ErikEngineEngineer
ErikEngineEngineer
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Geometry Script Tutorial - Destructible Wall at Runtime in Unreal Engine 5 | Bool Mesh Operation
We create a destructible wall with geometry scripting. It uses the bool mesh operation on the new generated dynamic mesh actor. We use a blueprint interface for the actor communication to keep our code nice and modular.
This is a good first start into the new geometry scripting tools in runtime.
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Twitch
www.twitch.tv/erikengineengineer
Discord
discord.gg/Ce4JNs5QAa
มุมมอง: 8 294

วีดีโอ

Unreal Engine Webgame Tutorial | How to Upload Unreal Game on itch.io
มุมมอง 26K2 ปีที่แล้ว
Here we learn the easiest way to make browser games in Unreal Engine. Basically just use the Engine version 4.23. You will also learn how to change the naming of the files to upload it properly on itch.io. You can find the sampleproject here erikengineengineer.itch.io/html-test Twitch www.twitch.tv/erikengineengineer
How To 4 Directional Movement Unreal Engine
มุมมอง 1.5K2 ปีที่แล้ว
In this How To we talk about the Inputdata we get using the InputAxis in Unreal. After reviewing the data we implement an oldschool 4 directional movement in the third person template. A reddit post in the Unreal subreddit motivated me to make this video. Twitch www.twitch.tv/erikengineengineer Discord discord.gg/Ce4JNs5QAa Music by KarlCasey @WhiteBatAudio and Teknoaxe teknoaxe.com/Link_Code_3...
How To Enable VR Preview in Unreal Engine | Oculus / Meta Quest 2
มุมมอง 25K2 ปีที่แล้ว
"Quest" App www.oculus.com/setup/ Twitch www.twitch.tv/erikengineengineer Discord discord.gg/Ce4JNs5QAa Music by Karl Casey @ White Bat Audio
Unreal Engine Beginner Float Precision Tutorial | Floats feel lonely far from Origin
มุมมอง 1.2K2 ปีที่แล้ว
We talk about the limits of 32bit Float precision and how it affects Unreal Engine. Twitch www.twitch.tv/erikengineengineer Discord discord.gg/Ce4JNs5QAa Music by the one and only TEKNOAXE teknoaxe.com/Link_Code_3.php?q=275&genre=Techno teknoaxe.com/Link_Code_3.php?q=253&genre=Techno teknoaxe.com/Link_Code_3.php?q=883
Unreal Engine Beginner Spline Tutorial | What the Spline?!
มุมมอง 6372 ปีที่แล้ว
A small Tutorial for getting your hands dirty with splines! Twitch Channel www.twitch.tv/erikengineengineer Music by Teknoaxe teknoaxe.com/Link_Code_3.php?q=297&genre=Techno teknoaxe.com/Link_Code_3.php?q=253&genre=Techno
Tutorial Magica Voxel to Unreal | How to easy 3D models in Unreal
มุมมอง 8K2 ปีที่แล้ว
You will see how to export your models from Magica Voxel to Unreal Engine. We will use Magica Voxel, Blender and Unreal. The problem of the obj. export from Magica are UVs. They are optimized for a color palette and don't work properly with materials. Music by Karl Casey @ White Bat Audio (this music is dope) Magica Voxel ephtracy.github.io/ Blender to Unreal Pipeline www.unrealengine.com/en-US...
How To Setup Unreal Engine 4.27 for Oculus Quest 2 Virtual Reality VR
มุมมอง 27K2 ปีที่แล้ว
In this video I will show you how to setup Unreal Engine with the Android Studio to build and deploy all your sweet developed games directly on your Quest 2. I was not able to find a nice Tutorial how to do that with UE 4.27 and I wanted to use the production ready openXR plugins soo. Enjoy watchin! Twitch www.twitch.tv/erikengineengineer Twitter ErikEngine As promised here are some...
Some things I learned in my first Game Jam
มุมมอง 782 ปีที่แล้ว
A few things I learned in my first game jam! keep up the cool work! Checkout my Twitch channel www.twitch.tv/erikengineengineer
I made my first Game and it's FUN
มุมมอง 1402 ปีที่แล้ว
The Ludum Dare Submission: ldjam.com/events/ludum-dare/49/the-leaning-tower-of-piza Game Download: erikengineengineer.itch.io/the-leaning-tower-of-pizza Twitch: www.twitch.tv/erikengineengineer
Dark Souls - Undead Asylum Unity 2020 Blender Part04
มุมมอง 1593 ปีที่แล้ว
I started recreating the Undead Asylum from Dark Souls. I'm using Unity 2020 and ProBuilder. This Time I'm using Blender to make a low poly model of the Asylum Demon. I want to rebuild this first level of Dark Souls in VR.
Dark Souls - Undead Asylum Unity 2020 ProBuilder Part03
มุมมอง 673 ปีที่แล้ว
I started recreating the Undead Asylum from Dark Souls. I'm using Unity 2020 and ProBuilder. I want to rebuild this first level of Dark Souls in VR.
How to import Mixamo Model in Unity / Fix missing Textures FAST
มุมมอง 5623 ปีที่แล้ว
This videos shows how to fix the missing textures when importing Mixamo models in Unity.
Dark Souls - Undead Asylum Unity 2020 ProBuilder Part02
มุมมอง 483 ปีที่แล้ว
I started recreating the Undead Asylum from Dark Souls. I'm using Unity 2020 and ProBuilder. I want to rebuild this first level of Dark Souls in VR.
Dark Souls - Undead Asylum Unity 2020 ProBuilder Part01
มุมมอง 1323 ปีที่แล้ว
I started recreating the Undead Asylum from Dark Souls. I'm using Unity 2020 and ProBuilder. I want to rebuild this first level of Dark Souls in VR.

ความคิดเห็น

  • @hayrullahgunes5853
    @hayrullahgunes5853 3 วันที่ผ่านมา

    hank you mate

  • @Alpha_GameDev-wq5cc
    @Alpha_GameDev-wq5cc 2 หลายเดือนก่อน

    11:58 Why wasn’t there a next time? 😢

  • @ExistentialPineapple
    @ExistentialPineapple 4 หลายเดือนก่อน

    Hey man! Wonderful tutorial, made me laugh out loud, was clear and concise and got right to the point. Keep up the fabulous work and thanks so much for giving your time to people who had curiosity about this system! Can't wait to make some cool things myself and I look forward to seeing the things you make in the future!! Have a fabulous day c:

  • @seasons8bit
    @seasons8bit 5 หลายเดือนก่อน

    Handy video. Would be nice to know how to setup "Scalable 3D/2D" for a project that we made already (I think I put maximum settings and I'm not sure how to change that now). Ah well I guess I can google it xD

  • @llYuki0okami
    @llYuki0okami 5 หลายเดือนก่อน

    it works but not everything, ctrl+c/v doesnt work in game text boxes also funcion that save files to the disc giving me error, and mouse roll is inverted ;o

  • @unrealdevop
    @unrealdevop 6 หลายเดือนก่อน

    Anyone find it suspicious that 'Gorka Games' came out with a video that looks almost EXACTLY like this one 3 months later, but where he only does an overview and doesn't show the setup?

    • @erikee
      @erikee 6 หลายเดือนก่อน

      Well seems like he used the best tutorial for his setup :D

    • @unrealdevop
      @unrealdevop 6 หลายเดือนก่อน

      @@erikee For sure lol.

  • @lingshuaihe2957
    @lingshuaihe2957 8 หลายเดือนก่อน

    Hi, do you know how to change the wall to a custom shaped model or can he receive a programmed mesh body?

  • @GeneralNovais
    @GeneralNovais 10 หลายเดือนก่อน

    You are very good at explaining, congratulations, I wish you all the success in the world. Can you tell me why on my machine or on my project colleague's machine the use of Geometry Script is laggy? The lag occurs both when compiling the BP and at the time of HIT, when applying the hit, I don't know how to solve it.

    • @Palexite
      @Palexite 5 หลายเดือนก่อน

      Do not use convex collision generation on the wall. It takes way too long to calculate. Use boxes or complex collision. (Per poly) which is good for massive objects like terrain deformation or something

    • @GeneralNovais
      @GeneralNovais 5 หลายเดือนก่อน

      @@Palexite I was actually trying to use the same idea but in tree cutting.

    • @Palexite
      @Palexite 5 หลายเดือนก่อน

      @@GeneralNovais I see. Geometry script is very performance intensive. The idea of having edible geometry is actually not so commonly found In games. Usually since unreal engine plugins are aimed to suit many uses, it comes at the cost of effectiveness since there’s more implementation for each process. Also depending on what your trying to do, blueprints could have dramatical effect on performance for resource intensive scripts since they go through a Virtual Machine if it isn’t native (converted to c++).

  • @OhMyShad
    @OhMyShad 10 หลายเดือนก่อน

    So I followed your tutorial and another one with Ue4,27 HTML5 plugin and right now all seems to work great like my Engine export HMTL5 project and packaging makes 0 errors. The only problem is that when I try my game locally it gets stuck on "Launching engine.." forever. Do you know how to fix that?

  • @yousefalhussiny7549
    @yousefalhussiny7549 10 หลายเดือนก่อน

    I just love the videos' thumbnail ... it sums up experience!

  • @LeonelAmaral14
    @LeonelAmaral14 11 หลายเดือนก่อน

    Very nice tutorial :) but how do i handle the floating pieces? how to make them fall or desappear if they not conected with the rest of the mesh?

  • @dr_j0nes
    @dr_j0nes 11 หลายเดือนก่อน

    Any way to separate the mesh in to two meshes when it gets cut in half and make two actors of these two meshes?

  • @TyLovePie
    @TyLovePie 11 หลายเดือนก่อน

    I didn't see this mentioned anywhere but you need to use the parent class, DynamicMeshActor for runtime edits in live 😊

  • @maxhopnik2229
    @maxhopnik2229 ปีที่แล้ว

    Please help , I posted game , but there is a white screen only , when I tested game on my PC everything was ok

    • @rexxierose
      @rexxierose หลายเดือนก่อน

      have you tried going into unreal project settings and setting Anti Aliasing to TemporalAA, try that and see if it works for me it permanently had a black screen whenever i tested it until i changed my AntiAliasing from None to TemporalAA. i have no idea if this will fix your problem, but i hope it will

    • @maxhopnik2229
      @maxhopnik2229 หลายเดือนก่อน

      @@rexxierose thx for response , dont remember how exactly , but I solved that problem

  • @jalpeshkholiya5192
    @jalpeshkholiya5192 ปีที่แล้ว

    Hey Erik I’m trying to enable IndexedDB storage on my project but it always say it requires GitHub source. I linked my GitHub account with Unreal and I had also set the source Control but still i can’t enable it. Can someone make me a list of steps to do to enable it?

  • @cursedbishstudio
    @cursedbishstudio ปีที่แล้ว

    Thank you. New Sub 😁

  • @aminouled
    @aminouled ปีที่แล้ว

    Hi, thank you for the tutorial, everything worked well, just after packaging , the game won't launch on browser. Got uncaught Error message. Tried empty project, worked well. What can i do?

  • @Gersendai
    @Gersendai ปีที่แล้ว

    Love the video! Almost screwed up a few times, but after a little backtracking and about an hour or so, I did it! thanks for the video man! :D Hopefully I can learn to actually understand all this soon xD

  • @maje621
    @maje621 ปีที่แล้ว

    nice Is it possible to do this in line trace??

  • @StephaniaCortesProjects
    @StephaniaCortesProjects ปีที่แล้ว

    do you have for the version 5.1.1 and 5.2.1? These versions do not have HTML5

  • @tokyoto9386
    @tokyoto9386 ปีที่แล้ว

    Thank you very much! It helps me! Even works in 2023.

  • @imakevideos774
    @imakevideos774 ปีที่แล้ว

    i cant find 23.1, theres only 23.0

  • @TAPTaneAbsoluteProject
    @TAPTaneAbsoluteProject ปีที่แล้ว

    Hello! One question: we try to use geometry scripting, but when we start progect at satndalone mode - our bp_map with geometry scripting don't appear... Do you know how decide this problem?

  • @denisse_dreamies
    @denisse_dreamies ปีที่แล้ว

    This could be work with any version of Unreal?

  • @Lamatetatonka
    @Lamatetatonka ปีที่แล้ว

    Woudl this work in mobile standalone. Jsut 1 instance is good enough?

  • @maximilianmander2471
    @maximilianmander2471 ปีที่แล้ว

    please delete! the ear destroying into sounds!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @whitewerebear
    @whitewerebear ปีที่แล้ว

    thank you very much! Some stuff changed, I am not sure why I am not seeing the Device for example.... But thank you very much

  • @Luciferdelight
    @Luciferdelight ปีที่แล้ว

    If i want to have a plane instead of a 3d wall, how do i change it, cant find any append to plane node. Also want to change the projectile to a own mesh instead of the sphere. Any tips would bre great =) From anyonw =) Great vid !

    • @LeonelAmaral14
      @LeonelAmaral14 11 หลายเดือนก่อน

      Use copy mesh from static mesh node

  • @daha9546
    @daha9546 ปีที่แล้ว

    Does this also work in UE4?

  • @fact3521
    @fact3521 ปีที่แล้ว

    Cool!

  • @nishiDigital
    @nishiDigital ปีที่แล้ว

    Do you know if this works for UE5 projects?

    • @sdrawkcab_emanresu
      @sdrawkcab_emanresu 7 หลายเดือนก่อน

      It doesnt unfortunately. HTML 5 is no longer supported

  • @armo-op1sk
    @armo-op1sk ปีที่แล้ว

    hi bro. how can I export HTML5 in UE5?

  • @65spen65
    @65spen65 ปีที่แล้ว

    Great tutorial, especially at 1:27

  • @kamyabie
    @kamyabie ปีที่แล้ว

    Please more tutorial, thanks

  • @SuperMontana2008
    @SuperMontana2008 ปีที่แล้ว

    Can you do more Geo Script tuts please? not many around . Great tut btw

  • @llYuki0okami
    @llYuki0okami ปีที่แล้ว

    where game save SaveGame files when playing in html?

  • @Brai-niac
    @Brai-niac ปีที่แล้ว

    I don’t have HTML 5 options in my packaging options. How do I get that?

  • @elitic7
    @elitic7 ปีที่แล้ว

    "Runtime" might be misleading, yeah it works in realtime in editor play, but I think it doesn't work in runtime in packaged build, because: GeneratedDynamicMeshActor is Editor only... 1:35 tooltip says that it is Editor-Only. Let me know If I'm wrong.

    • @2slick4u.
      @2slick4u. ปีที่แล้ว

      you are right

    • @DestructibleGame
      @DestructibleGame ปีที่แล้ว

      Will it work with just a dynamic mesh actor with rigid scale

    • @MartinDlabaja
      @MartinDlabaja 11 หลายเดือนก่อน

      that kinda sucks big time as it becomes totally useless if true

    • @TyLovePie
      @TyLovePie 11 หลายเดือนก่อน

      You are correct. Use the parent class, DynamicMeshActor for runtime edits in live.

  • @staskemezh9250
    @staskemezh9250 ปีที่แล้ว

    Hello! Thank you for tutorial. Everything was fine. But I encountered a problem. I can't run project on quest2 because of the error "Missing receipt "myprojectroot/Binaries/Android/myprojectname"target'. file.... All in all ue4 claims some target file that is not built in my project folder. I've read in ue4documentation that UnrealBuildTool helps to build target file. It shoud be located somewhere in ue4 folder(there is no information where is this file exactly is situated). I haven't found it trying to use"cntrl+f". The second error is Missing UE4GameBinary. Ue4 suggests to build the project with IDE. Alternatively to build using UnrealBuildTool with commandline: UE4Game. Here I Inderstood nothing. Please, help me)))

  • @Zaib52Art
    @Zaib52Art ปีที่แล้ว

    it was really helpful man! thank you so much!

  • @brunopascualetti7011
    @brunopascualetti7011 ปีที่แล้ว

    Can i see the VR Preview in my pc WITHOUT having the glasses? it is possible? THANKS

  • @JohnSmith-tk2wp
    @JohnSmith-tk2wp ปีที่แล้ว

    Will version 4.24 be better ?

  • @jerc7384
    @jerc7384 ปีที่แล้ว

    Thank you! Finally got a setup to work. I did need to ADD: "Android SDK Command-line Tools (Lastest) before The Unreal "SetupAndroid.bat" otherwise it didn't find the "sdkmanger.bat" file for me. Other than that, This was PERFECT!

    • @65spen65
      @65spen65 ปีที่แล้ว

      Thanks for sharing that tip :)

  • @saramonteiro9011
    @saramonteiro9011 ปีที่แล้ว

    Can this also be used to make outwards deformations, like bumps in the wall?

    • @erikee
      @erikee ปีที่แล้ว

      yes

    • @saramonteiro9011
      @saramonteiro9011 ปีที่แล้ว

      @@erikee Cool, and does it work if the cursor would touch a certain spot on the wall to make the deformation? Instead of shooting against it

    • @erikee
      @erikee ปีที่แล้ว

      @@saramonteiro9011 yes

    • @saramonteiro9011
      @saramonteiro9011 ปีที่แล้ว

      @@erikee Ok perfect, thanks!!

  • @chriscrowe2499
    @chriscrowe2499 ปีที่แล้ว

    Thank you, this worked perfectly and was easy to follow. You rock!

  • @meh960
    @meh960 ปีที่แล้ว

    Thank you so much! Your explanation through out the video makes more sense. tytytyty

  • @importon
    @importon ปีที่แล้ว

    great video! How would we go about changing the material or texture inside the exposed wall?

    • @pto2k
      @pto2k ปีที่แล้ว

      here is an idea, not sure if it will work... build the inside texture inside the wall material, but it is not shown then when the wall is broken, reveal the inside texture with the mask that responds to the destruction, normal, height change, etc.

  • @lz4090
    @lz4090 ปีที่แล้ว

    Nice work. Do you think we can add a new material or decal applied on the surfaces being hit?

    • @MartinDlabaja
      @MartinDlabaja 11 หลายเดือนก่อน

      I am not the author, but of course you can, but no need to do that inside the procedural component. Just spawn them normal way along hit normal.

  • @Mayor_Imad
    @Mayor_Imad ปีที่แล้ว

    Just saw your video thank you, so my game size if 3GB, I don't think I can reduce it anymore, would I be able to play it on website?

    • @erikee
      @erikee ปีที่แล้ว

      3GB is to much for web games, you have to think about the download times. nobody is gonna wait for 3 gigs to download on the website. you can reduce the texture resolution to save space

    • @Mayor_Imad
      @Mayor_Imad ปีที่แล้ว

      @@erikee Thanks for replying, I had an issue I wonder if you faced it too, so when ever I start the game, 1- It's super slow on Firefox and chrome, while on Edge browser very smooth 2- every object in game is black (although didn't use lighting in my game at all and tested even with start template, still results in black objects impossible to see anything except the skybox) Thoughts please?

  • @felipecnt4221
    @felipecnt4221 ปีที่แล้ว

    one question though, would this work simple as that with Virtual Desktop instead?