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John Logostini
เข้าร่วมเมื่อ 25 พ.ค. 2022
The Matrix Awakens | Vulkan | Gentoo Linux | Wayland 2024
This demo is my port of The Matrix Awakens. It’s the same build I showed last time, but now it’s running under Wayland with VSync, so there’s no more crazy screen tearing.
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Notes:
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In this video, the frame rate is locked at 30 Hz/fps due to performance when recording, and some frame drops are present. However, when not recording, the demo is much more stable.
-------------------------------------
Info:
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Unreal Version: 5.4.1
Graphics API: Vulkan
Windowing System: Wayland
OS: Gentoo Linux x86_64
Linux Kernel: 6.6.58-gentoo-dist
Resolution: 2560x1440
CPU: AMD Ryzen Threadripper 3990X (128) @ 2.900GHz
GPU: NVIDIA GeForce RTX 3090
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Links:
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Demo Download: johnlogostini.itch.io/the-matrix-awakens
Original Project: www.unrealengine.com/marketplace/en-US/product/city-sample
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Tags:
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#FortniteLinux, #TheMatrix, #UnrealEngine, #LinuxGaming, #Linux, #EpicGames, #Fortnite, #Gentoo, #UE5, #Lumen, #Nanite, #KeanuReeves, #CarrieAnneMoss, #OpenWorld, #VirtualCity, #ThirdPersonShooter, #CarChase, #Neo, #Trinity, #Xbox #PlayStation #PS5
-------------------------------------
Notes:
-------------------------------------
In this video, the frame rate is locked at 30 Hz/fps due to performance when recording, and some frame drops are present. However, when not recording, the demo is much more stable.
-------------------------------------
Info:
-------------------------------------
Unreal Version: 5.4.1
Graphics API: Vulkan
Windowing System: Wayland
OS: Gentoo Linux x86_64
Linux Kernel: 6.6.58-gentoo-dist
Resolution: 2560x1440
CPU: AMD Ryzen Threadripper 3990X (128) @ 2.900GHz
GPU: NVIDIA GeForce RTX 3090
-------------------------------------
Links:
-------------------------------------
Demo Download: johnlogostini.itch.io/the-matrix-awakens
Original Project: www.unrealengine.com/marketplace/en-US/product/city-sample
-------------------------------------
Tags:
-------------------------------------
#FortniteLinux, #TheMatrix, #UnrealEngine, #LinuxGaming, #Linux, #EpicGames, #Fortnite, #Gentoo, #UE5, #Lumen, #Nanite, #KeanuReeves, #CarrieAnneMoss, #OpenWorld, #VirtualCity, #ThirdPersonShooter, #CarChase, #Neo, #Trinity, #Xbox #PlayStation #PS5
มุมมอง: 288
วีดีโอ
NVIDIA GameWorks | Box of Smoke | 144 FPS | 2006
มุมมอง 13หลายเดือนก่อน
Originally released for the GeForce 8-Series Box of Smoke was a tech demo of real time Smoke and Fluids using NVIDIA GameWorks Flow and Flex all the way back in 2006 Download Link: international.download.nvidia.com/downloads/cool_stuff/demos/nzd_SmokeSetup.exe #GeForceDay #NVIDIA_GameWorks #NVIDIA #Gaming
LevelCap Game | John's Log 07 | Layered Materials
มุมมอง 56หลายเดือนก่อน
This showcases a WIP version of a Layered Material system I am developing for LevelCap to texture large assets such as Spaceships and Environments most everything is subject to change
LevelCap Game | John's Log 06 | New Asteroid Material
มุมมอง 3823 หลายเดือนก่อน
This is a new version of the Asteroid material adds support for multiple mask output from substance painter and better support for Unreal Engine Tessellation including baked height data from the high poly mesh now included in the calculation
NVIDIA GameWorks | Flow WIP 120FPS | 2024
มุมมอง 743 หลายเดือนก่อน
This is a small showcase of NVIDIA GameWorks Flow running at 120FPS in Unreal Engine Flow is a Real time dynamic fluid simulation solver allowing for crazy interactive real time fire and smoke effects without pre backing enything #NVIDIA_GameWorks #UnrealEngine #NVIDIA #Gaming
LevelCap Game | John's Log 06 | Early Development of Dynamic Material system
มุมมอง 364 หลายเดือนก่อน
This is the first prototype of a material system intended for use with environmental props and large gameplay props the main point of this method is to maximum flexibility mixed with the fact no texture used excused 512x512 and the main tiling material for the rust and metal are 256x256 maximizing memory uses with results better then a 8K bespoke texture set
LevelCap Game | John's Log 05 | Creating an Asteroid from Scratch
มุมมอง 334 หลายเดือนก่อน
In this video I am testing the Asteroid creation workflow this is a WIP and may not be what we uses in the end also that Smart Material in Painter was a stylization test from a previous video it will look much better in the end
LevelCap Game | John's Log 04 | UEFN Material Showcase
มุมมอง 354 หลายเดือนก่อน
This is a showcase of a tech Demo made by Epic Games to show LevelCap what efficient material creation can look like I did not make this
LevelCap Game | John's Log 03 | Stylized Asteroid Test
มุมมอง 515 หลายเดือนก่อน
This is a art test of a more Stylized Asteroid sculpt based on feedback about the previous work being to noisy
LevelCap Game | John's Log 02 | Asteroid Tessellation Test
มุมมอง 6635 หลายเดือนก่อน
This is an experimental implementation of Unreal's new Tessellation support added in 5.4 on my Asteroid material running under Vulkan this is running on Windows 11 but this also works on Linux but I blew up my Gentoo Install so I cant record at the moment :)
The Matrix Awakens | Vulkan | Gentoo Linux
มุมมอง 5535 หลายเดือนก่อน
This Video demonstrates the Open World City from The Matrix Awakens Demo Made by Epic Games running on Gentoo Linux without the use of any form of compatibility layer such as Proton/Wine the demo is running 100% natively on Linux if you wish to test this demo for yourself I have linked both the Linux Build and the identical Windows builds below on Itch.io if you wish to compare the two Builds f...
Blender Island Revisited | 2024 | 4K
มุมมอง 495 หลายเดือนก่อน
I was looking through some old files and found this project on a hard drive from back in 2012 at the time this demo trashed on my old laptop so I decided to re render it out on my current PC at 4K 16x9 I have no idea if the link still works but it's below if you want the project also it looks like TH-cam added black artifacts to the hill tops nice! Blender Nation Post: www.blendernation.com/201...
LevelCap Game | John's Log 01 | Asteroid Material
มุมมอง 647 หลายเดือนก่อน
WIP 2 of my Asteroid Material in Unreal uses Tiling Textures and Detail maps to reconstruct the material based on a set of masks outputted from Substance Panter everything you see was made 100% on Gentoo Linux
Fortnite WIP 01 | Proton | Gentoo Linux
มุมมอง 5219 หลายเดือนก่อน
Fortnite WIP 01 | Proton | Gentoo Linux
Valley of the Ancient Showcase | Vulkan | Gentoo Linux
มุมมอง 2699 หลายเดือนก่อน
Valley of the Ancient Showcase | Vulkan | Gentoo Linux
UE5.3 Tessellation Showcase | DX12 | Windows 11
มุมมอง 598ปีที่แล้ว
UE5.3 Tessellation Showcase | DX12 | Windows 11
install gentoo
Love it!!! Great choice of music too. Stan Bush - Dare, gets played a lot in my car 😊
YOOOOO UEFN ON LINUX 🗣🗣
How many draw calls do have for that kind of layer material?
at the moment it's a bit high but I am running 11 layers and a large assets and it's still faster then a standard material
@@JohnLogostini wow that's impressive! Really good work.
Would you be so kind and share some resources how you build this? Or even make a tutorial? That would be awesome!
At some point I probably will however at the current moment it's in active development
This is awesome... GG!
thanks man
Tysm Mate, I'm using mint and everything worked PERFECTLY, Cheers
Is that a hangar entrance?
Yes it's just a block out but LevelCap made a way better version
hey! so this (kind of) works, it goes into the unreal editor but then it just automatically crashes after like 2 seconds. Is there a way to fix that?
changing it to proton 8 fixed it
When i check files .local and share theres no steam
Are you using Flatpack Steam?
@@JohnLogostini nevermind i found another method to get uefn (i used lutris)
Liar
?
i know your always busy but could you make a long detailed guide to run fortnite on linux ? and if you do i might be able to run fortnite on linux
I can and I will but do note it only works part of the time for me as Epic is always braking EAC
@@JohnLogostini yeah i understand but ill do some testing too and i might be able to crack it down and be able to play online
can you make a guide on how you did it so more people could maybe play fortnite on linux 😊
It's not fully playable but yeah I can
@@JohnLogostini thank you!!!
What happened to fortnite on linux?
Working on it I am just finishing up with porting the rest of Epics demos to Linux then I will have a bit of Fortnite stuff to show
@@JohnLogostini okay :)
Wow!!! That looks amazing, and I like the textures 🔥
how did you get the demo?
Epic released the Source Code for the City part of the demo what you see is that demo mixed with some custom work
Cool! But why? fortnite cant run on linux anyway
A: To prove from a rendering and Unreal point of view Fortnite can run on Linux and EAC is the only fake problem left and B: UEFN doesn't need Fortnite to work you can make Modes and Maps on Linux and test them on Console
@@JohnLogostiniThats what im doing here landscape and verse and do a bulk of the work in creative 1.0 i have no good computer.
Dang i wish there was commentary too
Let's make one
I take it wine is a prerequisite?
@@Seriouslydave Yes but that's buneld with Proton so in my case Steam is the only prerequisite
I started a Discord and now re reading your post you said commentary not community Discord: discord.gg/z23bh8csVw
@@JohnLogostinilol im sure there are enough linux users that want this. Im trying to get this going on an old chromebook with voidlinux. I have steam running. That was the easy part. I just need landscaping verse and tweaks like materials for now on basic island projects. Later on i want to make some 1 player projects that will need an upgraded hardware, but i hate windows so i will still use this.
I saw a video of someone getting in game on a steam deck. and im so pissed off, they wont show how to anyone. i saw this video posted in the fortnite switch modding discord server 😿
We need to know how.
if i had to guess it was just someone swapping the fortnite EAC drivers with the drivers from a proton compatible game with EAC
Please post the new higher quality video because it isnt working like that for me
Working on it
@@JohnLogostini Working on it?
Yeah its been working in this state for many years, ur late to the party
I hope one day I'll be able to play Fortnite on Linux just fine. It's the only thing that I don't have at least a somewhat viable solution for during my current transition from Windows to Linux. Dual boot it is, unfortunately.
Lol same here. I actually just installed Winblows on my new gaming PC. I dual boot on SteamDeck, but trying VR as well recently, so not a lot of luck on Linux. Hopefully things change in the not so distant future. It's a shame because the power is there, but the software support or hardware limitations gimp the whole operation.
Fortnite Running on Linux, if its really posable how long untill it can run on the steam deck
If you know someone with a Deck get them to follow my tutorial and see if it works th-cam.com/video/MLdFVyLrbtg/w-d-xo.html
@@JohnLogostini Ok but Do you have a video of Fornite gameplay Running on linux
@@BrotherShield Sort of it dosent work as well as UEFN th-cam.com/video/fjoVNYPSMV0/w-d-xo.html&t
It's funny, so the AC kicks off randomly in creative modes (or with a delay), but on regular modes it won't even let you enter the lobby
Yeah EAC can be a bit random I will post a higher quality video soon with a bit more details hopefully we can put some pressure on Epic i know a lot of people still think Fortnite cant run on Linux due to the graphics so why bother with EAC at all but as you can see in my other videos UEFN works 100% so EAC is all that's left
I feel ya. Fortnite and other games make me dual boot on the steamdeck and I just built a new gaming PC this week and sadly decided to go Winblows for things like Fortnite and others, plus VR. I wish things would be better for Linux, but at least there's been progress over the years! I also remember a long time ago running Fortnite on a custom-ROM android, and it would kick me out randomly too. Proof that it runs ok on most devices, but sadly Epic introduced so many artificial limitations with the stupid EAC@@JohnLogostini
Nice job buddy :)
Damn dude .. tutorial? Still havent found a proper one for pcg. But this looks good.
tutorial: th-cam.com/video/1mg8jq6ZIiE/w-d-xo.html&t
Are the ground materials from Quixel or the Jungle pack?
Thy are from the Jungle pack but any material will work all you need is a height map
@@JohnLogostini Yup i tried using Quixel materials and it works, but as a landscape material not quite.. Also has a noticeable performance hit
@@TheeScienceExplained Yeah it slows things and what i showed in the video is a landscape also the rocks on the side are tessellated as well
THIS IS HUGE!!!!!!! AND BIGGER THAN PEOPLE THINK IT IS, THIS IS THE NUMBER 2 REASON I WOULD SAY THAT HAS A LOT OF IMPACT ON BOTH PC AND CONSOLES
It allows a crazy amount of detail without needing crazy workflows like mesh discs
@@JohnLogostini letssss GOOOOOOO!!!!!