Artofficial Entertainment
Artofficial Entertainment
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DPTS FULL Setup Series: P8 - On Ledge Actions & Ledge Transitions
Hey everyone!! Back again with the next video in the series! In this video, I show how to get the On Ledge actions set up! We will be covering actions such as the on ledge vault / mantle actions, drop actions, leap to ledge behind and setting up the corner transitions!
For Additional Assistance: discord.gg/wjmDHxpd
System Product Page: www.fab.com/listings/ecea51a1-43d4-4b53-bff3-79c4f4897ac7
มุมมอง: 143

วีดีโอ

DPTS FULL Setup Series: P7 - Climbing Setup
มุมมอง 103หลายเดือนก่อน
Hey everyone!! Back again with the next video in the series! In this video, I show how to get the Climbing Started. We will be covering how the climb point generator is used and when you would want to be using it, how to set up the ABP for ledge and free climb movement, and getting the jump direction functionality in place! Theres going to be a lot of info in this one so buckle up and lets dive...
DPTS FULL Setup Series: P6 - Low Jump Actions
มุมมอง 44หลายเดือนก่อน
Hey everyone!! Back again with the next video in the series! In this video, I show how to get the Low Jump Actions - Jump Over and onto! This will be a pretty quick and easy video as these are very simple to set up actions :D For Additional Assistance: discord.gg/wjmDHxpd System Product Page: www.fab.com/listings/ecea51a1-43d4-4b53-bff3-79c4f4897ac7
DPTS FULL Setup Series: P5 - Gap Actions
มุมมอง 94หลายเดือนก่อน
Hey everyone!! Back again with the next video in the series! In this video, I show how to get the Gap Action setup. By the end of the video youll have jump across, drop down to ledge, drop to falling and others ready to go in your games! For Additional Assistance: discord.gg/wjmDHxpd System Product Page: www.fab.com/listings/ecea51a1-43d4-4b53-bff3-79c4f4897ac7
DPTS FULL Setup Series: P4 - Misc Actions
มุมมอง 47หลายเดือนก่อน
Hey everyone!! Back again with the next video in the series! In this video, I show how to get the series of misc actions under the "Misc Action" category! We will be setting up diving through window spaces, vertical wall climb to ledges, and more! For Additional Assistance: discord.gg/wjmDHxpd System Product Page: www.fab.com/listings/ecea51a1-43d4-4b53-bff3-79c4f4897ac7
DPTS FULL Setup Series: P3 - TicTac Actions
มุมมอง 58หลายเดือนก่อน
Hey everyone!! Back again with the next video in the series! In this video, I show how to get the TicTac (or Wall Assisted Jump Actions) inplace and how the selection for these actions happen! For Additional Assistance: discord.gg/wjmDHxpd System Product Page: www.fab.com/listings/ecea51a1-43d4-4b53-bff3-79c4f4897ac7
DPTS FULL Setup Series: P2 - Action Modifiers
มุมมอง 131หลายเดือนก่อน
Hey everyone!! Back again with the next video in the series! In this video, I show how to get the slide, sprint, and use jump input modifications in place to allow for a more fluid and dynamic action selection during gameplay! For Additional Assistance: discord.gg/wjmDHxpd System Product Page: www.fab.com/listings/ecea51a1-43d4-4b53-bff3-79c4f4897ac7
DPTS FULL Setup Series: P1 - Initial Set up
มุมมอง 216หลายเดือนก่อน
Hey everyone!! Finally have had the time to get the full set up guide for the dynamic parkour trace system!! In this first video we are going to set up the needed elements for the system to work , and also get the vault and mantle actions in place! For Additional Assistance: discord.gg/wjmDHxpd System Product Page: www.fab.com/listings/ecea51a1-43d4-4b53-bff3-79c4f4897ac7
Easy Damage System: Unreal Engine Asset Trailer
มุมมอง 1543 หลายเดือนก่อน
Hey everyone! Im excited to announce my newest asset - the Easy Damage System. This is an easy to use melee / ranged weapon trace and damage calculation system that can be use with any weapons in your game! System supports a frame assisted trace to ensure that there is a 0% miss chance on melee weapon swings! There is also an easy to set up and use dynamic damage map that can be defined in 1000...
Dynamic Parkour Trace System: ABP Set Up
มุมมอง 1784 หลายเดือนก่อน
Hey everyone! In this short video I go over how to set up the animation blueprint for climbing states using variables that come with the system!
Dynamic Parkour Trace System: GASP Traversal Override
มุมมอง 6194 หลายเดือนก่อน
Hey everyone! Today I'm excited to share the first video showing DPTS and GASP together - They work AMAZINGLY well together and am super excited to get started on an actual map here soon for a testing game for you guys to play before buying the asset! But for now hopefully this shows how amazing this is (yes i know im bais but still.. xD) and i only get more excited being able to develop this f...
Dynamic Parkour Trace System (DPTS) - Debugging Tips
มุมมอง 2074 หลายเดือนก่อน
Hey everyone! Today we are going over some of the most common things you may see when settings up the parkour system into your project and how to fix them! none of these are "bugs" but rather things that happen depending on the various ways you can set up the system: While everything thats a key element in the system is defaulted reasonably well, you may want different functionality or your ide...
DPTS Tutorial - Using In GASP
มุมมอง 4384 หลายเดือนก่อน
Hey everyone! Here I show you how to integrate my asset the Dynamic Parkour Trace System into epics Game Animation Same Project. While most of the set up is the same as if you were doing it without the motion matching character, there are a few adjustments and changes to make things work smoothly. Discord Link: discord.gg/TBMxXHWC2g Product Link: www.unrealengine.com/marketplace/en-US/product/d...
Dynamic Parkour Trace System Trailer
มุมมอง 1.5K4 หลายเดือนก่อน
Hey everyone - Excited to showcase the first trailer for my dynamic parkour trace system! Link to asset: www.unrealengine.com/marketplace/en-US/product/dynamic-parkour-trace-system Discord Link: discord.gg/TBMxXHWC2g Product Link: www.unrealengine.com/marketplace/en-US/product/dynamic-parkour-trace-system?sessionInvalidated=true
What Is The Dynamic Parkour Trace System?
มุมมอง 2.6K4 หลายเดือนก่อน
Hey everyone! I wanted to do this video to help understand the power behind this asset and what you can do with it! Also going over the base elements of the system and a deeper dive into how the system works! Hopefully you guys enjoy this more interactive type of video. If not just let me know and I will never do it again! :P Discord Link: discord.gg/TBMxXHWC2g Product Link: www.unrealengine.co...
DPTS v2.0: Wallrunning / Misc Action Setup
มุมมอง 3224 หลายเดือนก่อน
DPTS v2.0: Wallrunning / Misc Action Setup
DPTS V2.0 - MotionWarp Setup
มุมมอง 3445 หลายเดือนก่อน
DPTS V2.0 - MotionWarp Setup
DPTS v2.0 - Climbing Setup
มุมมอง 3475 หลายเดือนก่อน
DPTS v2.0 - Climbing Setup
DPTS v2.0 - Initial Set-up
มุมมอง 4755 หลายเดือนก่อน
DPTS v2.0 - Initial Set-up
Dev Progress: System showcase - Grapple Swing Early Stages
มุมมอง 51711 หลายเดือนก่อน
Dev Progress: System showcase - Grapple Swing Early Stages
Unreal Engine 5 - Easy Dynamic Vaulting Tutorial
มุมมอง 9Kปีที่แล้ว
Unreal Engine 5 - Easy Dynamic Vaulting Tutorial
@ArtofficialEntertainment update! New project in the works and channel announcement!!
มุมมอง 180ปีที่แล้ว
@ArtofficialEntertainment update! New project in the works and channel announcement!!
Unreal Engine 5 Tutorial - Ranged Damage
มุมมอง 802ปีที่แล้ว
Unreal Engine 5 Tutorial - Ranged Damage
Unreal Engine 5 Tutorial - Smooth Aim OffSets
มุมมอง 2.6Kปีที่แล้ว
Unreal Engine 5 Tutorial - Smooth Aim OffSets
Unreal Engine 5 Tutorial - Melee Damage System
มุมมอง 4.7Kปีที่แล้ว
Unreal Engine 5 Tutorial - Melee Damage System
Sci-fi Arena Shooter Progress Update: UI Elements (Beginning Stages)
มุมมอง 222ปีที่แล้ว
Sci-fi Arena Shooter Progress Update: UI Elements (Beginning Stages)
Sci-fi Arena Game: Self Production - Beginning Arena Map
มุมมอง 159ปีที่แล้ว
Sci-fi Arena Game: Self Production - Beginning Arena Map
Jedi: Survivor - First Impressions / Live Stream gameplay
มุมมอง 60ปีที่แล้ว
Jedi: Survivor - First Impressions / Live Stream gameplay
Unreal Engine Multi-Weapon System: P5 Additional Info & Camera Set up
มุมมอง 1.2Kปีที่แล้ว
Unreal Engine Multi-Weapon System: P5 Additional Info & Camera Set up
Unreal Engine 5.1 - Retargeting Tips and Quick Overview
มุมมอง 295ปีที่แล้ว
Unreal Engine 5.1 - Retargeting Tips and Quick Overview

ความคิดเห็น

  • @michaelcasseus2497
    @michaelcasseus2497 3 วันที่ผ่านมา

    hey cool anim bp video still having lil troubles im trying to play a consistant montage of the right hand holding weapon i have more then ten different weapons trying to hold them perfectly with ten different hand sockets just dont want ten different animations/statmashines i wanna have ten different right hand/ lefthand weapon holding montages and when reloading the slot dont hold back the connection of the hands reloading lhand/rhand hand guns

  • @CollectiveHobbies
    @CollectiveHobbies 3 วันที่ผ่านมา

    Hey, I'm very new to Unreal Engine 5.5, I am trying to implement the climbing state into the thirdperson starter level I am stuck with modifying the ABP_Manny, I ca't find the same nodes you use. do I need to make a different character BP and use a new ABP? sorry if I don't make sense I love your trace sysytem and I'm using the same animation pack because it is pretty cool and looks like what I want for my game.

  • @huseen1971
    @huseen1971 5 วันที่ผ่านมา

    Thank you for the lesson. Question: Is it possible to add a layer and control this layer like what is found in Maya?

  • @beverlynils5948
    @beverlynils5948 6 วันที่ผ่านมา

    Hey great video, but I have a question Im hoping someone can answer. Upon opening my new project I migrated too I am met with a window which says Import Content. Where you can select essentials, filter on content, reset selected pipeline. In the bottom it shows preview, cancel, and then import which is grayed out. How do I fix this? Also is there a way to speed up this process? Thanks in advance!

    • @beverlynils5948
      @beverlynils5948 6 วันที่ผ่านมา

      Hi, OK so it seems I had to select a skeleton for the animations I was importing. However I keep getting the same message, are you sure you want to override asset ***etc. Here I can click apply to all, yes, and no. But regardless I can't seem to get pass this after choosing my choice?

  • @FritzHugo3
    @FritzHugo3 7 วันที่ผ่านมา

    I'm sorry but this is completely impractical. Imagine there is a whole game scene with 1,000 assets that need to be exported. Then you can't export each object individually and also search for the materials and textures. WHY is there no way to automatically export the figure as it is visible in the scene, complete with all information, into a format that can be imported into Blender and the other 100 programs - I'm sorry but 3d is so backward with formats and incompatibilities. Simply not acceptable. Apparently it should work the other way around from Blender as .glTF so that textures and materials are included in the one file with the mesh - that must also work the other way around somehow! I simply don't accept that the worldwide standard, Unreal, should be such an ill-conceived program. Imagine you have to do it exactly as you show for all 6,650 ssets in the project “Titan” to get all assets in Blender with material and texture. You wouldn't be done with it in a year. THERE MUST be a better way. A like for your video, of course you can't help all the crap and incompatibilities. Translated with DeepL.com (free version)

  • @blakedellinger5300
    @blakedellinger5300 9 วันที่ผ่านมา

    Love this video - I'm using a metahuman as an FPS character, trying to follow this. Seems like i set everything up exactly, but not getting any effect of motion warping. Player just plays animation, no vaulting up or out. Any suggestions?

  • @Piotr-n8s
    @Piotr-n8s 11 วันที่ผ่านมา

    Very informative, excellent style and clarity. Thanks. Subscribed.

  • @brodvideo6390
    @brodvideo6390 14 วันที่ผ่านมา

    when i migrate the item apear in my content folder (in my dickdrive) ..but not apear in the actual ue projet ?

  • @LouPeter
    @LouPeter 29 วันที่ผ่านมา

    Hello, I also have issues with the climbing system, jumping from point to point, how can i join the discord ^^ ?

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 27 วันที่ผ่านมา

      Discord link is in the video description:)

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 27 วันที่ผ่านมา

      There is also a full set video series that may help also if you haven't checked those out. Playlist is listed on the channel "DPTS Full setup"

  • @Zarrar2802
    @Zarrar2802 หลายเดือนก่อน

    fock that's a loud intro.

  • @TomLis-u3o
    @TomLis-u3o หลายเดือนก่อน

    great tutorial, thank you what about when I would like to change the color or design of the texture? how can I do that?

  • @darkestdaysvideogame
    @darkestdaysvideogame หลายเดือนก่อน

    Yeah, enabling root motion doest nothing for me

  • @hotcher2
    @hotcher2 หลายเดือนก่อน

    Perfect tutorial. Thanks so much for sharing your knowledge.

  • @RenegadeRukus
    @RenegadeRukus หลายเดือนก่อน

    Yessssss! This is what I was needing!

  • @bryankatz9726
    @bryankatz9726 หลายเดือนก่อน

    Thank you so much, this was exactly what I was looking for. I need this for my project right now. Last time I used the paragon characters I actually had animation from mixamo, so the character would be cheering and the shield they had was floating around them as they did it. The solution I had for that was scaling down the weapons to 0,0,0 when I think I baked it to a FK control rig. This project I am planning to not have the weapons at all, so this is perfect and so simple. Thanks.

  • @Iobsterpeterson
    @Iobsterpeterson หลายเดือนก่อน

    This helped me with corner detection for wall climbing. Cheers mate!

  • @eddiej.l.christian6754
    @eddiej.l.christian6754 หลายเดือนก่อน

    When will we see a version for 5.5 and will there be a new Tut on working with the latest GASP?

  • @snapdragongamer
    @snapdragongamer หลายเดือนก่อน

    Bro how can I spawn different characters? and also how to destroy them when they are out of frame?

  • @gregfrllo
    @gregfrllo หลายเดือนก่อน

    This is so good and easy to understand, thank you!

  • @1___________________1-n6i
    @1___________________1-n6i หลายเดือนก่อน

    One of my anim blueprints didn't need the DefaultSlot for Montage to work, but after swapping the character for the one I wanted I had to use it. Strange.

  • @chclony
    @chclony 2 หลายเดือนก่อน

    Thanks a lot! Found was I was looking for.

  • @CruelCrusader90
    @CruelCrusader90 2 หลายเดือนก่อน

    awesome video, got my sub! but if there was only a way to combine this system with your "making factions with zero code" video that would really help me with a project im working on XD :P

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 2 หลายเดือนก่อน

      Haha I mean technically you could if you made some sort of actor component with all your faction details and use a map to hold certain details about the factions - I've done something like this and used a data table to set a series of base faction relations (faction A is a warrior tribe and hates faction B, faction B is a hunting tribe and hates faction A type of deal) and used that info to control BT execution when they see each other.

  • @iamyourbfforever
    @iamyourbfforever 2 หลายเดือนก่อน

    hey man! Just found your channel. Looks like you haven't been sleeping. Get some sleep. I really like your content.

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 2 หลายเดือนก่อน

      I really appreciate that! Though regarding sleep I don't do that much these days 😂 (insomnia)

    • @iamyourbfforever
      @iamyourbfforever 2 หลายเดือนก่อน

      @@ArtofficialEntertainment damn brother. I had the same issue. I started working out in the evenings and having a hot shower afterwards helped me a lot. My health declined a lot but now I am getting it back. I go to sleep before 10. 🥲🥲

  • @iamyourbfforever
    @iamyourbfforever 2 หลายเดือนก่อน

    Hey can you make a video on how you became this much of an expert? I have started learning game dev in unreal it has been a month and I am still struggling. I would immensely appreciate it if you could.

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 2 หลายเดือนก่อน

      Honestly the video would be a bit of a let down as far as learning goes haha. I just spent an absurd amount of time with TH-cam tutorials and playing around with what I learned from those. Eventually I understood enough to make my own small systems and it grew from there. But there's no "secret to becoming a developer" type of thing or any specific roadmap I followed. It just takes dedication and lots and lots and lots.... And lots... Of patience 😂😂😂

    • @iamyourbfforever
      @iamyourbfforever 2 หลายเดือนก่อน

      @@ArtofficialEntertainment 😂😂 I understand that lol. But if you could make a video like "How I would start game deving if i started over" or "how to start game dev in 2024" it would both gain a lot of views and help people especially you too are like 99% of the people starting out with youtube tuts and not some college degree on game dev or smth

  • @woetrei
    @woetrei 2 หลายเดือนก่อน

    Excellent stuff, thank you for making this video. I learned a lot from this. I appreciate the depth of explanation.

  • @ShahidShaikh-n6p
    @ShahidShaikh-n6p 2 หลายเดือนก่อน

    Hey can we combine this exact logic with motion matching system?

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 2 หลายเดือนก่อน

      It's possible. Would take a lot more to create the necessary data for a chooser to be effective. Not to self promote but I do have a parkour asset available on the marketplace thats a dev tool for creating vaulting mantling climbing and more and works amazingly with a motion matching system for ground, fall and land state control. Have tested and had some great results using epics Game Animation Sample Project

  • @MalachiDraven
    @MalachiDraven 2 หลายเดือนก่อน

    Great video! How can I cancel/interrupt a montage with movement? For example, reloading a gun requires the player to stand still, so if they move during that Reload montage it will cancel the reloading and return to the Locomotion.

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 2 หลายเดือนก่อน

      That would be through notifies. They are basically event triggers you can place inside of an animation to call back to code. In short you would use one (there are tons of different ways you could go about it so I'll let you look into these and decide what works best for your game), to call back to an execution that checks movement and if moving calls to a reload cancel.

  • @realmcafee
    @realmcafee 2 หลายเดือนก่อน

    you look like warowl in better edit: i just re checked and you both are not look alike that much to mention it maybe, i dont know what i was thinking. wish you good anyway.

  • @waynechriss
    @waynechriss 2 หลายเดือนก่อน

    Bro, I spent a week trying to figure out why my blueprint wasn't spawning an actor when hitting a box collision trigger and its because the z axis on the spawnai node was 0 and not a higher number. Put 88 like your video and now it works. Thank you so much.

  • @AmanaraDev
    @AmanaraDev 2 หลายเดือนก่อน

    Thanks for the video!!

  • @virtualmovies
    @virtualmovies 2 หลายเดือนก่อน

    I cant really see the texts, font size is too low.

  • @markbay9275
    @markbay9275 3 หลายเดือนก่อน

    Well done!

  • @hugocoty1970
    @hugocoty1970 3 หลายเดือนก่อน

    All the other videos over complicate this montage system but you kept it simple and take it slow/explain for us to follow, super well done.

  • @DaHa-Dev
    @DaHa-Dev 3 หลายเดือนก่อน

    oh man i love you =D maybe you can help me with some other problems. As soon as my character hanging at the ledge and i move left or right he changes the movement mode to walking. Also he rotates to the direction i move. The other thing is that i cant jump up from a point to another. Is there a Trace Start Height offset? I didnt find it. Just like the Trace Start Side offset only for the height. Here is a link to video with my issue. th-cam.com/video/Zq7dTcDg5Lo/w-d-xo.html

    • @DaHa-Dev
      @DaHa-Dev 3 หลายเดือนก่อน

      can you help me?

  • @Pharoah1224
    @Pharoah1224 3 หลายเดือนก่อน

    In the state machine, what do I put in the empty pins for the E_climb type?

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 3 หลายเดือนก่อน

      You can leave the empty pins blank if there are pins you arent using. It will only select the options that would be available based on the settings / map set up. So basically if you dont add a single climb point with the climb style as "Free Climb" then that pin will never be taken. Need to only add the animations for the pieces you are using :)

  • @Fabio-nj5ji
    @Fabio-nj5ji 3 หลายเดือนก่อน

    You saved me when you told there was the Spawn AI stuff. Thx!!

  • @roryobrien6655
    @roryobrien6655 3 หลายเดือนก่อน

    Thank you - this was very helpful

  • @NoobSpeedRubber-mr4gf
    @NoobSpeedRubber-mr4gf 3 หลายเดือนก่อน

    This seems harder than the actual tutorial you released last year.

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 3 หลายเดือนก่อน

      Theres alot more involved in the updated version of the system: The functionality and set up is the same (actually easier in some reguards), however i have added a lot in the way of modularity for the developer to set up the entire system to their liking vs being set up to the standards I felt were the best. Also with the addition of climbing and various version of it being available within the logic there are a few more steps for set up. However again this is mainly just due to the fact that the accuracy of the system, modularity in setup, and overall action choice has been dramatically improved there is a bit more to the overall system. However this isnt really a tutorial to be clear also: This is sorta my take on epics stream they do for new releases. Using a streaming type format but recording, and doing a deeper dive into the system as a whole to better understand how it works and what makes up the overall pieces, however due to it being an assist in understanding i placed the video in the tutorial play list as better understanding how it works makes modifying it easier.

  • @DaHa-Dev
    @DaHa-Dev 3 หลายเดือนก่อน

    i have that issue that when i jump from one jump point to another that the yellow motion warping on the destination point is on the back. So my character is on the other side of the jump point. The first jump point that i enter is normal and the character hangs in the right position at the point. Any idea how to fix this? Here is a link to video with my issue. th-cam.com/video/ykyTZ0Ir5Sg/w-d-xo.html

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 3 หลายเดือนก่อน

      Yeah that's due to a default in an offset. If you open up the action offset menu, climbing offsets, and look at jump climb - change the forward / back value to a positive number. I accidentally made this a negative value on the offset when I uploaded the most recent update.

    • @DaHa-Dev
      @DaHa-Dev 3 หลายเดือนก่อน

      @@ArtofficialEntertainment oh man i love you =D maybe you can help me with some other problems. As soon as my character hanging at the ledge and i move left or right he changes the movement mode to walking. Also he rotates to the direction i move. The other thing is that i cant jump up from a point to another. Is there a Trace Start Height offset? I didnt find it. Just like the Trace Start Side offset only for the height. Here is a link to video with my issue. th-cam.com/video/Zq7dTcDg5Lo/w-d-xo.html

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 3 หลายเดือนก่อน

      @@DaHa-Dev always happy to assist with any issues with the system! For more direct assistance I recommend joining my discord discord.gg/aWv7QPUD Easier than comment based responses :) I'll keep an eye out for you joining in and try to have all the info to your questions ready when you do :) If discord is not something you use that's fine, I can add an additional comment with some fixes but easier to communicate directly if possible

  • @yokoshi1
    @yokoshi1 3 หลายเดือนก่อน

    Shoot, im gonna use this for sure~ Only question I have is~ how would I make it where you can only vault on one side of the wall if need be?

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 3 หลายเดือนก่อน

      well the system is designed to trace the area and ensure that there is space for the player, so you could set up some sort of collider to stop the player from vaulting from one side. But by default it is going to allow both ways unless something is blocking the path for the character to be able to preform the action

    • @yokoshi1
      @yokoshi1 3 หลายเดือนก่อน

      @@ArtofficialEntertainment alright, makes sense i could limit the size of things you can vault over lol

  • @Iobsterpeterson
    @Iobsterpeterson 3 หลายเดือนก่อน

    My AI never sets back to roam after moving to the sense location because the sense location will not reset. It just gets stuck in an endless loop of moving to the sense location, waiting, and running the EQS.

  • @IberianInteractive
    @IberianInteractive 3 หลายเดือนก่อน

    i clicked on enable root motion but my character goes back to the original position after finishing the animation

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer 3 หลายเดือนก่อน

    nice system.DEMO?

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 3 หลายเดือนก่อน

      Demo game is sadly on hold right now. My main work station started having issues and am having to send it out for repairs. Once I get the system back there will be a demo game to play and get a feel for the system before purchase.

    • @PatrickVitelaYourAverageGamer
      @PatrickVitelaYourAverageGamer 3 หลายเดือนก่อน

      @@ArtofficialEntertainment no animations correct? Can you make a tutorial of you implementing new animations in the system?

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 3 หลายเดือนก่อน

      @@PatrickVitelaYourAverageGamer it's not controlled via these specific animations. Essentially it's an advanced action selector for traversal / climbing, with Dynamic locations provided back on each action to use in motion warping. So it can be used in any animation of that type(vaulting for vault mantle for mantling ECT). There's also an entire offset menu for each action to fine tune each location easily though simple forward/ back, left / right, and up/down values. So basically long story short is that the setup is exactly the same as shown in the setup videos I have in a play list on my channel no matter the animations.

  • @thehiddenclips
    @thehiddenclips 3 หลายเดือนก่อน

    Hey! This looks amazing! Very solid quality! I am making a game that I’d love to implement this into.

  • @bensmash03
    @bensmash03 3 หลายเดือนก่อน

    So quick question. I have a problem where when the player vaults an object that is close to a wall they will land inside of the wall and glitch outside my level. I'm pretty sure I can edit the traces to account for that but I'm unsure how to start, would you be able to give any insight on how to fix this issue?

  • @KB-nt7eg
    @KB-nt7eg 3 หลายเดือนก่อน

    Why would you hook up the Event that is called to activate the timer, to be the delegate executed every .01 seconds. Instead of actually using the timer the way it's supposed to be used, you're telling the timer to run the original event which then runs the timer execution every .01 seconds restarting the timer(making the loop bool redundant) but keeping the timer handle(saving timer progress). This is extra overhead for such a simple task, for no reason. The proper way is to have a separate custom event that is executed every X float value, which executes that Event with it's logic, instead of executing the Timer itself every X float value. This is a horrible example of a timer by event. Unless you like extra memory usage for no reason. People should really go understand documentation for Unreal Engine before creating tutorials.

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 3 หลายเดือนก่อน

      Wow.... Lol ... Considering thats a small change that actually doesn't alter much if anything in the way of memory or m/s rate what so ever, not sure why you felt the need to rage this hard in a comment lmao. You should probably remember to take your meds :)

  • @navidumardaraz7163
    @navidumardaraz7163 4 หลายเดือนก่อน

    Very well explained. I like how you go through the details and reasoning behind your approach. 🔥

  • @CommanderColson
    @CommanderColson 4 หลายเดือนก่อน

    How could you do this on the Y axis? As in if you wanted to detect where the corners are on a mesh the player is standing near?

  • @creriey4945
    @creriey4945 4 หลายเดือนก่อน

    I really dislike this type of systems in video games

    • @МаратШарифуллин-н5б
      @МаратШарифуллин-н5б 4 หลายเดือนก่อน

      Why?

    • @creriey4945
      @creriey4945 4 หลายเดือนก่อน

      @@МаратШарифуллин-н5б Idk how to explain. but I don't like dynamic respond when it comes to movement. otherwise it would feel like the game play by itself. similar to melee auto targeting that make my character go all over the place when I just spam lmb. smth like that.

  • @Bakahira
    @Bakahira 4 หลายเดือนก่อน

    Wow! Looks amazing! I buy your Traceplugin some weeks ago. Will we get a project example or a detailed Tutorial how to combine it? It really looks amazing! Congratulation:-)

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 4 หลายเดือนก่อน

      There is already a video on how to integrate into GASP in the tutorial play list :) If you have any questions or issues with setup there's also the discord I manage that doubles as the support section for this asset

    • @Bakahira
      @Bakahira 4 หลายเดือนก่อน

      @@ArtofficialEntertainment oh shit, i missing it sorry😅 Great work bro, cant wait to implement it!! Thanks!

    • @ArtofficialEntertainment
      @ArtofficialEntertainment 4 หลายเดือนก่อน

      @@Bakahira haha no worries it happens! Thanks so much! And if you run into any issues feel free to join the community discord I manage: also doubles as the support area for the asset :)