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Edmond Noir
เข้าร่วมเมื่อ 9 ม.ค. 2017
Cinematic Dragon Soul Absorption Remastered ESL
Showcase for my remaster of the mod Cinematic Dragon Soul Absorption.
มุมมอง: 1 026
วีดีโอ
Edmond's Nature Series BIRDS Showcase
มุมมอง 1.1K2 หลายเดือนก่อน
Edmond's Nature Series BIRDS Showcase
Vampirism Rebirth
มุมมอง 514 หลายเดือนก่อน
Showcase for a light weight vampire mod I am making - something like a Sacrosanct Lite. The context is that you the player are infected with Vampirism but are still human and have not yet turned into a vampire. Its only after you die that you turn
More Draconic Aspect Become the Dragonborn Update 4.2
มุมมอง 2.5K6 หลายเดือนก่อน
Showcase for my mod in Skyrim SE More Draconic Aspect Become the Dragonborn - Update 4.2 Showcases: -New sound files for Sprint Flying -Dragon Aspect Shout Toggle -Automatically enabled Flying -Gliding
Werewolves Among Us
มุมมอง 5569 หลายเดือนก่อน
Showcase for my new mod that will release 11/10/2023 and can be found in the link below: www.nexusmods.com/skyrimspecialedition/mods/104380
The Beast Within - Mod Showcase
มุมมอง 881ปีที่แล้ว
Video Showcase for my mod The Beast Within which can be found in the link below: www.nexusmods.com/skyrimspecialedition/mods/91239
Food and Utilities Fixes
มุมมอง 28ปีที่แล้ว
Showcase for my mod which will be released on 01/10/2023 which can be found in the link below: www.nexusmods.com/fallout4/mods/65745
Make Custom Clothes!
มุมมอง 505ปีที่แล้ว
Showcase for my mod which will be released on 01/10/2023 which can be found in the link below: www.nexusmods.com/fallout4/mods/65745
Power Armor Diversification and Backpacks
มุมมอง 707ปีที่แล้ว
Showcase for my mod which will be released on 01/10/2023 which can be found in the link below: www.nexusmods.com/fallout4/mods/65745
Edmond's Mod Emporium - Enhancements and Fixes
มุมมอง 218ปีที่แล้ว
Showcase for my mod found in the link below - mod will be released 01/10/2023. Please use the timestamps to navigate the video. Video Navigation: 0:00 - Introduction 3:00 - Smart Gun Destruction 8:53 - Dynamic Power Armor and Backpacks 14:58 - Create Custom Clothes! 26:01 - Immersive Food and Utility Fixes Nexus Link: www.nexusmods.com/fallout4/mods/65745
How to Make Custom Power Armor Meshes
มุมมอง 1.3Kปีที่แล้ว
This video details how to use Outfit Studio, Nifscope, and BAE to create your own custom PA mesh attachments.
Rad Radio Revolution - The Ultimate Radio Mod
มุมมอง 1.7K2 ปีที่แล้ว
Rad Radio Revolution - The Ultimate Radio Mod
Vanilla vs Modded Skryim Comparison Showcase
มุมมอง 594 ปีที่แล้ว
Vanilla vs Modded Skryim Comparison Showcase
Senua's Sacrifice Ending and Behind the Scenes
มุมมอง 174 ปีที่แล้ว
Senua's Sacrifice Ending and Behind the Scenes
I feel like the kneeling would be better silent and the normal ones would be nicer without that twirl he does. They’re kinda corny as is
its customizable ... dont use any of the audio then and install any animation replacer you want... What you are describing is already offered. Please read the mod page or the statements made in the intro of the video or the installer of the mod.
i just downloaded your old mod, is it safe to update or do i have to stick with the old one now?
if you just downloaded the old one I would just uninstall it and install the new one and go back to the save before you installed the old one if you used the scripted version. If you used the non scripted version there is no risk at all to swapping them out. Im about to publish the mod page now.
is it necessary to unlock the recipe somehow? otherwise i think there are compatibility issues with one of the other power armor mods i have
ig i did not place it right after all, i edited my load order, and moved it despite expecting it not to work, and now it does.
Place my mod after any mod you have altering power armors and that should work
@@OldschoolghouI my bad looks like you already did it - yea thats how you get it to work
Perfect, thank you very much 👌
Wow that is quite the extensive vault there's so many different areas using up all the space you don't find it a problem most settlers don't wanna walk that much they don't go far from where they initially came in I realize you do have beds in the lounge that forces them to come down there which means you must have shortchanged beds upstairs let her side what's wrong with your lighting why is it all capped off at the top light doesn't work that way he doesn't just slow down it goes everywhere especially with those particular lamps they don't have a hood they're not being blocked by anything that light should be going anywhere it's way too dark in the cloud it makes sense the red light district everywhere else you're not worried about Melanoma poisoning they're not getting enough light and they're not getting enough sun I hope they're supplementing with vitamin D because your vote is entirely too dark they probably get sick very easily don't they.
Hold the phone here since when can you lock doors anger registers is this something on PC versions only what can you do that on console as well because I would love to lock both doors from pesky settlers who go where they don't need to be going please let me know, sincerely Overseer of vault 67
when I was decorating the Castle I made a "party room" in one of the towers, similar to your nightclub. I put traffic lights all over the walls to get bright colored flashing lights everywhere lol, it looks pretty crazy in there.
awesome! its kinda like making your own little world its pretty fun! XD
DBZ fan by anychance😂
Adore immersive little mods like this! Considerably enhances the atmosphere at little performance or memory cost 👍
thanks man! hope you enjoy it :)
Already am enjoying it man 😀 It's earned a permanent place in my LO and I posted a vid containing it online. Looking forward to seeing your future projects! 👍
Just outstanding! Great mod!
thanks man! I really appreciate that!
My vault looks like fking shit compared with yours 😂, great job bro
birds dont exist
Anyone know if there's a way to get the vault floor with the yellow edge? My ocd is going mad that some sections don't have it. Like near the door to the stairs in this video
how do you actually power this thing man my wires don't ever snap they're just always red :(
in 12.43 of the video I show how to attach the power cable. When installing my mod be sure to overwrite all.
@@edmondnoir6191 thanks omg. turns out it was this dumb "No Laser Pointers" mod i had conflicting The workbench is amazing. Can't believe you remade this
you tell us about all these features then show none of them... what was the point of the video then?
I think my comment was auto deleted by youtube On the mod page I state on the header of the video that this video showcases the 50cal audio change (this is something I cant show you its something you have to hear) Also the new change to the 50 cal bullet impact again this is new and something i have to show you. If you want to see the destructive features just take the vanilla perk in fallout 4 that applies those features to everything.
Was having a real hassle Nifskope would not show the power armour correctly it was either shiny metallic silver or pink and for the life of me I couldn't figure out why... until I realised I had the up to date version of the game and Nifskope can't read the new BA2 archive format. Downgraded the game, bingo everything worked fine
Can I ask what version you downgraded to? Also, did you need to change your versions of outfit studio, nifscope, or creation kit when you did this? Thanks
@@rhyslynch8285 Previous game version lol whatever that was, before the recent updates. Latest version of the CK will not work with the old version game either so you need to downgrade that too . Everything else is unchanged only the archive format is an issue the .nif format hasn't changed at all so existing tools still work fine... once you extract them none of the existing tools will read new archives currently
This makes me think how underutilized the power armor is in the game. Sure, the armor is supposed to be a heavy-duty thing, but if you're overly dependent on its use, then make it a dependable thing. Give it some bags which can increase the carry weight. Plus the ability to use it as a mobile storage unit when not in use(no mods for that, btw).
hello, do you use the glitch for upgrade space? to build more
I dont know what you mean. You just select the settlement workbench and then type a council command to increase the budget to whatever you want. Or use a mod that auto does that for you.
Brilliant mod and explanation. Many thanks for all of your time, energy and pain in creating this.
thank you very much!
Do you have this mod on xbox? I find one mod like this... But, the backpack is purple. Maybe, need dlc?
this is the old video the latest video is better quality and reflects the latest version of the mod. The latest version has more features and no defects and everything is made by hand by me. The mod is on xBox if i recall right in the link below and yes requires Automatron if I recall right: mods.bethesda.net/en/fallout4/mod-detail/4361153 mods.bethesda.net/en/fallout4/mod-detail/4361158
@@edmondnoir6191 ahh... Requires Automatron DLC....
Coming back to Fallout after the release of the show! You did great work here brother! Looking forward to seeing any more mods you’ll put out if you are still modding :)
thanks man - Yea I still release mods now and then. This mod in particular is pretty dead unfortunately but glad someone likes it
hey man why the meshes pink?
I dont know what you mean. If you are using my latest mod file, there are no issues with it. If the backpacks are "pink" without a texture then you didnt install something right because thats what a missing texture looks like. If you are talking about the power armor itself, my mod does not touch them so its another mod. This video showcased a older version of my mod file and does not reflect the current mod file.
Watching in 2024 awesome video!
thanks man! I hope you enjoy the blueprint! my greatest wish was that we got transfer settlments for VR but it never happened unfortunately
In the Dangerous Animals - GWAIFUU mod affects werewolves too and makes them very strong. You will now think twice before fighting them.
thank you so much for it. i find modding f4 vr to be a real hassle. most newer mods dont work and some old basic frameworks that X mods needs work neighter. dlc can be copied from the pancake game but dont work right, even the fixes on nexus dont elivate alle the problems. this made at least automatron work so far.
Okay but how to do it with Vortex?
looks sick man, in the lore the dragonborn can take the form or certains forms of a dragon? i mean the mod is lore friendly?
those wings is optional you can have the aspect wings or no wings
Lorewise there's no indication the dragonborn has a draconic form, but there is a deep lore reference to a process called dracochrystalis which fans speculate is a technique to become ageless through draconification at the cost of not reincarnating. Like a dragon. If so, tonal magic like the thu'um definitely wouldn't hurt in getting there.
@@uiquehonra2480You can have aspect wings of any color or dragon wings of any type.
nice mod bro, is there a way to increase the protection of the clothes?
I followed your tutorial, and added the .nif as a model in the Creation Kit. However, in-game, the model is invisible. I'd appreciate any help. Thanks
there are a few things that can cause that and its usually some small mistake you made along the way via having some extra bones not in use for example (I mention this one in the video) but also if you dont correctly associate the mesh to the in game PA that can also cause a issue and it wont show up. If you feel like you made no errors making the armor (as in you think the mesh is good to go) then i would check out my Power armor mod and see how I incorporated PA and how i built out my .esp - you can actually use my mod to test your mesh via just installing my mod and then swapping out one of my meshes for one of yours (remember to change the name of your mesh so it matches the name of my mesh - if that fixes it great you just need to work on the .esp more if not and you messed up the mesh it could be a issue bad enough to warrant restarting but it also could be minor but in either case I would go to the discord "Ousnius Modding" which is the official discord for outfit studio etc. The issue being you will need to share the mesh or share screenshots which just cant be done on youtube. The mod authors there are very very helpful and can help diagnose the issue too potentially
Still hasnt been ported again bro... can i just pay you for it or teach me how
Oh... Actually I just started a discord group and have a few official xBox porters that specifically port my mods. Just join the discord and ask them to port it for you or ask for help to learn how to port you can leave after if you like. iirc its very easy to port you just need to pack it all up in a bsa and then throw it on Bethnet thats it. Ill put in the request for you but if you want a follow up or know when it live you would need to be in the discord. Discord links are found in any of my mod pages.
@edmondnoir6191 thank you my greatest ally my full complete playthrough has about four months of gameplay I actually act like a member of the factions and talk to everyone do the extra missions and mod dlc Quests too your mod Is one of the most important things I need I use the cheat room to make my character short and this makes him about 14 when I join the thieves guild I play a nord so I grow to be tall and hulking I can't be a thief anymore and this is all the more reason for it to be brynjolf I'm too young and my destiny lies elsewhere I leave the thieves at 18 but we kill mercer at 16
BTW I came here to thank you I went to check the mods because I vampire hunt for fun and make the dawnguard this lengthy story I went looking for something and your mod was there my jaw dropped this made my day
If you make outfit mods could I possibly show you my character from eso and you recreate it? I'll pay also there's this beserk sword mod that was taken down I don't mean to seem needy but my character is heavily inspired by guts
I just made a lot of hallways and some rooms
Amazing. You are really talented for building something this cool with how annoying and difficult it was to place ANYTHING in the building area.
thanks man I really appreciate it! I really tried to make it a fun city/base for the player
use flashlight guys even if is 8 yrs old game
Awesome
thanks!
i just find them so funny, especially at 1:35
Can you take me through the process of making power armor in blender 😢
When it comes to creating 100% new custom assets in Blender there is a lot of great racecourses on getting started already. Specifically everyone starts with making either a apple set up OR making a donut. Here is the link to the apple step by step guide you can google the donuts guide too which is very detailed and much easier to do comparatively. th-cam.com/video/j14b25SnYRY/w-d-xo.html once you get a idea on how to navigate and create in Blender I would then start by pulling existing armor from vanilla Fallout 4 and then altering it in blender via adding new features etc or changing it. I think it will be easiest for you to do it like that as a base.
@@edmondnoir6191 what do you mean by alter and I have done work in blender I'm just a little confused about the process in which to along with it I use a lot of retopology tools in blender I'm just a little confused about the weight painting process and I have to give it to bathesda they've really done a good job in terms of implementing power armor to fallout 4
@@edmondnoir6191 by the way this tutorial is great I don't know why it didn't get that many views
I like the whole backpack idea it kinda gives me an idea I had for a pretty long time I was going to add the light up back packs the enclave where
@@pogos_the_clown Concerning popularity - I mean its fine how to creation videos are not to popular as is but its compounded by the fact that the fallout 4 modding community is pretty dead (I still love the game though lol). But yea the point of my video is you could add anything you want to the armor or morph the armor using vanilla objects etc. That can be done using my video but yes if you want to make a fully unique Power Armor from scratch then you will need blender. But yea thanks man! I never did end up attaching this video to my power armor backpack mod but that mod is very unpopular anyway so I figure it doesnt matter lol.
WOW ! That looks SOOOOOOO neatly integrated. I was really late to playing Fallout 4, and I'm still (by my reckoning) only about 3/4 of the way into my first play through, but I'm already making a list of the mods that I want to install before I start my second run. This mod definatly looks to be one worth installing because I remember feeling quite dejected when I realised I'd unlocked every PA upgrade path really early in the game. To the extent that when the BoS presented me with my very own set of armour, I was thinking "What? That's it?......I REALLY hope I don't NEED to wear that low spec piece of cr*p to carry on with the BoS story line". :D A gradual upgrade progression (so later in the game there's still power armour "Power ups" to work towards) feels like something that really SHOULDN'T have fell to the modding community to perfect....... But here we are. :D Thanks for putting in the work mate.
Well thanks man! I hope you like it - feel free to check out my other Fallout 4 work too. If you are new to modding fallout 4 the biggest trap I would avoid is AWKR. You can get around AWKR very easily and the mod itself is terrible and causes numerous issues for people but everyone still thinks you need it but you don't.
dude, i don't know what's going on but it doesn't work. they never turn into werewolves. pls help
I replied to you right away on my mod page explaining how to test the mod and what your issue might be.
If you tell me that's Todd Howard's voice, I'll believe you lol
"showcase"
lol thanks!
OMG!!! That screams 🤣🤣🤣🤣
isn't it funny how this vault is broken and we can't just get a save file
im not sure what you mean mate.
Edmonds mods are really great. Hope He will be working on Starfield at some point.
thanks man! Modding wise i feel like a lot of my work is pretty by and large not very popular so I have been slowing down what i have been releasing. That said however I think i may try to mod Starfield a little though :)
I'm making my way through the video, so I don't know if you say this, but I can't attach mods I picked up from bots I've killed, and I can't attach mods that I've unequipped from a bot onto another. When I try to do so, it just crafts the mod using my resources in my inventory. Don't know if I'm experiencing a bug, or if its just not compatible with the normal way of crafting etc. (the desired mods are in my inventory, not my workbench) You've done a great job btw, sorry if this is an annoying question.
I detail this in the video and show proof of concept that this is possible. I was unable to finish that feature because of the nerve damage I received from modding. Im more or less fully healed now maybe 80 or 90% there but ill be at 100% so im fine now tho.
@@edmondnoir6191sunbathe, fren. I used to work nights for a decade and stuggle with vitamin D deficiency. My body heals faster when it isn't malnourished, and the deficiency is very common amongst gamers and office workers too. Supplements don't absorb as well and could come with minor side effects.
Good job
We need the floating animation released seperately as a master spell casting animation.
well if you use my mod and select that animation it will actually be used for Master spell casting as well actually! If you mean to say you want me to release a separate mod just with that animation I could but making a mod page is a bit of work to create and maintain and very few people use my mods or download my work so i have less incentive to release mods lately. Alternatively you could just download my mod and pack that animation up in the right folder and then install it like a mod for yourself too tho :)