Hobby Tutor
Hobby Tutor
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Ultima Online - Imbuing Leveling Guide (2022)
This guide describes how to level your Imbuing skill in Ultima Online on the original production servers (still in operation since 1997).
มุมมอง: 2 746

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HOWTO: Install and build wxWidgets for C++ in Visual Studio 2019
มุมมอง 9263 ปีที่แล้ว
This video describes how to install, build and test wxWidgets C GUI under Visual Studio 2019 or later. wxWidgets: www.wxwidgets.org/ Source Code available to download here: www.hobbytutor.com/wxwidgetssourcecode/
Bounce Vector Demo Application
มุมมอง 8724 ปีที่แล้ว
This video builds upon our Vector knowledge by explaining a simple GameMaker 2.3 demo application that shows Vector Reflection in action as we calculate bounce vectors of of a non-axis aligned surface. The sourcecode and project are available here: github.com/StubbinMyToe/Bounce You are free to use it for whatever reason, but please leave the credit/comment section as is.
2D Vector Dot Product
มุมมอง 624 ปีที่แล้ว
In this video I explain how to calculate the dot product of two 2D vectors from the perspective of a graphics or game programmer. I try to keep it simple by not diving into complex math, and still explain it in terms that even a new programmer might understand. If you want more knowledge about the math behind it, a great place is www.khanacademy.org/
2D Vector Normalize
มุมมอง 2044 ปีที่แล้ว
In this video I explain how to normalize a 2D vector (make it a unit vector) from the perspective of a graphics or game programmer. I try to keep it simple by not diving into complex math, and still explain it in terms that even a new programmer might understand. If you want more knowledge about the math behind it, a great place is www.khanacademy.org/
2D Vector Magnitude
มุมมอง 354 ปีที่แล้ว
In this video I explain how to determine the magnitude a 2D vector from the perspective of a graphics or game programmer. I try to keep it simple by not diving into complex math, and still explain it in terms that even a new programmer might understand. If you want more knowledge about the math behind it, a great place is www.khanacademy.org/
2D Vector Scaling
มุมมอง 1174 ปีที่แล้ว
In this video I explain how to scale a 2D vector from the perspective of a graphics or game programmer. I try to keep it simple by not diving into complex math, and still explain it in terms that even a new programmer might understand. If you want more knowledge about the math behind it, a great place is www.khanacademy.org/
2D Vector Negation
มุมมอง 374 ปีที่แล้ว
In this video I explain how to negate a 2D vector from the perspective of a graphics or game programmer. I try to keep it simple by not diving into complex math, and still explain it in terms that even a new programmer might understand. If you want more knowledge about the math behind it, a great place is www.khanacademy.org/
2D Vector Subtraction
มุมมอง 494 ปีที่แล้ว
In this video I explain how to subtract 2D vectors from the perspective of a graphics or game programmer. I try to keep it simple by not diving into complex math, and still explain it in terms that even a new programmer might understand. If you want more knowledge about the math behind it, a great place is www.khanacademy.org/
2D Vector Addition
มุมมอง 374 ปีที่แล้ว
In this video I explain how to add 2D vectors from the perspective of a graphics or game programmer. I try to keep it simple by not diving into complex math, and still explain it in terms that even a new programmer might understand. If you want more knowledge about the math behind it, a great place is www.khanacademy.org/
2D Vector Basics
มุมมอง 1914 ปีที่แล้ว
In this video I explain the basics of 2D vectors from the perspective of a graphics or game programmer. I try to keep it simple by not diving into complex math, and still explain it in terms that even a new programmer might understand. If you want more knowledge about the math behind it, a great place is www.khanacademy.org/