
Rainbow Six: Siege | Chalet Casual full match
มุมมอง 185 ปีที่แล้ว
Rainbow Six: Siege | Chalet Casual full match
very very helpful thank you very much <3
thx man
on point and just what i wanted omg
Hey man, thanks for the video. Needed it for a mission. Didn't need exact setup, but you answered a few questions I had about triggers.
you just killed more than the half of the team
Nice!
how would you edit the document i see when you pick it up just intel added but blank :v any ideas?
actually write something into the description of the created task. i dont know of a way to edit the item itself when viewed in the inventory
nice
merci!
Nice Tutorial
I want to make missions but i hate scripting. please guide me how to make missions?
nearly impossible
I'm doing exactly the same, any idea why it might not work?
Woah
make more videos about arma 3 tutorial pls
Short sweet and to the point. I dig it thx bro
Short and sweet. Thanks!
Forum here: veterans-gaming.com/ Hope to see even more on our server!! We also do Arma 3 events from time to time!
simple and well done, great stuff
💪🏻😎
Is this against bots?
Yup, it's coop
No it's against civilians (Reuters reporters)
@@turnip5359 I see what you did there
Pulls back thumb hammer Pew pew
It seems unfortunately this task is only good for walking to a point, not actually task giving
Move here waypoint doesn't show
This was a great video that helped alot thank you, you deserve more subs than you have so i will give you one
hey for some reason it does not give me option to pick up docs, tried vanila and CUP. help pls!
was able to make it work with ace intel files
@@user-su5tx8gg4l needs to be an object that is able to be destroyed, or picked up. you could do it with a gun if you wanted, or an enemy soldier
Hey, NikSRB here from Kiowa :)
Chad
can you do this if you want to free a hostage and then he gives you intel and you get a new mission
easy way to do this is to use the "!alive" initialization on the hostage taker AI units instead, so when the hostage takers are neutralized, the objective is given to the players. the procedure should be the same as in the video. if you want the hostage to follow you, then attach a "JOIN AND LEAD" waypoint from the player squad leader to the hostage, and synchronize that with the trigger that gives the players the objective that the hostage "gives" you
@@fells1956 thanks you very much
and youll want the hostage to be a civilian so he doesnt get blasted
@@fells1956 ok thanks again
Perfect presentation. Thank you!
This helped me a lot! Question. How do i make an OPTIONAL task?
Include "optional" in the task name then dont wire it to a mission end trigger i imagine
subscribed
Doesnt work for me
great tutorial mate
thanks lad!
You can do task without scripting but you need scripts to grab intels and others things
Point is with this method you can do all of it in game :)
@@fells1956 there is a video that shows find it and watch it
@@fells1956 here is the link th-cam.com/video/kKhL6X_mGjg/w-d-xo.html Is easy to make but you only need scripts for some of the symbols if you want to make hostage recues, grab intels missions,paradrops invasion, ect For the intel grabing script you must find a video it will show how to put the script
@@josuehernandez1402 "scripts" implies downloading or copy/pasting outside lines of code, which is completely different from the method shown in the video. I still very much appreciate your comment because it is informative and could be useful.
and by "outside" i mean things you might need to do in the game files, as opposed to in game
thank you so much for this tutorial!
Very Helpfull, thx alot
That Argentina guy sure is a pistol GOD ;) ;) ;)
Wowee, who is this WoWmej character? 🤔🤔🤔🤔🤔
How to create task to kill enemy squad? I tried with same thing you do in this video, but I need an object to activate task not an enemy
Use a trigger Area > seized by BLUFOR > set task state > completion trigger Youll have to excuse me, I havent done missions for a long time
Thanks a lot for that I will try it now
Is that work to you?
@@djoni4858 (({alive _x} count units grp1) == 0) grp1 is the Variable name you give the entire group, your welcome :)
Quick and easy. Thanks
subscriber gained
and i camed
Thank you for playing my contract!
How can I get in contact with you?
Hey dude, could you copy and paste the commands you use into the description so we can be sure we are using them right?
sure
Thanks!!
It’s nice position.
Great! Keep it up!
dont know what's worse music or gameplay xd
SLOOWWWW DOOWWWWNNNNNNN
good vid though, it worked.
Thx m8 ps. theres a pause button if the text fades too fast ;--DD
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