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DAMADDMANN
United States
เข้าร่วมเมื่อ 22 มี.ค. 2014
www.twitch.tv/damaddmann
วีดีโอ
Squadron 42 Star Citizen 2024 12 19 23 12 52 02
มุมมอง 42 ชั่วโมงที่ผ่านมา
Squadron 42 Star Citizen 2024 12 19 23 12 52 02
pyro star citizen 1st jump point jump!!
มุมมอง 32วันที่ผ่านมา
pyro star citizen 1st jump point jump!!
Finally made my first jump to Pyro, now i'm going back to watch vids that dealt with jumping. Nice job capturing the moment!!! 💯
Nice vid bro. 💯
@@bountyhuntersgamingBHxG thx brotha
idk why yt recommended me this vid but it kinda slaps
Pyro looks good
on god no idea why i got recommended a video with no views lmao, how you doing my man?
@@megoldfishes hi just testing pyro, I have no idea either. I just posted these videos so I can watch them later at work.
tries to put a large gun in a pistol rack...
@@puretalent5940 bruh lol sorry 😆
Very nice, just tested and yep, mine worked as well!
Nice helmet, where did u get it?
@@PaulRakoczi one was a subscriber item, and I found another one in security post Korea , it’s called the Paladan helmet
To add, there's about three colors of Paladin helmet. I most often found them in loot at derelict outposts. The "retrieval op" delivery missions are the easiest way to get a location to them. Shoot the 9tails with ship guns, and watch out for the enemy cutty that likes to arrive when you're away from your ship looting. Also, gems in the loot boxes sell for way more than the delivery is worth.
@ thanks for this , I didn’t know this 👏
@damaddmann found by accident just trying all the mission types. Saw outposts as a fun way to do a "sniper op" on NPC'S, then discovered the loot was good. Now I skip the tedious sniping RP and just farm the loot lol.
Walk to the door 😁 opened the door ☹️
Low level gp
Who goes salvaging with an active CS lol
right right lol
Both the send to brig option and restrain option are shown at the same time. You need the patch for Useful Brigs + Non-Lethal Framework
i have that one installed but its not working
What a dick!
This has nothing to do with Squadron 42. If you didn’t click bait I’d actually like and subscribe. But I’m gonna press do not recommend channel instead. Have a good one.
🤣😂🤣😂🤣😂🤣😂
damn that full ballistic build is crazy!
Man, it slaps so hard
I have done PvP for a few years now (check my channel for proof). There are some things to mention here: knowledge is power. You are flying an F7A MKII against a Cutlass Blue. The Cutty has significantly less turn rate, its guns do less damage (because its 4xSize 3) than yours, it has a truckload of missiles (up to 48 Size 1), is more tanky, less manouverable, a bigger target and has a dampener which can disable your ability to use quantum or nav mode. Furthermore, on his first shot you gain the information he is using mass drivers, which travel very fast (3000-5000 m/s, your guns travel 1400m/s) but their aim assist got nerfed harshly during the 3.23 ptu cycle, making them hard to aim, especially for targets moving a lot up close. What does that all mean for you? Less turn rate means you are able to outturn/turnfight, but only if you are close enough. The further you are, the less difference turn rate makes. This is a reason to push close and a reason for him to keep you at distance. More guns means you can outdps easier, but only if the target is not more tanky and you are hitting your shots. Missiles are very important to consider because they only work at a distance (depends on size, generally they can't be fired if you are closer than about 1km. Size 1 task force can still be fired at 750m). If he wanted to missile spam you from a distance you would not have enough flares to avoid all of the possible 48 missiles. This is one more reason to push and keep close. If he is bigger than you are you can hit him easier from a distance than he can hit you. This means you can kite on range - but only if we don't consider the other things mentioned. Less manouverable than you means you can decide the fighting distance more easily than he can. The mass drivers are one more reason to push close. They are hard to aim if you move around a lot but do a ton of damage once they hit. You can listen to the audio clue when they are charged and about to fire. tldr: In this fight you should have pushed close (100-200m) all the time while abusing your higher turn rate. Change your direction when you notice he is about to fire. Try to get behind him/avoid his nose through the turn fight. There is more to say but post is long enough :)
Is there a rear firing missile countermeasure that locks on to a enemy on your six ?
Why did the enemy player ship have a bright light around it while you were tracking it? Is that a defensive measure?
That’s something very strange that’s been going on in this current build. I’m not too sure but sometimes it’s very distracted. We are trying to aim.
His headlights were on and the glare is really ramped up right now
lol nice message at the finish .... have you try an other weapon .... this one are fine for you . ?
anyone who flies f8c is just ass at the game
Looked like he was using mass drivers in precision based on the time between shots and how hard they hit. That means anything out past 1km is his territory. Even though you aren't using scatterguns, it would have helped a lot in this fight if you kept distance like you were. He was also using missiles with an em lock mechanic, so flares would be almost useless. Should have used noise instead. This would have also broken his lock on you and made you harder to hit without target assistance from lock and gave you a chance to jump into close range again.
Damn, so I got out class and never sent other word
G Save was on, figth to much in yaw instead of roll aim to pitch, to far away, thus stay close against heavy ships, do not use full Laser setup because the capacitor of the Horner is to low, try a mix and you can also place permanently damage once the shields are are up.
funny set tup
I see what he did....you burned him in the beginning then he went into VTOL. He strafed up and pointed his nose down to get a larger angle of deflection also pushing him away from you giving him time to get shields back and launch missiles. Since flares are kinda broken you couldn't get them off you. when you pushed through to get your shields back he had to go out of VTOL to follow that was when you burned his shields but you already lost most of your guns and were too damaged to win the fight.
Man, this is a pretty good idea of what happened. I was kind of lost. Could you tell what weapons he was running?
I think he was also targeting sub targeting my guns. I’ve never had my gun shut off so easy but then again it could be the turret of the F7.A
@@damaddmann to be honest I think he was using the Banu defender singe weapon...looked like he was charging them to hit you with...those things travel at 3k m/s and I think half of it go through shields...I could be wrong though.
@@GAT_Buboyog do you know what I think you’re right I saw a video on that whatever those weapons was. It was dropping my shield way faster than normal. I’m pretty versed in PVP exchanges. I need to get those weapons.
@@damaddmann They only come in size 3...they don't sell the size 2 or 1's yet and you need the banu defender. I think some people in the org that that ship...I might get it for my cutty blue LOL
For my taste, you have stayed too long static at the range of his weapons. You have to take advantage of the greater maneuverability of your ship.
Have you tested this? None of these ships feel like they can outmaneuver other ships regardless of the class unless you’re in and interceptor appreciate your feedback.
You go in a ship with a better pitch rate, acceleration and lower hitbox against a ship with higher dps and health pool. Your only option was to take the fight to a smaller orbit as perfect as possible even if it ends up in small crossovers. And trust that your lower hitbox and higher maneuverability will channel the combat to a dps favorable to you, enough to compensate the difference in health pool.
@@XComanceX that is super interesting and it would have made sense in the old flight model in this flight model if the person flies decoupled it is very hard to keep their nose off of me but definitely keep this in mind for the future and I need to test it morethank you
@@damaddmann th-cam.com/video/ASq0mIi5ZM8/w-d-xo.htmlsi=uvy6d6FaDNUrsDqy
Lol
you got outclass.
Fighters are such a waste of money, buy something less cheesy
Interesting. I see you're using ballistic repeaters rather than the more meta laser cannons or even ballistic cannons. Any reason why?
just like them more to be honest, this game is kinda weird at the moment, I got beat by a cuttless blue , while in a f7a full lazers
What if they flare or chaff.
a few maybe but that size ship and being in atmo made it hard
Surprised that you could do it with such a small ship. A couple weeks ago I must have spent 20 minutes plinking a reclaimer with a laser cannon corsair and I just could not kill it (the thing was hardly moving so pretty much all my shots were landing). I figured you need an eclipse to do the job so I just took the L and abandoned the mission.
Nice
you are bery bad ,o7
Thank you 🤣😂
I was doing a fps 890 jump mission and accidentally shot a security guard and shot me first and I received a crime stat lol. More bounty videos to come 😂
damn, you really showed that scrap hauler what for
Embarrasing to see a reclaimer a multi-crew ship controlled by only one guys
CIG did say that they've been making NPC ships behave more like player ships :D
Unfortunate on baiting the nav mode. I see what you were trying to do, it looks like theres a timing game you can abuse with your signature fall off going back to SCM. I think that shit would work out if you keep trying.
Yeah, sometimes it works and sometimes it just doesn’t but when it does, it’s really fun shooting 6 missiles
@@damaddmann trick I caught after posting that comment actually boss. Pop chaff after they go into nav and chase, they (most of the time) drift slow and stop in place while in nav.
@@papascronch how often do you play? Want to link up for some bounties
@@damaddmann usually in the morning but quite often man. Names the same in game "papa_scronch" feel free to add me boss
@@papascronch heck yea thanks man
embarrassing that you can take a knife to a tank fight and still win...
I mean with the way he was flying if the reclaimer was crewed playing and playing smart they probably could’ve melted him near the start of the video.
Omnisky laser cannons seem to do best. Weapons fire in a cone spread pattern now. If you fire the moment your pip turns green at max range on a small fighter, you will be losing most of your damage. A good rule of thumb is 50% max range is the end of optimal damage range and falls off fast unless the target is a larger ship the cone pattern fully covers. The power triangle seems to give more damage reduction than before biased to shields. Pitch only turning is fastest especially with a blip of boost, yaw and side strafes are weaker than before. Fighting like a real jet fighter but at close range seems to be where it does best.
nice man thanks , very helpful, mm is growing on me slowly
@@damaddmann It was such a drastic change we are all having to relearn some. At first, I was WTH why they would retry the failed gearshift mode we had before and why it gets so much hate. The more I fly it the more I like it because I'm starting see how it can allow for tactics and ship nuance. It's not fully there though because they normalized the ships into the new archetypes very aggressively to start from. It's good you are fighting decoupled. With fights being closer disabling proximity assist is more important than before. You can get away with disabling gsafe in SCM speeds and get more turning speed and ride the starting ranges of blackout. Only the interceptors or NAV boost turns are a real danger of g force effects it seems.
@@eltreum1 I agree with you 100% I’m so confused about ballistic weapons even up clothes. They seem to be extremely weak even once you take down shields, missiles seem to be inconsistent with size 9 torpedo being the worst
@@damaddmann Ballistics still have ok shield penetration but they nerfed the hull damage but made them effective in precision target mode to take out components. The 3.22 meta they were OP and why everyone was strapping them on as much as possible. I noticed in my Eclipse the NPC ship turret gunners auto focus on taking out torpedoes as top target priority now. To be able to hit I have to strafe run and shoot at min range. On capital sized ships I don't bother locking and just dumb fire at near point-blank range to trick the NPCs. Missiles in general are still iffy. I feel bad for those Firebird buyers, it's a pretty ship but a Vanguard didn't die getting hit by 6 S3 missiles but it looked like damage was not registering for most of them. I mostly use missiles to agro pull fast ships away from their packs or force someone to dodge or run.
@@eltreum1 but a good pilot flying a firebird properly would roast you and and any other fighter....."i feel bad for firebird buyers" lol
Man you sure as hell boosted away from that stationary target. Could have just orbited to the other side of the ship
Bruh the poor guy probably used the tractor beam by accident. Also what's the shortcut for the zoomed in shooting mode?
Alt+Right click I believe
Is the precision targeting i, I keep bind it to my sticks. You can toggle it and then there’s an extra zoom in mode as well. There is a bunch of hitting settings for master mode.
While a bounty is a bounty, I would have left when I saw Reclaimer. There are a couple of ways to get crimestat on those salvage missions without realizing it.
Respectfully, I don’t really care how you play the game and I wouldn’t go on your channel or anyone else channel and tell them how they should do things. This community is very soft and it’s super funny. Normally I don’t even dignify comments like this with a response, I play the game the way I play the game if you have a bounty I’m coming for, end of story
@@damaddmann he was giving you advice, not a very cash money response. simple minded
@MacljxD and he responded with his own opinion? He's not wrong. The SC community is so soft about PvP. Those salvage missions that give you a CS? Oh, they are under an "unverified" section that's meant to give you a CS. Your risk.
@@damaddmann Ironic, given how thin-skinned your response was.
@@beandaddy07 he's not right either due to his sensitive response. take advice when given dont be a simple smoothed brain individual and lash out like a child
my guy.....what in the actual fuck are you doing? lol did you just get star citizen? and you even talked shit in chat afterwards??? AHHAHAHAAHAHA
😂
@damaddmann good kill though lol
Full gatling balistics is dead right now, It's best to mix it with lasers. In my F7A, I just use the default loadout. Those omniskies laser cannon packs a punch. If you don't like the Default loadout of the F7A just swap out the gatling for CF-Rhinos for unlimited ammo, but lower dps.
I learned the hard way about ballistics lol
@@damaddmann We're all in the same boat. We are all trying out different load outs.
So it`s DPS check?
I think it highly depends on what weapons you have cannons seem to be king at the moment when I was in my MK two I had a full ballistic load out and it wasn’t doing much at all
It's DPS check if both ships are equally bad at out-manuevering. Otherwise, it's the better position that wins
@@UnofficialLieskillen i’d love to see some Out maneuvering in this master mode, if you’re not flying interceptor, it’s not happening
@@damaddmann Yeah, that's one thing I hate about PVP right now, lack of maneuverability on different axis. Master Mode completely flipped the tables for every ship except the smallest and fastest ships.
@@UnofficialLieskillen for real with them limiting the power of multiple axis, combat just feels stale now
People who think F8C is bad now are high on something.
True, those people who think that the F8C is bad are just the elitist meta players. True fans of the F8C fly it for the style of the ship
Yeah, it could be rough with the patch, but I think i might be wrong. Super annoying because I had to chase this guy down. He ran for me a lot and kept shooting missles
Ah man we still have the bug with the ejection backspace I see 🤦
When will multithread support ON in vulkan?
this looks awesome allready finally some performance updates and the new overlays seem a lot better
Yeah, it’s early implementation, but I can definitely see future progress. I like what CIG is doing.
The menus look like they are attached to a 300 baud modem.
I have some serious questions about some of these menu changes lol