- 49
- 75 325
I3D Symposium
เข้าร่วมเมื่อ 27 ส.ค. 2015
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
i3dsymposium.org
i3dsymposium.org
I3D 2024 Awards and Closing
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024
i3dsymposium.org/2024/
00:00 Introduction
00:09 Best Reviewer
02:24 Best Poster - Audience Choice
04:13 Best Paper Presentation - Audience Choice
05:52 Best Paper - Runners-up
07:30 Best Paper
08:13 Best Student Paper
09:32 Closing
i3dsymposium.org/2024/
00:00 Introduction
00:09 Best Reviewer
02:24 Best Poster - Audience Choice
04:13 Best Paper Presentation - Audience Choice
05:52 Best Paper - Runners-up
07:30 Best Paper
08:13 Best Student Paper
09:32 Closing
มุมมอง: 126
วีดีโอ
I3D 2024 Posters Fast-Forward
มุมมอง 1275 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:26 Poster 1 - Conservation-Aware Learned Shallow Water Simulation with Differentiable Solvers 01:49 Poster 2 - Real-time Curls 02:52 Poster 3 - A Unified Approach to Collision Detection Using Signed Distances on Vertices and E...
I3D 2024 Papers Session 8 - Solvers and Simulation
มุมมอง 2575 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:26 Paper 1 - Windblown Sand Around Obstacles - Simulation And Validation Of Deposition Patterns 20:00 Paper 1 Q&A 25:23 Paper 2 - A Unified Particle-Based Solver for Non-Newtonian Behaviors Simulation 34:47 Paper 2 Q&A 38:43 P...
I3D 2024 ARM Industry Talk - The Future of User Interaction in Games
มุมมอง 1495 หลายเดือนก่อน
Industry talk from ARM "The future of User Interaction in Games - Speech as a Natural Way of Interacting with Non-Playable Characters in Games", by Roberto Lopez Mendez, Sicong Li, and Hong Ji Liu. More information: i3dsymposium.org/2024/sponsored-talks.html#Arm ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsympo...
I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
มุมมอง 2.1K6 หลายเดือนก่อน
Industry talk from The Forge, by David Erler and Wolfgang Engel. More information: i3dsymposium.org/2024/sponsored-talks.html#TheForgeInteractive Source code and slides are available at: github.com/ConfettiFX/The-Forge www.conffx.com/I3D-VisibilityBuffer2.pptx ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposi...
I3D 2024 Papers Session 7 - Learning to Move
มุมมอง 1736 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:45 Paper 1 - Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework 21:55 Paper 1 Q&A 26:17 Paper 2 - Learning Crowd Motion Dynamics with Crowds 46:55 Paper 2 Q&A
I3D 2024 Papers Session 6 - Efficient Forward and Differentiable Rendering
มุมมอง 1K6 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:45 Paper 1 - Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids 20:13 Paper 1 Q&A 23:33 Paper 2 - ShaderPerFormer: Platform-independent Context-aware Shader Performance P...
I3D 2024 Cesium Industry Talk - 3D Tiles: Bringing Computer Graphics Research Into Production
มุมมอง 2946 หลายเดือนก่อน
Industry talk from Cesium, presented by Sean Lilley. More information: i3dsymposium.org/2024/sponsored-talks.html#Cesium ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 01:39 Talk by Sean Lilley 20:43 Q&A
I3D 2024 Keynote "A Deep Dive into Making Your Own Computer Graphics Hardware" - Sylvain Lefebvre
มุมมอง 8746 หลายเดือนก่อน
Keynote presentation from Sylvain Lefebvre titled The Gates of Graphics: A Deep Dive into Making Your Own Computer Graphics Hardware. More info: i3dsymposium.org/2024/keynotes.html#the-gates-of-graphics ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 01:44 Keynote 51:17 Q&A
I3D 2024 Papers Session 5 - Noise and Reconstruction
มุมมอง 7966 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:23 Paper 1 - FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering 17:37 Paper 1 Q&A 23:29 Paper 2 - Filtering After Shading With Stochastic Texture Filtering 48:30 Paper 2 Q&A 55:11 Paper 3 Not Included - A Fa...
I3D 2024 Papers Session 4 - Points and Splats
มุมมอง 8466 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:51 Paper 1 - Reducing the Memory Footprint of 3D Gaussian Splatting 21:03 Paper 1 Q&A 25:34 Paper 2 - SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds 40:40 Paper 2 Q&A 44:41 Paper 3 - Deblur-GS: 3D Gaussian ...
I3D 2024 Papers Session 3 - Volumes and Fields
มุมมอง 3186 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:21 Paper 1 - ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context 13:42 Paper 1 Q&A 18:21 Paper 2 Not Included - FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces 18:26...
I3D 2024 Keynote "AI in Play: The Impact of the AI Revolution on Gaming" - F. Zinno & H. Chaput
มุมมอง 3736 หลายเดือนก่อน
Keynote presentation from Fabio Zinno, Head of Machine Learning at EA, and Harold Chaput, Head of Product for Tech Growth at EA. More info at i3dsymposium.org/2024/keynotes.html#ai-in-play ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/
I3D 2024 Papers Session 2 - Light Transport and Storage
มุมมอง 9116 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:18 Paper 1 - Bounded VNDF Sampling for the Smith-GGX BRDF 15:25 Paper 1 Q&A 18:11 Paper 2 - ZH3: Quadratic Zonal Harmonics 36:28 Paper 2 Q&A 44:01 Paper 3 - Interactive Rendering of Caustics using Dimension Reduction for Manif...
I3D 2024 Papers Session 1 - Interaction and VR
มุมมอง 6406 หลายเดือนก่อน
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ 00:00 Introduction 00:10 Paper 1 - Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task 18:38 Paper 1 Q&A 22:50 Paper 2 Not Included - Perceptions of Hybr...
I3D 2023 Papers Session 5 - Neural Denoising and Motion
มุมมอง 361ปีที่แล้ว
I3D 2023 Papers Session 5 - Neural Denoising and Motion
I3D 2023 Keynote "A Glimpse of Neural Rendering's Future" by Marco Salvi
มุมมอง 3.8Kปีที่แล้ว
I3D 2023 Keynote "A Glimpse of Neural Rendering's Future" by Marco Salvi
I3D 2023 Papers Session 3 - Points and Manipulation
มุมมอง 233ปีที่แล้ว
I3D 2023 Papers Session 3 - Points and Manipulation
I3D 2023 Papers Session 2 - Rendering and Sampling
มุมมอง 599ปีที่แล้ว
I3D 2023 Papers Session 2 - Rendering and Sampling
I3D 2023 Papers Session 1 - Neural Rendering and Image Warping
มุมมอง 1.4Kปีที่แล้ว
I3D 2023 Papers Session 1 - Neural Rendering and Image Warping
I3D 2023 Keynote "Scaling NeRF Up and Down: Big Scenes and Real-Time View Synthesis" by Peter Hedman
มุมมอง 2.2Kปีที่แล้ว
I3D 2023 Keynote "Scaling NeRF Up and Down: Big Scenes and Real-Time View Synthesis" by Peter Hedman
This was both educational and inspiring. A great talk!
Damn, this talk is so flipping good!
This company sure loves to mention their amazing fantastical office
Signal processing math from the first paper by SEED is revealing.
Nice work, as usual Alan Wolfe does not disappoint
❤
are slides available?
Not currently, we will ask and see if they can publish them. We'll update if so.
@@I3DSymposium Thank you for sharing these content.
The slides are now available from The Forge here: www.conffx.com/I3D-VisibilityBuffer2.pptx.
@@I3DSymposium ❤ Thanks for making these great videos public.
looks underrated
It seems the first talk in the video only shows static scenes for env mapping what if there are dynamic stuff in the scene?
Nobody is watching? The quality is better than Siggraph, in my personal opinion.
Shadow does not go together with the caged object 😊 Next paper. Thanks for sharing
Thank you for sharing.
*If you're coming from a Roblox tweet and don't understand what's going on:* this video is part of a scientific conference (where scientists present their discoveries/innovations). This one focuses on real-time graphics, the field of science behind of stuff like videogames and some special effects. It's thanks to it why videogames even exist in the first place, and why new games look very different from old ones.
Yes, this. 🤓
I don't care because I don't understand.
but it’s passed the time this was comeing out
yup all of us
What in the world is this
A scientific conference
Everyone coming from the roblox tweet XD
What the funk is this
Queensland*
@JedstarMapping Squid*
Interesting 🧐
POV: came from a roblox tweet 😂
Fax
Lol
YE i just saw that
True
yes
Hey ask me, where a primary direction walking and running motion, in Unity-Kinematika package? very needed 🚶🏃
Very nice!
Register combiners forever!
"Hold onto your papers!"
03:27 Posters How-To Guide 05:18 Papers 5: Lighting & Light Transport introduction 08:05 Paper: Stochastic Substitute Trees for Real-Time Global Illumination 23:15 Paper: Real-time Subsurface Scattering with Single Pass Variance-Guided Adaptive Importance Sampling 38:15 Paper: Real-time Approximation of Photometric Polygonal Lights 52:40 Paper: Real-Time Stochastic Lightcuts 01:07:40 Paper: Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model 01:20:02 Papers 5 Q&A: Lighting & Light Transport introduction 01:25:18 Paper Q&A: Stochastic Substitute Trees for Real-Time Global Illumination 01:20:51 01:27:30 Paper Q&A: Real-time Subsurface Scattering with Single Pass Variance-Guided Adaptive Importance Sampling Paper Q&A: Real-time Approximation of Photometric Polygonal Lights ? 01:29:22 Paper Q&A: Real-Time Stochastic Lightcuts 01:22:34 01:26:32 Paper Q&A: Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model 01:49:11 Virtual Posters Session 01:53:09 Poster: Hybrid Ray/Voxel-Tracing Fixed Capacity Grids 01:58:57 Poster Q&A: Hybrid Ray/Voxel-Tracing Fixed Capacity Grids 02:03:42 Poster: Real Time Multi-Scale Sand Rendering 02:10:53 Poster Q&A: Real Time Multi-Scale Sand Rendering 02:18:00 Poster: Into the Graphics-verse: developing an openGL rendering engine and short in the style of `Into the Spider-verse' in a ten week period 02:22:12 Poster Q&A: Into the Graphics-verse: developing an openGL rendering engine and short in the style of `Into the Spider-verse' in a ten week period 02:31:34 Poster: 3D Behaviors for Multi-Agent Simulations with Position-Based Dynamics 02:35:36 Poster Q&A: 3D Behaviors for Multi-Agent Simulations with Position-Based Dynamics 02:45:12 Poster Live Demo: Hybrid Ray/Voxel-Tracing Fixed Capacity Grids 03:03:27 Poster Session Conclusion
00:00 Welcome 01:53 Introduction 05:43 Schedule 11:07 Papers Program 14:01 Additional Information 16:00 Posters Introduction 18:16 Poster 1: Hybrid Ray/Voxel-Tracing Fixed Capacity Grids 19:10 Poster 2: Into the Graphics-Verse: developing an openGL rendering engine and short in the style of 'Into the Spider-Verse' in a ten week period 20:06 Poster 3: 3D Behaviours for Multi-Agent Simulations with Position-Based Dynamics 21:00 Poster 4: Real Time Multi-Scale Sand Rendering 23:59 Keynote: Reconstruction Reality: From Physical World to Virtual Environments 33:44 - (Keynote) Soft Bodies: Human Tissues 40:01 - (Keynote) Soft Bodies: Cloth 49:31 - (Keynote) Multi-Agent Systems: Crowd 52:22 - (Keynote) Multi-Agent Systems: Traffic 58:18 - (Keynote) Multi-modal Display 01:08:28 - (Keynote) Q&A 01:25:51 Papers 1: Collisions & Physics Introduction 01:27:53 Paper: Local Optimisation for Robust Signed Distance Field 01:44:24 Paper: A Time-independent Deformer for Elastic-rigid Contacts 01:59:10 Paper: Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition 02:14:18 Paper Q&A: Local Optimisation for Robust Signed Distance Field 02:18:26 Paper Q&A: A Time-independent Deformer for Elastic-rigid Contacts 02:23:41 Paper Q&A: Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition 02:38:22 Papers 2: Textures & Geometry Introduction 02:40:52 Paper: A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces 02:55:42 Paper: Procedural band patterns 03:14:57 Paper: Lossy Geometry Compression for High Resolution Voxel Scenes 03:29:28 Paper: On Histogram-preserving Blending for Randomized Texture Tiling 03:44:48 Paper Q&A: A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces 03:48:12 Paper Q&A: Procedural band patterns 03:51:51 Paper Q&A: Lossy Geometry Compression for High Resolution Voxel Scenes 03:57:46 Paper Q&A: On Histogram-preserving Blending for Randomized Texture Tiling 04:03:26 Last words "breaking news"
That's very helpful!
Thanks!
Guys! It's out now in Unity 2020.1.0b7. I'm already implementing this beast to my game.
Very interesting! THanks for sharing :D
Yea, this is a great lecture. Well done.
1:45 this is cutting edge? the animation looks atrocious. Look up "Neural State Machine for Character-Scene Interactions" for AI Character control that actualy looks cutting-edge. th-cam.com/video/7c6oQP1u2eQ/w-d-xo.html
I don't understand what you mean. One is fast paced, the other is slow. Both are predicting the future, and acting according to what is required. The other video may seem better because it is at a slower pace, hence the forward prediction may seem more natural, but if you had the player move at speed it would look similar.
Very cool!
Hope the preview package is out soon.
This is awesome stuff!
Really cool demos, thanks for uploading! Can't wait to get my hands on the papers. :)