Dr. Collederas
Dr. Collederas
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Surveillance - LiveDUMP - 14-12-2024
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year!
🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcolledera
มุมมอง: 6

วีดีโอ

Collage - LiveDUMP - 13-12-2024
มุมมอง 3หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcollederasderas
Art? - LiveDUMP - 12-12-2024
มุมมอง 8หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcollederasderas
Growing Grapes - LiveDUMP - 11-12-2024
มุมมอง 8หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcollederasderas
Connecting Floors - LiveDUMP - 09-12-2024
มุมมอง 4หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcollederasderas
LiveDUMP - 06-12-2024
มุมมอง 4หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcollederas
LiveDUMP Condensed! - 05-12-2024
มุมมอง 1หลายเดือนก่อน
This clip is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcollederas
Building a Crafting Station (and slowly losing sanity) - LiveDUMP - 04-12-2024
มุมมอง 6หลายเดือนก่อน
In this episode: - Wasting 1 hour for a simple misunderstanding on GameplayTags Interface. - Getting to an almost complete prototype of the Crafting Station with the remaining brain cells available. In retrospective, after cleaning up the code, I can say this was worth it. But, hey, what a trip. This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where...
Basement 2.0 - LiveDUMP - 03-12-2024
มุมมอง 13หลายเดือนก่อน
In this episode: - Fixing GPU-related Crashes - Re-blocking out the Basement to fix the biggest issues of the first version This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcoll...
Adding the Molotov - LiveDUMP - 02-12-2024
มุมมอง 8หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: / drcollederas
I am Finishing a Game and Sharing the Whole Experience live!
มุมมอง 12หลายเดือนก่อน
"Road to Steam - Making an Indie Resident Evil" is live every weekday from 9:30AM to (roughly) 11.00AM GMT 1. 🎮 Catch me live on Twitch www.twitch.tv/drcollederas
Blocking out the Basement - LiveDUMP 29-11-2024
มุมมอง 5หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: / drcollederas
Introducing a New Enemy and connecting the Basement - LiveDUMP 28-11-2024
มุมมอง 9หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: / drcollederas
A Secret Elevator in the Mansion? - LiveDUMP 27-11-2024
มุมมอง 9หลายเดือนก่อน
This video is part of the daily "Road to Steam - Making an Indie Resident Evil" devlog series, where I take you through the development of my first game, leading up to its release in the 1st quarter next year! 🎮 Catch the live devlog streams on Twitch: www.twitch.tv/drcollederas
Adding A Surveillance Camera Controller - LiveDUMP 26-11-2024
มุมมอง 12หลายเดือนก่อน
Adding A Surveillance Camera Controller - LiveDUMP 26-11-2024
I Ported a Reddit Puzzle Into My Game! - LiveDUMP 25-11-2024
มุมมอง 72 หลายเดือนก่อน
I Ported a Reddit Puzzle Into My Game! - LiveDUMP 25-11-2024
How To Use Unreal's Built-In Dialogue System - Common Conversation
มุมมอง 2.3Kปีที่แล้ว
How To Use Unreal's Built-In Dialogue System - Common Conversation
HOW TO - Add drop shadow to TEXT in GIMP
มุมมอง 392 ปีที่แล้ว
HOW TO - Add drop shadow to TEXT in GIMP
Devlog - Behavior Trees
มุมมอง 503 ปีที่แล้ว
Devlog - Behavior Trees
Brazil 2018
มุมมอง 1446 ปีที่แล้ว
Brazil 2018
NYC - Jamaica - NYC (2018)
มุมมอง 486 ปีที่แล้ว
NYC - Jamaica - NYC (2018)
Elements 20th Anniversary - Barcelona
มุมมอง 379 ปีที่แล้ว
Elements 20th Anniversary - Barcelona
G2
มุมมอง 14011 ปีที่แล้ว
G2
Epic video is not so epic...
มุมมอง 8811 ปีที่แล้ว
Epic video is not so epic...

ความคิดเห็น

  • @Xylot
    @Xylot หลายเดือนก่อน

    Can you at least add a note explaining how to install the FGConversations add-ons? Do I put it in my project's Plugins folder? Unreal's? I tried both and both times Unreal Engine showed an error and refused to load the project. Where do I put this folder? EDIT: For anybody who comes across this and can't get this to work, make sure you have a C++ project. If it's a Blueprint project, convert it to C++ by: adding a new dummy C++ class (can have a parent of None) and naming it something generic; right-clicking on the .uproject file and regenerating Visual Studio project files; adding the FGConversations folder to the Plugins directory; regenerating VS files again; then opening up the .sln solution file in Visual Studio, right-clicking on the project name, and selecting Build Solution. After this, load up the project and the plugin should appear!

    • @ilcanalechenonce
      @ilcanalechenonce 29 วันที่ผ่านมา

      Hey there! The code is just a few base c++ classes. You can just copy them wherever in your source directory and then subclass them in Blueprint

    • @Xylot
      @Xylot 29 วันที่ผ่านมา

      @@ilcanalechenonce Thank you! Your tutorial is great, so I'm glad I can continue it now. 😁

    • @Xylot
      @Xylot 24 วันที่ผ่านมา

      @@ilcanalechenonce Sorry, another question. Once the FGConversation files are in the Content folder, how do I get it to show up when I add a component to an NPC's blueprint?

    • @ilcanalechenonce
      @ilcanalechenonce 23 วันที่ผ่านมา

      You need to put them in the source directory just any other c++ file. Then you'll be able to see it popping up as a blueprint base class in the editor.

    • @Xylot
      @Xylot 22 วันที่ผ่านมา

      @@ilcanalechenonce I totally forgot that my project was a Blueprint project while this needed C++ to be active. I converted my project to C++ by adding a new dummy class, regenerating Visual Studio project files, adding the FGConversations folder to the Plugins directory, regenerating VS files again, then selecting Build Solution in Visual Studio when editing the .sln solution file. Thank you again for this plugin!

  • @Daucus
    @Daucus 4 หลายเดือนก่อน

    As of writing this comment the Common Conversation feature has been added as it's own experimental plugin and is no longer hidden!

  • @user-gv9uq4pz2z
    @user-gv9uq4pz2z 5 หลายเดือนก่อน

    Thank you for the Tutorial and content! Actually I would've like to have your Prebuild Widget but there is nothing in the content folder is that normal?

    • @user-gv9uq4pz2z
      @user-gv9uq4pz2z 5 หลายเดือนก่อน

      Oh neverminded I've seen the answer in other comment

  • @ross.metcalf
    @ross.metcalf 8 หลายเดือนก่อน

    I think the "failed but visible" is for when a dialogue choice is visible, but not selectable for some reason. For example, say you need the "axe" item to chop down the tree. If you don't have the axe, you won't be able to chop down the tree, but it will show you the option as grayed out. It let's the player know other paths would be available if their inventory was different.

  • @l_t_m_f
    @l_t_m_f 11 หลายเดือนก่อน

    this video helped me a lot get it working on my end. its a bit over the place tho and I had to rewatch like 5 times to figure it out. it would be so useful if you could provide the blueprints as well on the github but it might be tricky as I notice you have a lot of setup in place (CommonUI, etc.) luckily because my game is built on top of Lyra I had the necessary setup to easily implement the same stuff. seems like a super useful plugin especially since there seems to be integration in mind with the other systems.

    • @ilcanalechenonce
      @ilcanalechenonce 10 หลายเดือนก่อน

      Ahah all "over the place" is how I would describe myself in general 😁 but i definitely agree, it's not very structured. About giving out the blueprints that's definitely the reason, the ones I'm showing in the video are part of a project with various dependencies and would need to be cleaned up. The idea behind the video is that if I manage to explain the concepts behind the tool, then implementation should be easy. I'm glad you managed to get there eventually. Thanks for your feedback!

  • @SeanShortreed-z3i
    @SeanShortreed-z3i 11 หลายเดือนก่อน

    Hi! Did you move your plugin/utilities somewhere else? I cant seem to find it on your github. Thanks for the great breakdown!

    • @ilcanalechenonce
      @ilcanalechenonce 11 หลายเดือนก่อน

      The repository was private 😅I just turned it public and you should be able to access it!

    • @SeanShortreed-z3i
      @SeanShortreed-z3i 11 หลายเดือนก่อน

      @@ilcanalechenonce Thank you!

  • @galafik6084
    @galafik6084 ปีที่แล้ว

    Thanks for covering this. Epic refuses to document their own features...

    • @ilcanalechenonce
      @ilcanalechenonce ปีที่แล้ว

      In their defense, this is an experimental plugin so it's understandable they did not write docs for it. But glad to be of any help!

  • @NothingNodbody-jt1jm
    @NothingNodbody-jt1jm ปีที่แล้ว

    Man finally I understand this! Had no idea where to start!

  • @AdamsonVassily
    @AdamsonVassily 6 ปีที่แล้ว

    Круто РОберто!

  • @guardone1964
    @guardone1964 11 ปีที่แล้ว

    tra Wenders e Tarantino direi.