chillen
chillen
  • 16
  • 39 956
[MapleStory Worlds] Pet Park - World Warp
Simple demo of a public released world with warping from login to the pet-walking road network demo space.
Even though there isn't much to do, I suppose I'm ready to see how this scales with multiple real players online at once.
**Initial network checks done. I've removed the discord link until I'm ready for the next phase of testing**
Nothing new here, this mostly consisted of porting/updating/recreating my existing work over on the Global side.
- Recreated login area on Global MSW
- Partial port of Cross-world functionality to Global MSW (Movement/Area Chat/Appearance/Trade)
- Cross World Transfer - Requires character selection or warps back to login
- Moderation - Basic text filtering, Player report handling, Cross World Disconnect/Ban handling
- Map Creation (Pet Park, Invisible Portals)
- Network Handling (Climbing & Sitting, Experimental unoptimized rewrite of movement sync)
- UI Improvements (Stats/Skills/Keyboard)
- Player Updates (Gender specific undergarments, Jump physics, Climb state/anim)
- Various back-end/database changes and enhancements
มุมมอง: 1 183

วีดีโอ

[MapleStory Worlds] Login Gateway - Remote Sync
มุมมอง 2.7K3 หลายเดือนก่อน
Overhauled back-end logic so it plays nice with my mega server account/character data along with some minor enhancements. It's now using a remote data store instead of the MSW DataStorageService. The main advantage of an external data source instance of MSW data storage is the ease of use. Where UserDataStorage is only accessible from one world and not shared, having an external data source all...
[MapleStory Worlds] "Mega Server" Dev - Combat
มุมมอง 7K3 หลายเดือนก่อน
A short clip demonstrating synchronization of combat across world instances via emulated players. This required a bit of choreography and temporary tweaks as I'm effectively playing back a recording of my own actions with significant latency so there are some differences such as the mob remaining idle and knockback being reduced for the purpose of this demo. Hopefully this is the last time I ha...
[MapleStory Worlds] "Mega Server" Dev - Trading
มุมมอง 2.2K5 หลายเดือนก่อน
Added handling for trading and room-based chats across world instances. Nothing too new here, just an extension of the social and item work I did earlier with some additional UI work. stuff done - Trade Room Framework Implementation - Room state tracking - Room Avatar/Name/Items/Mesos Synchronization - Invite/Accept/Decline handling - Item/Meso Transfer - Confirmation/Locking State - Trade exec...
[MapleStory Worlds] "Mega Server" Dev - Item Sync
มุมมอง 2K5 หลายเดือนก่อน
I ended up rewriting all the inventory/equipment item logic since it was previously tied to MSW's built-in item/inventory data structures. Most of the stuff done was under-the-hood so-to-speak, I don't have a whole lot to show off at the moment. personal high-level notes for stuff done - Character Data Load [stats/ap/level/job] - Partial population of stats window (only stats & details) - Chara...
[MapleStory Worlds] "Mega Server" Dev - Basic Social Functions
มุมมอง 1.1K6 หลายเดือนก่อน
I've mostly been working on building out my networking infrastructure from my initial networking demo that I uploaded a few months back. This is just a scuffed showcase of it supporting basic social functions such as area/group/direct messaging, partying, buddying, blocking, etc. At a high level, in terms of basic 'megaserver' functionality, aside from my initial work handling hundreds of playe...
[MapleStory Worlds] Mushroom Town Training Camp
มุมมอง 1.4K9 หลายเดือนก่อน
I decided to recreate the GMS/JMS Mushroom Town Training Camp along with the Sprout Suit. I ended up coming with a solution to implement legacy tile sets as shown both inside and outside of the training camp, so I will be re-building Maple Island. I'm planning on re-doing it based on an older version with the larger maps using the original tiles so it will probably be a month before I have anyt...
[MapleStory Worlds] Classic Login Page
มุมมอง 2.1K9 หลายเดือนก่อน
I recreated the old school GMS login scene in MapleStory Worlds. I'm pretty happy with how it turned out. For this proof of concept, I had channel pop values hardcoded on the backend that it retrieves channel info from, otherwise networking surrounding character creation/info is currently being recorded. I haven't tied it into my Maple Island demo to actually load the character into the game wo...
[MapleStory Worlds] 1000+ Active Emulated User Network Test
มุมมอง 2.7K10 หลายเดือนก่อน
So I implemented my own networking infrastructure from scratch, this is how it went when I tested 100s-1000s of players in a shared map instance. The MSW World Instance handles it like a champ, as does my custom infrastructure. The 2 bottlenecks I've observed and shown here are: 1) The MSW client, I know I'm running this on a 10 y/o machine but this needs to also work on mobile platforms. - Whe...
[Maplestory Worlds] Mini Skill Demo
มุมมอง 5Kปีที่แล้ว
Just a rough implementation of a few type of attack skills I've added animation and effect logic for. Aside from the weird artifacting/displacement from me not using the built in animator for the visual effects, it should be mostly consistent with their original form. I don't plan on fixing this since any animations I setup via the built-in function is unlikely to be transferable to the global ...
[MapleStory Worlds] Old School MapleStory Dev - Bringing NPCs to Life
มุมมอง 3.8Kปีที่แล้ว
Short demo showing off NPC behaviors and quest updates in Amherst. I added basic NPC dialogue so it no longer displays placeholder text. I also improved general flow between sequential quests and quests that start without an accept/decline prompt. Enhancements were made to quest tracking and quest related dialogue to adjust to and handle things like missing items and insufficient mob count. Whi...
[MapleStory Worlds] Old School MapleStory Dev - UI Mini Update
มุมมอง 3.3Kปีที่แล้ว
Short demo of various UI updates and improvements I've made over the last week. I decided to get this stuff out as a separate update from the NPC idle behavior stuff since that will likely be at least a week of effort to design and implement. As a general status update, I'm going to be busy with other stuff for a while. Things will probably be pretty quiet for the next few weeks. I still have a...
[MapleStory Worlds] Old School MapleStory Dev - Amherst Update Demo
มุมมอง 478ปีที่แล้ว
Just a short demo doing Rain's Maple Quiz and Mai's Trainings with support added for keyboard shortcuts and navigation :) My hope is that I will be able to at least begin operating a test server early 2024. My plan is to treat it as a progressive server once it is made available in the MapleStory Worlds app (starting with just Maple Island & Victory Island). I'll provide more information as I g...
[MapleStory Worlds] Old School MapleStory Dev - Maple Island Demo
มุมมอง 2.6Kปีที่แล้ว
Short-ish demo of my reconstruction of most of Maple Island. Wasn't sure whether I wanted to have it start with the Training Camp with the apple costume so I just created from Snail Hunting Grounds and onward. While I initially planned on focusing on QOL and general polish, I ended up pivoting in an entirely different direction then planned and spent the majority of my free time developing reco...
[MapleStory Worlds] Old School MapleStory Dev Demo #2 - Quests, Shops, & Stylists
มุมมอง 587ปีที่แล้ว
A slightly longer demo of a bunch of capabilities I've been building in MapleStory Worlds as part of a recreation of Old School MapleStory. I'm not entirely happy with the dialogue window setup and scroll view usage so expect them to change in the future. This doesn't include all the features I included in the previous demo description since the feature list was pretty stacked and I'd rather ma...
[MapleStory Worlds] Old School MapleStory Dev Demo #1 - Basic Features
มุมมอง 1.7Kปีที่แล้ว
[MapleStory Worlds] Old School MapleStory Dev Demo #1 - Basic Features

ความคิดเห็น

  • @EmperorBello
    @EmperorBello 8 วันที่ผ่านมา

    Hey do you have a discord or something for us to receive updates at?

    • @chillen_dev
      @chillen_dev 7 วันที่ผ่านมา

      Not at the moment. I will when I'm ready to re-open the public test server.

  • @Scubasteve901
    @Scubasteve901 12 วันที่ผ่านมา

    Do you have to recreate maps asset by asset or are there presets or can you rip from past .wz?

    • @chillen_dev
      @chillen_dev 11 วันที่ผ่านมา

      While there are presets for a lot of stuff, some of the assets don't exist in MSW so they have to be ported over. If you just want to recreate a map that currently exists in modern KMS, MSW includes templates you can just import. If you want to recreate other maps however, relying on old wz files probably makes more sense.

  • @IPrinzeX
    @IPrinzeX 12 วันที่ผ่านมา

    will you have minimum attack distance for archers and assasins?

  • @anonymouse7074
    @anonymouse7074 12 วันที่ผ่านมา

    This is exactly what's needed, competition. There being only one oldschool server is horrible for the consumer

  • @anonymouse7074
    @anonymouse7074 12 วันที่ผ่านมา

    This is great and even greater to see a developer that cares, unlike the other servers.

  • @devonwelch249
    @devonwelch249 16 วันที่ผ่านมา

    So your basically trying to build your own server to show other players and bypass the usual 50/60 player limit right? :D looks great!

  • @shulinwan9818
    @shulinwan9818 18 วันที่ผ่านมา

    Please come out soon, we are bored of artale arrogant team! Misban for no reason!

  • @TheScrollguy
    @TheScrollguy 21 วันที่ผ่านมา

    hey dude, would you like to be in one of my Who's that mapler podcast episodes?

    • @chillen_dev
      @chillen_dev 21 วันที่ผ่านมา

      Hey man, thanks for reaching out and offering me the opportunity to be a guest on your podcast. Unfortunately, that sort of thing is a bit outside my comfort zone so I'll have to respectfully decline. I look forward to seeing your next episode and whoever you decide to bring on :)

    • @TheScrollguy
      @TheScrollguy 21 วันที่ผ่านมา

      @chillen_dev that's understandable! I respect your decision. Good luck with the project 😃

  • @Synorix
    @Synorix หลายเดือนก่อน

    please make this happen!

  • @aminbusiness3139
    @aminbusiness3139 หลายเดือนก่อน

    Why was the original MS able to handle multi-player concurrency but maple worlds can’t ?

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      Maple worlds probably wasn't designed with mmo-type content in mind. It appears to be more geared towards mobile/mini-game type content by design.

    • @aminbusiness3139
      @aminbusiness3139 หลายเดือนก่อน

      I’m also curious to know why the iPhone couldn’t handle the client load & had major latency ? Isn’t the hardware on the latest smart-phones more capable than the Avg. PC used in the 2000’s ? Is there other people tackling the concurrency issue in maple worlds ? Sorry if im annoying you with too many questions

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      @@aminbusiness3139 My understanding is that the main bottleneck is the servers themselves, not the client. As a result, most maplestory remake worlds have a cap lower than the 100 player hard-cap. In my experience, the client can handle at least a few hundred active players in the same map without issue. I think I've seen a clip or something from someone else trying to do the same sort of thing I'm doing here and offload the processing from the msw servers to their own back-end, so I doubt I'm the only one.

    • @aminbusiness3139
      @aminbusiness3139 หลายเดือนก่อน

      A lot of people want to re-create old ms & the player cap is the biggest hindrance in re-creating the old school experience You could potentially start a service selling hosting solutions to solve this problem or do you plan to open source it ?

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      @@aminbusiness3139 I don't have any plans beyond using it for my own osms server at this time.

  • @brodindamp
    @brodindamp หลายเดือนก่อน

    Is the 2nd player's choppy movement a limitation of the mega-server? Otherwise looks great!

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      Thanks! Yeah, that's a problem with my current implementation of movement synchronization for the mega-server stuff. Most of my dev time for the last week has been spent making the movement more fluid. It should be a bit better in the next public test.

    • @brodindamp
      @brodindamp หลายเดือนก่อน

      @@chillen_dev cool, do you have an estimate when you'll be ready for that? I would be down to help test

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      @brodindamp My current goal is to be ready for the next phase of testing within the next month. I'll upload another video/update once I'm ready to open things back up and get people in to help test.

  • @shulinwan9818
    @shulinwan9818 หลายเดือนก่อน

    Any details of this server? Is it also in the mapleworld?

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      It's still a work-in-progress, I don't have a fully playable server at this time. This is built in maplestory worlds.

  • @lyricsronen
    @lyricsronen หลายเดือนก่อน

    Awesome job! this must be a TON of work. May I ask what version of the game you are aspiring to recreate/inspired by the most? (mostly in terms of classes available, and XP and damage scales)

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      v62 is the starting point for most stuff like classes/skills/quests/items with v42 maps where applicable such as maple island. I'm (tentatively) only planning up to v72 (ToT/Pre-Cygnus).

    • @syreplays5079
      @syreplays5079 หลายเดือนก่อน

      @@chillen_devI love this! If you do end up implementing Cygnus (v75?), it’s almost a requirement to include ultimate mate adventurer as their only real benefit for existing is that. Is there anywhere I can follow the progression?

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      @syreplays5079 I pretty much just upload my progression stuff here on youtube whenever I have something new to share.

  • @laww8968
    @laww8968 หลายเดือนก่อน

    This thing better stay 3rd job only, pre gacha, pre 4th job. No reason to play another 4th job server.

    • @syreplays5079
      @syreplays5079 หลายเดือนก่อน

      Do what? There’s zero reason to be 3rd job only.

    • @laww8968
      @laww8968 หลายเดือนก่อน

      @@syreplays5079 That's the only real OG maplestory. Gacha p2w and mage ultis ruined the orginal game.

  • @Chris-zc7xj
    @Chris-zc7xj หลายเดือนก่อน

    This is looking fantastic and very Old School GMS-like just hope whenever it comes there is no need for HP Washing and leeching is non existent/non viable during 3rd job and especially 4th job in the future.

    • @agent00meme22
      @agent00meme22 หลายเดือนก่อน

      at least poll this persons misconceptions because many people either dont mind or actively enjoy these things. Hpwashing is not necessary to begin with, simply a luxury. It also increases the need for (lowlvl) int equips which is otherwise the most worthless thing to scroll for. It also gives incentive to create a fresh character somewhere down the line. Leeching is iconic to plenty of players. dont be so easily misguided by the permanently victimized ppl who cant endure the privilege some other people enjoy through hard work.

    • @syreplays5079
      @syreplays5079 หลายเดือนก่อน

      ⁠@@agent00meme22 You’re incorrect. First and foremost, osms (v62, typically) had almost zero endgame content (maybe Horntail?) in zakum, papulatus, and pianus. If horntail was part of this, you already had your first boss that required HP washing for some classes to be able to fight without having half a dozen priests. Seriously, watch a video of the first runs. Easily 15 people, most of which were bishops because resurrection was required. Secondly, leeching. Yes, it was common in osms, and yes *SOME* people like it, no it should not be supported. Maple royals and maple legends get touted as “great”, despite 70% of their players just being mule accounts. Nobody wants that.

    • @agent00meme22
      @agent00meme22 หลายเดือนก่อน

      @@syreplays5079 1. You can scroll for HP 2. You can sink AP directly into HP 3. Levelup for more HP 4. You should position yourself strategically not to take the biggest dmg e.g. Zakum or HT body. If you wanted to you can do these bosses before additional content was released (and without hpwashing) just fine. But thats the problem, right? Your greed? Now if your suggestion was to say increase HP gained from hpscrolls, or buff a few equips to have extra HP stat on their clean status then that might just be reasonable. Arguing to Remove the whole hpwashing mechanic is not.

    • @syreplays5079
      @syreplays5079 หลายเดือนก่อน

      @ no? HPwashing is not “increasing HP gained from scrolls”. It is exploiting a glitch in the way maplestory works in order to gain HP for free, and it’s an extremely costly way of doing that. The fact is the game can be balanced so that having enough HP isn’t an issue. Hell, just making it so hyper body can’t be dispelled would do the trick. Players of private servers today do not know what it was like to play GMS during those times. People were not HP washing, they were just relying on hyper body and resurrection.

    • @agent00meme22
      @agent00meme22 หลายเดือนก่อน

      @@syreplays5079 "The fact is the game can be balanced so that having enough HP isn’t an issue" When you understand how stupid this statement was we can continue. Otherwise keep your idiocracy to yourself. Also hpwashing wasnt a glitch.. the same old delusonial or misinformed takes as always. How about you prove it? Although I got a feeling you dont know what proof or evidence is, I know your argument and its assumption after assumption.

  • @凉子秋
    @凉子秋 หลายเดือนก่อน

    😍

  • @andrijet
    @andrijet หลายเดือนก่อน

    很开心看到你的移植成功了,请再接再厉!

  • @austinwalden8217
    @austinwalden8217 หลายเดือนก่อน

    Hyped for your server, keep it up!

  • @theaveragemegaguy
    @theaveragemegaguy หลายเดือนก่อน

    I get soooo excited everytime you post

  • @sw61970
    @sw61970 หลายเดือนก่อน

    Nexon's official original world, The Kingdom of the Winds Classic, tested a world with a maximum capacity of 1000. it`s called 괴유 월드 It is unclear whether it will allow Maple Story games as well.

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      Oh, I see. I wonder if it has to do with different server loads between Kingdom of the Winds and MapleStory when it comes to server side processing of mobs and abilities.

  • @KJJin0428
    @KJJin0428 หลายเดือนก่อน

    I've been waiting for you!

  • @comedyboicappa8418
    @comedyboicappa8418 หลายเดือนก่อน

    This shit looks cleaner than the eos tower after defeating rombot

  • @PokeScream
    @PokeScream หลายเดือนก่อน

    will you make an old school maple server?

  • @월화수목금토비-m6n
    @월화수목금토비-m6n หลายเดือนก่อน

    Recently, Maple Story World released a world that can accommodate up to 1000 people, do you know that?

    • @chillen_dev
      @chillen_dev หลายเดือนก่อน

      I did not. This is news to me.

    • @월화수목금토비-m6n
      @월화수목금토비-m6n หลายเดือนก่อน

      @@chillen_dev th-cam.com/video/0KeqM3IeUvU/w-d-xo.htmlsi=Ybl79TCJEXevTbQR The link above is a game called 'The Kingdom of the Winds The Classic'. It can be played within MapleStory World and currently holds up to 1000 people per channel. I don't know if it's supported for MapleStory yet.

    • @andriod3000
      @andriod3000 หลายเดือนก่อน

      what is the name of this world because i have not heard of this server.

  • @_Brandev
    @_Brandev หลายเดือนก่อน

    Very cool, really excited to check it out!

  • @chillen_dev
    @chillen_dev หลายเดือนก่อน

    I finally have a published world that other people can jump onto and hang out on to test some of the networking stuff I've been working on throughout the year. Update: I'm done and satisfied with the data obtained from the initial public network test. I've taken down the world while I resume back-end development for the next phase of testing.

    • @SkyLimitTheory
      @SkyLimitTheory 24 วันที่ผ่านมา

      Very cool, what's next on your list?

    • @chillen_dev
      @chillen_dev 24 วันที่ผ่านมา

      @SkyLimitTheory The next major thing I want to do is port over cross-world combat handling to my global world. I'm planning on re-opening the public test server once I have everything ready to go for live combat testing.

  • @rankoruru
    @rankoruru 2 หลายเดือนก่อน

    do you use a UI group or a separate map for your title sequence? looks beautiful btw, super impressed and interested in the transitions and UI animations too!

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      Thanks! The UI stuff is in World space. I just position the UI elements the same way you would any game object using world positions. This lets me do transitions by just moving the camera's perspective up & down the map. Because this recording was done from my KR account, only about half of the animations were setup as AnimationClips while the other half were done through code as quick, portable prototypes. I've since recreated all of them as AnimationClips on my global account. This is definitely the preferred approach if you want things to be consistent and smooth and don't mind spending time using the engine's AnimationClip Editor.

  • @KJJin0428
    @KJJin0428 2 หลายเดือนก่อน

    Are you working hard on developing it?

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      When I have time ;) I should have some new stuff to share in the next few days.

  • @falcomaster1218
    @falcomaster1218 2 หลายเดือนก่อน

    You are gonna be rich, its only a matter of time, keep up the good work 👍🏻

  • @kienmaple
    @kienmaple 2 หลายเดือนก่อน

    Maybe you can get more volunteers or people to help. This seems like an amazing thing

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      Hopefully. I have some stuff that I'll be looking to test at a larger scale relatively soon.

  • @SaItedCracker
    @SaItedCracker 2 หลายเดือนก่อน

    I see that we're able to create characters with the default hairstyle/faces , will there be an option for those who want their MS worlds avatar instead?

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      I do plan on having a paid-for option for using your MSW avatar, similar to other servers. However, other players will be able to opt-out of seeing them.

    • @SaItedCracker
      @SaItedCracker 2 หลายเดือนก่อน

      @@chillen_dev Nice! Looking forward to it, all the best!

    • @jordanvespa720
      @jordanvespa720 2 หลายเดือนก่อน

      @@chillen_dev I think this is a good balance, some of those wacky avatars really don't belong in old school Maple

  • @SheepyMcSheeperton
    @SheepyMcSheeperton 2 หลายเดือนก่อน

    This looks fantastic, incredible work so far. Can't wait too see more! 🙏

  • @hoangthienngo5821
    @hoangthienngo5821 2 หลายเดือนก่อน

    Its new sever?

  • @SkyLimitTheory
    @SkyLimitTheory 2 หลายเดือนก่อน

    Very nice work, do you have a rough estimate on when you will do a full release?

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      Full release as in Victoria Island, 1st/2nd job, and KPQ? At least 3+ months. Definitely not anytime soon. I'll be working on releasing things like Maple Island and 1st job only Victoria over the next few months once I finish my initial network testing.

  • @lolly480
    @lolly480 2 หลายเดือนก่อน

    Please dont add an AH, make it a true OSMS with player shops in FM ;). Look forward to playing.

  • @backtre8776
    @backtre8776 2 หลายเดือนก่อน

    This is soo cool. if there is ever any way I can assist, I am more than happy to.

  • @agent00meme22
    @agent00meme22 2 หลายเดือนก่อน

    make a discord server?

  • @senkuo5039
    @senkuo5039 2 หลายเดือนก่อน

    I hope you know, for people who know nothing about backend development, this is basically witchcraft and I love it. btw your server will most def be the real endgame for osms enjoyers since all the other oldschool servers are kms based and never get stuff like NLC which was a huge part of the nostalgia, at least for me.

  • @djdannyroach
    @djdannyroach 2 หลายเดือนก่อน

    Please include an AH of some sort as it makes the game so much easier to navigate

  • @andrijet
    @andrijet 2 หลายเดือนก่อน

    你好,刚从artale测试归来. 优点是在线拍卖行. 可以快速交易道具. 缺点就是画质廉价,打击感几乎没有. 对比你的设计,简直是对其的降维打击. 希望能早日进入测试.

  • @theaveragemegaguy
    @theaveragemegaguy 2 หลายเดือนก่อน

    Wow this is so well made. Do you have a discord or something? I'd love to pick your brain cause of how well everything is turning out to be like! Also super curious on your background!

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      Thanks! I don't have a discord server but I'll probably open a testing discord server later this month. If you want to reach out, you should be able to dm me if you're in the MSW discord.

  • @RadioDJam
    @RadioDJam 2 หลายเดือนก่อน

    Do you see including islanders in events in the future?

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      I would like to have events also available on Maple Island for islanders, when applicable. Campers probably won't have access though :)

  • @Valorr11
    @Valorr11 2 หลายเดือนก่อน

    This is so incredible man, your commitment to making such a replica is so amazing. Rooting for you and excited for all your tests and release!

  • @slimesspeedshoptv
    @slimesspeedshoptv 2 หลายเดือนก่อน

    how did you make your guy a "beginner" I can't find any sort of script to implement skills/class

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      There aren't built-in scripts for this sort of thing. Creators have to code it themselves.

    • @slimesspeedshoptv
      @slimesspeedshoptv 2 หลายเดือนก่อน

      @@chillen_dev so where are you getting Genesis? Do you mind shedding some light on how that is coded up?

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      @slimesspeedshoptv I manually added the sprites/sounds for the genesis. As a proof of concept I programmatically go through each sprite and position them but there is some jank to doing it that way, so I will need to re-animate it through the animationclip editor for it to be more polished and have the sprites/positions in sync.

  • @havenbreithaupt135
    @havenbreithaupt135 2 หลายเดือนก่อน

    hey how did you add the original UI (hp, mp, xp, etc)? I've been messing with the creator but can't find how to get those resources

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      If you want to use any of the older UI sprites, you have to import them. Either into your workspace or resource storage.

  • @sublime_tv
    @sublime_tv 2 หลายเดือนก่อน

    Forgive me as I'm not in the loop. Is your server going to be called "Mega Server" or is that just a test name?

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      That's just a term I used to indicate development work/reworks I've done to exceed the 100 player/channel technical limitation in MapleStory Worlds.

  • @Orsiex
    @Orsiex 2 หลายเดือนก่อน

    Dang this is looking great. Ty for this bro.

  • @Ririblob
    @Ririblob 2 หลายเดือนก่อน

    do u have plans for 4th job eventually? or cool stuff like the artale auction house/mapleland auction website they seem nice to have for qol

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      4th job would eventually come out. I don't plan on adding an auction house. Instead, I'm planning on having a working free market with player shops.

    • @senkuo5039
      @senkuo5039 2 หลายเดือนก่อน

      @@chillen_dev would the lil owl of minerva ( i think its called) be available so we dont have to search every shop on every channel just to find 1 item we're looking for?

    • @chillen_dev
      @chillen_dev 2 หลายเดือนก่อน

      @senkuo5039 I'm not sure, I don't have any plans to add it initially. I'm probably open to the idea, but I would like to wait and see how the initial FM release plays out without it.

  • @andriod3000
    @andriod3000 2 หลายเดือนก่อน

    phenomenal work my man

  • @jamesr5440
    @jamesr5440 3 หลายเดือนก่อน

    I wish you all the success brotha! Hope your server becomes #1 and all this hardwork pays off at the end! Just remember when I told you this so when you make it big you can atleast give me some free NX stuff xD I ain't playing no other server until yours comes out! I'm holding out for the best!