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Wulfrayne
เข้าร่วมเมื่อ 14 ธ.ค. 2012
Just some wolf robot thing that likes working on games :)
I usually post videos about work on my Unreal mod (Project Gryphon) but may occasionally post about some other games
I usually post videos about work on my Unreal mod (Project Gryphon) but may occasionally post about some other games
Unreal - Project Gryphon - New Automags Animations
Completely redid the animations for the pistols in the game, next up will probably be a new weapon or new animations for Brute guns or Warlord guns
I expect to have a 1.0 release of the mod on ModDB by early next year, but in the meantime feel free to join the official servers in-game or join the Discord to download it and try it out offline
I expect to have a 1.0 release of the mod on ModDB by early next year, but in the meantime feel free to join the official servers in-game or join the Discord to download it and try it out offline
มุมมอง: 173
วีดีโอ
Unreal - Project Gryphon - New Hands Animations
มุมมอง 1887 หลายเดือนก่อน
Quick video demonstrating some of the new animations for the 1st person hands, happy enough with it even if the hands model is not perfect and may be updated in the future
Helldivers 2 Defender + Ballistic Shield Combo
มุมมอง 4219 หลายเดือนก่อน
Quick video on the Ballistic Shield Defender SMG combo Patch 1.000.203
Helldivers 2 Wrong Armor Passives
มุมมอง 5699 หลายเดือนก่อน
Since they've fixed the Ground Breaker armor having the wrong passive, I was wondering why they didn't address all the other armors that share this issue So here's all the current armors that use the wrong passive as of patch 01.000.203 Literally Unplayable /j
Helldivers 2 Armor and Vitality Booster Comparison (Outdated)
มุมมอง 20K10 หลายเดือนก่อน
This testing included: Testing 50, 100, 150 and 200 AR vs Scavengers and Friendly Fire Comparing 150 AR Explosive Resistance and 200 AR Showcasing Vitality Booster's health increase on all previous ARs And demonstrating that headshots currently ignore AR These videos were recorded on the Patch 1.000.102 of the game 0:00 - 50 AR / Scavenger Tests 0:17 - 100 AR 0:37 - 150 AR 0:57 - 200 AR 1:25 - ...
Helldivers 2 vs Helldivers: Being a Tank (Outdated)
มุมมอง 111K10 หลายเดือนก่อน
Hello, this is a different kind of video than my usual format I mostly did this to practice a better editing software that I will be using for my upcoming tests and videos, but also as a way to rant about boosting your survivability and general tankiness in Helldivers 2 at the moment compared to the previous game Edit: Updates have addressed most of the issues present in this video
Helldivers 2 Armor Rating Is No Longer Broken!
มุมมอง 51K10 หลายเดือนก่อน
Woke up this morning to the great news of Armor Rating finally working, I didn't have time to properly test it out but here's a quick comparison in a similar fashion to my first video on the matter I will be getting my friends to help make proper testing some other time soon Thanks to the devs for all the work they've been putting in this wonderful sequel :)
Helldivers 2 Muscle Enhancement Direct Comparison
มุมมอง 58K11 หลายเดือนก่อน
A lot of people seem to wonder what this booster does, the answer is, exactly what the description says. Terrains like snow or mud can slow you down, and this booster prevents that. *Do keep in mind that it does seem to help with other types of slowdowns, even if it doesn't prevent them.* Been busy as of late so I didn't find time to record clips until today, I hope this is helpful!
Helldivers 2 Friendly Fire Injuries Tests (Outdated)
มุมมอง 18K11 หลายเดือนก่อน
Here's a few tests covering friendly fire, injuries, and armor passives involving limb health and explosive resistance, as well as a discovery involving damage over time EDIT: GAS AND FIRE FROM FRIENDLIES DEAL DAMAGE NOW!!! Note: At the time of making this video Armor Rating and Extra Padding were broken and not affecting damage in any way
Helldivers 2 Stamina Booster Direct Comparison
มุมมอง 142K11 หลายเดือนก่อน
Comparing how long you can sprint before running out of stamina with and without the booster, and a bonus clip at the end
Very Quick Helldivers 2 Armor Speed Test
มุมมอง 52K11 หลายเดือนก่อน
Just a very simple demonstration of speed difference across the 3 armor types
Heavy Armor in the first Helldivers
มุมมอง 112K11 หลายเดือนก่อน
I decided it would be fun to showcase how much of a difference the heavy armor perk used to make in the first Helldivers game while we wait for the Armor Rating to be fixed in Helldivers 2
Helldivers 2 Armor Rating is Broken vs Bots Too (FIXED)
มุมมอง 72K11 หลายเดือนก่อน
Update: This was patched on March 6 2024 Just a quick follow up to demonstrate that armor isn't working even against bullets and a few side notes after testing
Helldivers 2 Armor Rating is Broken (FIXED)
มุมมอง 287K11 หลายเดือนก่อน
Update: This was patched on March 6 2024 Here's a couple of clips of me letting Scavengers smack me in the arm to show that Armor Rating and Extra Padding in Helldivers 2 is currently not affecting damage in any way While not shown in the video, I've also tested this with: Automaton bullets, Explosions, Shooting another player with the same gun in legs, arms, chest and head And.. The results we...
Unreal - Project Gryphon - Battle Rifle Gameplay (StrangeWorld Part 2)
มุมมอง 869ปีที่แล้ว
Quick Gameplay demonstration for the new Battle Rifle
Unreal - Project Gryphon - Battle Rifle Animation Showcase
มุมมอง 179ปีที่แล้ว
Unreal - Project Gryphon - Battle Rifle Animation Showcase
Unreal - Project Gryphon, DasaCellars Melee Only Gameplay
มุมมอง 155ปีที่แล้ว
Unreal - Project Gryphon, DasaCellars Melee Only Gameplay
Unreal - Project Gryphon, 2 Handed Weapons Animation Showcase
มุมมอง 187ปีที่แล้ว
Unreal - Project Gryphon, 2 Handed Weapons Animation Showcase
Unreal - Project Gryphon, 1 Handed Melee Weapons Animation Showcase
มุมมอง 129ปีที่แล้ว
Unreal - Project Gryphon, 1 Handed Melee Weapons Animation Showcase
Unreal - Project Gryphon, Sword showcase
มุมมอง 1262 ปีที่แล้ว
Unreal - Project Gryphon, Sword showcase
Unreal - Project Gryphon, Sword Gameplay
มุมมอง 1672 ปีที่แล้ว
Unreal - Project Gryphon, Sword Gameplay
TF2 Soldier in Unreal 1 style (TF2Maps 72hr Jam)
มุมมอง 8942 ปีที่แล้ว
TF2 Soldier in Unreal 1 style (TF2Maps 72hr Jam)
Unreal - Project Gryphon: Quadshot Animation Showcase
มุมมอง 2942 ปีที่แล้ว
Unreal - Project Gryphon: Quadshot Animation Showcase
Unreal - Project Gryphon: QuadShot Gameplay on Neve's Crossing
มุมมอง 2862 ปีที่แล้ว
Unreal - Project Gryphon: QuadShot Gameplay on Neve's Crossing
Unreal - Project Gryphon: Flamethrower Showcase
มุมมอง 1622 ปีที่แล้ว
Unreal - Project Gryphon: Flamethrower Showcase
Unreal - Project Gryphon: Magnum Revolver Dug Gameplay
มุมมอง 1462 ปีที่แล้ว
Unreal - Project Gryphon: Magnum Revolver Dug Gameplay
Unreal - Project Gryphon: Magnum Revolver Animation Showcase
มุมมอง 1822 ปีที่แล้ว
Unreal - Project Gryphon: Magnum Revolver Animation Showcase
Unreal - Project Gryphon: Tarydium Rifle Animation Showcase
มุมมอง 2132 ปีที่แล้ว
Unreal - Project Gryphon: Tarydium Rifle Animation Showcase
nice
My good this is so good, it's Unreal! yes its a pun but still it's amazing to still see a modding community for the game. Can't wait to get my hands on this!
Straight out of F.E.A.R. almost with those dual pistols!
so funny
The knife looks epic, like DmTundra itself
50AR=5x 200AR=9x Solve for x 200/9=22.22 200/10=20 50/5=10 One would think that an AR that is 4x more would take 4x more damage. Yet 4x AR is equal to ~2x dmg. Solve for x
Nice.
How did you make this? Roughly speaking.
Animated in Blender 3.0, everything else was done with Ucc or in UnrealEd
Lookin' very nice! Love me some unarmed stuff in games.
Will you make an up to date version of this?
Eventually, haven't had much time to record things
They apparently changed helmet damage resistance if you're wearing 100 armor or more, we need you to do thorough testing again! You're the only person I trust! Please!
I've seen that in the patch notes, I was waiting to see if they were going to address it before I committed to any testing and they did I'll just have to find the time to let things smack me in the head with different armors and record it
I prefer pairing it with laser cannon than the AMR. It’s far more versatile and I don’t have to worry about ammo. Scout striders do become a bit more difficult, but the pistol grenade makes up for it if I am in pinch when I can’t kill it with the LC fast enough in certain situations.
Thanks again!
Give me a 180 degree arc against melee. That's all I ask. Edit: I'd settle for 90.
Thanks for the update. I hope they add paints to this game. I wanna paint my armor and guns orange.
Try it with the grenade pistol as well! Defender + Shield + Grenade Pistol + Stun Grenades + AMR = nice
Secondarily, be careful where you summon it in, because if you bring in another drop near enough to it, the drop can destroy it. I haven't noticed or had this happen before yesterday, brought down my AMR on top of it due to orbital fluctuations and it destroyed it before I could get it. Also got hit with a rocket and destroyed it.
Great info! I wasn’t aware it could nullify shredders, thanks for sharing<33
Been using this combo tons, switched off it and instantly realised why peeps were complaining about heavies. Biggest problems are stim making you unequip it, and the shield dropping when you pickup a package like sssd, making you "unequip" the shiled by switching to a support weapon, and then picking up the package so the shield is holstered on your back already. Bloddy pain if you're running EATs
I just wish armors had more unique effects. Currently I just run scout armors because every other perk is inconsiquential
I just run whatever looks cool depending on what front I'm fighting on.
Updated armor testing and videos on a few other issues currently present in the game coming up sometime soon
i hope they add an upgrade to the gas so it damages enemies while simultaneously heals you if you are in the cloud.
Heavy armor still broke as hell, we just tested 50 vs 150 and had the same number of hits to kill 90% of the time.
Less stagger while wearing heavy armor would a nice change. Ticks me off to no end when fighting the bots that the instant I peek out of cover to line up a precise shot on a hulk's faceplate with an autocannon, I get randomly popped out of nowhere throwing off my entire aim and I repeat taking cover, wait out the hulk's volley, peek, and line up a shot again. Stagger becomes more detrimental to you, depending on your weapon's handling and how long it takes to steady it. Moving slower means your character weighs more, so the distance you rag doll from an explosion should be smaller and the stagger from enemy hits, especially the more minor ones, should be less.
If heavy armor prevented ragdolling that alone would make it worth using, especially on the bots.
Is there any way you could repeat this test with the new patch?
Yes, just haven't found the time
Yah no it doestn make sense to get his by a tank and shrug it off
lost me at still slowed by normal plants. sigh thanks for the video
it reduces the slowdown even if it doesn't prevent it, I need to revisit the video
i was hoping it made your character be able to jump higher when climbing terrain
Perhaps in future updates, we'll get something like this
Give it a few more updates and I’m sure Helldivers 2 will have all of these higher tier upgrades and specs to armor, helmet stats, and all that jazz!
Oh I'm sure, the last update fixed a bunch of issues with explosions vs players and the ballistic shield and it's actually been pretty fun to run, I need to make an update video on it since this patch fixed 2 of its biggest problems (the a-posing glitch and losing it upon ragdoll)
its depressing that even afte trhis video the devs just added 10% more damage absorption and called it "fixed" mor eneeds to be done to make heavy armor feel tanky
wow someone make knock off helldiver 2
I thought it was to help you climb faster or higher lol
Hopefully the game gets updates to allow for more different and "direct" playstyles. As of now, it seems more tactical approaches are incentivized with stealth and greater need to kill enemies more quickly in almost similar fashions.
heavy armor at the moment is definitely a good survivability boost but it's far from enabling you to play a different role in the team, as shown in the video the closest I've gotten to face enemies head on is the ballistic shield + 200 AR and it's far from ideal
@@wulfrayne849 maybe one way to go about armors benefitting to different playstyles is allowing stratagems to influence a build. Maybe an exoskeleton that lets you move around with extremely heavy armor at the cost of being a slightly bigger target and flat amount of speed. Basically a mini mech but you can still use your weapons
this comment section is just huge copium without any idea how game breaking huge changes by simply equipping a different armor would be
The fact the bots just become more and more rocket launchers as you go up in difficulty is probably the biggest issue with the game. Explosives are very powerful with ragdoll effects and even the mech dying to them easily. So fighting bots and even the small bots are armed with these one-shot cannons it’s just a pain
Pairing stamina and muscle enhancement on your team is great for speed runs
armor defences feel like a nullfactor tbf :,) heavy armor at 200 should easily let you tank 3 times as much, lets not forget you sacrifice a lot of mobility for more beefy defence stats and you will never have a single low tier enemy attack you, as ingame you get swamped easily!
the supply, heart, and stamina boosters are must haves every dive
I'd love some forward facing protection that doesn't cause me to T-pose anytime I interact with anything
Asserting dominance on the enemy is pretty funny though
I have a feeling all this meta stuff will be added later on, they're basically just expanding the beta right now, when the third faction gets added we'll see more ways to distinguish helldivers methinks
Most games fail to make tanks feel like tanks or strong character in lore feel actually strong in gameplay Just look at ogran's from dark Tide can be pinned by a little dog even though they can drag a tank 🤡
Ok but you went from 6 hits to 5 to die on low armor. So wtf
game devs are accounting for the increased aim / skill / combat effectiveness that you can have in a fps over the top down combat in the first game imo
Thanks for the nerdiness, dude
Also the heavy armour is unusable now because its so slow a sluggish that you get swarmed so easily
Being a tank is worthless in 2
update on shield. Wrong about it with melee. The shield block is directional, just cuz you got the shield on does not mean it will block the attack you have to physically point it at the enemy to block it. It will half the atk dmg. If your facing lil terminids crouch so they cant hit your feet and you will be fine.
I've had multiple occasions of melee going right through it, if it does block melee from bugs it's still very unreliable when you can run other things That is. Assuming they didn't patch something and didn't mention it, I might have to give it another try, maybe it works now
what do u mean it didnt reduce slowness on traps? when i hit those, i slow down to a crawling pace, while you just speed through them. This is not normal. You should of done a comparison. It also seems to heavily reduce slowness in bushes, as those also slow u down to a crawl. And supposedly it's good for steep inclines and for decreasing the hunter's slow effect.
I clarified in description and comments, it still helps with them, it just doesn't *prevent* it like some people say
Being crouch also boosts stamine regen and u dont need to stay still ;)