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Data Timelapses
Germany
เข้าร่วมเมื่อ 31 ส.ค. 2023
Do you want some indepth Victoria 3 videos? Either game play or deep diving guides with knowledge directly obtained from the gamefiles? Then you came to the right channel! I will also do some occasional timelapses where i track and analyse extra data.
Also i will do the occasional CK3 video.
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Also i will do the occasional CK3 video.
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How To Start "The Men Who Would Be King"
Kirfiristan can beat Kunduz at the start of the game in a 1on1. This is a small guide on how to achieve that goal. Usually, Kunduz is attacking Kirfiistan very soon, which might put an early end to your campaign. This will help you in getting the "The Men Who Would Be King" achievement, where you need to unifiy afghanistan.
0:00 Motivation
0:07 Preparation
1:30 The War Starts
This is victoria 3 on patch 1.8.6. PoE.
0:00 Motivation
0:07 Preparation
1:30 The War Starts
This is victoria 3 on patch 1.8.6. PoE.
มุมมอง: 132
วีดีโอ
The Hidden Experience System For Generals
มุมมอง 2.3K9 ชั่วโมงที่ผ่านมา
This is a guide on how to get better generals in victoria 3. There is a hidden experience system for commanders which you can use to train your generals to get high level generals. I also explain how retreating is influenced by the level of the general and how battle conditions work. 00:00 Showing Of High Level Generals 00:34 How The Experience System Works 03:40 Getting Better Generals 05:45 G...
Speedrunning Risorgimento In 1.8.3: 05.04.1845
มุมมอง 1.4Kวันที่ผ่านมา
How fast can you form Italy in Victoria 3 without having to wait for all italian nations to research nationalism? It's time to speed run risorgimento! 00:00 Preparing for War 05:06 Fighting Russia & Prussia 09:16 Fighting Austria 13:48 Fighting France And The Ottoman Empire 17:20 Annexing Subjects 21:28 Forming Italy The WW1 picture used in one thumbnail is from here: commons.wikimedia.org/wiki...
How Taxes And Radicals Work In 1.8 PoE
มุมมอง 2.7K14 วันที่ผ่านมา
The Patch 1.8 / Pivot of Empire changed a lot, especially how taxes generate radicals. In this video, i explain how the new tax system works and when it is a good time to change taxes. 00:00 How Taxes Create Radicals 01:16 High Taxes In Japan 02:45 High Taxes In Prussia This is an AI only Victoria 3 (V3) Timelapse, made from the developer paradox interactive, with an real time gdp overlay. Afte...
AI Got A Lot Worse In 1.8.2 PoE (-40% GDP)
มุมมอง 3.7K21 วันที่ผ่านมา
How good is the economic ai in Patch 1.8.2 compared to 1.7? I ran 5 ai timelapses and tracked the GDP to evaluate AI Performance. I also compare the results with patch 1.7 and explore the world a bit. 00:00 The Setup & 1836 04:26 1900 07:15 Results 08:28 Exploring 4 Timelapses This is an AI only Victoria 3 (V3) Timelapse, made from the developer paradox interactive, with an real time gdp overla...
Can We Subjugate Russia With Warcrimes? (Not Yet Lost #5)
มุมมอง 74921 วันที่ผ่านมา
This is a Krakow Game on Ironman with the new DLC “Sphere of Influence” and with the Patch 1.7.5/1.7.6. Join me on our way to restore the former glory of the polish-Lithuanian commonwealth with the humble start of Krakow and getting the “not yet lost” achievement. This is part 5 of the krakow series and we are try go subjugate Russia and get the not yet lost achievement. You can find part 1 her...
Stealing Russias Power Bloc (Not Yet Lost #4)
มุมมอง 3.4Kหลายเดือนก่อน
This is a Krakow Game on Ironman with the new DLC “Sphere of Influence” and with the Patch 1.7.5/1.7.6. Join me on our way to restore the former glory of the polish-Lithuanian commonwealth with the humble start of Krakow and getting the “not yet lost” achievement. This is part 4 of the krakow series and we are going to steal russias power bloc and form poland lithuania. You can find part 1 here...
Advanced Methods To Get Liberty Desire
มุมมอง 3.1K2 หลายเดือนก่อน
To get liberty desire fast, you can make unreasonable demand on your overlord which your overlord will deny. But this will lower your relations with your overlord. You can get a decent amount of liberty desire by abusing government support from your overlord. Or you can get even more liberty desire by forcing your overlord to apoint a foreign governor. This is Victoria 3 by Paradox Interactive ...
Poland Arises As Great Power (Not Yet Lost #3)
มุมมอง 3.2K2 หลายเดือนก่อน
This is a Krakow Game on Ironman with the new DLC “Sphere of Influence” and with the Patch 1.7.5/1.7.6. Join me on our way to restore the former glory of the polish-Lithuanian commonwealth with the humble start of Krakow and getting the “not yet lost” achievement. This is part 3 of the krakow series and we are going to form poland. You can find part 1 here: th-cam.com/video/qOEAmLhP0u0/w-d-xo.h...
Why You Should Always Raise Taxes In 1836
มุมมอง 12K3 หลายเดือนก่อน
There is a two year grace period for loyalists and radicals. This changes the impact for raising or decreasing your tax level drastically. When you raise taxes in 1836, you get a massive discount on radicals. You can exploit that to immediatley increase your taxes and either stay on very high taxes or reduce your tax level again to get extra loyalists. This is Victoria 3 by Paradox Interactive ...
The Best Economic Ai Mod 1.7 (after 15 Timelapses)
มุมมอง 14K3 หลายเดือนก่อน
How good are AI mods for Victoria 3? Let's find out! I ran 15 timelapses: 5 with vanilla, 5 with smarter ai and 5 with kuromi's ai mod. I tested the old anbeeld mod and laaxus revisions, but they dont work properly after the changes of 1.7. Which mod can get the best GDP? After the timelapse, i discuss some aggregated results and showcase some timelapses. 00:00 Teaser 00:14 The Setup 01:40 Time...
Burning Europe for Independence (Not Yet Lost #2)
มุมมอง 5K4 หลายเดือนก่อน
This is a Krakow Game on Ironman with the new DLC “Sphere of Influence” and with the Patch 1.7.5. Join me on our way to restore the former glory of the polish-Lithuanian commonwealth with the humble start of Krakow and getting the “not yet lost” achievement. This is part 2 of the krakow series and we are fighting for krakowian independence. You can find part 1 here: th-cam.com/video/qOEAmLhP0u0...
Micromanaging Krakow in 1.7.4/5 (Not Yet Lost #1)
มุมมอง 10K4 หลายเดือนก่อน
This is a Krakow Game on Ironman with the new DLC “Sphere of Influence” and with the Patch 1.7.4. ( 1.7.5. after two years). Join me on our way to restore the former glory of the polish-Lithuanian commonwealth with the humble start of Krakow and getting the “not yet lost” achievement. This is Victoria 3 developed by Paradox Interactive. 0:00 Teaser & Ironman 1:23 Starting Conditions 11:04 The F...
How To Make People Love A Bad Government
มุมมอง 4.3K5 หลายเดือนก่อน
You want 'monthly loyalists for a high government rating' with a bad government? Look no further! The amount of monthly loyalists due to a high government rating does not change, when you change taxes. I am pretty sure this is a bug, but it's still a bug that can be exploited. So, if you want to maximize your monthly loyalists regardless of a high government rating, you need to lower your taxes...
Exploring a Sphere of Influence GDP Timelapse
มุมมอง 4.5K5 หลายเดือนก่อน
How good is the economic ai after the new Sphere of Influence DLC released? Let's find out in this GDP timelapse follow by a discussion of the GDP performance. I also explore the world and the new features. 00:00 Upcoming 00:13 Timelapse 07:13 GDP Comparison 08:32 Exploring SoI This is an AI only Victoria 3 (V3) Timelapse, made from the developer paradox interactive, with an real time gdp overl...
Why Alexander The Great Wouldn't Help You Win Wars
มุมมอง 7K6 หลายเดือนก่อน
Why Alexander The Great Wouldn't Help You Win Wars
How To Make People Happy By Almost Starving Them
มุมมอง 10K6 หลายเดือนก่อน
How To Make People Happy By Almost Starving Them
Professional Army is a political Trap
มุมมอง 29K6 หลายเดือนก่อน
Professional Army is a political Trap
Kuromis Ai Mod 1.1 - Country GDP until 1977 -1.6.2- Vic3 Data Timelapse
มุมมอง 1.1K7 หลายเดือนก่อน
Kuromis Ai Mod 1.1 - Country GDP until 1977 -1.6.2- Vic3 Data Timelapse
Biggest Realm - Fallen Eagle - Timelapse CK3 Legends of the Dead
มุมมอง 2.7K8 หลายเดือนก่อน
Biggest Realm - Fallen Eagle - Timelapse CK3 Legends of the Dead
Country GDP until 1998 -1.6.2- Vic3 Data Timelapse
มุมมอง 15K8 หลายเดือนก่อน
Country GDP until 1998 -1.6.2- Vic3 Data Timelapse
Highest Development with max Diseases - Timelapse CK3 Legends of the Dead
มุมมอง 1.4K9 หลายเดือนก่อน
Highest Development with max Diseases - Timelapse CK3 Legends of the Dead
Weaken the Landowners with politics (Russia Guide)
มุมมอง 4.2K9 หลายเดือนก่อน
Weaken the Landowners with politics (Russia Guide)
Highest Development -Scythe- LotD - CK3 Timelapse
มุมมอง 1.7K9 หลายเดือนก่อน
Highest Development -Scythe- LotD - CK3 Timelapse
Scaring Enemies With Unraised Conscripts
มุมมอง 1.1K10 หลายเดือนก่อน
Scaring Enemies With Unraised Conscripts
Conquering Alsace-Lorraine by 1838 (Prussia Guide)
มุมมอง 4.1K10 หลายเดือนก่อน
Conquering Alsace-Lorraine by 1838 (Prussia Guide)
The Art of Bulling Countries to Backdown (Guide)
มุมมอง 8K10 หลายเดือนก่อน
The Art of Bulling Countries to Backdown (Guide)
Did they finally fix the bug that prevented you from deploying to front line vs. Kunduz?
According to the patch notes from 1.8.3: "Fixed very small countries having their armies stuck in their home HQ when at war". So, i guess they fixed it.
Cool
if players could choose the skills outright, wouldn't most choose bonus kill rate % just to chew through the AI armies quicker and snowball quicker?
Probably. I personally also like extra offense/defense, but player would certainly mostly try to get the best skills available, yes. That is what we do. :D I see two possible ways around this: 1. Make the player work for the good traits. Then they would feel like a deserved reward. 2. If you dont want certainty, give the player a way to massively impact the probabilities. Like 50% chance for your desired trait. Then there will be still some variance in traits. Otherwise the player can still reroll commanders 30 times. That would achieve somewhat equal results, but is way less fun. :)
I currently hold the Risorgimento World Record which is the fastest on patch 1.0.6, love seeing how fast things can be done in the current patch!
Oh, there is an official world record? Is there a website for that? :)
@@DataTimelapses yes there is, its the speedrun website :)
This topic is far more important in 1.8 :). Would be great to have new insite on this subject.
I totally agree! But i haven't found a good way to farm loyalists in 1.8. I probably need to look deeper into movements, which should be the new source for loyalists.
Omg this is insane. I could train one good defensive or offensive generál by being a politician
Oh, interesting idea. At first, i thought "But then you risk getting a politician trait", but... since a character usually gets only 2 skill traits, you can make a general with two skill traits into a politician without the negative effects. Just to clarify: for more experience, it needs to be a powerful politician. I.e. head of state, heir or leader of an interest group with +20% clout. :)
@@DataTimelapses yes it could end up a double edge sword but if uhave +20 or 25% combat stats garanteed for an upcoming war its actually insane. Sometimes u could just force a war as gp like that and the other side cannot raise a good enough army to withstand a full attack. (if u activate companies and IG leader bonuses some cases its insane eg: france and Prussia
This sounds like hoi4 simplified. Battles conditions are the same as tactics in hoi4 and the experience system is simpler and doesn't give choices to the player. In hoi4, you get xp to level up your generals and towards some traits depending on the battles you fight (so if you fight in hills, you will get xp towards the trait hill fighter, if you fight with infantry, you will get xp towards infantry expert, etc) and you can buy traits using the levels of your generals. What do you think you should do to grind generals? Keep armies with 4 generals on a defensive front that never moves forever and fleets with 4 admirals raiding convoys with a single ship?
Thanks for sharing how the HoI System works, i didnt know. :) Well, the HoI System sounds better to me. Yea, do essentially that. Add "search for generals who are at least younger than 40." You might need to create 1or 2 empty "bad and old generals"-armies. Just to stash the bad material, so you get new generals. But the increased bureaucracy cost will mean next to nothing to a major or great power. And you probably need to recruit a fresh wave of generals about every, say, 15 years. So when the trained generals die of old age, a new generation is already prepared.
@@DataTimelapses Yeah the hoi4 system is better but I don't mind a simplified system in a game where warfare isn't supposed to a central part. Thx for the tips. Idk if I will implement them in multiplayer since I don't want other players to be forced to do those to be competitive.
super!
Thank you for the great video!
powerful lore
nicely done did't know how complicated battle conditions are!! by the way how to know exactly my commander level?
The only way to know the exact commander level is searching your commander in the save file. But that is rather inconvenient. The best you can do in game is a worst case analysis: if the commander has one personality trait (3 points), one unlevelable skill trait (2 points) and one level 1 skill trait (one point), then he needs to be at least level 5. Personality trait=3 Smaller skill trait=+1 Needs to be at least one level higher to get a new skill trait => level 5 at least.
Enlightening video! The trait system seems Hoi-like, with points the generals have to spend. Hope to see some options for players to mess with generals like this!
I don't know the HoI-System, but more interaction and a bit less randomness would be nice. Someone else suggest an improved system where your generals basically collect experience toward new traits, which would give more controll and less randomness. Sounds like a nice idea. :)
Awesome video!
Paradox: "people famously adore when we make mechanics invisible under-the-hood to keep the UI looking sleek and easy to engage with, right?"
Infuriating
Paradox: "our players love war, let's put control of their armies in the hands of the famously good AI"
@@max__pain Tbh, the system wouldn't be ass if PDX didn't hide most of the info that goes into the war and change the War Exhaustion.
All that to end up making one of the worst UI imaginable where you never get the info you want in a single tab and always have to cycle through 4 different tabs that are all accessible from different parts of the screen Truly the modern Paradox experience
Paradox: "lets give generals traits with bonuses in certain terrain but not make a terrain map mode"
Kinda makes me wish you can just straight up choose what traits they get like in HOI4
It's an interesting idea but I think everyone would choose the same traits then
@@shadowfoxxie7182 I think the way to do it is to make it so that traits are earned over time based on their conditions, rather than randomly. First off, make the actual experience system in this video transparent. It's a really cool mechanic and it's so weird that it's hidden off for some reason. Then, for example, generals get traits based on their orders and armies. Having artillery in their battalion will mean they get more progress towards the Artillery Commander trait. Having lots of mobilisation options gives them progress towards the Supply Requisitions Expert trait. And so on
That sounds like a good idea! And a small button on a general which opens the "experience window" for a general, which gives an overview about the collected experience for each trait. :D
@@DataTimelapses quick question, do you know if historical characters start at a higher level?
Interesting thought, but i don't know. :)
THIS IS WHY YOU DON'T HIRE HOI4 GR**MER MODDERS TO MAKE A GAME! They literally cannot do anything right, 2 years into development and every step forward they take a step back in response! Fire them now!
I believe the reason you didn’t get the "Risorgimento" (didn’t become a republic) is because forming Italy itself is a requirement. If you read the journal entry, it says it will complete if you have formed Italy. So you only get it if you form Italy while having 25% radicals. Also the reason your radicals went below 25% is because your population grew every time you annexed a country so it didn’t reach 25%.
Good idea, but i disagree on the first part, unless i missunderstood your comment. :) I had several test runs where the pan nationalists took over and i became a republic as two sicilies without owning even half of italy. Good point about the annexing part! I think paradox even removes radicals from countries which you annex through italian unification events to avoid annexation chains.
Ka-chow very nice!! I'm sure you can do it faster if the stars aligned
I think there is some potential for beeing faster. I think 1844 should be possible. If you go full RNGod or super save scum, you can probably make all italian minors into subjects and annex them super fast. Then i believe in 1843. :D Maybe even 1842, but that seems like a stretch. Faster should only be possible with a different method. Sardinia Piedmond is closer to researching nationalism, which is important, but they also have less man power than two sicilies.
weakest italian man:
I don't know to what extent this would be helpful, especially considering how minor and RNG-dependent it is, but you can demand a treaty port off of Lucca instead of launching a "Conquer State" play against them. Given that Lucca only has one province (one which is coastal and has a port), these have the same effect of full-annexing Lucca BUT they has a 37% chance of backing down to a Treaty Port play day 1, so you can feasibly shave off at least a couple months that way. Unrelated, but Lübeck can be fully annexed the same way so long as they either leave Prussia's power bloc and/or you have a higher rank than whoever their power bloc leader is. With that extra time, it might be an option to rush for becoming a major power so you can secure minor powers in South America as protectorates and establish your own power bloc with Advanced Research as a principle. Especially as the Two Sicilies (compared to Sardinia-Piedmont), you're kind of bottlenecked by tech spread and the ahead of time penalty to researching Nationalism. Relations are the bigger bottleneck, but being equally far away from Central Banking (and access to Bankrolls) doesn't help either. Having a Sovereign Empire power bloc might also help with peacefully securing some of the minor Italian nations as subjects, though I doubt the time-saving potential of this compared to straight-up conquest. Hell, if the only goal is to form Italy as fast as possible, what's stopping you from starting as Austria (or a more advanced outside nation like France or Great Britain), taking all of Italy yourself, and then just nation-ruining before releasing yourself as Trieste or something? With some cut-down-to-size exploits, you wouldn't even need to fight Austria directly to unite Italy, but I understand seeing that as a whole separate category of run you wouldn't want to bother with. Finally, regarding Austria leaving the war "early" at 13:26, their capitulation desire (which you can see below their war support) hit 0. These are separate values, but I'll admit to not really knowing how the AI calculates this.
Hey, thanks for the long reply. :) I noticed the treaty port thing as well, but i was unsure if that would somehow interfere with the unification by flagging lucca as treaty port instead of properly owning the province. Is that a thing? Or does it just become an ordinary province? At least at the current version of this strategy (it's like version 9 or something) beeing at war with lucca is helpful to gather conscripts. And i didn't know about lubeck. :) Becoming a major power as two scilies in 1836 is not a problem. If you build 10 line infantries, make the intelligentsia happy, use medium government wages and very high military wages, you are usually a major power by about august. But i totally forgot about major powers beeing able to form power blocs! At the very least, forming a sovereign empire would reduce liberty desire from subjects. If papal states or sardinia piedmont get to much liberty desire, they start lowering relations, which is really bad. Even getting only one nation as subject through the power bloc interaction would be helpful, since you get less infamy, which saves relations and there is less risk in wars/one less war. But a nation needs to be 5 years in a power bloc to be annexed. Haha, i also experimented with getting central banking early to bankroll, but researching two level 2 techs took way to long. There is definitivly potential in forming a power bloc! Very good idea. :) While it would be interesting to see how fast one could unify italy with every means available, i wanted to unify italy as an italian nation. I slightly changed the title to hopefully highlight that fact a bit better. :) Oh, i am usually total ignoring capitulation desire! I think i need to pay more attention to that value. Thanks for pointing that out.
Pretty awesome!
I hope you are satisfied? :D While i think it was fast, it's probably not easy. I am still wondering if one could sacrifice one or two years to an more easy/reliable solution. :)
@DataTimelapses it was a good video, though I think it's better to directly annex rather than protectorate in most cases. In my own playthroughs I usually attack lucca, Tuscany, and try get defensive pacts with Austria and France. Then swiftly attack modena and Parma. Its usually possible to bait the papal states into a war or attack directly if they don't have a defence pact with Austria. It's only about 50 infamy to annex them entirely. From there you can usually peacefully unify with two sicilies.
Interesting i hadnt thought about that event to annex the italians
I was also experimenting with the pan national fusion event, but whem you integrate into an nation with nationalism, you need to research again.
This one was more informative content than most quides out there. Got More info and tips here. So its like an follow now🎉
Pretty nice, but I did it in 11.02.1845
@@TiPiDablju uh, nice one! Mind sharing the main idea how you did that? :)
@@DataTimelapses I will share it on my channel later this week.
buddy no one asked
@@nd6274 i mean to be fair at the end he did literally challenge people to do better
That is true, i did! Because i was pretty confident and proud that i got a pretty good result. It was somewhat humbling that someone beat that result within the first 200 viewers. Well, pride goes before the fall, i guess. ;)
nice! did u figure out why u didnt become a republic?
No, i didn't. Still guessing it's because i had more than 25% radicals when i researched nationalism, but it's still just a guess. :)
anyway to low radicals? it is 1875 with german empire, I have 90 M pops and I have 25 M radicals, 1 M loyalist
I am sorry, but i dont know of a good way to do it in 1.8.
I heard many people saying that India always dies/collapses/breaks or whatever. I've just played a campaign as Khalsa Raj/Punjab (formerly known as the Sikh Empire) and the British Raj stayed firm and strong for the entire 100 years. There was no chance for me to expand in that direction at all.
I noticed usa has 100 million people in 1880 but most are unemployed immigration is weird in this patch even without employment people run to America and sometimes brazil too but i haven't see anyone go to other places like Mexico or Colombia
does this still apply to patch 1.8.3?
@ram5ramen582 I played last on the 1.8.0 patch I haven't played on the latest yet so I can't say
@@mohammzahamza3148 alright good because the devs said they fixed migration in 1.8.3 as far as i know
Yeah if you want socialist government raise just taxes but first enable per capita
I tried a new trick recently that worked wonders when you're a country like Japan, with a lot of peasants and land-based taxation. When you want to switch to a better tax system (like proportional or graduated) simply raise taxes to very high. Peasants will radicalize, more will join the peasant movement and increase activism. Then you can use that activism to pass the tax law you wanted and then lower back taxes
When you write it out like this, oh this is why I love this game
Interesting, thanks for sharing!
Paradox just released Patch 1.8.3 with the Note "Reduced the impact from high/very high taxes on Expected Standard of Living, as the values were a bit overtuned". Patch 1.8.2: High taxes increase expected SoL by 2.5/3/3.5. Very high taxes increase expected SoL by 5/6/7. Patch 1.8.3.: High taxes increase expected SoL by 1.5/2.5/3.5. Very high taxes increase expected SoL by 3/5/7. It is still "15% radicalization each SoL-Level below the expected SoL". That is unchanged.
Next great question is if radicals are bad if you wanna reform laws in your country ... Thx for vide, looks great.
yeah radicals don t help passing laws as far as i know, at the contrary
@@unhommequicourtDepends on what they want. If you have a movement that's rising up, you can trigger the revolution by increasing taxes. Then lose to it, and you can get the aristocrats unseated.
Patch 1.8/PoE changed how taxes generate radicals and you need to set a gamerule to get the grace period. This strategy will very likely not work anymore, at least not without an active grace period. But if you are interested in learning more about the new system, i got you covered: th-cam.com/video/rLhq5SE9tO0/w-d-xo.html
Patch 1.8/PoE changed how taxes generate radicals. This strategy will very likely not work anymore. But if you are interested in learning more about the new system, i got you covered: th-cam.com/video/rLhq5SE9tO0/w-d-xo.html
i knew it was worse but -40% is insane, i noticed in the files the devs changed "BUILDING_WEEKS_BETWEEN_PAY_CHANGES" from 4 or 12 (cant remember) to 0, so every week they update the wages. In theory higher wages should shift GDP growth to the consumer economy instead of the current construction loop. But anyway i updated smarter ai and now it should keep up with the 1.7 ai timelaspe. india dying every game really hurts tho